| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_GraphicsPipelineDesc_DEFINED | |
| #define skgpu_graphite_GraphicsPipelineDesc_DEFINED | |
| #include "src/gpu/graphite/Renderer.h" | |
| #include "src/gpu/graphite/UniquePaintParamsID.h" | |
| namespace skgpu::graphite { | |
| class ShaderCodeDictionary; | |
| /** | |
| * GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline, | |
| * minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask. | |
| */ | |
| class GraphicsPipelineDesc { | |
| public: | |
| GraphicsPipelineDesc() : fRenderStepID(RenderStep::RenderStepID::kInvalid) | |
| , fPaintID(UniquePaintParamsID::Invalid()) {} | |
| GraphicsPipelineDesc(RenderStep::RenderStepID renderStepID, UniquePaintParamsID paintID) | |
| : fRenderStepID(renderStepID) | |
| , fPaintID(paintID) {} | |
| bool operator==(const GraphicsPipelineDesc& that) const { | |
| return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID; | |
| } | |
| bool operator!=(const GraphicsPipelineDesc& other) const { | |
| return !(*this == other); | |
| } | |
| // Describes the geometric portion of the pipeline's program and the pipeline's fixed state | |
| // (except for renderpass-level state that will never change between draws). | |
| RenderStep::RenderStepID renderStepID() const { return fRenderStepID; } | |
| // UniqueID of the required PaintParams | |
| UniquePaintParamsID paintParamsID() const { return fPaintID; } | |
| #if defined(GPU_TEST_UTILS) | |
| SkString toString(ShaderCodeDictionary* dict) const; | |
| #endif | |
| private: | |
| // Each RenderStep defines a fixed set of attributes and rasterization state, as well as the | |
| // shader fragments that control the geometry and coverage calculations. The RenderStep's shader | |
| // is combined with the rest of the shader generated from the PaintParams. Because each | |
| // RenderStep is fixed, its pointer can be used as a proxy for everything that it specifies in | |
| // the GraphicsPipeline. | |
| RenderStep::RenderStepID fRenderStepID; | |
| UniquePaintParamsID fPaintID; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_GraphicsPipelineDesc_DEFINED |