| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrMatrixEffect.h" | |
| #include "include/core/SkString.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| namespace skgpu { class KeyBuilder; } | |
| struct GrShaderCaps; | |
| std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make( | |
| const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) { | |
| if (child->classID() == kGrMatrixEffect_ClassID) { | |
| auto me = static_cast<GrMatrixEffect*>(child.get()); | |
| // registerChild's sample usage records whether the matrix used has perspective or not, | |
| // so we can't add perspective to 'me' if it doesn't already have it. | |
| if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) { | |
| me->fMatrix.preConcat(matrix); | |
| return child; | |
| } | |
| } | |
| return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child))); | |
| } | |
| std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, | |
| kFragment_GrShaderFlag, | |
| SkSLType::kFloat3x3, | |
| SkSL::SampleUsage::MatrixUniformName()); | |
| args.fFragBuilder->codeAppendf("return %s;\n", | |
| this->invokeChildWithMatrix(0, args).c_str()); | |
| } | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& proc) override { | |
| const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>(); | |
| if (auto te = mtx.childProcessor(0)->asTextureEffect()) { | |
| SkMatrix m = te->coordAdjustmentMatrix(); | |
| m.preConcat(mtx.fMatrix); | |
| pdman.setSkMatrix(fMatrixVar, m); | |
| } else { | |
| pdman.setSkMatrix(fMatrixVar, mtx.fMatrix); | |
| } | |
| } | |
| UniformHandle fMatrixVar; | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {} | |
| bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const GrMatrixEffect& that = other.cast<GrMatrixEffect>(); | |
| if (fMatrix != that.fMatrix) return false; | |
| return true; | |
| } | |
| GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src) | |
| : INHERITED(src) | |
| , fMatrix(src.fMatrix) {} | |
| std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this)); | |
| } |