| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrDistanceFieldGeoProc.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/base/SkMath.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/base/SkRandom.h" | |
| #include "src/core/SkDistanceFieldGen.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/KeyBuilder.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" | |
| #include "src/gpu/ganesh/GrTestUtils.h" | |
| #include "src/gpu/ganesh/effects/GrAtlasedShaderHelpers.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" | |
| #include <algorithm> | |
| #if !defined(SK_DISABLE_SDF_TEXT) | |
| // Assuming a radius of a little less than the diagonal of the fragment | |
| #define SK_DistanceFieldAAFactor "0.65" | |
| class GrDistanceFieldA8TextGeoProc::Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrShaderCaps& shaderCaps, | |
| const GrGeometryProcessor& geomProc) override { | |
| const GrDistanceFieldA8TextGeoProc& dfa8gp = geomProc.cast<GrDistanceFieldA8TextGeoProc>(); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float distanceAdjust = dfa8gp.fDistanceAdjust; | |
| if (distanceAdjust != fDistanceAdjust) { | |
| fDistanceAdjust = distanceAdjust; | |
| pdman.set1f(fDistanceAdjustUni, distanceAdjust); | |
| } | |
| #endif | |
| const SkISize& atlasDimensions = dfa8gp.fAtlasDimensions; | |
| SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | |
| if (fAtlasDimensions != atlasDimensions) { | |
| pdman.set2f(fAtlasDimensionsInvUniform, | |
| 1.0f / atlasDimensions.fWidth, | |
| 1.0f / atlasDimensions.fHeight); | |
| fAtlasDimensions = atlasDimensions; | |
| } | |
| SetTransform(pdman, shaderCaps, fLocalMatrixUniform, dfa8gp.fLocalMatrix, &fLocalMatrix); | |
| } | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = | |
| args.fGeomProc.cast<GrDistanceFieldA8TextGeoProc>(); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfTexEffect); | |
| const char* atlasDimensionsInvName; | |
| fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | |
| kVertex_GrShaderFlag, | |
| SkSLType::kFloat2, | |
| "AtlasDimensionsInv", | |
| &atlasDimensionsInvName); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust based on gamma | |
| const char* distanceAdjustUniName = nullptr; | |
| // width, height, 1/(3*width) | |
| fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, | |
| SkSLType::kHalf, "DistanceAdjust", | |
| &distanceAdjustUniName); | |
| #endif | |
| // Setup pass through color | |
| fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor); | |
| varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(), | |
| args.fOutputColor); | |
| // Setup position | |
| gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); | |
| WriteLocalCoord(vertBuilder, | |
| uniformHandler, | |
| *args.fShaderCaps, | |
| gpArgs, | |
| gpArgs->fPositionVar, | |
| dfTexEffect.fLocalMatrix, | |
| &fLocalMatrixUniform); | |
| // add varyings | |
| GrGLSLVarying uv, texIdx, st; | |
| append_index_uv_varyings(args, | |
| dfTexEffect.numTextureSamplers(), | |
| dfTexEffect.fInTextureCoords.name(), | |
| atlasDimensionsInvName, | |
| &uv, | |
| &texIdx, | |
| &st); | |
| bool isUniformScale = (dfTexEffect.fFlags & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfTexEffect.fFlags & kSimilarity_DistanceFieldEffectFlag ); | |
| bool isGammaCorrect = SkToBool(dfTexEffect.fFlags & kGammaCorrect_DistanceFieldEffectFlag); | |
| bool isAliased = SkToBool(dfTexEffect.fFlags & kAliased_DistanceFieldEffectFlag ); | |
| // Use highp to work around aliasing issues | |
| fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn()); | |
| fragBuilder->codeAppend("half4 texColor;"); | |
| append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), | |
| texIdx, "uv", "texColor"); | |
| fragBuilder->codeAppend("half distance = " | |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust width based on gamma | |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | |
| #endif | |
| fragBuilder->codeAppend("half afwidth;"); | |
| if (isUniformScale) { | |
| // For uniform scale, we adjust for the effect of the transformation on the distance | |
| // by using the length of the gradient of the t coordinate in the y direction. | |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| fragBuilder->codeAppendf( | |
| "afwidth = abs(" SK_DistanceFieldAAFactor "*half(dFdy(%s.y)));", st.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf( | |
| "afwidth = abs(" SK_DistanceFieldAAFactor "*half(dFdx(%s.x)));", st.fsIn()); | |
| } | |
| } else if (isSimilarity) { | |
| // For similarity transform, we adjust the effect of the transformation on the distance | |
| // by using the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| // this gives us a smooth step across approximately one fragment | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| fragBuilder->codeAppendf("half st_grad_len = length(half2(dFdy(%s)));", st.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half st_grad_len = length(half2(dFdx(%s)));", st.fsIn()); | |
| } | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" | |
| "if (dg_len2 < 0.0001) {" | |
| "dist_grad = half2(0.7071, 0.7071);" | |
| "} else {" | |
| "dist_grad = dist_grad*half(inversesqrt(dg_len2));" | |
| "}"); | |
| fragBuilder->codeAppendf("float2x2 jacobian = float2x2(dFdx(%s), dFdy(%s));", | |
| st.fsIn(), st.fsIn()); | |
| fragBuilder->codeAppend("half2 grad = half2(jacobian * dist_grad);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| if (isAliased) { | |
| fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;"); | |
| } else if (isGammaCorrect) { | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want | |
| // distance mapped linearly to coverage, so use a linear step: | |
| fragBuilder->codeAppend( | |
| "half val = saturate((distance + afwidth) / (2.0 * afwidth));"); | |
| } else { | |
| fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); | |
| } | |
| fragBuilder->codeAppendf("half4 %s = half4(val);", args.fOutputCoverage); | |
| } | |
| private: | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float fDistanceAdjust = -1.f; | |
| #endif | |
| SkISize fAtlasDimensions = {-1, -1}; | |
| SkMatrix fLocalMatrix = SkMatrix::InvalidMatrix(); | |
| UniformHandle fDistanceAdjustUni; | |
| UniformHandle fAtlasDimensionsInvUniform; | |
| UniformHandle fLocalMatrixUniform; | |
| using INHERITED = ProgramImpl; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(const GrShaderCaps& caps, | |
| const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float distanceAdjust, | |
| #endif | |
| uint32_t flags, | |
| const SkMatrix& localMatrix) | |
| : INHERITED(kGrDistanceFieldA8TextGeoProc_ClassID) | |
| , fLocalMatrix(localMatrix) | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fDistanceAdjust(distanceAdjust) | |
| #endif | |
| { | |
| SkASSERT(numViews <= kMaxTextures); | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| if (flags & kPerspective_DistanceFieldEffectFlag) { | |
| fInPosition = {"inPosition", kFloat3_GrVertexAttribType, SkSLType::kFloat3}; | |
| } else { | |
| fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2}; | |
| } | |
| fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4 }; | |
| fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, | |
| caps.fIntegerSupport ? SkSLType::kUShort2 : SkSLType::kFloat2}; | |
| this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3); | |
| if (numViews) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldA8TextGeoProc::addNewViews(const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params) { | |
| SkASSERT(numViews <= kMaxTextures); | |
| // Just to make sure we don't try to add too many proxies | |
| numViews = std::min(numViews, kMaxTextures); | |
| if (!fTextureSamplers[0].isInitialized()) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| if (!fTextureSamplers[i].isInitialized()) { | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldA8TextGeoProc::addToKey(const GrShaderCaps& caps, | |
| skgpu::KeyBuilder* b) const { | |
| uint32_t key = 0; | |
| key |= fFlags; | |
| key |= ProgramImpl::ComputeMatrixKey(caps, fLocalMatrix) << 16; | |
| b->add32(key); | |
| b->add32(this->numTextureSamplers()); | |
| } | |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrDistanceFieldA8TextGeoProc::makeProgramImpl( | |
| const GrShaderCaps&) const { | |
| return std::make_unique<Impl>(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc) | |
| #if defined(GPU_TEST_UTILS) | |
| GrGeometryProcessor* GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) { | |
| auto [view, ct, at] = d->randomAlphaOnlyView(); | |
| GrSamplerState::WrapMode wrapModes[2]; | |
| GrTest::TestWrapModes(d->fRandom, wrapModes); | |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | |
| ? GrSamplerState::Filter::kLinear | |
| : GrSamplerState::Filter::kNearest); | |
| uint32_t flags = 0; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float lum = d->fRandom->nextF(); | |
| #endif | |
| return GrDistanceFieldA8TextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), | |
| &view, 1, | |
| samplerState, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| lum, | |
| #endif | |
| flags, localMatrix); | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrDistanceFieldPathGeoProc::Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrShaderCaps& shaderCaps, | |
| const GrGeometryProcessor& geomProc) override { | |
| const GrDistanceFieldPathGeoProc& dfpgp = geomProc.cast<GrDistanceFieldPathGeoProc>(); | |
| // We always set the matrix uniform. It's used to transform from from device to local | |
| // for the local coord variable. | |
| SetTransform(pdman, shaderCaps, fLocalMatrixUniform, dfpgp.fLocalMatrix, &fLocalMatrix); | |
| const SkISize& atlasDimensions = dfpgp.fAtlasDimensions; | |
| SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | |
| if (fAtlasDimensions != atlasDimensions) { | |
| pdman.set2f(fAtlasDimensionsInvUniform, | |
| 1.0f / atlasDimensions.fWidth, | |
| 1.0f / atlasDimensions.fHeight); | |
| fAtlasDimensions = atlasDimensions; | |
| } | |
| } | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | |
| const GrDistanceFieldPathGeoProc& dfPathEffect = | |
| args.fGeomProc.cast<GrDistanceFieldPathGeoProc>(); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfPathEffect); | |
| const char* atlasDimensionsInvName; | |
| fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | |
| kVertex_GrShaderFlag, | |
| SkSLType::kFloat2, | |
| "AtlasDimensionsInv", | |
| &atlasDimensionsInvName); | |
| GrGLSLVarying uv, texIdx, st; | |
| append_index_uv_varyings(args, | |
| dfPathEffect.numTextureSamplers(), | |
| dfPathEffect.fInTextureCoords.name(), | |
| atlasDimensionsInvName, | |
| &uv, | |
| &texIdx, | |
| &st); | |
| // setup pass through color | |
| fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); | |
| varyingHandler->addPassThroughAttribute(dfPathEffect.fInColor.asShaderVar(), | |
| args.fOutputColor); | |
| // Setup position (output position is pass through, local coords are transformed) | |
| gpArgs->fPositionVar = dfPathEffect.fInPosition.asShaderVar(); | |
| WriteLocalCoord(vertBuilder, | |
| uniformHandler, | |
| *args.fShaderCaps, | |
| gpArgs, | |
| gpArgs->fPositionVar, | |
| dfPathEffect.fLocalMatrix, | |
| &fLocalMatrixUniform); | |
| // Use highp to work around aliasing issues | |
| fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn()); | |
| fragBuilder->codeAppend("half4 texColor;"); | |
| append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", | |
| "texColor"); | |
| fragBuilder->codeAppend("half distance = " | |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); | |
| fragBuilder->codeAppend("half afwidth;"); | |
| bool isUniformScale = (dfPathEffect.fFlags & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfPathEffect.fFlags & kSimilarity_DistanceFieldEffectFlag ); | |
| bool isGammaCorrect = SkToBool(dfPathEffect.fFlags & kGammaCorrect_DistanceFieldEffectFlag); | |
| if (isUniformScale) { | |
| // For uniform scale, we adjust for the effect of the transformation on the distance | |
| // by using the length of the gradient of the t coordinate in the y direction. | |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| fragBuilder->codeAppendf( | |
| "afwidth = abs(" SK_DistanceFieldAAFactor "*half(dFdy(%s.y)));", st.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf( | |
| "afwidth = abs(" SK_DistanceFieldAAFactor "*half(dFdx(%s.x)));", st.fsIn()); | |
| } | |
| } else if (isSimilarity) { | |
| // For similarity transform, we adjust the effect of the transformation on the distance | |
| // by using the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| fragBuilder->codeAppendf("half st_grad_len = half(length(dFdy(%s)));", st.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half st_grad_len = half(length(dFdx(%s)));", st.fsIn()); | |
| } | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), " | |
| "dFdy(distance));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" | |
| "if (dg_len2 < 0.0001) {" | |
| "dist_grad = half2(0.7071, 0.7071);" | |
| "} else {" | |
| "dist_grad = dist_grad*half(inversesqrt(dg_len2));" | |
| "}"); | |
| fragBuilder->codeAppendf("float2x2 jacobian = float2x2(dFdx(%s), dFdy(%s));", | |
| st.fsIn(), st.fsIn()); | |
| fragBuilder->codeAppend("half2 grad = half2(jacobian * dist_grad);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | |
| // mapped linearly to coverage, so use a linear step: | |
| if (isGammaCorrect) { | |
| fragBuilder->codeAppend( | |
| "half val = saturate((distance + afwidth) / (2.0 * afwidth));"); | |
| } else { | |
| fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); | |
| } | |
| fragBuilder->codeAppendf("half4 %s = half4(val);", args.fOutputCoverage); | |
| } | |
| SkMatrix fLocalMatrix; | |
| UniformHandle fLocalMatrixUniform; | |
| SkISize fAtlasDimensions; | |
| UniformHandle fAtlasDimensionsInvUniform; | |
| using INHERITED = ProgramImpl; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(const GrShaderCaps& caps, | |
| const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params, | |
| const SkMatrix& localMatrix, | |
| uint32_t flags) | |
| : INHERITED(kGrDistanceFieldPathGeoProc_ClassID) | |
| , fLocalMatrix(localMatrix) | |
| , fFlags(flags & kPath_DistanceFieldEffectMask) { | |
| SkASSERT(numViews <= kMaxTextures); | |
| SkASSERT(!(flags & ~kPath_DistanceFieldEffectMask)); | |
| fInPosition = {"inPosition", kFloat3_GrVertexAttribType, SkSLType::kFloat3}; | |
| fInColor = MakeColorAttribute("inColor", SkToBool(flags & kWideColor_DistanceFieldEffectFlag)); | |
| fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, | |
| caps.fIntegerSupport ? SkSLType::kUShort2 : SkSLType::kFloat2}; | |
| this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3); | |
| if (numViews) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldPathGeoProc::addNewViews(const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params) { | |
| SkASSERT(numViews <= kMaxTextures); | |
| // Just to make sure we don't try to add too many proxies | |
| numViews = std::min(numViews, kMaxTextures); | |
| if (!fTextureSamplers[0].isInitialized()) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| if (!fTextureSamplers[i].isInitialized()) { | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldPathGeoProc::addToKey(const GrShaderCaps& caps, | |
| skgpu::KeyBuilder* b) const { | |
| uint32_t key = fFlags; | |
| key |= ProgramImpl::ComputeMatrixKey(caps, fLocalMatrix) << 16; | |
| key |= fLocalMatrix.hasPerspective() << (16 + ProgramImpl::kMatrixKeyBits); | |
| b->add32(key); | |
| b->add32(this->numTextureSamplers()); | |
| } | |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrDistanceFieldPathGeoProc::makeProgramImpl( | |
| const GrShaderCaps&) const { | |
| return std::make_unique<Impl>(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc) | |
| #if defined(GPU_TEST_UTILS) | |
| GrGeometryProcessor* GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) { | |
| auto [view, ct, at] = d->randomAlphaOnlyView(); | |
| GrSamplerState::WrapMode wrapModes[2]; | |
| GrTest::TestWrapModes(d->fRandom, wrapModes); | |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | |
| ? GrSamplerState::Filter::kLinear | |
| : GrSamplerState::Filter::kNearest); | |
| uint32_t flags = 0; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| flags |= d->fRandom->nextBool() ? kWideColor_DistanceFieldEffectFlag : 0; | |
| SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); | |
| return GrDistanceFieldPathGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), | |
| &view, 1, | |
| samplerState, | |
| localMatrix, | |
| flags); | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrDistanceFieldLCDTextGeoProc::Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrShaderCaps& shaderCaps, | |
| const GrGeometryProcessor& geomProc) override { | |
| SkASSERT(fDistanceAdjustUni.isValid()); | |
| const GrDistanceFieldLCDTextGeoProc& dflcd = geomProc.cast<GrDistanceFieldLCDTextGeoProc>(); | |
| GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.fDistanceAdjust; | |
| if (wa != fDistanceAdjust) { | |
| pdman.set3f(fDistanceAdjustUni, wa.fR, wa.fG, wa.fB); | |
| fDistanceAdjust = wa; | |
| } | |
| const SkISize& atlasDimensions = dflcd.fAtlasDimensions; | |
| SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); | |
| if (fAtlasDimensions != atlasDimensions) { | |
| pdman.set2f(fAtlasDimensionsInvUniform, | |
| 1.0f / atlasDimensions.fWidth, | |
| 1.0f / atlasDimensions.fHeight); | |
| fAtlasDimensions = atlasDimensions; | |
| } | |
| SetTransform(pdman, shaderCaps, fLocalMatrixUniform, dflcd.fLocalMatrix, &fLocalMatrix); | |
| } | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| const GrDistanceFieldLCDTextGeoProc& dfTexEffect = | |
| args.fGeomProc.cast<GrDistanceFieldLCDTextGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfTexEffect); | |
| const char* atlasDimensionsInvName; | |
| fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, | |
| kVertex_GrShaderFlag, | |
| SkSLType::kFloat2, | |
| "AtlasDimensionsInv", | |
| &atlasDimensionsInvName); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // setup pass through color | |
| fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor); | |
| varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(), | |
| args.fOutputColor); | |
| // Setup position | |
| gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); | |
| WriteLocalCoord(vertBuilder, | |
| uniformHandler, | |
| *args.fShaderCaps, | |
| gpArgs, | |
| dfTexEffect.fInPosition.asShaderVar(), | |
| dfTexEffect.fLocalMatrix, | |
| &fLocalMatrixUniform); | |
| // set up varyings | |
| GrGLSLVarying uv, texIdx, st; | |
| append_index_uv_varyings(args, | |
| dfTexEffect.numTextureSamplers(), | |
| dfTexEffect.fInTextureCoords.name(), | |
| atlasDimensionsInvName, | |
| &uv, | |
| &texIdx, | |
| &st); | |
| GrGLSLVarying delta(SkSLType::kFloat); | |
| varyingHandler->addVarying("Delta", &delta); | |
| if (dfTexEffect.fFlags & kPortrait_DistanceFieldEffectFlag) { | |
| if (dfTexEffect.fFlags & kBGR_DistanceFieldEffectFlag) { | |
| vertBuilder->codeAppendf("%s = -%s.y/3.0;", delta.vsOut(), atlasDimensionsInvName); | |
| } else { | |
| vertBuilder->codeAppendf("%s = %s.y/3.0;", delta.vsOut(), atlasDimensionsInvName); | |
| } | |
| } else { | |
| if (dfTexEffect.fFlags & kBGR_DistanceFieldEffectFlag) { | |
| vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasDimensionsInvName); | |
| } else { | |
| vertBuilder->codeAppendf("%s = %s.x/3.0;", delta.vsOut(), atlasDimensionsInvName); | |
| } | |
| } | |
| // add frag shader code | |
| bool isUniformScale = (dfTexEffect.fFlags & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfTexEffect.fFlags & kSimilarity_DistanceFieldEffectFlag ); | |
| bool isGammaCorrect = SkToBool(dfTexEffect.fFlags & kGammaCorrect_DistanceFieldEffectFlag); | |
| // create LCD offset adjusted by inverse of transform | |
| // Use highp to work around aliasing issues | |
| fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn()); | |
| if (isUniformScale) { | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| fragBuilder->codeAppendf("half st_grad_len = half(abs(dFdy(%s.y)));", st.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half st_grad_len = half(abs(dFdx(%s.x)));", st.fsIn()); | |
| } | |
| if (dfTexEffect.fFlags & kPortrait_DistanceFieldEffectFlag) { | |
| fragBuilder->codeAppendf("half2 offset = half2(0.0, half(st_grad_len*%s));", | |
| delta.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half2 offset = half2(half(st_grad_len*%s), 0.0);", | |
| delta.fsIn()); | |
| } | |
| } else if (isSimilarity) { | |
| // For a similarity matrix with rotation, the gradient will not be aligned | |
| // with the texel coordinate axes, so we need to calculate it. | |
| if (args.fShaderCaps->fAvoidDfDxForGradientsWhenPossible) { | |
| // We use dFdy instead and rotate -90 degrees to get the gradient in the x | |
| // direction. | |
| fragBuilder->codeAppendf("half2 st_grad = half2(dFdy(%s));", st.fsIn()); | |
| if (dfTexEffect.fFlags & kPortrait_DistanceFieldEffectFlag) { | |
| fragBuilder->codeAppendf("half2 offset = half2(%s)*st_grad;", delta.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf( | |
| "half2 offset = half2(%s*float2(st_grad.y,-st_grad.x));", delta.fsIn()); | |
| } | |
| } else { | |
| fragBuilder->codeAppendf("half2 st_grad = half2(dFdx(%s));", st.fsIn()); | |
| if (dfTexEffect.fFlags & kPortrait_DistanceFieldEffectFlag) { | |
| fragBuilder->codeAppendf( | |
| "half2 offset = half2(%s*float2(-st_grad.y,st_grad.x));", delta.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half2 offset = half(%s)*st_grad;", delta.fsIn()); | |
| } | |
| } | |
| fragBuilder->codeAppend("half st_grad_len = length(st_grad);"); | |
| } else { | |
| fragBuilder->codeAppendf("half2 st = half2(%s);\n", st.fsIn()); | |
| fragBuilder->codeAppend("float2x2 jacobian = float2x2(dFdx(st), dFdy(st));"); | |
| if (dfTexEffect.fFlags & kPortrait_DistanceFieldEffectFlag) { | |
| fragBuilder->codeAppendf("half2 offset = half2(jacobian * half2(0, %s));", | |
| delta.fsIn()); | |
| } else { | |
| fragBuilder->codeAppendf("half2 offset = half2(jacobian * half2(%s, 0));", | |
| delta.fsIn()); | |
| } | |
| } | |
| // sample the texture by index | |
| fragBuilder->codeAppend("half3 distance;"); | |
| append_multitexture_lookup_lcd(args, dfTexEffect.numTextureSamplers(), | |
| texIdx, "uv", "offset", "distance"); | |
| fragBuilder->codeAppend("distance = " | |
| "half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));"); | |
| // adjust width based on gamma | |
| const char* distanceAdjustUniName = nullptr; | |
| fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, | |
| SkSLType::kHalf3, "DistanceAdjust", | |
| &distanceAdjustUniName); | |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | |
| // To be strictly correct, we should compute the anti-aliasing factor separately | |
| // for each color component. However, this is only important when using perspective | |
| // transformations, and even then using a single factor seems like a reasonable | |
| // trade-off between quality and speed. | |
| fragBuilder->codeAppend("half afwidth;"); | |
| if (isSimilarity) { | |
| // For similarity transform (uniform scale-only is a subset of this), we adjust for the | |
| // effect of the transformation on the distance by using the length of the gradient of | |
| // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel | |
| // space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance.r), dFdy(distance.r));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" | |
| "if (dg_len2 < 0.0001) {" | |
| "dist_grad = half2(0.7071, 0.7071);" | |
| "} else {" | |
| "dist_grad = dist_grad*half(inversesqrt(dg_len2));" | |
| "}" | |
| "half2 grad = half2(jacobian * dist_grad);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | |
| // mapped linearly to coverage, so use a linear step: | |
| if (isGammaCorrect) { | |
| fragBuilder->codeAppendf("half4 %s = " | |
| "half4(saturate((distance + half3(afwidth)) / half3(2.0 * afwidth)), 1.0);", | |
| args.fOutputCoverage); | |
| } else { | |
| fragBuilder->codeAppendf( | |
| "half4 %s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);", | |
| args.fOutputCoverage); | |
| } | |
| } | |
| private: | |
| DistanceAdjust fDistanceAdjust = DistanceAdjust::Make(1.0f, 1.0f, 1.0f); | |
| SkISize fAtlasDimensions = {-1, -1}; | |
| SkMatrix fLocalMatrix = SkMatrix::InvalidMatrix(); | |
| UniformHandle fDistanceAdjustUni; | |
| UniformHandle fAtlasDimensionsInvUniform; | |
| UniformHandle fLocalMatrixUniform; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(const GrShaderCaps& caps, | |
| const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params, | |
| DistanceAdjust distanceAdjust, | |
| uint32_t flags, | |
| const SkMatrix& localMatrix) | |
| : INHERITED(kGrDistanceFieldLCDTextGeoProc_ClassID) | |
| , fLocalMatrix(localMatrix) | |
| , fDistanceAdjust(distanceAdjust) | |
| , fFlags(flags & kLCD_DistanceFieldEffectMask) { | |
| SkASSERT(numViews <= kMaxTextures); | |
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); | |
| if (fFlags & kPerspective_DistanceFieldEffectFlag) { | |
| fInPosition = {"inPosition", kFloat3_GrVertexAttribType, SkSLType::kFloat3}; | |
| } else { | |
| fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2}; | |
| } | |
| fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, SkSLType::kHalf4}; | |
| fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType, | |
| caps.fIntegerSupport ? SkSLType::kUShort2 : SkSLType::kFloat2}; | |
| this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3); | |
| if (numViews) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldLCDTextGeoProc::addNewViews(const GrSurfaceProxyView* views, | |
| int numViews, | |
| GrSamplerState params) { | |
| SkASSERT(numViews <= kMaxTextures); | |
| // Just to make sure we don't try to add too many proxies | |
| numViews = std::min(numViews, kMaxTextures); | |
| if (!fTextureSamplers[0].isInitialized()) { | |
| fAtlasDimensions = views[0].proxy()->dimensions(); | |
| } | |
| for (int i = 0; i < numViews; ++i) { | |
| const GrSurfaceProxy* proxy = views[i].proxy(); | |
| SkASSERT(proxy); | |
| SkASSERT(proxy->dimensions() == fAtlasDimensions); | |
| if (!fTextureSamplers[i].isInitialized()) { | |
| fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); | |
| } | |
| } | |
| this->setTextureSamplerCnt(numViews); | |
| } | |
| void GrDistanceFieldLCDTextGeoProc::addToKey(const GrShaderCaps& caps, | |
| skgpu::KeyBuilder* b) const { | |
| uint32_t key = 0; | |
| key |= ProgramImpl::ComputeMatrixKey(caps, fLocalMatrix); | |
| key |= fFlags << 16; | |
| b->add32(key); | |
| b->add32(this->numTextureSamplers()); | |
| } | |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrDistanceFieldLCDTextGeoProc::makeProgramImpl( | |
| const GrShaderCaps&) const { | |
| return std::make_unique<Impl>(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc) | |
| #if defined(GPU_TEST_UTILS) | |
| GrGeometryProcessor* GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) { | |
| auto [view, ct, at] = d->randomView(); | |
| GrSamplerState::WrapMode wrapModes[2]; | |
| GrTest::TestWrapModes(d->fRandom, wrapModes); | |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() | |
| ? GrSamplerState::Filter::kLinear | |
| : GrSamplerState::Filter::kNearest); | |
| DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; | |
| uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | |
| SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); | |
| return GrDistanceFieldLCDTextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), &view, | |
| 1, samplerState, wa, flags, localMatrix); | |
| } | |
| #endif | |
| #endif // !defined(SK_DISABLE_SDF_TEXT) |