| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrUniformDataManager_DEFINED | |
| #define GrUniformDataManager_DEFINED | |
| #include "include/private/base/SkDebug.h" | |
| #include "include/private/base/SkTArray.h" | |
| #include "src/base/SkAutoMalloc.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include <cstdint> | |
| enum class SkSLType : char; | |
| /** | |
| * Subclass of GrGLSLProgramDataManager used to store uniforms for a program in a CPU buffer that | |
| * can be uploaded to a UBO. This currently assumes uniform layouts that are compatible with | |
| * Vulkan, Dawn, and D3D12. It could be used more broadly if this aspect was made configurable. | |
| */ | |
| class GrUniformDataManager : public GrGLSLProgramDataManager { | |
| public: | |
| GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize); | |
| void set1i(UniformHandle, int32_t) const override; | |
| void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set1f(UniformHandle, float v0) const override; | |
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set2i(UniformHandle, int32_t, int32_t) const override; | |
| void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set2f(UniformHandle, float, float) const override; | |
| void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; | |
| void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set3f(UniformHandle, float, float, float) const override; | |
| void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; | |
| void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set4f(UniformHandle, float, float, float, float) const override; | |
| void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| // Matrices are column-major. The following three calls upload a single matrix into a uniform. | |
| void setMatrix2f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
| // These three calls upload arrayCount matrices into a uniform array. | |
| void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| // For the uniform data to be dirty so that we will reupload on the next use. | |
| void markDirty() { fUniformsDirty = true; } | |
| protected: | |
| struct Uniform { | |
| uint32_t fOffset : 24; | |
| SkSLType fType : 8; | |
| SkDEBUGCODE( | |
| int fArrayCount; | |
| ) | |
| }; | |
| int copyUniforms(void* dest, const void* src, int numUniforms, SkSLType uniformType) const; | |
| template <int N, SkSLType kFullType, SkSLType kHalfType> | |
| inline void set(UniformHandle u, const void* v) const; | |
| template <int N, SkSLType kFullType, SkSLType kHalfType> | |
| inline void setv(UniformHandle u, int arrayCount, const void* v) const; | |
| template <int N, SkSLType FullType, SkSLType HalfType> | |
| inline void setMatrices(UniformHandle, int arrayCount, const float matrices[]) const; | |
| void* getBufferPtrAndMarkDirty(const Uniform& uni) const; | |
| uint32_t fUniformSize; | |
| bool fWrite16BitUniforms = false; | |
| skia_private::TArray<Uniform, true> fUniforms; | |
| mutable SkAutoMalloc fUniformData; | |
| mutable bool fUniformsDirty = false; | |
| }; | |
| #endif |