| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrRRectEffect.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkString.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/base/SkRandom.h" | |
| #include "src/base/SkTLazy.h" | |
| #include "src/core/SkRRectPriv.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/KeyBuilder.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" | |
| #include "src/gpu/ganesh/GrProcessorUnitTest.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/effects/GrOvalEffect.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| #include <tuple> | |
| #include <utility> | |
| // The effects defined here only handle rrect radii >= kRadiusMin. | |
| static const SkScalar kRadiusMin = SK_ScalarHalf; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| namespace { | |
| class CircularRRectEffect : public GrFragmentProcessor { | |
| public: | |
| enum CornerFlags { | |
| kTopLeft_CornerFlag = (1 << SkRRect::kUpperLeft_Corner), | |
| kTopRight_CornerFlag = (1 << SkRRect::kUpperRight_Corner), | |
| kBottomRight_CornerFlag = (1 << SkRRect::kLowerRight_Corner), | |
| kBottomLeft_CornerFlag = (1 << SkRRect::kLowerLeft_Corner), | |
| kLeft_CornerFlags = kTopLeft_CornerFlag | kBottomLeft_CornerFlag, | |
| kTop_CornerFlags = kTopLeft_CornerFlag | kTopRight_CornerFlag, | |
| kRight_CornerFlags = kTopRight_CornerFlag | kBottomRight_CornerFlag, | |
| kBottom_CornerFlags = kBottomLeft_CornerFlag | kBottomRight_CornerFlag, | |
| kAll_CornerFlags = kTopLeft_CornerFlag | kTopRight_CornerFlag | | |
| kBottomLeft_CornerFlag | kBottomRight_CornerFlag, | |
| kNone_CornerFlags = 0 | |
| }; | |
| // The flags are used to indicate which corners are circluar (unflagged corners are assumed to | |
| // be square). | |
| static GrFPResult Make(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType, | |
| uint32_t circularCornerFlags, const SkRRect&); | |
| ~CircularRRectEffect() override {} | |
| const char* name() const override { return "CircularRRect"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override; | |
| private: | |
| class Impl; | |
| CircularRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType, uint32_t circularCornerFlags, const SkRRect&); | |
| CircularRRectEffect(const CircularRRectEffect& that); | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override; | |
| void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override; | |
| bool onIsEqual(const GrFragmentProcessor& other) const override; | |
| SkRRect fRRect; | |
| GrClipEdgeType fEdgeType; | |
| uint32_t fCircularCornerFlags; | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| } // anonymous namespace | |
| GrFPResult CircularRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| uint32_t circularCornerFlags, const SkRRect& rrect) { | |
| if (GrClipEdgeType::kFillAA != edgeType && GrClipEdgeType::kInverseFillAA != edgeType) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| return GrFPSuccess(std::unique_ptr<GrFragmentProcessor>( | |
| new CircularRRectEffect(std::move(inputFP), edgeType, circularCornerFlags, rrect))); | |
| } | |
| CircularRRectEffect::CircularRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| uint32_t circularCornerFlags, | |
| const SkRRect& rrect) | |
| : INHERITED(kCircularRRectEffect_ClassID, | |
| ProcessorOptimizationFlags(inputFP.get()) & | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag) | |
| , fRRect(rrect) | |
| , fEdgeType(edgeType) | |
| , fCircularCornerFlags(circularCornerFlags) { | |
| this->registerChild(std::move(inputFP)); | |
| } | |
| CircularRRectEffect::CircularRRectEffect(const CircularRRectEffect& that) | |
| : INHERITED(that) | |
| , fRRect(that.fRRect) | |
| , fEdgeType(that.fEdgeType) | |
| , fCircularCornerFlags(that.fCircularCornerFlags) {} | |
| std::unique_ptr<GrFragmentProcessor> CircularRRectEffect::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>(new CircularRRectEffect(*this)); | |
| } | |
| bool CircularRRectEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const CircularRRectEffect& crre = other.cast<CircularRRectEffect>(); | |
| // The corner flags are derived from fRRect, so no need to check them. | |
| return fEdgeType == crre.fEdgeType && fRRect == crre.fRRect; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircularRRectEffect) | |
| #if defined(GPU_TEST_UTILS) | |
| std::unique_ptr<GrFragmentProcessor> CircularRRectEffect::TestCreate(GrProcessorTestData* d) { | |
| SkScalar w = d->fRandom->nextRangeScalar(20.f, 1000.f); | |
| SkScalar h = d->fRandom->nextRangeScalar(20.f, 1000.f); | |
| SkScalar r = d->fRandom->nextRangeF(kRadiusMin, 9.f); | |
| SkRRect rrect; | |
| rrect.setRectXY(SkRect::MakeWH(w, h), r, r); | |
| std::unique_ptr<GrFragmentProcessor> fp = d->inputFP(); | |
| bool success; | |
| do { | |
| GrClipEdgeType et = | |
| (GrClipEdgeType)d->fRandom->nextULessThan(kGrClipEdgeTypeCnt); | |
| std::tie(success, fp) = GrRRectEffect::Make(std::move(fp), et, rrect, | |
| *d->caps()->shaderCaps()); | |
| } while (!success); | |
| return fp; | |
| } | |
| #endif | |
| ////////////////////////////////////////////////////////////////////////////// | |
| class CircularRRectEffect::Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs&) override; | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | |
| GrGLSLProgramDataManager::UniformHandle fInnerRectUniform; | |
| GrGLSLProgramDataManager::UniformHandle fRadiusPlusHalfUniform; | |
| SkRRect fPrevRRect; | |
| }; | |
| void CircularRRectEffect::Impl::emitCode(EmitArgs& args) { | |
| const CircularRRectEffect& crre = args.fFp.cast<CircularRRectEffect>(); | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| const char *rectName; | |
| const char *radiusPlusHalfName; | |
| // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom | |
| // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has | |
| // only rectangular corners, that side's value corresponds to the rect edge's value outset by | |
| // half a pixel. | |
| fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, SkSLType::kFloat4, | |
| "innerRect", &rectName); | |
| // x is (r + .5) and y is 1/(r + .5) | |
| fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, | |
| SkSLType::kHalf2, "radiusPlusHalf", | |
| &radiusPlusHalfName); | |
| // If we're on a device where float != fp32 then the length calculation could overflow. | |
| SkString clampedCircleDistance; | |
| if (!args.fShaderCaps->fFloatIs32Bits) { | |
| clampedCircleDistance.printf("saturate(%s.x * (1.0 - length(dxy * %s.y)))", | |
| radiusPlusHalfName, radiusPlusHalfName); | |
| } else { | |
| clampedCircleDistance.printf("saturate(%s.x - length(dxy))", radiusPlusHalfName); | |
| } | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position | |
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant | |
| // to that corner. This means that points near the interior near the rrect top edge will have | |
| // a vector that points straight up for both the TL left and TR corners. Computing an | |
| // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, | |
| // fragments near the other three edges will get the correct AA. Fragments in the interior of | |
| // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will | |
| // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. | |
| // The code below is a simplified version of the above that performs maxs on the vector | |
| // components before computing distances and alpha values so that only one distance computation | |
| // need be computed to determine the min alpha. | |
| // | |
| // For the cases where one half of the rrect is rectangular we drop one of the x or y | |
| // computations, compute a separate rect edge alpha for the rect side, and mul the two computed | |
| // alphas together. | |
| switch (crre.fCircularCornerFlags) { | |
| case CircularRRectEffect::kAll_CornerFlags: | |
| fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName); | |
| fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName); | |
| fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); | |
| fragBuilder->codeAppendf("half alpha = half(%s);", clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kTopLeft_CornerFlag: | |
| fragBuilder->codeAppendf("float2 dxy = max(%s.LT - sk_FragCoord.xy, 0.0);", | |
| rectName); | |
| fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));", | |
| rectName); | |
| fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = bottomAlpha * rightAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kTopRight_CornerFlag: | |
| fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.R, " | |
| "%s.T - sk_FragCoord.y), 0.0);", | |
| rectName, rectName); | |
| fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));", | |
| rectName); | |
| fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = bottomAlpha * leftAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kBottomRight_CornerFlag: | |
| fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.RB, 0.0);", | |
| rectName); | |
| fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));", | |
| rectName); | |
| fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = topAlpha * leftAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kBottomLeft_CornerFlag: | |
| fragBuilder->codeAppendf("float2 dxy = max(float2(%s.L - sk_FragCoord.x, " | |
| "sk_FragCoord.y - %s.B), 0.0);", | |
| rectName, rectName); | |
| fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));", | |
| rectName); | |
| fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = topAlpha * rightAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kLeft_CornerFlags: | |
| fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName); | |
| fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.B;", rectName); | |
| fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); | |
| fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = rightAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kTop_CornerFlags: | |
| fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName); | |
| fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.R;", rectName); | |
| fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);"); | |
| fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = bottomAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kRight_CornerFlags: | |
| fragBuilder->codeAppendf("float dy0 = %s.T - sk_FragCoord.y;", rectName); | |
| fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName); | |
| fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); | |
| fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = leftAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| case CircularRRectEffect::kBottom_CornerFlags: | |
| fragBuilder->codeAppendf("float dx0 = %s.L - sk_FragCoord.x;", rectName); | |
| fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName); | |
| fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);"); | |
| fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));", | |
| rectName); | |
| fragBuilder->codeAppendf("half alpha = topAlpha * half(%s);", | |
| clampedCircleDistance.c_str()); | |
| break; | |
| } | |
| if (GrClipEdgeType::kInverseFillAA == crre.fEdgeType) { | |
| fragBuilder->codeAppend("alpha = 1.0 - alpha;"); | |
| } | |
| SkString inputSample = this->invokeChild(/*childIndex=*/0, args); | |
| fragBuilder->codeAppendf("return %s * alpha;", inputSample.c_str()); | |
| } | |
| void CircularRRectEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& processor) { | |
| const CircularRRectEffect& crre = processor.cast<CircularRRectEffect>(); | |
| const SkRRect& rrect = crre.fRRect; | |
| if (rrect != fPrevRRect) { | |
| SkRect rect = rrect.getBounds(); | |
| SkScalar radius = 0; | |
| switch (crre.fCircularCornerFlags) { | |
| case CircularRRectEffect::kAll_CornerFlags: | |
| SkASSERT(SkRRectPriv::IsSimpleCircular(rrect)); | |
| radius = SkRRectPriv::GetSimpleRadii(rrect).fX; | |
| SkASSERT(radius >= kRadiusMin); | |
| rect.inset(radius, radius); | |
| break; | |
| case CircularRRectEffect::kTopLeft_CornerFlag: | |
| radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; | |
| rect.fLeft += radius; | |
| rect.fTop += radius; | |
| rect.fRight += 0.5f; | |
| rect.fBottom += 0.5f; | |
| break; | |
| case CircularRRectEffect::kTopRight_CornerFlag: | |
| radius = rrect.radii(SkRRect::kUpperRight_Corner).fX; | |
| rect.fLeft -= 0.5f; | |
| rect.fTop += radius; | |
| rect.fRight -= radius; | |
| rect.fBottom += 0.5f; | |
| break; | |
| case CircularRRectEffect::kBottomRight_CornerFlag: | |
| radius = rrect.radii(SkRRect::kLowerRight_Corner).fX; | |
| rect.fLeft -= 0.5f; | |
| rect.fTop -= 0.5f; | |
| rect.fRight -= radius; | |
| rect.fBottom -= radius; | |
| break; | |
| case CircularRRectEffect::kBottomLeft_CornerFlag: | |
| radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX; | |
| rect.fLeft += radius; | |
| rect.fTop -= 0.5f; | |
| rect.fRight += 0.5f; | |
| rect.fBottom -= radius; | |
| break; | |
| case CircularRRectEffect::kLeft_CornerFlags: | |
| radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; | |
| rect.fLeft += radius; | |
| rect.fTop += radius; | |
| rect.fRight += 0.5f; | |
| rect.fBottom -= radius; | |
| break; | |
| case CircularRRectEffect::kTop_CornerFlags: | |
| radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; | |
| rect.fLeft += radius; | |
| rect.fTop += radius; | |
| rect.fRight -= radius; | |
| rect.fBottom += 0.5f; | |
| break; | |
| case CircularRRectEffect::kRight_CornerFlags: | |
| radius = rrect.radii(SkRRect::kUpperRight_Corner).fX; | |
| rect.fLeft -= 0.5f; | |
| rect.fTop += radius; | |
| rect.fRight -= radius; | |
| rect.fBottom -= radius; | |
| break; | |
| case CircularRRectEffect::kBottom_CornerFlags: | |
| radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX; | |
| rect.fLeft += radius; | |
| rect.fTop -= 0.5f; | |
| rect.fRight -= radius; | |
| rect.fBottom -= radius; | |
| break; | |
| default: | |
| SK_ABORT("Should have been one of the above cases."); | |
| } | |
| pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); | |
| radius += 0.5f; | |
| pdman.set2f(fRadiusPlusHalfUniform, radius, 1.f / radius); | |
| fPrevRRect = rrect; | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void CircularRRectEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const { | |
| static_assert(kGrClipEdgeTypeCnt <= 8); | |
| b->add32((fCircularCornerFlags << 3) | static_cast<int>(fEdgeType)); | |
| } | |
| std::unique_ptr<GrFragmentProcessor::ProgramImpl> CircularRRectEffect::onMakeProgramImpl() const { | |
| return std::make_unique<Impl>(); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| namespace { | |
| class EllipticalRRectEffect : public GrFragmentProcessor { | |
| public: | |
| static GrFPResult Make(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType, const SkRRect&); | |
| ~EllipticalRRectEffect() override {} | |
| const char* name() const override { return "EllipticalRRect"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override; | |
| private: | |
| class Impl; | |
| EllipticalRRectEffect(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType, const SkRRect&); | |
| EllipticalRRectEffect(const EllipticalRRectEffect& that); | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override; | |
| void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override; | |
| bool onIsEqual(const GrFragmentProcessor& other) const override; | |
| SkRRect fRRect; | |
| GrClipEdgeType fEdgeType; | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| GrFPResult EllipticalRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| const SkRRect& rrect) { | |
| if (GrClipEdgeType::kFillAA != edgeType && GrClipEdgeType::kInverseFillAA != edgeType) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| return GrFPSuccess(std::unique_ptr<GrFragmentProcessor>( | |
| new EllipticalRRectEffect(std::move(inputFP), edgeType, rrect))); | |
| } | |
| EllipticalRRectEffect::EllipticalRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| const SkRRect& rrect) | |
| : INHERITED(kEllipticalRRectEffect_ClassID, | |
| ProcessorOptimizationFlags(inputFP.get()) & | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag) | |
| , fRRect(rrect) | |
| , fEdgeType(edgeType) { | |
| this->registerChild(std::move(inputFP)); | |
| } | |
| EllipticalRRectEffect::EllipticalRRectEffect(const EllipticalRRectEffect& that) | |
| : INHERITED(that) | |
| , fRRect(that.fRRect) | |
| , fEdgeType(that.fEdgeType) {} | |
| std::unique_ptr<GrFragmentProcessor> EllipticalRRectEffect::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>(new EllipticalRRectEffect(*this)); | |
| } | |
| bool EllipticalRRectEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const EllipticalRRectEffect& erre = other.cast<EllipticalRRectEffect>(); | |
| return fEdgeType == erre.fEdgeType && fRRect == erre.fRRect; | |
| } | |
| } // anonymous namespace | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(EllipticalRRectEffect) | |
| #if defined(GPU_TEST_UTILS) | |
| std::unique_ptr<GrFragmentProcessor> EllipticalRRectEffect::TestCreate(GrProcessorTestData* d) { | |
| SkScalar w = d->fRandom->nextRangeScalar(20.f, 1000.f); | |
| SkScalar h = d->fRandom->nextRangeScalar(20.f, 1000.f); | |
| SkVector r[4]; | |
| r[SkRRect::kUpperLeft_Corner].fX = d->fRandom->nextRangeF(kRadiusMin, 9.f); | |
| // ensure at least one corner really is elliptical | |
| do { | |
| r[SkRRect::kUpperLeft_Corner].fY = d->fRandom->nextRangeF(kRadiusMin, 9.f); | |
| } while (r[SkRRect::kUpperLeft_Corner].fY == r[SkRRect::kUpperLeft_Corner].fX); | |
| SkRRect rrect; | |
| if (d->fRandom->nextBool()) { | |
| // half the time create a four-radii rrect. | |
| r[SkRRect::kLowerRight_Corner].fX = d->fRandom->nextRangeF(kRadiusMin, 9.f); | |
| r[SkRRect::kLowerRight_Corner].fY = d->fRandom->nextRangeF(kRadiusMin, 9.f); | |
| r[SkRRect::kUpperRight_Corner].fX = r[SkRRect::kLowerRight_Corner].fX; | |
| r[SkRRect::kUpperRight_Corner].fY = r[SkRRect::kUpperLeft_Corner].fY; | |
| r[SkRRect::kLowerLeft_Corner].fX = r[SkRRect::kUpperLeft_Corner].fX; | |
| r[SkRRect::kLowerLeft_Corner].fY = r[SkRRect::kLowerRight_Corner].fY; | |
| rrect.setRectRadii(SkRect::MakeWH(w, h), r); | |
| } else { | |
| rrect.setRectXY(SkRect::MakeWH(w, h), r[SkRRect::kUpperLeft_Corner].fX, | |
| r[SkRRect::kUpperLeft_Corner].fY); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> fp = d->inputFP(); | |
| bool success; | |
| do { | |
| GrClipEdgeType et = (GrClipEdgeType)d->fRandom->nextULessThan(kGrClipEdgeTypeCnt); | |
| std::tie(success, fp) = GrRRectEffect::Make(std::move(fp), et, rrect, | |
| *d->caps()->shaderCaps()); | |
| } while (!success); | |
| return fp; | |
| } | |
| #endif | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static bool elliptical_effect_uses_scale(const GrShaderCaps& caps, const SkRRect& rrect) { | |
| // Keep shaders consistent across varying radii when in reduced shader mode. | |
| if (caps.fReducedShaderMode) { | |
| return true; | |
| } | |
| // If we're on a device where float != fp32 then we'll do the distance computation in a space | |
| // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The | |
| // radii uniform values are already in this normalized space. | |
| if (!caps.fFloatIs32Bits) { | |
| return true; | |
| } | |
| // Additionally, even if we have fp32, large radii can underflow 1/radii^2 terms leading to | |
| // blurry coverage. This effect applies to simple and nine-patch, so only need to check TL+BR | |
| const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner); | |
| const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner); | |
| float maxRadius = std::max(std::max(r0.fX, r0.fY), std::max(r1.fX, r1.fY)); | |
| return SkScalarNearlyZero(1.f / (maxRadius * maxRadius)); | |
| } | |
| class EllipticalRRectEffect::Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs&) override; | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | |
| GrGLSLProgramDataManager::UniformHandle fInnerRectUniform; | |
| GrGLSLProgramDataManager::UniformHandle fInvRadiiSqdUniform; | |
| GrGLSLProgramDataManager::UniformHandle fScaleUniform; | |
| SkRRect fPrevRRect; | |
| }; | |
| void EllipticalRRectEffect::Impl::emitCode(EmitArgs& args) { | |
| const EllipticalRRectEffect& erre = args.fFp.cast<EllipticalRRectEffect>(); | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| const char *rectName; | |
| // The inner rect is the rrect bounds inset by the x/y radii | |
| fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, SkSLType::kFloat4, | |
| "innerRect", &rectName); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos | |
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant | |
| // to that corner. This means that points near the interior near the rrect top edge will have | |
| // a vector that points straight up for both the TL left and TR corners. Computing an | |
| // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, | |
| // fragments near the other three edges will get the correct AA. Fragments in the interior of | |
| // the rrect will have a (0,0) vector at all four corners. So long as the radii > 0.5 they will | |
| // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. | |
| // | |
| // The code below is a simplified version of the above that performs maxs on the vector | |
| // components before computing distances and alpha values so that only one distance computation | |
| // need be computed to determine the min alpha. | |
| fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName); | |
| fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName); | |
| const char* scaleName = nullptr; | |
| if (elliptical_effect_uses_scale(*args.fShaderCaps, erre.fRRect)) { | |
| fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, SkSLType::kHalf2, | |
| "scale", &scaleName); | |
| } | |
| // The uniforms with the inv squared radii are highp to prevent underflow. | |
| switch (erre.fRRect.getType()) { | |
| case SkRRect::kSimple_Type: { | |
| const char *invRadiiXYSqdName; | |
| fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, | |
| kFragment_GrShaderFlag, | |
| SkSLType::kFloat2, | |
| "invRadiiXY", | |
| &invRadiiXYSqdName); | |
| fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); | |
| if (scaleName) { | |
| fragBuilder->codeAppendf("dxy *= %s.y;", scaleName); | |
| } | |
| // Z is the x/y offsets divided by squared radii. | |
| fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName); | |
| break; | |
| } | |
| case SkRRect::kNinePatch_Type: { | |
| const char *invRadiiLTRBSqdName; | |
| fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, | |
| kFragment_GrShaderFlag, | |
| SkSLType::kFloat4, | |
| "invRadiiLTRB", | |
| &invRadiiLTRBSqdName); | |
| if (scaleName) { | |
| fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName); | |
| fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName); | |
| } | |
| fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); | |
| // Z is the x/y offsets divided by squared radii. We only care about the (at most) one | |
| // corner where both the x and y offsets are positive, hence the maxes. (The inverse | |
| // squared radii will always be positive.) | |
| fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);", | |
| invRadiiLTRBSqdName, invRadiiLTRBSqdName); | |
| break; | |
| } | |
| default: | |
| SK_ABORT("RRect should always be simple or nine-patch."); | |
| } | |
| // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1. | |
| fragBuilder->codeAppend("half implicit = half(dot(Z, dxy) - 1.0);"); | |
| // grad_dot is the squared length of the gradient of the implicit. | |
| fragBuilder->codeAppend("half grad_dot = half(4.0 * dot(Z, Z));"); | |
| // avoid calling inversesqrt on zero. | |
| fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); | |
| fragBuilder->codeAppend("half approx_dist = implicit * half(inversesqrt(grad_dot));"); | |
| if (scaleName) { | |
| fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName); | |
| } | |
| if (erre.fEdgeType == GrClipEdgeType::kFillAA) { | |
| fragBuilder->codeAppend("half alpha = clamp(0.5 - approx_dist, 0.0, 1.0);"); | |
| } else { | |
| fragBuilder->codeAppend("half alpha = clamp(0.5 + approx_dist, 0.0, 1.0);"); | |
| } | |
| SkString inputSample = this->invokeChild(/*childIndex=*/0, args); | |
| fragBuilder->codeAppendf("return %s * alpha;", inputSample.c_str()); | |
| } | |
| void EllipticalRRectEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& effect) { | |
| const EllipticalRRectEffect& erre = effect.cast<EllipticalRRectEffect>(); | |
| const SkRRect& rrect = erre.fRRect; | |
| // If we're using a scale factor to work around precision issues, choose the largest radius | |
| // as the scale factor. The inv radii need to be pre-adjusted by the scale factor. | |
| if (rrect != fPrevRRect) { | |
| SkRect rect = rrect.getBounds(); | |
| const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner); | |
| SkASSERT(r0.fX >= kRadiusMin); | |
| SkASSERT(r0.fY >= kRadiusMin); | |
| switch (rrect.getType()) { | |
| case SkRRect::kSimple_Type: | |
| rect.inset(r0.fX, r0.fY); | |
| if (fScaleUniform.isValid()) { | |
| if (r0.fX > r0.fY) { | |
| pdman.set2f(fInvRadiiSqdUniform, 1.f, (r0.fX * r0.fX) / (r0.fY * r0.fY)); | |
| pdman.set2f(fScaleUniform, r0.fX, 1.f / r0.fX); | |
| } else { | |
| pdman.set2f(fInvRadiiSqdUniform, (r0.fY * r0.fY) / (r0.fX * r0.fX), 1.f); | |
| pdman.set2f(fScaleUniform, r0.fY, 1.f / r0.fY); | |
| } | |
| } else { | |
| pdman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), | |
| 1.f / (r0.fY * r0.fY)); | |
| } | |
| break; | |
| case SkRRect::kNinePatch_Type: { | |
| const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner); | |
| SkASSERT(r1.fX >= kRadiusMin); | |
| SkASSERT(r1.fY >= kRadiusMin); | |
| rect.fLeft += r0.fX; | |
| rect.fTop += r0.fY; | |
| rect.fRight -= r1.fX; | |
| rect.fBottom -= r1.fY; | |
| if (fScaleUniform.isValid()) { | |
| float scale = std::max(std::max(r0.fX, r0.fY), std::max(r1.fX, r1.fY)); | |
| float scaleSqd = scale * scale; | |
| pdman.set4f(fInvRadiiSqdUniform, scaleSqd / (r0.fX * r0.fX), | |
| scaleSqd / (r0.fY * r0.fY), | |
| scaleSqd / (r1.fX * r1.fX), | |
| scaleSqd / (r1.fY * r1.fY)); | |
| pdman.set2f(fScaleUniform, scale, 1.f / scale); | |
| } else { | |
| pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), | |
| 1.f / (r0.fY * r0.fY), | |
| 1.f / (r1.fX * r1.fX), | |
| 1.f / (r1.fY * r1.fY)); | |
| } | |
| break; | |
| } | |
| default: | |
| SK_ABORT("RRect should always be simple or nine-patch."); | |
| } | |
| pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); | |
| fPrevRRect = rrect; | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void EllipticalRRectEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const { | |
| static_assert(kGrClipEdgeTypeCnt <= 4); // 2 bits | |
| static_assert((int)SkRRect::kLastType + 1 <= 8); // 3 bits | |
| b->addBits(2, static_cast<int>(fEdgeType), "edge_type"); | |
| b->addBits(3, static_cast<int>(fRRect.getType()), "rrect_type"); | |
| b->addBool(elliptical_effect_uses_scale(caps, fRRect), "scale_radii"); | |
| } | |
| std::unique_ptr<GrFragmentProcessor::ProgramImpl> EllipticalRRectEffect::onMakeProgramImpl() const { | |
| return std::make_unique<Impl>(); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrFPResult GrRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, const SkRRect& rrect, | |
| const GrShaderCaps& caps) { | |
| if (rrect.isRect()) { | |
| auto fp = GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds()); | |
| return GrFPSuccess(std::move(fp)); | |
| } | |
| if (rrect.isOval()) { | |
| return GrOvalEffect::Make(std::move(inputFP), edgeType, rrect.getBounds(), caps); | |
| } | |
| if (rrect.isSimple()) { | |
| if (SkRRectPriv::GetSimpleRadii(rrect).fX < kRadiusMin || | |
| SkRRectPriv::GetSimpleRadii(rrect).fY < kRadiusMin) { | |
| // In this case the corners are extremely close to rectangular and we collapse the | |
| // clip to a rectangular clip. | |
| auto fp = GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds()); | |
| return GrFPSuccess(std::move(fp)); | |
| } | |
| if (SkRRectPriv::IsSimpleCircular(rrect)) { | |
| return CircularRRectEffect::Make(std::move(inputFP), edgeType, | |
| CircularRRectEffect::kAll_CornerFlags, rrect); | |
| } else { | |
| return EllipticalRRectEffect::Make(std::move(inputFP), edgeType, rrect); | |
| } | |
| } | |
| if (rrect.isComplex() || rrect.isNinePatch()) { | |
| // Check for the "tab" cases - two adjacent circular corners and two square corners. | |
| SkScalar circularRadius = 0; | |
| uint32_t cornerFlags = 0; | |
| SkVector radii[4]; | |
| bool squashedRadii = false; | |
| for (int c = 0; c < 4; ++c) { | |
| radii[c] = rrect.radii((SkRRect::Corner)c); | |
| // This effect can't handle a corner with both zero and non-zero radii | |
| if ((0 == radii[c].fX) != (0 == radii[c].fY)) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| if (0 == radii[c].fX) { | |
| // The corner is square, so no need to squash or flag as circular. | |
| continue; | |
| } | |
| if (radii[c].fX < kRadiusMin || radii[c].fY < kRadiusMin) { | |
| radii[c].set(0, 0); | |
| squashedRadii = true; | |
| continue; | |
| } | |
| if (radii[c].fX != radii[c].fY) { | |
| cornerFlags = ~0U; | |
| break; | |
| } | |
| if (!cornerFlags) { | |
| circularRadius = radii[c].fX; | |
| cornerFlags = 1 << c; | |
| } else { | |
| if (radii[c].fX != circularRadius) { | |
| cornerFlags = ~0U; | |
| break; | |
| } | |
| cornerFlags |= 1 << c; | |
| } | |
| } | |
| switch (cornerFlags) { | |
| case CircularRRectEffect::kAll_CornerFlags: | |
| // This rrect should have been caught in the simple case above. Though, it would | |
| // be correctly handled in the fallthrough code. | |
| SkASSERT(false); | |
| [[fallthrough]]; | |
| case CircularRRectEffect::kTopLeft_CornerFlag: | |
| case CircularRRectEffect::kTopRight_CornerFlag: | |
| case CircularRRectEffect::kBottomRight_CornerFlag: | |
| case CircularRRectEffect::kBottomLeft_CornerFlag: | |
| case CircularRRectEffect::kLeft_CornerFlags: | |
| case CircularRRectEffect::kTop_CornerFlags: | |
| case CircularRRectEffect::kRight_CornerFlags: | |
| case CircularRRectEffect::kBottom_CornerFlags: { | |
| SkTCopyOnFirstWrite<SkRRect> rr(rrect); | |
| if (squashedRadii) { | |
| rr.writable()->setRectRadii(rrect.getBounds(), radii); | |
| } | |
| return CircularRRectEffect::Make(std::move(inputFP), edgeType, cornerFlags, *rr); | |
| } | |
| case CircularRRectEffect::kNone_CornerFlags: { | |
| auto fp = | |
| GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds()); | |
| return GrFPSuccess(std::move(fp)); | |
| } | |
| default: { | |
| const SkVector ul = rrect.radii(SkRRect::kUpperLeft_Corner); | |
| const SkVector lr = rrect.radii(SkRRect::kLowerRight_Corner); | |
| if (rrect.isNinePatch() && | |
| ul.fX >= kRadiusMin && | |
| ul.fY >= kRadiusMin && | |
| lr.fX >= kRadiusMin && | |
| lr.fY >= kRadiusMin) { | |
| return EllipticalRRectEffect::Make(std::move(inputFP), edgeType, rrect); | |
| } | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| } | |
| } | |
| return GrFPFailure(std::move(inputFP)); | |
| } |