| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrDeferredUpload_DEFINED | |
| #define GrDeferredUpload_DEFINED | |
| #include "src/gpu/AtlasTypes.h" | |
| #include <cstddef> | |
| #include <functional> | |
| class GrTextureProxy; | |
| enum class GrColorType; | |
| struct SkIRect; | |
| /** | |
| * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at | |
| * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this | |
| * requires that there are no draws that have yet to be flushed that rely on the old texture | |
| * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw | |
| * would read the new (wrong) texture data. When this read-before-write data hazard exists they | |
| * should schedule an inline upload. | |
| * | |
| * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most | |
| * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a | |
| * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token. | |
| * The deferred upload's target provides a facility for testing whether the draw corresponding to | |
| * the token has been flushed. If it has not been flushed then the op must perform an inline upload | |
| * instead so that the upload occurs after the draw depending on the old contents and before the | |
| * draw depending on the updated contents. When scheduling an inline upload the op provides the | |
| * token of the draw that the upload must occur before. | |
| */ | |
| /** | |
| * Passed to a deferred upload when it is executed, this method allows the deferred upload to | |
| * actually write its pixel data into a texture. | |
| */ | |
| using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*, | |
| SkIRect, | |
| GrColorType srcColorType, | |
| const void*, | |
| size_t rowBytes)>; | |
| /** | |
| * A deferred texture upload is simply a std::function that takes a | |
| * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its | |
| * upload as the draw/upload sequence is executed. | |
| */ | |
| using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>; | |
| /** | |
| * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads. | |
| */ | |
| class GrDeferredUploadTarget { | |
| public: | |
| virtual ~GrDeferredUploadTarget() {} | |
| virtual const skgpu::TokenTracker* tokenTracker() = 0; | |
| /** Returns the token of the draw that this upload will occur before. */ | |
| virtual skgpu::Token addInlineUpload(GrDeferredTextureUploadFn&&) = 0; | |
| /** Returns the token of the draw that this upload will occur before. Since ASAP uploads | |
| are done first during a flush, this will be the first token since the most recent | |
| flush. */ | |
| virtual skgpu::Token addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0; | |
| }; | |
| #endif |