| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrBicubicEffect.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkString.h" | |
| #include "include/private/SkSLSampleUsage.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/base/SkRandom.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/KeyBuilder.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" | |
| #include "src/gpu/ganesh/GrTestUtils.h" | |
| #include "src/gpu/ganesh/effects/GrMatrixEffect.h" | |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include "src/shaders/SkImageShader.h" | |
| #include "src/sksl/SkSLString.h" | |
| #include <cmath> | |
| #include <cstdint> | |
| #include <string> | |
| #include <utility> | |
| class GrBicubicEffect::Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs&) override; | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | |
| SkCubicResampler fKernel = {-1, -1}; | |
| UniformHandle fCoefficientUni; | |
| }; | |
| void GrBicubicEffect::Impl::emitCode(EmitArgs& args) { | |
| const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| const char* coeffs; | |
| fCoefficientUni = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag, | |
| SkSLType::kHalf4x4, "coefficients", &coeffs); | |
| // We determine our fractional offset (f) within the texel. We then snap coord to a texel | |
| // center. The snap prevents cases where the starting coords are near a texel boundary and | |
| // offsets with imperfect precision would cause us to skip/double hit a texel. | |
| // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is | |
| // assumed the child processor represents something akin to a nearest neighbor sampled texture. | |
| if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { | |
| fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);", args.fSampleCoord); | |
| fragBuilder->codeAppend("half2 f = half2(fract(coord));"); | |
| fragBuilder->codeAppend("coord += 0.5 - f;"); | |
| fragBuilder->codeAppendf("half4 wx = %s * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);", | |
| coeffs); | |
| fragBuilder->codeAppendf("half4 wy = %s * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);", | |
| coeffs); | |
| fragBuilder->codeAppend("half4 rowColors[4];"); | |
| for (int y = 0; y < 4; ++y) { | |
| for (int x = 0; x < 4; ++x) { | |
| auto coord = SkSL::String::printf("coord + float2(%d, %d)", x - 1, y - 1); | |
| auto childStr = this->invokeChild(0, args, coord); | |
| fragBuilder->codeAppendf("rowColors[%d] = %s;", x, childStr.c_str()); | |
| } | |
| fragBuilder->codeAppendf( | |
| "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + " | |
| "wx.w * rowColors[3];", | |
| y); | |
| } | |
| fragBuilder->codeAppend( | |
| "half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;"); | |
| } else { | |
| const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y"; | |
| fragBuilder->codeAppendf("float coord = %s.%s - 0.5;", args.fSampleCoord, d); | |
| fragBuilder->codeAppend("half f = half(fract(coord));"); | |
| fragBuilder->codeAppend("coord += 0.5 - f;"); | |
| fragBuilder->codeAppend("half f2 = f * f;"); | |
| fragBuilder->codeAppendf("half4 w = %s * half4(1.0, f, f2, f2 * f);", coeffs); | |
| fragBuilder->codeAppend("half4 c[4];"); | |
| for (int i = 0; i < 4; ++i) { | |
| std::string coord; | |
| if (bicubicEffect.fDirection == Direction::kX) { | |
| coord = SkSL::String::printf("float2(coord + %d, %s.y)", i - 1, args.fSampleCoord); | |
| } else { | |
| coord = SkSL::String::printf("float2(%s.x, coord + %d)", args.fSampleCoord, i - 1); | |
| } | |
| auto childStr = this->invokeChild(0, args, coord); | |
| fragBuilder->codeAppendf("c[%d] = %s;", i, childStr.c_str()); | |
| } | |
| fragBuilder->codeAppend( | |
| "half4 bicubicColor = c[0] * w.x + c[1] * w.y + c[2] * w.z + c[3] * w.w;"); | |
| } | |
| // Bicubic can send colors out of range, so clamp to get them back in (source) gamut. | |
| // The kind of clamp we have to do depends on the alpha type. | |
| switch (bicubicEffect.fClamp) { | |
| case Clamp::kUnpremul: | |
| fragBuilder->codeAppend("bicubicColor = saturate(bicubicColor);"); | |
| break; | |
| case Clamp::kPremul: | |
| fragBuilder->codeAppend("bicubicColor.a = saturate(bicubicColor.a);"); | |
| fragBuilder->codeAppend( | |
| "bicubicColor.rgb = max(half3(0.0), min(bicubicColor.rgb, bicubicColor.aaa));"); | |
| break; | |
| } | |
| fragBuilder->codeAppendf("return bicubicColor;"); | |
| } | |
| void GrBicubicEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdm, | |
| const GrFragmentProcessor& fp) { | |
| auto& bicubicEffect = fp.cast<GrBicubicEffect>(); | |
| if (fKernel.B != bicubicEffect.fKernel.B || fKernel.C != bicubicEffect.fKernel.C) { | |
| fKernel = bicubicEffect.fKernel; | |
| pdm.setSkM44(fCoefficientUni, SkImageShader::CubicResamplerMatrix(fKernel.B, fKernel.C)); | |
| } | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, | |
| SkAlphaType alphaType, | |
| const SkMatrix& matrix, | |
| SkCubicResampler kernel, | |
| Direction direction) { | |
| auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I()); | |
| auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | |
| return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( | |
| new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, | |
| SkAlphaType alphaType, | |
| const SkMatrix& matrix, | |
| const GrSamplerState::WrapMode wrapX, | |
| const GrSamplerState::WrapMode wrapY, | |
| SkCubicResampler kernel, | |
| Direction direction, | |
| const GrCaps& caps) { | |
| GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps); | |
| auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | |
| return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( | |
| new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset( | |
| GrSurfaceProxyView view, | |
| SkAlphaType alphaType, | |
| const SkMatrix& matrix, | |
| const GrSamplerState::WrapMode wrapX, | |
| const GrSamplerState::WrapMode wrapY, | |
| const SkRect& subset, | |
| SkCubicResampler kernel, | |
| Direction direction, | |
| const GrCaps& caps) { | |
| GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| fp = GrTextureEffect::MakeSubset( | |
| std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps); | |
| auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | |
| return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( | |
| new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset( | |
| GrSurfaceProxyView view, | |
| SkAlphaType alphaType, | |
| const SkMatrix& matrix, | |
| const GrSamplerState::WrapMode wrapX, | |
| const GrSamplerState::WrapMode wrapY, | |
| const SkRect& subset, | |
| const SkRect& domain, | |
| SkCubicResampler kernel, | |
| Direction direction, | |
| const GrCaps& caps) { | |
| auto lowerBound = [](float x) { return std::floor(x - 1.5f) + 0.5f; }; | |
| auto upperBound = [](float x) { return std::floor(x + 1.5f) - 0.5f; }; | |
| SkRect expandedDomain { | |
| lowerBound(domain.fLeft) , | |
| upperBound(domain.fRight) , | |
| lowerBound(domain.fTop) , | |
| upperBound(domain.fBottom) | |
| }; | |
| GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| fp = GrTextureEffect::MakeSubset( | |
| std::move(view), alphaType, SkMatrix::I(), sampler, subset, expandedDomain, caps); | |
| auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | |
| return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( | |
| new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| SkAlphaType alphaType, | |
| const SkMatrix& matrix, | |
| SkCubicResampler kernel, | |
| Direction direction) { | |
| auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | |
| return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( | |
| new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); | |
| } | |
| GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp, | |
| SkCubicResampler kernel, | |
| Direction direction, | |
| Clamp clamp) | |
| : INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get())) | |
| , fKernel(kernel) | |
| , fDirection(direction) | |
| , fClamp(clamp) { | |
| this->setUsesSampleCoordsDirectly(); | |
| this->registerChild(std::move(fp), SkSL::SampleUsage::Explicit()); | |
| } | |
| GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that) | |
| : INHERITED(that) | |
| , fKernel(that.fKernel) | |
| , fDirection(that.fDirection) | |
| , fClamp(that.fClamp) {} | |
| void GrBicubicEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const { | |
| uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2); | |
| b->add32(key); | |
| } | |
| std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrBicubicEffect::onMakeProgramImpl() const { | |
| return std::make_unique<Impl>(); | |
| } | |
| bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const auto& that = other.cast<GrBicubicEffect>(); | |
| return fDirection == that.fDirection && | |
| fClamp == that.fClamp && | |
| fKernel.B == that.fKernel.B && | |
| fKernel.C == that.fKernel.C; | |
| } | |
| SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const { | |
| return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input); | |
| } | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect) | |
| #if defined(GPU_TEST_UTILS) | |
| std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) { | |
| Direction direction = Direction::kX; | |
| switch (d->fRandom->nextULessThan(3)) { | |
| case 0: | |
| direction = Direction::kX; | |
| break; | |
| case 1: | |
| direction = Direction::kY; | |
| break; | |
| case 2: | |
| direction = Direction::kXY; | |
| break; | |
| } | |
| auto kernel = d->fRandom->nextBool() ? GrBicubicEffect::gMitchell | |
| : GrBicubicEffect::gCatmullRom; | |
| auto m = GrTest::TestMatrix(d->fRandom); | |
| switch (d->fRandom->nextULessThan(3)) { | |
| case 0: { | |
| auto [view, ct, at] = d->randomView(); | |
| GrSamplerState::WrapMode wm[2]; | |
| GrTest::TestWrapModes(d->fRandom, wm); | |
| if (d->fRandom->nextBool()) { | |
| SkRect subset; | |
| subset.fLeft = d->fRandom->nextSScalar1() * view.width(); | |
| subset.fTop = d->fRandom->nextSScalar1() * view.height(); | |
| subset.fRight = d->fRandom->nextSScalar1() * view.width(); | |
| subset.fBottom = d->fRandom->nextSScalar1() * view.height(); | |
| subset.sort(); | |
| return MakeSubset(std::move(view), | |
| at, | |
| m, | |
| wm[0], | |
| wm[1], | |
| subset, | |
| kernel, | |
| direction, | |
| *d->caps()); | |
| } | |
| return Make(std::move(view), at, m, wm[0], wm[1], kernel, direction, *d->caps()); | |
| } | |
| case 1: { | |
| auto [view, ct, at] = d->randomView(); | |
| return Make(std::move(view), at, m, kernel, direction); | |
| } | |
| default: { | |
| SkAlphaType at; | |
| do { | |
| at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1)); | |
| } while (at == kUnknown_SkAlphaType); | |
| return Make(GrProcessorUnitTest::MakeChildFP(d), at, m, kernel, direction); | |
| } | |
| } | |
| } | |
| #endif |