| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGeometryProcessor_DEFINED | |
| #define GrGeometryProcessor_DEFINED | |
| #include "include/core/SkMatrix.h" | |
| #include "include/gpu/ganesh/GrBackendSurface.h" | |
| #include "include/private/base/SkAlign.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" | |
| #include "src/gpu/ganesh/GrProcessor.h" | |
| #include "src/gpu/ganesh/GrSamplerState.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <memory> | |
| #include <optional> | |
| #include <tuple> | |
| #include <unordered_map> | |
| class GrGLSLFPFragmentBuilder; | |
| class GrGLSLVertexBuilder; | |
| class GrPipeline; | |
| namespace skgpu { | |
| class KeyBuilder; | |
| } | |
| /** | |
| * The GrGeometryProcessor represents some kind of geometric primitive. This includes the shape | |
| * of the primitive and the inherent color of the primitive. The GrGeometryProcessor is | |
| * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through | |
| * optimization, Ganesh may decide a different color, no color, and / or no coverage are required | |
| * from the GrGeometryProcessor, so the GrGeometryProcessor must be able to support this | |
| * functionality. | |
| * | |
| * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the | |
| * GrGeometryProcessor. These loops run on the CPU and to determine known properties of the final | |
| * color and coverage inputs to the GrXferProcessor in order to perform optimizations that preserve | |
| * correctness. The GrDrawOp seeds these loops with initial color and coverage, in its | |
| * getProcessorAnalysisInputs implementation. These seed values are processed by the | |
| * subsequent stages of the rendering pipeline and the output is then fed back into the GrDrawOp | |
| * in the applyPipelineOptimizations call, where the op can use the information to inform | |
| * decisions about GrGeometryProcessor creation. | |
| * | |
| * Note that all derived classes should hide their constructors and provide a Make factory | |
| * function that takes an arena (except for Tesselation-specific classes). This is because | |
| * geometry processors can be created in either the record-time or flush-time arenas which | |
| * define their lifetimes (i.e., a DDLs life time in the first case and a single flush in | |
| * the second case). | |
| */ | |
| class GrGeometryProcessor : public GrProcessor { | |
| public: | |
| /** | |
| * Every GrGeometryProcessor must be capable of creating a subclass of ProgramImpl. The | |
| * ProgramImpl emits the shader code that implements the GrGeometryProcessor, is attached to the | |
| * generated backend API pipeline/program and used to extract uniform data from | |
| * GrGeometryProcessor instances. | |
| */ | |
| class ProgramImpl; | |
| class TextureSampler; | |
| /** Describes a vertex or instance attribute. */ | |
| class Attribute { | |
| public: | |
| static constexpr size_t AlignOffset(size_t offset) { return SkAlign4(offset); } | |
| constexpr Attribute() = default; | |
| /** | |
| * Makes an attribute whose offset will be implicitly determined by the types and ordering | |
| * of an array attributes. | |
| */ | |
| constexpr Attribute(const char* name, | |
| GrVertexAttribType cpuType, | |
| SkSLType gpuType) | |
| : fName(name), fCPUType(cpuType), fGPUType(gpuType) { | |
| SkASSERT(name && gpuType != SkSLType::kVoid); | |
| } | |
| /** | |
| * Makes an attribute with an explicit offset. | |
| */ | |
| constexpr Attribute(const char* name, | |
| GrVertexAttribType cpuType, | |
| SkSLType gpuType, | |
| size_t offset) | |
| : fName(name), fCPUType(cpuType), fGPUType(gpuType), fOffset(SkToU32(offset)) { | |
| SkASSERT(AlignOffset(offset) == offset); | |
| SkASSERT(name && gpuType != SkSLType::kVoid); | |
| } | |
| constexpr Attribute(const Attribute&) = default; | |
| Attribute& operator=(const Attribute&) = default; | |
| constexpr bool isInitialized() const { return fGPUType != SkSLType::kVoid; } | |
| constexpr const char* name() const { return fName; } | |
| constexpr GrVertexAttribType cpuType() const { return fCPUType; } | |
| constexpr SkSLType gpuType() const { return fGPUType; } | |
| /** | |
| * Returns the offset if attributes were specified with explicit offsets. Otherwise, | |
| * offsets (and total vertex stride) are implicitly determined from attribute order and | |
| * types. | |
| */ | |
| std::optional<size_t> offset() const { | |
| if (fOffset != kImplicitOffset) { | |
| SkASSERT(AlignOffset(fOffset) == fOffset); | |
| return {fOffset}; | |
| } | |
| return std::nullopt; | |
| } | |
| inline constexpr size_t size() const; | |
| GrShaderVar asShaderVar() const { | |
| return {fName, fGPUType, GrShaderVar::TypeModifier::In}; | |
| } | |
| private: | |
| static constexpr uint32_t kImplicitOffset = 1; // 1 is not valid because it isn't aligned. | |
| const char* fName = nullptr; | |
| GrVertexAttribType fCPUType = kFloat_GrVertexAttribType; | |
| SkSLType fGPUType = SkSLType::kVoid; | |
| uint32_t fOffset = kImplicitOffset; | |
| }; | |
| /** | |
| * A set of attributes that can iterated. The iterator handles hides two pieces of complexity: | |
| * 1) It skips uninitialized attributes. | |
| * 2) It always returns an attribute with a known offset. | |
| */ | |
| class AttributeSet { | |
| class Iter { | |
| public: | |
| Iter() = default; | |
| Iter(const Iter& iter) = default; | |
| Iter& operator=(const Iter& iter) = default; | |
| Iter(const Attribute* attrs, int count) : fCurr(attrs), fRemaining(count) { | |
| this->skipUninitialized(); | |
| } | |
| bool operator!=(const Iter& that) const { return fCurr != that.fCurr; } | |
| Attribute operator*() const; | |
| void operator++(); | |
| private: | |
| void skipUninitialized(); | |
| const Attribute* fCurr = nullptr; | |
| int fRemaining = 0; | |
| size_t fImplicitOffset = 0; | |
| }; | |
| public: | |
| Iter begin() const; | |
| Iter end() const; | |
| int count() const { return fCount; } | |
| size_t stride() const { return fStride; } | |
| // Init with implicit offsets and stride. No attributes can have a predetermined stride. | |
| void initImplicit(const Attribute* attrs, int count); | |
| // Init with explicit offsets and stride. All attributes must be initialized and have | |
| // an explicit offset aligned to 4 bytes and with no attribute crossing stride boundaries. | |
| void initExplicit(const Attribute* attrs, int count, size_t stride); | |
| void addToKey(skgpu::KeyBuilder* b) const; | |
| private: | |
| const Attribute* fAttributes = nullptr; | |
| int fRawCount = 0; | |
| int fCount = 0; | |
| size_t fStride = 0; | |
| }; | |
| GrGeometryProcessor(ClassID); | |
| int numTextureSamplers() const { return fTextureSamplerCnt; } | |
| const TextureSampler& textureSampler(int index) const; | |
| int numVertexAttributes() const { return fVertexAttributes.count(); } | |
| const AttributeSet& vertexAttributes() const { return fVertexAttributes; } | |
| int numInstanceAttributes() const { return fInstanceAttributes.count(); } | |
| const AttributeSet& instanceAttributes() const { return fInstanceAttributes; } | |
| bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.count()); } | |
| bool hasInstanceAttributes() const { return SkToBool(fInstanceAttributes.count()); } | |
| /** | |
| * A common practice is to populate the the vertex/instance's memory using an implicit array of | |
| * structs. In this case, it is best to assert that: | |
| * stride == sizeof(struct) | |
| */ | |
| size_t vertexStride() const { return fVertexAttributes.stride(); } | |
| size_t instanceStride() const { return fInstanceAttributes.stride(); } | |
| /** | |
| * Computes a key for the transforms owned by an FP based on the shader code that will be | |
| * emitted by the primitive processor to implement them. | |
| */ | |
| static uint32_t ComputeCoordTransformsKey(const GrFragmentProcessor& fp); | |
| inline static constexpr int kCoordTransformKeyBits = 4; | |
| /** | |
| * Adds a key on the skgpu::KeyBuilder that reflects any variety in the code that the | |
| * geometry processor subclass can emit. | |
| */ | |
| virtual void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const = 0; | |
| void getAttributeKey(skgpu::KeyBuilder* b) const; | |
| /** | |
| * Returns a new instance of the appropriate implementation class for the given | |
| * GrGeometryProcessor. | |
| */ | |
| virtual std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const = 0; | |
| protected: | |
| // GPs that need to use either float or ubyte colors can just call this to get a correctly | |
| // configured Attribute struct | |
| static Attribute MakeColorAttribute(const char* name, bool wideColor) { | |
| return { name, | |
| wideColor ? kFloat4_GrVertexAttribType : kUByte4_norm_GrVertexAttribType, | |
| SkSLType::kHalf4 }; | |
| } | |
| void setVertexAttributes(const Attribute* attrs, int attrCount, size_t stride) { | |
| fVertexAttributes.initExplicit(attrs, attrCount, stride); | |
| } | |
| void setInstanceAttributes(const Attribute* attrs, int attrCount, size_t stride) { | |
| SkASSERT(attrCount >= 0); | |
| fInstanceAttributes.initExplicit(attrs, attrCount, stride); | |
| } | |
| void setVertexAttributesWithImplicitOffsets(const Attribute* attrs, int attrCount) { | |
| fVertexAttributes.initImplicit(attrs, attrCount); | |
| } | |
| void setInstanceAttributesWithImplicitOffsets(const Attribute* attrs, int attrCount) { | |
| SkASSERT(attrCount >= 0); | |
| fInstanceAttributes.initImplicit(attrs, attrCount); | |
| } | |
| void setTextureSamplerCnt(int cnt) { | |
| SkASSERT(cnt >= 0); | |
| fTextureSamplerCnt = cnt; | |
| } | |
| private: | |
| virtual const TextureSampler& onTextureSampler(int) const { SK_ABORT("no texture samplers"); } | |
| AttributeSet fVertexAttributes; | |
| AttributeSet fInstanceAttributes; | |
| int fTextureSamplerCnt = 0; | |
| using INHERITED = GrProcessor; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| class GrGeometryProcessor::ProgramImpl { | |
| public: | |
| using UniformHandle = GrGLSLProgramDataManager::UniformHandle; | |
| using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; | |
| /** | |
| * Struct of optional varying that replaces the input coords and bool indicating whether the FP | |
| * should take a coord param as an argument. The latter may be false if the coords are simply | |
| * unused or if the GP has lifted their computation to a varying emitted by the VS. | |
| */ | |
| struct FPCoords {GrShaderVar coordsVarying; bool hasCoordsParam;}; | |
| using FPCoordsMap = std::unordered_map<const GrFragmentProcessor*, FPCoords>; | |
| virtual ~ProgramImpl() = default; | |
| struct EmitArgs { | |
| EmitArgs(GrGLSLVertexBuilder* vertBuilder, | |
| GrGLSLFPFragmentBuilder* fragBuilder, | |
| GrGLSLVaryingHandler* varyingHandler, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const GrShaderCaps* caps, | |
| const GrGeometryProcessor& geomProc, | |
| const char* outputColor, | |
| const char* outputCoverage, | |
| const SamplerHandle* texSamplers) | |
| : fVertBuilder(vertBuilder) | |
| , fFragBuilder(fragBuilder) | |
| , fVaryingHandler(varyingHandler) | |
| , fUniformHandler(uniformHandler) | |
| , fShaderCaps(caps) | |
| , fGeomProc(geomProc) | |
| , fOutputColor(outputColor) | |
| , fOutputCoverage(outputCoverage) | |
| , fTexSamplers(texSamplers) {} | |
| GrGLSLVertexBuilder* fVertBuilder; | |
| GrGLSLFPFragmentBuilder* fFragBuilder; | |
| GrGLSLVaryingHandler* fVaryingHandler; | |
| GrGLSLUniformHandler* fUniformHandler; | |
| const GrShaderCaps* fShaderCaps; | |
| const GrGeometryProcessor& fGeomProc; | |
| const char* fOutputColor; | |
| const char* fOutputCoverage; | |
| const SamplerHandle* fTexSamplers; | |
| }; | |
| /** | |
| * Emits the code from this geometry processor into the shaders. For any FP in the pipeline that | |
| * has its input coords implemented by the GP as a varying, the varying will be accessible in | |
| * the returned map and should be used when the FP code is emitted. The FS variable containing | |
| * the GP's output local coords is also returned. | |
| **/ | |
| std::tuple<FPCoordsMap, GrShaderVar> emitCode(EmitArgs&, const GrPipeline& pipeline); | |
| /** | |
| * Called after all effect emitCode() functions, to give the processor a chance to write out | |
| * additional transformation code now that all uniforms have been emitted. | |
| * It generates the final code for assigning transformed coordinates to the varyings recorded | |
| * in the call to collectTransforms(). This must happen after FP code emission so that it has | |
| * access to any uniforms the FPs registered for uniform sample matrix invocations. | |
| */ | |
| void emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler); | |
| /** | |
| * A ProgramImpl instance can be reused with any GrGeometryProcessor that produces the same key. | |
| * This function reads data from a GrGeometryProcessor and updates any uniform variables | |
| * required by the shaders created in emitCode(). The GrGeometryProcessor parameter is | |
| * guaranteed to be of the same type and to have an identical processor key as the | |
| * GrGeometryProcessor that created this ProgramImpl. | |
| */ | |
| virtual void setData(const GrGLSLProgramDataManager&, | |
| const GrShaderCaps&, | |
| const GrGeometryProcessor&) = 0; | |
| // GPs that use writeOutputPosition and/or writeLocalCoord must incorporate the matrix type | |
| // into their key, and should use this function or one of the other related helpers. | |
| static uint32_t ComputeMatrixKey(const GrShaderCaps& caps, const SkMatrix& mat) { | |
| if (!caps.fReducedShaderMode) { | |
| if (mat.isIdentity()) { | |
| return 0b00; | |
| } | |
| if (mat.isScaleTranslate()) { | |
| return 0b01; | |
| } | |
| } | |
| if (!mat.hasPerspective()) { | |
| return 0b10; | |
| } | |
| return 0b11; | |
| } | |
| static uint32_t ComputeMatrixKeys(const GrShaderCaps& shaderCaps, | |
| const SkMatrix& viewMatrix, | |
| const SkMatrix& localMatrix) { | |
| return (ComputeMatrixKey(shaderCaps, viewMatrix) << kMatrixKeyBits) | | |
| ComputeMatrixKey(shaderCaps, localMatrix); | |
| } | |
| static uint32_t AddMatrixKeys(const GrShaderCaps& shaderCaps, | |
| uint32_t flags, | |
| const SkMatrix& viewMatrix, | |
| const SkMatrix& localMatrix) { | |
| // Shifting to make room for the matrix keys shouldn't lose bits | |
| SkASSERT(((flags << (2 * kMatrixKeyBits)) >> (2 * kMatrixKeyBits)) == flags); | |
| return (flags << (2 * kMatrixKeyBits)) | | |
| ComputeMatrixKeys(shaderCaps, viewMatrix, localMatrix); | |
| } | |
| inline static constexpr int kMatrixKeyBits = 2; | |
| protected: | |
| void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const char* outputName, | |
| UniformHandle* colorUniform); | |
| // A helper for setting the matrix on a uniform handle initialized through | |
| // writeOutputPosition or writeLocalCoord. Automatically handles elided uniforms, | |
| // scale+translate matrices, and state tracking (if provided state pointer is non-null). | |
| static void SetTransform(const GrGLSLProgramDataManager&, | |
| const GrShaderCaps&, | |
| const UniformHandle& uniform, | |
| const SkMatrix& matrix, | |
| SkMatrix* state = nullptr); | |
| struct GrGPArgs { | |
| // Used to specify the output variable used by the GP to store its device position. It can | |
| // either be a float2 or a float3 (in order to handle perspective). The subclass sets this | |
| // in its onEmitCode(). | |
| GrShaderVar fPositionVar; | |
| // Used to specify the variable storing the draw's local coordinates. It can be either a | |
| // float2, float3, or void. It can only be void when no FP needs local coordinates. This | |
| // variable can be an attribute or local variable, but should not itself be a varying. | |
| // ProgramImpl automatically determines if this must be passed to a FS. | |
| GrShaderVar fLocalCoordVar; | |
| // The GP can specify the local coord var either in the VS or FS. When either is possible | |
| // the VS is preferable. It may allow derived coordinates to be interpolated from the VS | |
| // instead of computed in the FS per pixel. | |
| GrShaderType fLocalCoordShader = kVertex_GrShaderType; | |
| }; | |
| // Helpers for adding code to write the transformed vertex position. The first simple version | |
| // just writes a variable named by 'posName' into the position output variable with the | |
| // assumption that the position is 2D. The second version transforms the input position by a | |
| // view matrix and the output variable is 2D or 3D depending on whether the view matrix is | |
| // perspective. Both versions declare the output position variable and will set | |
| // GrGPArgs::fPositionVar. | |
| static void WriteOutputPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName); | |
| static void WriteOutputPosition(GrGLSLVertexBuilder*, | |
| GrGLSLUniformHandler*, | |
| const GrShaderCaps&, | |
| GrGPArgs*, | |
| const char* posName, | |
| const SkMatrix& viewMatrix, | |
| UniformHandle* viewMatrixUniform); | |
| // Helper to transform an existing variable by a given local matrix (e.g. the inverse view | |
| // matrix). It will declare the transformed local coord variable and will set | |
| // GrGPArgs::fLocalCoordVar. | |
| static void WriteLocalCoord(GrGLSLVertexBuilder*, | |
| GrGLSLUniformHandler*, | |
| const GrShaderCaps&, | |
| GrGPArgs*, | |
| GrShaderVar localVar, | |
| const SkMatrix& localMatrix, | |
| UniformHandle* localMatrixUniform); | |
| private: | |
| virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; | |
| // Iterates over the FPs beginning with the passed iter to register additional varyings and | |
| // uniforms to support VS-promoted local coord evaluation for the FPs. | |
| // | |
| // This must happen before FP code emission so that the FPs can find the appropriate varying | |
| // handles they use in place of explicit coord sampling; it is automatically called after | |
| // onEmitCode() returns using the value stored in GpArgs::fLocalCoordVar and | |
| // GpArgs::fPositionVar. | |
| FPCoordsMap collectTransforms(GrGLSLVertexBuilder* vb, | |
| GrGLSLVaryingHandler* varyingHandler, | |
| GrGLSLUniformHandler* uniformHandler, | |
| GrShaderType localCoordsShader, | |
| const GrShaderVar& localCoordsVar, | |
| const GrShaderVar& positionVar, | |
| const GrPipeline& pipeline); | |
| struct TransformInfo { | |
| // The varying that conveys the coordinates to one or more FPs in the FS. | |
| GrGLSLVarying varying; | |
| // The coordinate to be transformed. varying is computed from this. | |
| GrShaderVar inputCoords; | |
| // Used to sort so that ancestor FP varyings are initialized before descendant FP varyings. | |
| int traversalOrder; | |
| }; | |
| // Populated by collectTransforms() for use in emitTransformCode(). When we lift the computation | |
| // of a FP's input coord to a varying we propagate that varying up the FP tree to the highest | |
| // node that shares the same coordinates. This allows multiple FPs in a subtree to share a | |
| // varying. | |
| std::unordered_map<const GrFragmentProcessor*, TransformInfo> fTransformVaryingsMap; | |
| // Move back into collectTransforms when /std=c++20 can be used with msvc. | |
| enum class BaseCoord { kNone, kLocal, kPosition }; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Used to capture the properties of the GrTextureProxies required/expected by a primitiveProcessor | |
| * along with an associated GrSamplerState. The actual proxies used are stored in either the | |
| * fixed or dynamic state arrays. TextureSamplers don't perform any coord manipulation to account | |
| * for texture origin. | |
| */ | |
| class GrGeometryProcessor::TextureSampler { | |
| public: | |
| TextureSampler() = default; | |
| TextureSampler(GrSamplerState, const GrBackendFormat&, const skgpu::Swizzle&); | |
| TextureSampler(const TextureSampler&) = delete; | |
| TextureSampler& operator=(const TextureSampler&) = delete; | |
| TextureSampler(TextureSampler&&) = default; | |
| TextureSampler& operator=(TextureSampler&&) = default; | |
| void reset(GrSamplerState, const GrBackendFormat&, const skgpu::Swizzle&); | |
| const GrBackendFormat& backendFormat() const { return fBackendFormat; } | |
| GrTextureType textureType() const { return fBackendFormat.textureType(); } | |
| GrSamplerState samplerState() const { return fSamplerState; } | |
| const skgpu::Swizzle& swizzle() const { return fSwizzle; } | |
| bool isInitialized() const { return fIsInitialized; } | |
| private: | |
| GrSamplerState fSamplerState; | |
| GrBackendFormat fBackendFormat; | |
| skgpu::Swizzle fSwizzle; | |
| bool fIsInitialized = false; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Returns the size of the attrib type in bytes. | |
| * This was moved from include/private/gpu/ganesh/GrTypesPriv.h in service of Skia dependents that build | |
| * with C++11. | |
| */ | |
| static constexpr inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) { | |
| switch (type) { | |
| case kFloat_GrVertexAttribType: | |
| return sizeof(float); | |
| case kFloat2_GrVertexAttribType: | |
| return 2 * sizeof(float); | |
| case kFloat3_GrVertexAttribType: | |
| return 3 * sizeof(float); | |
| case kFloat4_GrVertexAttribType: | |
| return 4 * sizeof(float); | |
| case kHalf_GrVertexAttribType: | |
| return sizeof(uint16_t); | |
| case kHalf2_GrVertexAttribType: | |
| return 2 * sizeof(uint16_t); | |
| case kHalf4_GrVertexAttribType: | |
| return 4 * sizeof(uint16_t); | |
| case kInt2_GrVertexAttribType: | |
| return 2 * sizeof(int32_t); | |
| case kInt3_GrVertexAttribType: | |
| return 3 * sizeof(int32_t); | |
| case kInt4_GrVertexAttribType: | |
| return 4 * sizeof(int32_t); | |
| case kByte_GrVertexAttribType: | |
| return 1 * sizeof(char); | |
| case kByte2_GrVertexAttribType: | |
| return 2 * sizeof(char); | |
| case kByte4_GrVertexAttribType: | |
| return 4 * sizeof(char); | |
| case kUByte_GrVertexAttribType: | |
| return 1 * sizeof(char); | |
| case kUByte2_GrVertexAttribType: | |
| return 2 * sizeof(char); | |
| case kUByte4_GrVertexAttribType: | |
| return 4 * sizeof(char); | |
| case kUByte_norm_GrVertexAttribType: | |
| return 1 * sizeof(char); | |
| case kUByte4_norm_GrVertexAttribType: | |
| return 4 * sizeof(char); | |
| case kShort2_GrVertexAttribType: | |
| return 2 * sizeof(int16_t); | |
| case kShort4_GrVertexAttribType: | |
| return 4 * sizeof(int16_t); | |
| case kUShort2_GrVertexAttribType: // fall through | |
| case kUShort2_norm_GrVertexAttribType: | |
| return 2 * sizeof(uint16_t); | |
| case kInt_GrVertexAttribType: | |
| return sizeof(int32_t); | |
| case kUInt_GrVertexAttribType: | |
| return sizeof(uint32_t); | |
| case kUShort_norm_GrVertexAttribType: | |
| return sizeof(uint16_t); | |
| case kUShort4_norm_GrVertexAttribType: | |
| return 4 * sizeof(uint16_t); | |
| } | |
| // GCC fails because SK_ABORT evaluates to non constexpr. clang and cl.exe think this is | |
| // unreachable and don't complain. | |
| #if defined(__clang__) || !defined(__GNUC__) | |
| SK_ABORT("Unsupported type conversion"); | |
| #endif | |
| return 0; | |
| } | |
| constexpr size_t GrGeometryProcessor::Attribute::size() const { | |
| return GrVertexAttribTypeSize(fCPUType); | |
| } | |
| #endif |