| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrShadowGeoProc.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/ganesh/GrSamplerState.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" | |
| class GrGLSLProgramDataManager; | |
| class GrGLSLVertexBuilder; | |
| struct GrShaderCaps; | |
| class GrRRectShadowGeoProc::Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager&, | |
| const GrShaderCaps&, | |
| const GrGeometryProcessor&) override {} | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast<GrRRectShadowGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // emit attributes | |
| varyingHandler->emitAttributes(rsgp); | |
| fragBuilder->codeAppend("half3 shadowParams;"); | |
| varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(), | |
| "shadowParams"); | |
| // setup pass through color | |
| fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); | |
| varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor); | |
| // Setup position | |
| WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name()); | |
| // No need for local coordinates, this GP does not combine with fragment processors | |
| fragBuilder->codeAppend("half d = length(shadowParams.xy);"); | |
| fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);"); | |
| fragBuilder->codeAppend("half factor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv"); | |
| fragBuilder->codeAppend(".a;"); | |
| fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage); | |
| } | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView) | |
| : INHERITED(kGrRRectShadowGeoProc_ClassID) { | |
| fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2}; | |
| fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4}; | |
| fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, SkSLType::kHalf3}; | |
| this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3); | |
| SkASSERT(lutView.proxy()); | |
| fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(), | |
| lutView.swizzle()); | |
| this->setTextureSamplerCnt(1); | |
| } | |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrRRectShadowGeoProc::makeProgramImpl( | |
| const GrShaderCaps&) const { | |
| return std::make_unique<Impl>(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc) | |
| #if defined(GPU_TEST_UTILS) | |
| GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { | |
| auto [view, ct, at] = d->randomAlphaOnlyView(); | |
| return GrRRectShadowGeoProc::Make(d->allocator(), view); | |
| } | |
| #endif |