| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/SurfaceDrawContext.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkArc.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkDrawable.h" | |
| #include "include/core/SkMesh.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkPathTypes.h" | |
| #include "include/core/SkPoint3.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/gpu/ganesh/GrBackendSemaphore.h" | |
| #include "include/gpu/ganesh/GrBackendSurface.h" | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/GrRecordingContext.h" | |
| #include "include/private/base/SingleOwner.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "include/private/base/SkFloatingPoint.h" | |
| #include "include/private/base/SkTemplates.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "include/utils/SkShadowUtils.h" | |
| #include "src/core/SkDevice.h" | |
| #include "src/core/SkDrawProcs.h" | |
| #include "src/core/SkDrawShadowInfo.h" | |
| #include "src/core/SkLatticeIter.h" | |
| #include "src/core/SkMeshPriv.h" | |
| #include "src/core/SkPointPriv.h" | |
| #include "src/core/SkRRectPriv.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/RefCntedCallback.h" | |
| #include "src/gpu/SkBackingFit.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/ganesh/GrAppliedClip.h" | |
| #include "src/gpu/ganesh/GrAuditTrail.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrClip.h" | |
| #include "src/gpu/ganesh/GrColor.h" | |
| #include "src/gpu/ganesh/GrColorInfo.h" | |
| #include "src/gpu/ganesh/GrColorSpaceXform.h" | |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" | |
| #include "src/gpu/ganesh/GrDrawingManager.h" | |
| #include "src/gpu/ganesh/GrDstProxyView.h" | |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" | |
| #include "src/gpu/ganesh/GrProcessorSet.h" | |
| #include "src/gpu/ganesh/GrProxyProvider.h" | |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" | |
| #include "src/gpu/ganesh/GrResourceProvider.h" | |
| #include "src/gpu/ganesh/GrScissorState.h" | |
| #include "src/gpu/ganesh/GrSemaphore.h" | |
| #include "src/gpu/ganesh/GrStencilSettings.h" | |
| #include "src/gpu/ganesh/GrStyle.h" | |
| #include "src/gpu/ganesh/GrTextureProxy.h" | |
| #include "src/gpu/ganesh/GrTextureResolveManager.h" | |
| #include "src/gpu/ganesh/GrTracing.h" | |
| #include "src/gpu/ganesh/GrUserStencilSettings.h" | |
| #include "src/gpu/ganesh/GrXferProcessor.h" | |
| #include "src/gpu/ganesh/PathRenderer.h" | |
| #include "src/gpu/ganesh/PathRendererChain.h" | |
| #include "src/gpu/ganesh/SkGr.h" | |
| #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h" | |
| #include "src/gpu/ganesh/effects/GrDisableColorXP.h" | |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" | |
| #include "src/gpu/ganesh/geometry/GrQuad.h" | |
| #include "src/gpu/ganesh/geometry/GrQuadUtils.h" | |
| #include "src/gpu/ganesh/geometry/GrStyledShape.h" | |
| #include "src/gpu/ganesh/ops/AtlasTextOp.h" | |
| #include "src/gpu/ganesh/ops/ClearOp.h" | |
| #include "src/gpu/ganesh/ops/DrawAtlasOp.h" | |
| #include "src/gpu/ganesh/ops/DrawMeshOp.h" | |
| #include "src/gpu/ganesh/ops/DrawableOp.h" | |
| #include "src/gpu/ganesh/ops/FillRRectOp.h" | |
| #include "src/gpu/ganesh/ops/FillRectOp.h" | |
| #include "src/gpu/ganesh/ops/GrDrawOp.h" | |
| #include "src/gpu/ganesh/ops/GrOp.h" | |
| #include "src/gpu/ganesh/ops/GrOvalOpFactory.h" | |
| #include "src/gpu/ganesh/ops/LatticeOp.h" | |
| #include "src/gpu/ganesh/ops/RegionOp.h" | |
| #include "src/gpu/ganesh/ops/ShadowRRectOp.h" | |
| #include "src/gpu/ganesh/ops/StrokeRectOp.h" | |
| #include "src/gpu/ganesh/ops/TextureOp.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| #include "src/text/gpu/TextBlobRedrawCoordinator.h" | |
| #include <algorithm> | |
| #include <map> | |
| #include <string> | |
| struct GrShaderCaps; | |
| #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext()) | |
| #define ASSERT_SINGLE_OWNER SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner()) | |
| #define RETURN_IF_ABANDONED if (fContext->abandoned()) { return; } | |
| #define RETURN_FALSE_IF_ABANDONED if (fContext->abandoned()) { return false; } | |
| using namespace skia_private; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| namespace { | |
| void op_bounds(SkRect* bounds, const GrOp* op) { | |
| *bounds = op->bounds(); | |
| if (op->hasZeroArea()) { | |
| if (op->hasAABloat()) { | |
| bounds->outset(0.5f, 0.5f); | |
| } else { | |
| // We don't know which way the particular GPU will snap lines or points at integer | |
| // coords. So we ensure that the bounds is large enough for either snap. | |
| SkRect before = *bounds; | |
| bounds->roundOut(bounds); | |
| if (bounds->fLeft == before.fLeft) { | |
| bounds->fLeft -= 1; | |
| } | |
| if (bounds->fTop == before.fTop) { | |
| bounds->fTop -= 1; | |
| } | |
| if (bounds->fRight == before.fRight) { | |
| bounds->fRight += 1; | |
| } | |
| if (bounds->fBottom == before.fBottom) { | |
| bounds->fBottom += 1; | |
| } | |
| } | |
| } | |
| } | |
| } // anonymous namespace | |
| namespace skgpu::ganesh { | |
| using DoSimplify = GrStyledShape::DoSimplify; | |
| std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext, | |
| GrColorType colorType, | |
| sk_sp<GrSurfaceProxy> proxy, | |
| sk_sp<SkColorSpace> colorSpace, | |
| GrSurfaceOrigin origin, | |
| const SkSurfaceProps& surfaceProps) { | |
| if (!rContext || !proxy || colorType == GrColorType::kUnknown) { | |
| return nullptr; | |
| } | |
| const GrBackendFormat& format = proxy->backendFormat(); | |
| skgpu::Swizzle readSwizzle = rContext->priv().caps()->getReadSwizzle(format, colorType); | |
| skgpu::Swizzle writeSwizzle = rContext->priv().caps()->getWriteSwizzle(format, colorType); | |
| GrSurfaceProxyView readView ( proxy, origin, readSwizzle); | |
| GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle); | |
| return std::make_unique<SurfaceDrawContext>(rContext, | |
| std::move(readView), | |
| std::move(writeView), | |
| colorType, | |
| std::move(colorSpace), | |
| surfaceProps); | |
| } | |
| std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext, | |
| sk_sp<SkColorSpace> colorSpace, | |
| SkBackingFit fit, | |
| SkISize dimensions, | |
| const GrBackendFormat& format, | |
| int sampleCnt, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| skgpu::Swizzle readSwizzle, | |
| skgpu::Swizzle writeSwizzle, | |
| GrSurfaceOrigin origin, | |
| skgpu::Budgeted budgeted, | |
| const SkSurfaceProps& surfaceProps, | |
| std::string_view label) { | |
| // It is probably not necessary to check if the context is abandoned here since uses of the | |
| // SurfaceDrawContext which need the context will mostly likely fail later on without an | |
| // issue. However having this hear adds some reassurance in case there is a path doesn't handle | |
| // an abandoned context correctly. It also lets us early out of some extra work. | |
| if (rContext->abandoned()) { | |
| return nullptr; | |
| } | |
| sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy( | |
| format, | |
| dimensions, | |
| GrRenderable::kYes, | |
| sampleCnt, | |
| mipmapped, | |
| fit, | |
| budgeted, | |
| isProtected, | |
| label); | |
| if (!proxy) { | |
| return nullptr; | |
| } | |
| GrSurfaceProxyView readView ( proxy, origin, readSwizzle); | |
| GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle); | |
| auto sdc = std::make_unique<SurfaceDrawContext>(rContext, | |
| std::move(readView), | |
| std::move(writeView), | |
| GrColorType::kUnknown, | |
| std::move(colorSpace), | |
| surfaceProps); | |
| sdc->discard(); | |
| return sdc; | |
| } | |
| std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext, | |
| GrColorType colorType, | |
| sk_sp<SkColorSpace> colorSpace, | |
| SkBackingFit fit, | |
| SkISize dimensions, | |
| const SkSurfaceProps& surfaceProps, | |
| std::string_view label, | |
| int sampleCnt, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| GrSurfaceOrigin origin, | |
| skgpu::Budgeted budgeted) { | |
| if (!rContext) { | |
| return nullptr; | |
| } | |
| auto format = rContext->priv().caps()->getDefaultBackendFormat(colorType, GrRenderable::kYes); | |
| if (!format.isValid()) { | |
| return nullptr; | |
| } | |
| sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy( | |
| format, | |
| dimensions, | |
| GrRenderable::kYes, | |
| sampleCnt, | |
| mipmapped, | |
| fit, | |
| budgeted, | |
| isProtected, | |
| label); | |
| if (!proxy) { | |
| return nullptr; | |
| } | |
| return SurfaceDrawContext::Make(rContext, | |
| colorType, | |
| std::move(proxy), | |
| std::move(colorSpace), | |
| origin, | |
| surfaceProps); | |
| } | |
| std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeWithFallback( | |
| GrRecordingContext* rContext, | |
| GrColorType colorType, | |
| sk_sp<SkColorSpace> colorSpace, | |
| SkBackingFit fit, | |
| SkISize dimensions, | |
| const SkSurfaceProps& surfaceProps, | |
| int sampleCnt, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| GrSurfaceOrigin origin, | |
| skgpu::Budgeted budgeted) { | |
| const GrCaps* caps = rContext->priv().caps(); | |
| auto [ct, _] = caps->getFallbackColorTypeAndFormat(colorType, sampleCnt); | |
| if (ct == GrColorType::kUnknown) { | |
| return nullptr; | |
| } | |
| return SurfaceDrawContext::Make(rContext, ct, colorSpace, fit, dimensions, surfaceProps, | |
| /*label=*/"MakeSurfaceDrawContextWithFallback", sampleCnt, | |
| mipmapped, isProtected, origin, budgeted); | |
| } | |
| std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeFromBackendTexture( | |
| GrRecordingContext* rContext, | |
| GrColorType colorType, | |
| sk_sp<SkColorSpace> colorSpace, | |
| const GrBackendTexture& tex, | |
| int sampleCnt, | |
| GrSurfaceOrigin origin, | |
| const SkSurfaceProps& surfaceProps, | |
| sk_sp<skgpu::RefCntedCallback> releaseHelper) { | |
| SkASSERT(sampleCnt > 0); | |
| sk_sp<GrTextureProxy> proxy(rContext->priv().proxyProvider()->wrapRenderableBackendTexture( | |
| tex, sampleCnt, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, | |
| std::move(releaseHelper))); | |
| if (!proxy) { | |
| return nullptr; | |
| } | |
| return SurfaceDrawContext::Make(rContext, colorType, std::move(proxy), std::move(colorSpace), | |
| origin, surfaceProps); | |
| } | |
| // In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress | |
| // OpsTask to be picked up and added to by SurfaceDrawContexts lower in the call | |
| // stack. When this occurs with a closed OpsTask, a new one will be allocated | |
| // when the surfaceDrawContext attempts to use it (via getOpsTask). | |
| SurfaceDrawContext::SurfaceDrawContext(GrRecordingContext* rContext, | |
| GrSurfaceProxyView readView, | |
| GrSurfaceProxyView writeView, | |
| GrColorType colorType, | |
| sk_sp<SkColorSpace> colorSpace, | |
| const SkSurfaceProps& surfaceProps) | |
| : SurfaceFillContext(rContext, | |
| std::move(readView), | |
| std::move(writeView), | |
| {colorType, kPremul_SkAlphaType, std::move(colorSpace)}) | |
| , fSurfaceProps(surfaceProps) | |
| , fCanUseDynamicMSAA( | |
| (fSurfaceProps.flags() & SkSurfaceProps::kDynamicMSAA_Flag) && | |
| rContext->priv().caps()->supportsDynamicMSAA(this->asRenderTargetProxy())) { | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SurfaceDrawContext::~SurfaceDrawContext() { | |
| ASSERT_SINGLE_OWNER | |
| } | |
| void SurfaceDrawContext::willReplaceOpsTask(OpsTask* prevTask, OpsTask* nextTask) { | |
| if (prevTask && fNeedsStencil) { | |
| // Store the stencil values in memory upon completion of fOpsTask. | |
| prevTask->setMustPreserveStencil(); | |
| // Reload the stencil buffer content at the beginning of newOpsTask. | |
| // FIXME: Could the topo sort insert a task between these two that modifies the stencil | |
| // values? | |
| nextTask->setInitialStencilContent(OpsTask::StencilContent::kPreserved); | |
| } | |
| #if GR_GPU_STATS && defined(GPU_TEST_UTILS) | |
| if (fCanUseDynamicMSAA) { | |
| fContext->priv().dmsaaStats().fNumRenderPasses++; | |
| } | |
| #endif | |
| } | |
| void SurfaceDrawContext::drawGlyphRunList(SkCanvas* canvas, | |
| const GrClip* clip, | |
| const SkMatrix& viewMatrix, | |
| const sktext::GlyphRunList& glyphRunList, | |
| SkStrikeDeviceInfo strikeDeviceInfo, | |
| const SkPaint& paint) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawGlyphRunList", fContext); | |
| // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan | |
| // secondary command buffers because it would require stopping and starting a render pass which | |
| // we don't have access to. | |
| if (this->wrapsVkSecondaryCB()) { | |
| return; | |
| } | |
| sktext::gpu::TextBlobRedrawCoordinator* textBlobCache = fContext->priv().getTextBlobCache(); | |
| auto atlasDelegate = [&](const sktext::gpu::AtlasSubRun* subRun, | |
| SkPoint drawOrigin, | |
| const SkPaint& paint, | |
| sk_sp<SkRefCnt> subRunStorage, | |
| sktext::gpu::RendererData) { | |
| auto [drawingClip, op] = AtlasTextOp::Make( | |
| this, subRun, clip, viewMatrix, drawOrigin, paint, std::move(subRunStorage)); | |
| if (op != nullptr) { | |
| this->addDrawOp(drawingClip, std::move(op)); | |
| } | |
| }; | |
| textBlobCache->drawGlyphRunList( | |
| canvas, viewMatrix, glyphRunList, paint, strikeDeviceInfo, atlasDelegate); | |
| } | |
| void SurfaceDrawContext::drawPaint(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix) { | |
| // Start with the render target, since that is the maximum content we could possibly fill. | |
| // drawFilledQuad() will automatically restrict it to clip bounds for us if possible. | |
| if (!paint.numTotalFragmentProcessors()) { | |
| // The paint is trivial so we won't need to use local coordinates, so skip calculating the | |
| // inverse view matrix. | |
| SkRect r = this->asSurfaceProxy()->getBoundsRect(); | |
| this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r); | |
| } else { | |
| // Use the inverse view matrix to arrive at appropriate local coordinates for the paint. | |
| if (auto localMatrix = viewMatrix.invert()) { | |
| SkIRect bounds = SkIRect::MakeSize(this->asSurfaceProxy()->dimensions()); | |
| this->fillPixelsWithLocalMatrix(clip, std::move(paint), bounds, *localMatrix); | |
| } | |
| } | |
| } | |
| enum class SurfaceDrawContext::QuadOptimization { | |
| // The rect to draw doesn't intersect clip or render target, so no draw op should be added | |
| kDiscarded, | |
| // The rect to draw was converted to some other op and appended to the oplist, so no additional | |
| // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if | |
| // a constColor is provided. | |
| kSubmitted, | |
| // The clip was folded into the device quad, with updated edge flags and local coords, and | |
| // caller is responsible for adding an appropriate op. | |
| kClipApplied, | |
| // No change to clip, but quad updated to better fit clip/render target, and caller is | |
| // responsible for adding an appropriate op. | |
| kCropped | |
| }; | |
| SurfaceDrawContext::QuadOptimization SurfaceDrawContext::attemptQuadOptimization( | |
| const GrClip* clip, | |
| const GrUserStencilSettings* stencilSettings, | |
| DrawQuad* quad, | |
| GrPaint* paint) { | |
| // Optimization requirements: | |
| // 1. kDiscard applies when clip bounds and quad bounds do not intersect | |
| // 2a. kSubmitted applies when constColor and final geom is pixel aligned rect; | |
| // pixel aligned rect requires rect clip and (rect quad or quad covers clip) OR | |
| // 2b. kSubmitted applies when constColor and rrect clip and quad covers clip | |
| // 4. kClipApplied applies when rect clip and (rect quad or quad covers clip) | |
| // 5. kCropped in all other scenarios (although a crop may be a no-op) | |
| const SkPMColor4f* constColor = nullptr; | |
| SkPMColor4f paintColor; | |
| if (!stencilSettings && paint && !paint->hasCoverageFragmentProcessor() && | |
| paint->isConstantBlendedColor(&paintColor)) { | |
| // Only consider clears/rrects when it's easy to guarantee 100% fill with single color | |
| constColor = &paintColor; | |
| } | |
| // Save the old AA flags since CropToRect will modify 'quad' and if kCropped is returned, it's | |
| // better to just keep the old flags instead of introducing mixed edge flags. | |
| GrQuadAAFlags oldFlags = quad->fEdgeFlags; | |
| // Use the logical size of the render target, which allows for "fullscreen" clears even if | |
| // the render target has an approximate backing fit | |
| SkRect rtRect = this->asSurfaceProxy()->getBoundsRect(); | |
| // For historical reasons, we assume AA for exact bounds checking in IsOutsideClip. | |
| // TODO(michaelludwig) - Hopefully that can be revisited when the clipping optimizations are | |
| // refactored to work better with round rects and dmsaa. | |
| SkRect drawBounds = quad->fDevice.bounds(); | |
| if (!quad->fDevice.isFinite() || drawBounds.isEmpty() || | |
| GrClip::IsOutsideClip(SkIRect::MakeSize(this->dimensions()), drawBounds, GrAA::kYes)) { | |
| return QuadOptimization::kDiscarded; | |
| } else if (GrQuadUtils::WillUseHairline(quad->fDevice, GrAAType::kCoverage, quad->fEdgeFlags)) { | |
| // Don't try to apply the clip early if we know rendering will use hairline methods, as this | |
| // has an effect on the op bounds not otherwise taken into account in this function. | |
| return QuadOptimization::kCropped; | |
| } | |
| GrAA drawUsesAA{quad->fEdgeFlags != GrQuadAAFlags::kNone}; | |
| auto conservativeCrop = [&]() { | |
| static constexpr int kLargeDrawLimit = 15000; | |
| // Crop the quad to the render target. This doesn't change the visual results of drawing but | |
| // is meant to help numerical stability for excessively large draws. | |
| if (drawBounds.width() > kLargeDrawLimit || drawBounds.height() > kLargeDrawLimit) { | |
| GrQuadUtils::CropToRect(rtRect, drawUsesAA, quad, /* compute local */ !constColor); | |
| } | |
| }; | |
| bool simpleColor = !stencilSettings && constColor; | |
| GrClip::PreClipResult result = clip ? clip->preApply(drawBounds, drawUsesAA) | |
| : GrClip::PreClipResult(GrClip::Effect::kUnclipped); | |
| switch(result.fEffect) { | |
| case GrClip::Effect::kClippedOut: | |
| return QuadOptimization::kDiscarded; | |
| case GrClip::Effect::kUnclipped: | |
| if (!simpleColor) { | |
| conservativeCrop(); | |
| return QuadOptimization::kClipApplied; | |
| } else { | |
| // Update result to store the render target bounds in order and then fall | |
| // through to attempt the draw->native clear optimization. Pick an AA value such | |
| // that any geometric clipping doesn't need to change aa or edge flags (since we | |
| // know this is on pixel boundaries, it will draw the same regardless). | |
| // See skbug.com/40044221 for more details. | |
| result = GrClip::PreClipResult(SkRRect::MakeRect(rtRect), drawUsesAA); | |
| } | |
| break; | |
| case GrClip::Effect::kClipped: | |
| if (!result.fIsRRect || (stencilSettings && result.fAA != drawUsesAA) || | |
| (!result.fRRect.isRect() && !simpleColor)) { | |
| // The clip and draw state are too complicated to try and reduce | |
| conservativeCrop(); | |
| return QuadOptimization::kCropped; | |
| } // Else fall through to attempt to combine the draw and clip geometry together | |
| break; | |
| default: | |
| SkUNREACHABLE; | |
| } | |
| // If we reached here, we know we're an axis-aligned clip that is either a rect or a round rect, | |
| // so we can potentially combine it with the draw geometry so that no clipping is needed. | |
| SkASSERT(result.fEffect == GrClip::Effect::kClipped && result.fIsRRect); | |
| SkRect clippedBounds = result.fRRect.getBounds(); | |
| clippedBounds.intersect(rtRect); | |
| if (!drawBounds.intersect(clippedBounds)) { | |
| // Our fractional bounds aren't actually inside the clip. GrClip::preApply() can sometimes | |
| // think in terms of rounded-out bounds. Discard the draw. | |
| return QuadOptimization::kDiscarded; | |
| } | |
| // Guard against the clipped draw turning into a hairline draw after intersection | |
| if (drawBounds.width() < 1.f || drawBounds.height() < 1.f) { | |
| return QuadOptimization::kCropped; | |
| } | |
| if (result.fRRect.isRect()) { | |
| // No rounded corners, so we might be able to become a native clear or we might be able to | |
| // modify geometry and edge flags to represent intersected shape of clip and draw. | |
| if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad, | |
| /*compute local*/ !constColor)) { | |
| if (simpleColor && quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) { | |
| // Clear optimization is possible | |
| drawBounds = quad->fDevice.bounds(); | |
| if (drawBounds.contains(rtRect)) { | |
| // Fullscreen clear | |
| this->clear(*constColor); | |
| return QuadOptimization::kSubmitted; | |
| } else if (GrClip::IsPixelAligned(drawBounds) && | |
| drawBounds.width() > 256 && drawBounds.height() > 256) { | |
| // Scissor + clear (round shouldn't do anything since we are pixel aligned) | |
| SkIRect scissorRect; | |
| drawBounds.round(&scissorRect); | |
| this->clear(scissorRect, *constColor); | |
| return QuadOptimization::kSubmitted; | |
| } | |
| } | |
| return QuadOptimization::kClipApplied; | |
| } | |
| } else { | |
| // Rounded corners and constant filled color (limit ourselves to solid colors because | |
| // there is no way to use custom local coordinates with drawRRect). | |
| SkASSERT(simpleColor); | |
| if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad, | |
| /* compute local */ false) && | |
| quad->fDevice.quadType() == GrQuad::Type::kAxisAligned && | |
| quad->fDevice.bounds().contains(clippedBounds)) { | |
| // Since the cropped quad became a rectangle which covered the bounds of the rrect, | |
| // we can draw the rrect directly and ignore the edge flags | |
| this->drawRRect(nullptr, std::move(*paint), result.fAA, SkMatrix::I(), result.fRRect, | |
| GrStyle::SimpleFill()); | |
| return QuadOptimization::kSubmitted; | |
| } | |
| } | |
| // The quads have been updated to better fit the clip bounds, but can't get rid of | |
| // the clip entirely | |
| quad->fEdgeFlags = oldFlags; | |
| return QuadOptimization::kCropped; | |
| } | |
| void SurfaceDrawContext::drawFilledQuad(const GrClip* clip, | |
| GrPaint&& paint, | |
| DrawQuad* quad, | |
| const GrUserStencilSettings* ss) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFilledQuad", fContext); | |
| QuadOptimization opt = this->attemptQuadOptimization(clip, ss, quad, &paint); | |
| if (opt >= QuadOptimization::kClipApplied) { | |
| // These optimizations require caller to add an op themselves | |
| const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip; | |
| // The quad being drawn requires AA if any of its edges requires AA | |
| GrAA aa{quad->fEdgeFlags != GrQuadAAFlags::kNone}; | |
| GrAAType aaType; | |
| if (ss) { | |
| aaType = (aa == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone; | |
| } else if (fCanUseDynamicMSAA && aa == GrAA::kNo) { | |
| // The SkGpuDevice ensures GrAA is always kYes when using dmsaa. If the caller calls | |
| // into here with GrAA::kNo, trust that they know what they're doing and that the | |
| // rendering will be equal with or without msaa. | |
| aaType = GrAAType::kNone; | |
| } else { | |
| aaType = this->chooseAAType(aa); | |
| } | |
| this->addDrawOp(finalClip, FillRectOp::Make(fContext, std::move(paint), aaType, | |
| quad, ss)); | |
| } | |
| // All other optimization levels were completely handled inside attempt(), so no extra op needed | |
| } | |
| void SurfaceDrawContext::drawTexture(const GrClip* clip, | |
| GrSurfaceProxyView view, | |
| SkAlphaType srcAlphaType, | |
| GrSamplerState::Filter filter, | |
| GrSamplerState::MipmapMode mm, | |
| SkBlendMode blendMode, | |
| const SkPMColor4f& color, | |
| const SkRect& srcRect, | |
| const SkRect& dstRect, | |
| GrQuadAAFlags edgeAA, | |
| SkCanvas::SrcRectConstraint constraint, | |
| const SkMatrix& viewMatrix, | |
| sk_sp<GrColorSpaceXform> colorSpaceXform) { | |
| // If we are using dmsaa then go through FillRRectOp (via fillRectToRect). | |
| if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && | |
| edgeAA != GrQuadAAFlags::kNone) { | |
| auto [mustFilter, mustMM] = FilterAndMipmapHaveNoEffect( | |
| GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect)); | |
| if (!mustFilter) { | |
| // Chromeos-jacuzzi devices (ARM Mali-G72 MP3) have issues with blitting with linear | |
| // filtering. Likely some optimization or quantization causes fragments to be produced | |
| // with small offset/error. This will result in a slight blending of pixels when | |
| // sampling. Normally in most application this would be completely unnoticeable but when | |
| // trying to use the gpu as a per pixel blit we will end up with slightly blurry | |
| // results. | |
| // See https://crbug.com/326980863 | |
| filter = GrSamplerState::Filter::kNearest; | |
| } | |
| GrPaint paint; | |
| paint.setColor4f(color); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| if (constraint == SkCanvas::kStrict_SrcRectConstraint) { | |
| fp = GrTextureEffect::MakeSubset(view, srcAlphaType, SkMatrix::I(), | |
| GrSamplerState(filter, mm), srcRect, | |
| *this->caps()); | |
| } else { | |
| fp = GrTextureEffect::Make(view, srcAlphaType, SkMatrix::I(), filter, mm); | |
| } | |
| if (colorSpaceXform) { | |
| fp = GrColorSpaceXformEffect::Make(std::move(fp), std::move(colorSpaceXform)); | |
| } | |
| fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp), nullptr); | |
| paint.setColorFragmentProcessor(std::move(fp)); | |
| if (blendMode != SkBlendMode::kSrcOver) { | |
| paint.setXPFactory(GrXPFactory::FromBlendMode(blendMode)); | |
| } | |
| this->fillRectToRect(clip, std::move(paint), GrAA::kYes, viewMatrix, dstRect, srcRect); | |
| return; | |
| } | |
| const SkRect* subset = constraint == SkCanvas::kStrict_SrcRectConstraint ? | |
| &srcRect : nullptr; | |
| DrawQuad quad{GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect), edgeAA}; | |
| this->drawTexturedQuad(clip, std::move(view), srcAlphaType, std::move(colorSpaceXform), filter, | |
| mm, color, blendMode, &quad, subset); | |
| } | |
| void SurfaceDrawContext::drawTexturedQuad(const GrClip* clip, | |
| GrSurfaceProxyView proxyView, | |
| SkAlphaType srcAlphaType, | |
| sk_sp<GrColorSpaceXform> textureXform, | |
| GrSamplerState::Filter filter, | |
| GrSamplerState::MipmapMode mm, | |
| const SkPMColor4f& color, | |
| SkBlendMode blendMode, | |
| DrawQuad* quad, | |
| const SkRect* subset) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| SkASSERT(proxyView.asTextureProxy()); | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTexturedQuad", fContext); | |
| // Functionally this is very similar to drawFilledQuad except that there's no constColor to | |
| // enable the kSubmitted optimizations, no stencil settings support, and its a TextureOp. | |
| QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, quad, | |
| nullptr/*paint*/); | |
| SkASSERT(opt != QuadOptimization::kSubmitted); | |
| if (opt != QuadOptimization::kDiscarded) { | |
| // Add the texture op if not discarded | |
| const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip; | |
| GrAAType aaType = this->chooseAAType(GrAA{quad->fEdgeFlags != GrQuadAAFlags::kNone}); | |
| auto clampType = GrColorTypeClampType(this->colorInfo().colorType()); | |
| auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes | |
| : ganesh::TextureOp::Saturate::kNo; | |
| // Use the provided subset, although hypothetically we could detect that the cropped local | |
| // quad is sufficiently inside the subset and the constraint could be dropped. | |
| this->addDrawOp(finalClip, | |
| ganesh::TextureOp::Make(fContext, std::move(proxyView), srcAlphaType, | |
| std::move(textureXform), filter, mm, color, | |
| saturate, blendMode, aaType, quad, subset)); | |
| } | |
| } | |
| void SurfaceDrawContext::drawRect(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkRect& rect, | |
| const GrStyle* style) { | |
| if (!style) { | |
| style = &GrStyle::SimpleFill(); | |
| } | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRect", fContext); | |
| // Path effects should've been devolved to a path in SkGpuDevice | |
| SkASSERT(!style->pathEffect()); | |
| const SkStrokeRec& stroke = style->strokeRec(); | |
| if (stroke.getStyle() == SkStrokeRec::kFill_Style) { | |
| // Fills the rect, using rect as its own local coordinates | |
| this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect); | |
| return; | |
| } else if ((stroke.getStyle() == SkStrokeRec::kStroke_Style || | |
| stroke.getStyle() == SkStrokeRec::kHairline_Style) && | |
| rect.width() && | |
| rect.height() && | |
| !this->caps()->reducedShaderMode()) { | |
| // Only use the StrokeRectOp for non-empty rectangles. Empty rectangles will be processed by | |
| // GrStyledShape to handle stroke caps and dashing properly. | |
| // | |
| // skbug.com/40043303 -- there is a double-blend issue with the bevel version of | |
| // AAStrokeRectOp, and if we increase the AA bloat for MSAA it becomes more pronounced. | |
| // Don't use the bevel version with DMSAA. | |
| GrAAType aaType = (fCanUseDynamicMSAA && | |
| stroke.getJoin() == SkPaint::kMiter_Join && | |
| stroke.getMiter() >= SK_ScalarSqrt2) ? GrAAType::kCoverage | |
| : this->chooseAAType(aa); | |
| GrOp::Owner op = ganesh::StrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix, | |
| rect, stroke); | |
| // op may be null if the stroke is not supported or if using coverage aa and the view matrix | |
| // does not preserve rectangles. | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return; | |
| } | |
| } | |
| assert_alive(paint); | |
| this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, | |
| GrStyledShape(rect, *style, DoSimplify::kNo)); | |
| } | |
| void SurfaceDrawContext::fillRectToRect(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkRect& rectToDraw, | |
| const SkRect& localRect) { | |
| DrawQuad quad{GrQuad::MakeFromRect(rectToDraw, viewMatrix), GrQuad(localRect), | |
| aa == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone}; | |
| // If we are using dmsaa then attempt to draw the rect with FillRRectOp. | |
| if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && | |
| this->caps()->drawInstancedSupport() && | |
| aa == GrAA::kYes) { // If aa is kNo when using dmsaa, the rect is axis aligned. Don't use | |
| // FillRRectOp because it might require dual source blending. | |
| // skbug.com/40042830 | |
| QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, &quad, | |
| &paint); | |
| if (opt < QuadOptimization::kClipApplied) { | |
| // The optimization was completely handled inside attempt(). | |
| return; | |
| } | |
| SkRect croppedRect, croppedLocal{}; | |
| const GrClip* optimizedClip = clip; | |
| if (clip && viewMatrix.isScaleTranslate() && quad.fDevice.asRect(&croppedRect) && | |
| (!paint.usesLocalCoords() || quad.fLocal.asRect(&croppedLocal))) { | |
| // The cropped quad is still a rect, and our view matrix preserves rects. Map it back | |
| // to pre-matrix space. | |
| auto inverse = viewMatrix.invert(); | |
| if (!inverse) { | |
| return; | |
| } | |
| SkASSERT(inverse->rectStaysRect()); | |
| inverse->mapRect(&croppedRect); | |
| if (opt == QuadOptimization::kClipApplied) { | |
| optimizedClip = nullptr; | |
| } | |
| } else { | |
| // Even if attemptQuadOptimization gave us an optimized quad, FillRRectOp needs a rect | |
| // in pre-matrix space, so use the original rect. Also preserve the original clip. | |
| croppedRect = rectToDraw; | |
| croppedLocal = localRect; | |
| } | |
| if (auto op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), | |
| viewMatrix, SkRRect::MakeRect(croppedRect), croppedLocal, | |
| GrAA::kYes)) { | |
| this->addDrawOp(optimizedClip, std::move(op)); | |
| return; | |
| } | |
| } | |
| assert_alive(paint); | |
| this->drawFilledQuad(clip, std::move(paint), &quad); | |
| } | |
| void SurfaceDrawContext::drawQuadSet(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix, | |
| const GrQuadSetEntry quads[], | |
| int cnt) { | |
| GrAAType aaType = this->chooseAAType(GrAA::kYes); | |
| FillRectOp::AddFillRectOps(this, clip, fContext, std::move(paint), aaType, viewMatrix, | |
| quads, cnt); | |
| } | |
| int SurfaceDrawContext::maxWindowRectangles() const { | |
| return this->asRenderTargetProxy()->maxWindowRectangles(*this->caps()); | |
| } | |
| OpsTask::CanDiscardPreviousOps SurfaceDrawContext::canDiscardPreviousOpsOnFullClear() const { | |
| #if defined(GPU_TEST_UTILS) | |
| if (fPreserveOpsOnFullClear_TestingOnly) { | |
| return OpsTask::CanDiscardPreviousOps::kNo; | |
| } | |
| #endif | |
| // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops | |
| // would normally be overwritten. The one exception is if the render target context is marked as | |
| // needing a stencil buffer then there may be a prior op that writes to the stencil buffer. | |
| // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get | |
| // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond | |
| // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/40038231). | |
| return OpsTask::CanDiscardPreviousOps(!fNeedsStencil); | |
| } | |
| void SurfaceDrawContext::setNeedsStencil() { | |
| // Don't clear stencil until after we've set fNeedsStencil. This ensures we don't loop forever | |
| // in the event that there are driver bugs and we need to clear as a draw. | |
| bool hasInitializedStencil = fNeedsStencil; | |
| fNeedsStencil = true; | |
| if (!hasInitializedStencil) { | |
| this->asRenderTargetProxy()->setNeedsStencil(); | |
| if (this->caps()->performStencilClearsAsDraws()) { | |
| // There is a driver bug with clearing stencil. We must use an op to manually clear the | |
| // stencil buffer before the op that required 'setNeedsStencil'. | |
| this->internalStencilClear(nullptr, /* inside mask */ false); | |
| } else { | |
| this->getOpsTask()->setInitialStencilContent( | |
| OpsTask::StencilContent::kUserBitsCleared); | |
| } | |
| } | |
| } | |
| void SurfaceDrawContext::internalStencilClear(const SkIRect* scissor, bool insideStencilMask) { | |
| this->setNeedsStencil(); | |
| GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions()); | |
| if (scissor && !scissorState.set(*scissor)) { | |
| // The requested clear region is off screen, so nothing to do. | |
| return; | |
| } | |
| bool clearWithDraw = this->caps()->performStencilClearsAsDraws() || | |
| (scissorState.enabled() && this->caps()->performPartialClearsAsDraws()); | |
| if (clearWithDraw) { | |
| const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask); | |
| // Configure the paint to have no impact on the color buffer | |
| GrPaint paint; | |
| paint.setXPFactory(GrDisableColorXPFactory::Get()); | |
| this->addDrawOp(nullptr, | |
| FillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(), | |
| SkRect::Make(scissorState.rect()), ss)); | |
| } else { | |
| this->addOp(ClearOp::MakeStencilClip(fContext, scissorState, insideStencilMask)); | |
| } | |
| } | |
| bool SurfaceDrawContext::stencilPath(const GrHardClip* clip, | |
| GrAA doStencilMSAA, | |
| const SkMatrix& viewMatrix, | |
| const SkPath& path) { | |
| SkIRect clipBounds = clip ? clip->getConservativeBounds() | |
| : SkIRect::MakeSize(this->dimensions()); | |
| GrStyledShape shape(path, GrStyledShape::DoSimplify::kNo); | |
| PathRenderer::CanDrawPathArgs canDrawArgs; | |
| canDrawArgs.fCaps = fContext->priv().caps(); | |
| canDrawArgs.fProxy = this->asRenderTargetProxy(); | |
| canDrawArgs.fClipConservativeBounds = &clipBounds; | |
| canDrawArgs.fViewMatrix = &viewMatrix; | |
| canDrawArgs.fShape = &shape; | |
| canDrawArgs.fPaint = nullptr; | |
| canDrawArgs.fSurfaceProps = &fSurfaceProps; | |
| canDrawArgs.fAAType = (doStencilMSAA == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone; | |
| canDrawArgs.fHasUserStencilSettings = false; | |
| auto pr = this->drawingManager()->getPathRenderer(canDrawArgs, | |
| false, | |
| PathRendererChain::DrawType::kStencil); | |
| if (!pr) { | |
| SkDebugf("WARNING: No path renderer to stencil path.\n"); | |
| return false; | |
| } | |
| PathRenderer::StencilPathArgs args; | |
| args.fContext = fContext; | |
| args.fSurfaceDrawContext = this; | |
| args.fClip = clip; | |
| args.fClipConservativeBounds = &clipBounds; | |
| args.fViewMatrix = &viewMatrix; | |
| args.fShape = &shape; | |
| args.fDoStencilMSAA = doStencilMSAA; | |
| pr->stencilPath(args); | |
| return true; | |
| } | |
| void SurfaceDrawContext::drawTextureSet(const GrClip* clip, | |
| GrTextureSetEntry set[], | |
| int cnt, | |
| int proxyRunCnt, | |
| GrSamplerState::Filter filter, | |
| GrSamplerState::MipmapMode mm, | |
| SkBlendMode mode, | |
| SkCanvas::SrcRectConstraint constraint, | |
| const SkMatrix& viewMatrix, | |
| sk_sp<GrColorSpaceXform> texXform) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTextureSet", fContext); | |
| // Create the minimum number of GrTextureOps needed to draw this set. Individual | |
| // GrTextureOps can rebind the texture between draws thus avoiding GrPaint (re)creation. | |
| GrAAType aaType = this->chooseAAType(GrAA::kYes); | |
| auto clampType = GrColorTypeClampType(this->colorInfo().colorType()); | |
| auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes | |
| : ganesh::TextureOp::Saturate::kNo; | |
| ganesh::TextureOp::AddTextureSetOps(this, clip, fContext, set, cnt, proxyRunCnt, filter, mm, | |
| saturate, mode, aaType, constraint, viewMatrix, | |
| std::move(texXform)); | |
| } | |
| void SurfaceDrawContext::drawVertices(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix, | |
| sk_sp<SkVertices> vertices, | |
| GrPrimitiveType* overridePrimType, | |
| bool skipColorXform) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawVertices", fContext); | |
| SkASSERT(vertices); | |
| auto xform = skipColorXform ? nullptr : this->colorInfo().refColorSpaceXformFromSRGB(); | |
| GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo); | |
| GrOp::Owner op = DrawMeshOp::Make(fContext, | |
| std::move(paint), | |
| std::move(vertices), | |
| overridePrimType, | |
| viewMatrix, | |
| aaType, | |
| std::move(xform)); | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| void SurfaceDrawContext::drawMesh(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix, | |
| const SkMesh& mesh, | |
| TArray<std::unique_ptr<GrFragmentProcessor>> children) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawMesh", fContext); | |
| SkASSERT(mesh.isValid()); | |
| auto xform = GrColorSpaceXform::Make(SkMeshSpecificationPriv::ColorSpace(*mesh.spec()), | |
| SkMeshSpecificationPriv::AlphaType(*mesh.spec()), | |
| this->colorInfo().colorSpace(), | |
| this->colorInfo().alphaType()); | |
| GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo); | |
| GrOp::Owner op = DrawMeshOp::Make(fContext, | |
| std::move(paint), | |
| mesh, | |
| std::move(children), | |
| viewMatrix, | |
| aaType, | |
| std::move(xform)); | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SurfaceDrawContext::drawAtlas(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix, | |
| SkSpan<const SkRSXform> xform, | |
| SkSpan<const SkRect> texRect, | |
| SkSpan<const SkColor> colors) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAtlas", fContext); | |
| GrAAType aaType = this->chooseAAType(GrAA::kNo); | |
| GrOp::Owner op = DrawAtlasOp::Make(fContext, std::move(paint), viewMatrix, | |
| aaType, xform.size(), xform.data(), | |
| texRect.data(), colors.data()); | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SurfaceDrawContext::drawRRect(const GrClip* origClip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkRRect& rrect, | |
| const GrStyle& style) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRRect", fContext); | |
| SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice | |
| const SkStrokeRec& stroke = style.strokeRec(); | |
| if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) { | |
| return; | |
| } | |
| const GrClip* clip = origClip; | |
| // It is not uncommon to clip to a round rect and then draw that same round rect. Since our | |
| // lower level clip code works from op bounds, which are SkRects, it doesn't detect that the | |
| // clip can be ignored. The following test attempts to mitigate the stencil clip cost but only | |
| // works for axis-aligned round rects. This also only works for filled rrects since the stroke | |
| // width outsets beyond the rrect itself. | |
| // TODO: skbug.com/40041797 - There was mixed performance wins and regressions when this | |
| // optimization was turned on outside of Android Framework. I (michaelludwig) believe this is | |
| // do to the overhead in determining if an SkClipStack is just a rrect. Once that is improved, | |
| // re-enable this and see if we avoid the regressions. | |
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
| SkRRect devRRect; | |
| if (clip && stroke.getStyle() == SkStrokeRec::kFill_Style && | |
| rrect.transform(viewMatrix, &devRRect)) { | |
| GrClip::PreClipResult result = clip->preApply(devRRect.getBounds(), aa); | |
| switch(result.fEffect) { | |
| case GrClip::Effect::kClippedOut: | |
| return; | |
| case GrClip::Effect::kUnclipped: | |
| clip = nullptr; | |
| break; | |
| case GrClip::Effect::kClipped: | |
| // Currently there's no general-purpose rrect-to-rrect contains function, and if we | |
| // got here, we know the devRRect's bounds aren't fully contained by the clip. | |
| // Testing for equality between the two is a reasonable stop-gap for now. | |
| if (result.fIsRRect && result.fRRect == devRRect) { | |
| // NOTE: On the android framework, we allow this optimization even when the clip | |
| // is non-AA and the draw is AA. | |
| if (result.fAA == aa || (result.fAA == GrAA::kNo && aa == GrAA::kYes)) { | |
| clip = nullptr; | |
| } | |
| } | |
| break; | |
| default: | |
| SkUNREACHABLE; | |
| } | |
| } | |
| #endif | |
| GrAAType aaType = this->chooseAAType(aa); | |
| GrOp::Owner op; | |
| #ifndef SK_ENABLE_OPTIMIZE_SIZE | |
| if (aaType == GrAAType::kCoverage && | |
| !fCanUseDynamicMSAA && | |
| !this->caps()->reducedShaderMode() && | |
| rrect.isSimple() && | |
| rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY && | |
| viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) { | |
| // In specific cases we use a dedicated circular round rect op to try and get better perf. | |
| assert_alive(paint); | |
| op = GrOvalOpFactory::MakeCircularRRectOp(fContext, std::move(paint), viewMatrix, rrect, | |
| stroke, this->caps()->shaderCaps()); | |
| } | |
| #endif | |
| if (!op && style.isSimpleFill()) { | |
| assert_alive(paint); | |
| op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix, rrect, | |
| rrect.rect(), GrAA(aaType != GrAAType::kNone)); | |
| } | |
| #ifndef SK_ENABLE_OPTIMIZE_SIZE | |
| if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) { | |
| assert_alive(paint); | |
| op = GrOvalOpFactory::MakeRRectOp( | |
| fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps()); | |
| } | |
| #endif | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return; | |
| } | |
| assert_alive(paint); | |
| this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, | |
| GrStyledShape(rrect, style, DoSimplify::kNo)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool SurfaceDrawContext::drawFastShadow(const GrClip* clip, | |
| const SkMatrix& viewMatrix, | |
| const SkPath& path, | |
| const SkDrawShadowRec& rec) { | |
| ASSERT_SINGLE_OWNER | |
| if (fContext->abandoned()) { | |
| return true; | |
| } | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFastShadow", fContext); | |
| // check z plane | |
| bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) || | |
| !SkScalarNearlyZero(rec.fZPlaneParams.fY)); | |
| bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag); | |
| if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) { | |
| return false; | |
| } | |
| SkRRect rrect; | |
| SkRect rect; | |
| // we can only handle rects, circles, and simple rrects with circular corners | |
| bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsNearlySimpleCircular(rrect) && | |
| rrect.getSimpleRadii().fX > SK_ScalarNearlyZero; | |
| if (!isRRect && | |
| path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) && | |
| rect.width() > SK_ScalarNearlyZero) { | |
| rrect.setOval(rect); | |
| isRRect = true; | |
| } | |
| if (!isRRect && path.isRect(&rect)) { | |
| rrect.setRect(rect); | |
| isRRect = true; | |
| } | |
| if (!isRRect) { | |
| return false; | |
| } | |
| if (rrect.isEmpty()) { | |
| return true; | |
| } | |
| SkPoint3 devLightPos = rec.fLightPos; | |
| bool directional = SkToBool(rec.fFlags & kDirectionalLight_ShadowFlag); | |
| if (!directional) { | |
| // transform light | |
| viewMatrix.mapPoints({(SkPoint*)&devLightPos.fX, 1}); | |
| } | |
| // 1/scale | |
| SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ? | |
| SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) : | |
| sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] + | |
| viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]); | |
| SkScalar occluderHeight = rec.fZPlaneParams.fZ; | |
| bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag); | |
| if (SkColorGetA(rec.fAmbientColor) > 0) { | |
| SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight); | |
| const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight); | |
| const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; | |
| // Outset the shadow rrect to the border of the penumbra | |
| SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale; | |
| SkRRect ambientRRect; | |
| SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset); | |
| // If the rrect was an oval then its outset will also be one. | |
| // We set it explicitly to avoid errors. | |
| if (rrect.isOval()) { | |
| ambientRRect = SkRRect::MakeOval(outsetRect); | |
| } else { | |
| SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset; | |
| ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); | |
| } | |
| // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color | |
| // does not fit in bytes after being transformed to the destination color space. This can | |
| // happen if the destination color space is smaller than sRGB, which is highly unlikely. | |
| GrColor ambientColor = SkColorToPMColor4f(rec.fAmbientColor, colorInfo()).toBytes_RGBA(); | |
| if (transparent) { | |
| // set a large inset to force a fill | |
| devSpaceInsetWidth = ambientRRect.width(); | |
| } | |
| GrOp::Owner op = ShadowRRectOp::Make(fContext, | |
| ambientColor, | |
| viewMatrix, | |
| ambientRRect, | |
| devSpaceAmbientBlur, | |
| devSpaceInsetWidth); | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| } | |
| if (SkColorGetA(rec.fSpotColor) > 0) { | |
| SkScalar devSpaceSpotBlur; | |
| SkScalar spotScale; | |
| SkVector spotOffset; | |
| if (directional) { | |
| SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, devLightPos.fX, | |
| devLightPos.fY, devLightPos.fZ, | |
| rec.fLightRadius, &devSpaceSpotBlur, | |
| &spotScale, &spotOffset); | |
| } else { | |
| SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY, | |
| devLightPos.fZ, rec.fLightRadius, | |
| &devSpaceSpotBlur, &spotScale, &spotOffset); | |
| } | |
| // handle scale of radius due to CTM | |
| const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale; | |
| // Adjust translate for the effect of the scale. | |
| spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX]; | |
| spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY]; | |
| // This offset is in dev space, need to transform it into source space. | |
| if (auto ctmInverse = viewMatrix.invert()) { | |
| spotOffset = ctmInverse->mapPoint(spotOffset); | |
| } else { | |
| // Since the matrix is a similarity, this should never happen, but just in case... | |
| SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n"); | |
| SkASSERT(false); | |
| } | |
| // Compute the transformed shadow rrect | |
| SkMatrix shadowTransform; | |
| shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY); | |
| SkRRect spotShadowRRect = rrect.transform(shadowTransform).value_or(SkRRect()); | |
| SkScalar spotRadius = spotShadowRRect.getSimpleRadii().fX; | |
| // Compute the insetWidth | |
| SkScalar blurOutset = srcSpaceSpotBlur; | |
| SkScalar insetWidth = blurOutset; | |
| if (transparent) { | |
| // If transparent, just do a fill | |
| insetWidth += spotShadowRRect.width(); | |
| } else { | |
| // For shadows, instead of using a stroke we specify an inset from the penumbra | |
| // border. We want to extend this inset area so that it meets up with the caster | |
| // geometry. The inset geometry will by default already be inset by the blur width. | |
| // | |
| // We compare the min and max corners inset by the radius between the original | |
| // rrect and the shadow rrect. The distance between the two plus the difference | |
| // between the scaled radius and the original radius gives the distance from the | |
| // transformed shadow shape to the original shape in that corner. The max | |
| // of these gives the maximum distance we need to cover. | |
| // | |
| // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to | |
| // that to get the full insetWidth. | |
| SkScalar maxOffset; | |
| if (rrect.isRect()) { | |
| // Manhattan distance works better for rects | |
| maxOffset = std::max(std::max(SkTAbs(spotShadowRRect.rect().fLeft - | |
| rrect.rect().fLeft), | |
| SkTAbs(spotShadowRRect.rect().fTop - | |
| rrect.rect().fTop)), | |
| std::max(SkTAbs(spotShadowRRect.rect().fRight - | |
| rrect.rect().fRight), | |
| SkTAbs(spotShadowRRect.rect().fBottom - | |
| rrect.rect().fBottom))); | |
| } else { | |
| SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX; | |
| SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft - | |
| rrect.rect().fLeft + dr, | |
| spotShadowRRect.rect().fTop - | |
| rrect.rect().fTop + dr); | |
| SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight - | |
| rrect.rect().fRight - dr, | |
| spotShadowRRect.rect().fBottom - | |
| rrect.rect().fBottom - dr); | |
| maxOffset = SkScalarSqrt(std::max(SkPointPriv::LengthSqd(upperLeftOffset), | |
| SkPointPriv::LengthSqd(lowerRightOffset))) + dr; | |
| } | |
| insetWidth += std::max(blurOutset, maxOffset); | |
| } | |
| // Outset the shadow rrect to the border of the penumbra | |
| SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset); | |
| if (spotShadowRRect.isOval()) { | |
| spotShadowRRect = SkRRect::MakeOval(outsetRect); | |
| } else { | |
| SkScalar outsetRad = spotRadius + blurOutset; | |
| spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad); | |
| } | |
| // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color | |
| // does not fit in bytes after being transformed to the destination color space. This can | |
| // happen if the destination color space is smaller than sRGB, which is highly unlikely. | |
| GrColor spotColor = SkColorToPMColor4f(rec.fSpotColor, colorInfo()).toBytes_RGBA(); | |
| GrOp::Owner op = ShadowRRectOp::Make(fContext, | |
| spotColor, | |
| viewMatrix, | |
| spotShadowRRect, | |
| 2.0f * devSpaceSpotBlur, | |
| insetWidth); | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| } | |
| return true; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SurfaceDrawContext::drawRegion(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkRegion& region, | |
| const GrStyle& style, | |
| const GrUserStencilSettings* ss) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRegion", fContext); | |
| if (GrAA::kYes == aa) { | |
| // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix | |
| // to see whether aa is really required. | |
| if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) && | |
| SkScalarIsInt(viewMatrix.getTranslateX()) && | |
| SkScalarIsInt(viewMatrix.getTranslateY())) { | |
| aa = GrAA::kNo; | |
| } | |
| } | |
| bool complexStyle = !style.isSimpleFill(); | |
| if (complexStyle || GrAA::kYes == aa) { | |
| SkPath path = region.getBoundaryPath(); | |
| path.setIsVolatile(true); | |
| return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style); | |
| } | |
| GrAAType aaType = (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kNone; | |
| GrOp::Owner op = RegionOp::Make(fContext, std::move(paint), viewMatrix, region, aaType, ss); | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| void SurfaceDrawContext::drawOval(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkRect& oval, | |
| const GrStyle& style) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawOval", fContext); | |
| const SkStrokeRec& stroke = style.strokeRec(); | |
| if (oval.isEmpty() && !style.pathEffect()) { | |
| if (stroke.getStyle() == SkStrokeRec::kFill_Style) { | |
| return; | |
| } | |
| this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style); | |
| return; | |
| } | |
| GrAAType aaType = this->chooseAAType(aa); | |
| GrOp::Owner op; | |
| #ifndef SK_ENABLE_OPTIMIZE_SIZE | |
| if (aaType == GrAAType::kCoverage && | |
| !fCanUseDynamicMSAA && | |
| !this->caps()->reducedShaderMode() && | |
| oval.width() > SK_ScalarNearlyZero && | |
| oval.width() == oval.height() && | |
| viewMatrix.isSimilarity()) { | |
| // In specific cases we use a dedicated circle op to try and get better perf. | |
| assert_alive(paint); | |
| op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style, | |
| this->caps()->shaderCaps()); | |
| } | |
| #endif | |
| if (!op && style.isSimpleFill()) { | |
| // FillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate | |
| // the arc equation. This same special geometry and fragment branch also turn out to be a | |
| // substantial optimization for drawing ovals (namely, by not evaluating the arc equation | |
| // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw | |
| // ovals the exact same way we do round rects. | |
| assert_alive(paint); | |
| op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix, | |
| SkRRect::MakeOval(oval), oval, GrAA(aaType != GrAAType::kNone)); | |
| } | |
| #ifndef SK_ENABLE_OPTIMIZE_SIZE | |
| if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) { | |
| assert_alive(paint); | |
| op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style, | |
| this->caps()->shaderCaps()); | |
| } | |
| #endif | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return; | |
| } | |
| assert_alive(paint); | |
| this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, | |
| GrStyledShape(SkRRect::MakeOval(oval), SkPathDirection::kCW, 2, | |
| false, style, DoSimplify::kNo)); | |
| } | |
| void SurfaceDrawContext::drawArc(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkArc& arc, | |
| const GrStyle& style) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawArc", fContext); | |
| #ifndef SK_ENABLE_OPTIMIZE_SIZE | |
| GrAAType aaType = this->chooseAAType(aa); | |
| if (aaType == GrAAType::kCoverage) { | |
| const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); | |
| GrOp::Owner op = GrOvalOpFactory::MakeArcOp(fContext, | |
| std::move(paint), | |
| viewMatrix, | |
| arc.fOval, | |
| arc.fStartAngle, | |
| arc.fSweepAngle, | |
| arc.isWedge(), | |
| style, | |
| shaderCaps); | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return; | |
| } | |
| assert_alive(paint); | |
| } | |
| #endif | |
| this->drawShapeUsingPathRenderer(clip, | |
| std::move(paint), | |
| aa, | |
| viewMatrix, | |
| GrStyledShape::MakeArc(arc, style, DoSimplify::kNo)); | |
| } | |
| void SurfaceDrawContext::drawImageLattice(const GrClip* clip, | |
| GrPaint&& paint, | |
| const SkMatrix& viewMatrix, | |
| GrSurfaceProxyView view, | |
| SkAlphaType alphaType, | |
| sk_sp<GrColorSpaceXform> csxf, | |
| GrSamplerState::Filter filter, | |
| std::unique_ptr<SkLatticeIter> iter, | |
| const SkRect& dst) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawImageLattice", fContext); | |
| GrOp::Owner op = | |
| LatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(view), | |
| alphaType, std::move(csxf), filter, std::move(iter), dst); | |
| this->addDrawOp(clip, std::move(op)); | |
| } | |
| void SurfaceDrawContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable, | |
| const SkRect& bounds) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawDrawable", fContext); | |
| GrOp::Owner op(DrawableOp::Make(fContext, std::move(drawable), bounds)); | |
| SkASSERT(op); | |
| this->addOp(std::move(op)); | |
| } | |
| void SurfaceDrawContext::setLastClip(uint32_t clipStackGenID, | |
| const SkIRect& devClipBounds, | |
| int numClipAnalyticElements) { | |
| auto opsTask = this->getOpsTask(); | |
| opsTask->fLastClipStackGenID = clipStackGenID; | |
| opsTask->fLastDevClipBounds = devClipBounds; | |
| opsTask->fLastClipNumAnalyticElements = numClipAnalyticElements; | |
| } | |
| bool SurfaceDrawContext::mustRenderClip(uint32_t clipStackGenID, | |
| const SkIRect& devClipBounds, | |
| int numClipAnalyticElements) { | |
| auto opsTask = this->getOpsTask(); | |
| return opsTask->fLastClipStackGenID != clipStackGenID || | |
| !opsTask->fLastDevClipBounds.contains(devClipBounds) || | |
| opsTask->fLastClipNumAnalyticElements != numClipAnalyticElements; | |
| } | |
| bool SurfaceDrawContext::waitOnSemaphores(int numSemaphores, | |
| const GrBackendSemaphore waitSemaphores[], | |
| bool deleteSemaphoresAfterWait) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_FALSE_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "waitOnSemaphores", fContext); | |
| if (numSemaphores && !this->caps()->backendSemaphoreSupport()) { | |
| return false; | |
| } | |
| auto direct = fContext->asDirectContext(); | |
| if (!direct) { | |
| return false; | |
| } | |
| auto resourceProvider = direct->priv().resourceProvider(); | |
| GrWrapOwnership ownership = | |
| deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership; | |
| std::unique_ptr<std::unique_ptr<GrSemaphore>[]> grSemaphores( | |
| new std::unique_ptr<GrSemaphore>[numSemaphores]); | |
| for (int i = 0; i < numSemaphores; ++i) { | |
| grSemaphores[i] = resourceProvider->wrapBackendSemaphore(waitSemaphores[i], | |
| GrSemaphoreWrapType::kWillWait, | |
| ownership); | |
| } | |
| this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores), | |
| numSemaphores); | |
| return true; | |
| } | |
| void SurfaceDrawContext::drawPath(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkPath& path, | |
| const GrStyle& style) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawPath", fContext); | |
| GrStyledShape shape(path, style, DoSimplify::kNo); | |
| this->drawShape(clip, std::move(paint), aa, viewMatrix, std::move(shape)); | |
| } | |
| void SurfaceDrawContext::drawShape(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| GrStyledShape&& shape) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawShape", fContext); | |
| if (shape.isEmpty()) { | |
| if (shape.inverseFilled()) { | |
| this->drawPaint(clip, std::move(paint), viewMatrix); | |
| } | |
| return; | |
| } | |
| // If we get here in drawShape(), we definitely need to use path rendering | |
| this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, std::move(shape), | |
| /* attemptDrawSimple */ true); | |
| } | |
| static SkIRect get_clip_bounds(const SurfaceDrawContext* sdc, const GrClip* clip) { | |
| return clip ? clip->getConservativeBounds() : SkIRect::MakeWH(sdc->width(), sdc->height()); | |
| } | |
| bool SurfaceDrawContext::drawAndStencilPath(const GrHardClip* clip, | |
| const GrUserStencilSettings* ss, | |
| SkRegion::Op op, | |
| bool invert, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkPath& path) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_FALSE_IF_ABANDONED | |
| SkDEBUGCODE(this->validate();) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAndStencilPath", fContext); | |
| if (path.isEmpty() && path.isInverseFillType()) { | |
| GrPaint paint; | |
| paint.setCoverageSetOpXPFactory(op, invert); | |
| this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(), | |
| SkRect::Make(this->dimensions())); | |
| return true; | |
| } | |
| // An Assumption here is that path renderer would use some form of tweaking | |
| // the src color (either the input alpha or in the frag shader) to implement | |
| // aa. If we have some future driver-mojo path AA that can do the right | |
| // thing WRT to the blend then we'll need some query on the PR. | |
| GrAAType aaType = this->chooseAAType(aa); | |
| bool hasUserStencilSettings = !ss->isUnused(); | |
| SkIRect clipConservativeBounds = get_clip_bounds(this, clip); | |
| GrPaint paint; | |
| paint.setCoverageSetOpXPFactory(op, invert); | |
| GrStyledShape shape(path, GrStyle::SimpleFill()); | |
| PathRenderer::CanDrawPathArgs canDrawArgs; | |
| canDrawArgs.fCaps = this->caps(); | |
| canDrawArgs.fProxy = this->asRenderTargetProxy(); | |
| canDrawArgs.fViewMatrix = &viewMatrix; | |
| canDrawArgs.fShape = &shape; | |
| canDrawArgs.fPaint = &paint; | |
| canDrawArgs.fSurfaceProps = &fSurfaceProps; | |
| canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; | |
| canDrawArgs.fAAType = aaType; | |
| canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings; | |
| using DrawType = PathRendererChain::DrawType; | |
| // Don't allow the SW renderer | |
| auto pr = this->drawingManager()->getPathRenderer(canDrawArgs, | |
| false, | |
| DrawType::kStencilAndColor); | |
| if (!pr) { | |
| return false; | |
| } | |
| PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(), | |
| std::move(paint), | |
| ss, | |
| this, | |
| clip, | |
| &clipConservativeBounds, | |
| &viewMatrix, | |
| &shape, | |
| aaType, | |
| this->colorInfo().isLinearlyBlended()}; | |
| pr->drawPath(args); | |
| return true; | |
| } | |
| skgpu::Budgeted SurfaceDrawContext::isBudgeted() const { | |
| ASSERT_SINGLE_OWNER | |
| if (fContext->abandoned()) { | |
| return skgpu::Budgeted::kNo; | |
| } | |
| SkDEBUGCODE(this->validate();) | |
| return this->asSurfaceProxy()->isBudgeted(); | |
| } | |
| void SurfaceDrawContext::drawStrokedLine(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const SkPoint points[2], | |
| const SkStrokeRec& stroke) { | |
| ASSERT_SINGLE_OWNER | |
| SkASSERT(stroke.getStyle() == SkStrokeRec::kStroke_Style); | |
| SkASSERT(stroke.getWidth() > 0); | |
| // Adding support for round capping would require a | |
| // SurfaceDrawContext::fillRRectWithLocalMatrix entry point | |
| SkASSERT(SkPaint::kRound_Cap != stroke.getCap()); | |
| const SkScalar halfWidth = 0.5f * stroke.getWidth(); | |
| if (halfWidth <= 0.f) { | |
| // Prevents underflow when stroke width is epsilon > 0 (so technically not a hairline). | |
| // The CTM would need to have a scale near 1/epsilon in order for this to have meaningful | |
| // coverage (although that would likely overflow elsewhere and cause the draw to drop due | |
| // to non-finite bounds). At any other scale, this line is so thin, it's coverage is | |
| // negligible, so discarding the draw is visually equivalent. | |
| return; | |
| } | |
| SkVector parallel = points[1] - points[0]; | |
| if (!SkPoint::Normalize(¶llel)) { | |
| parallel.fX = 1.0f; | |
| parallel.fY = 0.0f; | |
| } | |
| parallel *= halfWidth; | |
| SkVector ortho = { parallel.fY, -parallel.fX }; | |
| SkPoint p0 = points[0], p1 = points[1]; | |
| if (stroke.getCap() == SkPaint::kSquare_Cap) { | |
| // Extra extension for square caps | |
| p0 -= parallel; | |
| p1 += parallel; | |
| } | |
| // If we are using dmsaa or reduced shader mode then attempt to draw with FillRRectOp. | |
| if (this->caps()->drawInstancedSupport() && | |
| (this->alwaysAntialias() || | |
| (fContext->priv().caps()->reducedShaderMode() && aa == GrAA::kYes))) { | |
| SkMatrix localMatrix = SkMatrix::MakeAll(p1.fX - p0.fX, ortho.fX, p0.fX, | |
| p1.fY - p0.fY, ortho.fY, p0.fY, | |
| 0, 0, 1); | |
| if (auto op = FillRRectOp::Make(fContext, | |
| this->arenaAlloc(), | |
| std::move(paint), | |
| SkMatrix::Concat(viewMatrix, localMatrix), | |
| SkRRect::MakeRect({0,-1,1,1}), | |
| localMatrix, | |
| GrAA::kYes)) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return; | |
| } | |
| } | |
| // Order is TL, TR, BR, BL where arbitrarily "down" is p0 to p1 and "right" is positive | |
| SkPoint corners[4] = { p0 - ortho, | |
| p0 + ortho, | |
| p1 + ortho, | |
| p1 - ortho }; | |
| GrQuadAAFlags edgeAA = (aa == GrAA::kYes) ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone; | |
| assert_alive(paint); | |
| this->fillQuadWithEdgeAA(clip, std::move(paint), edgeAA, viewMatrix, corners, nullptr); | |
| } | |
| bool SurfaceDrawContext::drawSimpleShape(const GrClip* clip, | |
| GrPaint* paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| const GrStyledShape& shape) { | |
| if (!shape.style().hasPathEffect()) { | |
| GrAAType aaType = this->chooseAAType(aa); | |
| SkPoint linePts[2]; | |
| SkRRect rrect; | |
| // We can ignore the starting point and direction since there is no path effect. | |
| bool inverted; | |
| if (shape.asLine(linePts, &inverted) && !inverted && | |
| shape.style().strokeRec().getStyle() == SkStrokeRec::kStroke_Style && | |
| shape.style().strokeRec().getCap() != SkPaint::kRound_Cap) { | |
| // The stroked line is an oriented rectangle, which looks the same or better (if | |
| // perspective) compared to path rendering. The exception is subpixel/hairline lines | |
| // that are non-AA or MSAA, in which case the default path renderer achieves higher | |
| // quality. | |
| // FIXME(michaelludwig): If the fill rect op could take an external coverage, or checks | |
| // for and outsets thin non-aa rects to 1px, the path renderer could be skipped. | |
| SkScalar coverage; | |
| if (aaType == GrAAType::kCoverage || | |
| !skcpu::DrawTreatAAStrokeAsHairline( | |
| shape.style().strokeRec().getWidth(), viewMatrix, &coverage)) { | |
| this->drawStrokedLine(clip, std::move(*paint), aa, viewMatrix, linePts, | |
| shape.style().strokeRec()); | |
| return true; | |
| } | |
| } else if (shape.asRRect(&rrect, &inverted) && !inverted) { | |
| if (rrect.isRect()) { | |
| this->drawRect(clip, std::move(*paint), aa, viewMatrix, rrect.rect(), | |
| &shape.style()); | |
| return true; | |
| } else if (rrect.isOval()) { | |
| this->drawOval(clip, std::move(*paint), aa, viewMatrix, rrect.rect(), | |
| shape.style()); | |
| return true; | |
| } | |
| this->drawRRect(clip, std::move(*paint), aa, viewMatrix, rrect, shape.style()); | |
| return true; | |
| } else if (GrAAType::kCoverage == aaType && | |
| shape.style().isSimpleFill() && | |
| viewMatrix.rectStaysRect() && | |
| !this->caps()->reducedShaderMode()) { | |
| // TODO: the rectStaysRect restriction could be lifted if we were willing to apply the | |
| // matrix to all the points individually rather than just to the rect | |
| SkRect rects[2]; | |
| if (shape.asNestedRects(rects)) { | |
| // Concave AA paths are expensive - try to avoid them for special cases | |
| GrOp::Owner op = ganesh::StrokeRectOp::MakeNested(fContext, std::move(*paint), | |
| viewMatrix, rects); | |
| if (op) { | |
| this->addDrawOp(clip, std::move(op)); | |
| return true; | |
| } | |
| // Fall through to let path renderer handle subpixel nested rects with unequal | |
| // stroke widths along X/Y. | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| void SurfaceDrawContext::drawShapeUsingPathRenderer(const GrClip* clip, | |
| GrPaint&& paint, | |
| GrAA aa, | |
| const SkMatrix& viewMatrix, | |
| GrStyledShape&& shape, | |
| bool attemptDrawSimple) { | |
| ASSERT_SINGLE_OWNER | |
| RETURN_IF_ABANDONED | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "internalDrawPath", fContext); | |
| if (!viewMatrix.isFinite() || !shape.bounds().isFinite()) { | |
| return; | |
| } | |
| SkIRect clipConservativeBounds = get_clip_bounds(this, clip); | |
| // Always allow paths to trigger DMSAA. | |
| GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(aa); | |
| PathRenderer::CanDrawPathArgs canDrawArgs; | |
| canDrawArgs.fCaps = this->caps(); | |
| canDrawArgs.fProxy = this->asRenderTargetProxy(); | |
| canDrawArgs.fViewMatrix = &viewMatrix; | |
| canDrawArgs.fShape = &shape; | |
| canDrawArgs.fPaint = &paint; | |
| canDrawArgs.fSurfaceProps = &fSurfaceProps; | |
| canDrawArgs.fClipConservativeBounds = &clipConservativeBounds; | |
| canDrawArgs.fHasUserStencilSettings = false; | |
| canDrawArgs.fAAType = aaType; | |
| constexpr static bool kDisallowSWPathRenderer = false; | |
| using DrawType = PathRendererChain::DrawType; | |
| PathRenderer* pr = nullptr; | |
| if (!shape.style().strokeRec().isFillStyle() && !shape.isEmpty()) { | |
| // Give the tessellation path renderer a chance to claim this stroke before we simplify it. | |
| PathRenderer* tess = this->drawingManager()->getTessellationPathRenderer(); | |
| if (tess && tess->canDrawPath(canDrawArgs) == PathRenderer::CanDrawPath::kYes) { | |
| pr = tess; | |
| } | |
| } | |
| if (!pr) { | |
| // The shape isn't a stroke that can be drawn directly. Simplify if possible. | |
| shape.simplify(); | |
| if (shape.isEmpty() && !shape.inverseFilled()) { | |
| return; | |
| } | |
| if (attemptDrawSimple || shape.simplified()) { | |
| // Usually we enter drawShapeUsingPathRenderer() because the shape+style was too complex | |
| // for dedicated draw ops. However, if GrStyledShape was able to reduce something we | |
| // ought to try again instead of going right to path rendering. | |
| if (this->drawSimpleShape(clip, &paint, aa, viewMatrix, shape)) { | |
| return; | |
| } | |
| } | |
| // Try a 1st time without applying any of the style to the geometry (and barring sw) | |
| pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer, | |
| DrawType::kColor); | |
| } | |
| SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix); | |
| if (styleScale == 0.0f) { | |
| return; | |
| } | |
| if (!pr && shape.style().pathEffect()) { | |
| // It didn't work above, so try again with the path effect applied. | |
| shape = shape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale); | |
| if (shape.isEmpty()) { | |
| return; | |
| } | |
| pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer, | |
| DrawType::kColor); | |
| } | |
| if (!pr && shape.style().applies()) { | |
| shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale); | |
| if (shape.isEmpty()) { | |
| return; | |
| } | |
| pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer, | |
| DrawType::kColor); | |
| } | |
| if (!pr) { | |
| // Fall back on SW renderer as a last resort. | |
| if (GrAATypeIsHW(aaType)) { | |
| // No point in trying SW renderer with MSAA. | |
| aaType = GrAAType::kCoverage; | |
| canDrawArgs.fAAType = aaType; | |
| } | |
| // This can only fail if a) AA type is MSAA or the style is not applied (already checked), | |
| // or b) the SW renderer's proxy provider is null, which should never happen. | |
| pr = this->drawingManager()->getSoftwarePathRenderer(); | |
| SkASSERT(pr->canDrawPath(canDrawArgs) != PathRenderer::CanDrawPath::kNo); | |
| #if GR_PATH_RENDERER_SPEW | |
| SkDebugf("falling back to: %s\n", pr->name()); | |
| #endif | |
| } | |
| PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(), | |
| std::move(paint), | |
| &GrUserStencilSettings::kUnused, | |
| this, | |
| clip, | |
| &clipConservativeBounds, | |
| &viewMatrix, | |
| canDrawArgs.fShape, | |
| aaType, | |
| this->colorInfo().isLinearlyBlended()}; | |
| pr->drawPath(args); | |
| } | |
| void SurfaceDrawContext::addDrawOp(const GrClip* clip, | |
| GrOp::Owner op, | |
| const std::function<WillAddOpFn>& willAddFn) { | |
| ASSERT_SINGLE_OWNER | |
| if (fContext->abandoned()) { | |
| return; | |
| } | |
| GrDrawOp* drawOp = (GrDrawOp*)op.get(); | |
| SkDEBUGCODE(this->validate();) | |
| SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;) | |
| GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "addDrawOp", fContext); | |
| // Setup clip | |
| SkRect bounds; | |
| op_bounds(&bounds, op.get()); | |
| GrAppliedClip appliedClip(this->dimensions(), this->asSurfaceProxy()->backingStoreDimensions()); | |
| const bool opUsesMSAA = drawOp->usesMSAA(); | |
| bool skipDraw = false; | |
| if (clip) { | |
| // Have a complex clip, so defer to its early clip culling | |
| GrAAType aaType; | |
| if (opUsesMSAA) { | |
| aaType = GrAAType::kMSAA; | |
| } else { | |
| aaType = op->hasAABloat() ? GrAAType::kCoverage : GrAAType::kNone; | |
| } | |
| skipDraw = clip->apply(fContext, this, drawOp, aaType, | |
| &appliedClip, &bounds) == GrClip::Effect::kClippedOut; | |
| } else { | |
| // No clipping, so just clip the bounds against the logical render target dimensions | |
| skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect()); | |
| } | |
| if (skipDraw) { | |
| return; | |
| } | |
| GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType()); | |
| GrProcessorSet::Analysis analysis = drawOp->finalize(*this->caps(), &appliedClip, clampType); | |
| const bool opUsesStencil = drawOp->usesStencil(); | |
| // Always trigger DMSAA when there is stencil. This ensures stencil contents get properly | |
| // preserved between render passes, if needed. | |
| const bool drawNeedsMSAA = opUsesMSAA || (fCanUseDynamicMSAA && opUsesStencil); | |
| // Must be called before setDstProxyView so that it sees the final bounds of the op. | |
| op->setClippedBounds(bounds); | |
| // Determine if the Op will trigger the use of a separate DMSAA attachment that requires manual | |
| // resolves. | |
| // TODO: Currently usesAttachmentIfDMSAA checks if this is a textureProxy or not. This check is | |
| // really only for GL which uses a normal texture sampling when using barriers. For Vulkan it | |
| // is possible to use the msaa buffer as an input attachment even if this is not a texture. | |
| // However, support for that is not fully implemented yet in Vulkan. Once it is, this check | |
| // should change to a virtual caps check that returns whether we need to break up an OpsTask | |
| // if it has barriers and we are about to promote to MSAA. | |
| bool usesAttachmentIfDMSAA = | |
| fCanUseDynamicMSAA && | |
| (!this->caps()->msaaResolvesAutomatically() || !this->asTextureProxy()); | |
| bool opRequiresDMSAAAttachment = usesAttachmentIfDMSAA && drawNeedsMSAA; | |
| bool opTriggersDMSAAAttachment = | |
| opRequiresDMSAAAttachment && !this->getOpsTask()->usesMSAASurface(); | |
| if (opTriggersDMSAAAttachment) { | |
| // This will be the op that actually triggers use of a DMSAA attachment. Texture barriers | |
| // can't be moved to a DMSAA attachment, so if there already are any on the current opsTask | |
| // then we need to split. | |
| if (this->getOpsTask()->renderPassXferBarriers() & GrXferBarrierFlags::kTexture) { | |
| SkASSERT(!this->getOpsTask()->isColorNoOp()); | |
| this->replaceOpsTask()->setCannotMergeBackward(); | |
| } | |
| } | |
| GrDstProxyView dstProxyView; | |
| if (analysis.requiresDstTexture()) { | |
| if (!this->setupDstProxyView(drawOp->bounds(), drawNeedsMSAA, &dstProxyView)) { | |
| return; | |
| } | |
| #ifdef SK_DEBUG | |
| if (fCanUseDynamicMSAA && drawNeedsMSAA && !this->caps()->msaaResolvesAutomatically()) { | |
| // Since we aren't literally writing to the render target texture while using a DMSAA | |
| // attachment, we need to resolve that texture before sampling it. Ensure the current | |
| // opsTask got closed off in order to initiate an implicit resolve. | |
| SkASSERT(this->getOpsTask()->isEmpty()); | |
| } | |
| #endif | |
| } | |
| auto opsTask = this->getOpsTask(); | |
| if (willAddFn) { | |
| willAddFn(op.get(), opsTask->uniqueID()); | |
| } | |
| // Note if the op needs stencil. Stencil clipping already called setNeedsStencil for itself, if | |
| // needed. | |
| if (opUsesStencil) { | |
| this->setNeedsStencil(); | |
| } | |
| #if GR_GPU_STATS && defined(GPU_TEST_UTILS) | |
| if (fCanUseDynamicMSAA && drawNeedsMSAA) { | |
| if (!opsTask->usesMSAASurface()) { | |
| fContext->priv().dmsaaStats().fNumMultisampleRenderPasses++; | |
| } | |
| fContext->priv().dmsaaStats().fTriggerCounts[op->name()]++; | |
| } | |
| #endif | |
| opsTask->addDrawOp(this->drawingManager(), std::move(op), drawNeedsMSAA, analysis, | |
| std::move(appliedClip), dstProxyView, | |
| GrTextureResolveManager(this->drawingManager()), *this->caps()); | |
| #ifdef SK_DEBUG | |
| if (fCanUseDynamicMSAA && drawNeedsMSAA) { | |
| SkASSERT(opsTask->usesMSAASurface()); | |
| } | |
| #endif | |
| } | |
| bool SurfaceDrawContext::setupDstProxyView(const SkRect& opBounds, | |
| bool opRequiresMSAA, | |
| GrDstProxyView* dstProxyView) { | |
| // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we | |
| // don't actually have a VkImage to make a copy of. Additionally we don't have the power to | |
| // start and stop the render pass in order to make the copy. | |
| if (this->asRenderTargetProxy()->wrapsVkSecondaryCB()) { | |
| return false; | |
| } | |
| // First get the dstSampleFlags as if we will put the draw into the current OpsTask | |
| auto dstSampleFlags = this->caps()->getDstSampleFlagsForProxy( | |
| this->asRenderTargetProxy(), this->getOpsTask()->usesMSAASurface() || opRequiresMSAA); | |
| // If we don't have barriers for this draw then we will definitely be breaking up the OpsTask. | |
| // However, if using dynamic MSAA, the new OpsTask will not have MSAA already enabled on it | |
| // and that may allow us to use texture barriers. So we check if we can use barriers on the new | |
| // ops task and then break it up if so. | |
| if (!(dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) && | |
| fCanUseDynamicMSAA && this->getOpsTask()->usesMSAASurface() && !opRequiresMSAA) { | |
| auto newFlags = | |
| this->caps()->getDstSampleFlagsForProxy(this->asRenderTargetProxy(), | |
| false/*=opRequiresMSAA*/); | |
| if (newFlags & GrDstSampleFlags::kRequiresTextureBarrier) { | |
| // We can't have an empty ops task if we are in DMSAA and the ops task already returns | |
| // true for usesMSAASurface. | |
| SkASSERT(!this->getOpsTask()->isColorNoOp()); | |
| this->replaceOpsTask()->setCannotMergeBackward(); | |
| dstSampleFlags = newFlags; | |
| } | |
| } | |
| if (dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) { | |
| // If we require a barrier to sample the dst it means we are sampling the RT itself | |
| // either as a texture or input attachment. In this case we don't need to break up the | |
| // OpsTask. | |
| dstProxyView->setProxyView(this->readSurfaceView()); | |
| dstProxyView->setOffset(0, 0); | |
| dstProxyView->setDstSampleFlags(dstSampleFlags); | |
| return true; | |
| } | |
| SkASSERT(dstSampleFlags == GrDstSampleFlags::kNone); | |
| // We are using a different surface from the main color attachment to sample the dst from. If we | |
| // are in DMSAA we can just use the single sampled RT texture itself. Otherwise, we must do a | |
| // copy. | |
| // We do have to check if we ended up here becasue we don't have texture barriers but do have | |
| // msaaResolvesAutomatically (i.e. render-to-msaa-texture). In that case there will be no op or | |
| // barrier between draws to flush the render target before being used as a texture in the next | |
| // draw. So in that case we just fall through to doing a copy. | |
| if (fCanUseDynamicMSAA && opRequiresMSAA && this->asTextureProxy() && | |
| !this->caps()->msaaResolvesAutomatically() && | |
| this->caps()->dmsaaResolveCanBeUsedAsTextureInSameRenderPass()) { | |
| this->replaceOpsTaskIfModifiesColor()->setCannotMergeBackward(); | |
| dstProxyView->setProxyView(this->readSurfaceView()); | |
| dstProxyView->setOffset(0, 0); | |
| dstProxyView->setDstSampleFlags(dstSampleFlags); | |
| return true; | |
| } | |
| // Now we fallback to doing a copy. | |
| GrColorType colorType = this->colorInfo().colorType(); | |
| // MSAA consideration: When there is support for reading MSAA samples in the shader we could | |
| // have per-sample dst values by making the copy multisampled. | |
| GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions( | |
| this->asRenderTargetProxy(), colorType); | |
| SkIRect copyRect = SkIRect::MakeSize(this->asSurfaceProxy()->backingStoreDimensions()); | |
| if (!restrictions.fMustCopyWholeSrc) { | |
| // If we don't need the whole source, restrict to the op's bounds. We add an extra pixel | |
| // of padding to account for AA bloat and the unpredictable rounding of coords near pixel | |
| // centers during rasterization. | |
| SkIRect conservativeDrawBounds = opBounds.roundOut(); | |
| conservativeDrawBounds.outset(1, 1); | |
| SkAssertResult(copyRect.intersect(conservativeDrawBounds)); | |
| } | |
| SkIPoint dstOffset; | |
| SkBackingFit fit; | |
| if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) { | |
| dstOffset = {0, 0}; | |
| fit = SkBackingFit::kExact; | |
| } else { | |
| dstOffset = {copyRect.fLeft, copyRect.fTop}; | |
| fit = SkBackingFit::kApprox; | |
| } | |
| auto copy = GrSurfaceProxy::Copy(fContext, | |
| this->asSurfaceProxyRef(), | |
| this->origin(), | |
| skgpu::Mipmapped::kNo, | |
| copyRect, | |
| fit, | |
| skgpu::Budgeted::kYes, | |
| /*label=*/{}, | |
| restrictions.fRectsMustMatch); | |
| SkASSERT(copy); | |
| dstProxyView->setProxyView({std::move(copy), this->origin(), this->readSwizzle()}); | |
| dstProxyView->setOffset(dstOffset); | |
| dstProxyView->setDstSampleFlags(dstSampleFlags); | |
| return true; | |
| } | |
| OpsTask* SurfaceDrawContext::replaceOpsTaskIfModifiesColor() { | |
| if (!this->getOpsTask()->isColorNoOp()) { | |
| this->replaceOpsTask(); | |
| } | |
| return this->getOpsTask(); | |
| } | |
| } // namespace skgpu::ganesh |