| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/base/SkRandom.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/KeyBuilder.h" | |
| #include "src/gpu/ganesh/GrColor.h" | |
| #include "src/gpu/ganesh/GrGeometryProcessor.h" | |
| #include "src/gpu/ganesh/GrProcessorUnitTest.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/GrTestUtils.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" | |
| #include <memory> | |
| struct GrShaderCaps; | |
| /* | |
| * The default Geometry Processor simply takes position and multiplies it by the uniform view | |
| * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or | |
| * local coords. | |
| */ | |
| enum GPFlag { | |
| kColorAttribute_GPFlag = 0x1, | |
| kColorAttributeIsWide_GPFlag = 0x2, | |
| kLocalCoordAttribute_GPFlag = 0x4, | |
| kCoverageAttribute_GPFlag = 0x8, | |
| kCoverageAttributeTweak_GPFlag = 0x10, | |
| kCoverageAttributeUnclamped_GPFlag = 0x20, | |
| }; | |
| class DefaultGeoProc : public GrGeometryProcessor { | |
| public: | |
| static GrGeometryProcessor* Make(SkArenaAlloc* arena, | |
| uint32_t gpTypeFlags, | |
| const SkPMColor4f& color, | |
| const SkMatrix& viewMatrix, | |
| const SkMatrix& localMatrix, | |
| bool localCoordsWillBeRead, | |
| uint8_t coverage) { | |
| return arena->make([&](void* ptr) { | |
| return new (ptr) DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage, | |
| localCoordsWillBeRead); | |
| }); | |
| } | |
| const char* name() const override { return "DefaultGeometryProcessor"; } | |
| void addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override { | |
| uint32_t key = fFlags; | |
| key |= fCoverage == 0xff ? 0x80 : 0; | |
| key |= fLocalCoordsWillBeRead ? 0x100 : 0; | |
| bool usesLocalMatrix = fLocalCoordsWillBeRead && !fInLocalCoords.isInitialized(); | |
| key = ProgramImpl::AddMatrixKeys(caps, | |
| key, | |
| fViewMatrix, | |
| usesLocalMatrix ? fLocalMatrix : SkMatrix::I()); | |
| b->add32(key); | |
| } | |
| std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override { | |
| return std::make_unique<Impl>(); | |
| } | |
| private: | |
| class Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrShaderCaps& shaderCaps, | |
| const GrGeometryProcessor& geomProc) override { | |
| const DefaultGeoProc& dgp = geomProc.cast<DefaultGeoProc>(); | |
| SetTransform(pdman, shaderCaps, fViewMatrixUniform, dgp.fViewMatrix, &fViewMatrixPrev); | |
| SetTransform(pdman, | |
| shaderCaps, | |
| fLocalMatrixUniform, | |
| dgp.fLocalMatrix, | |
| &fLocalMatrixPrev); | |
| if (!dgp.hasVertexColor() && dgp.fColor != fColor) { | |
| pdman.set4fv(fColorUniform, 1, dgp.fColor.vec()); | |
| fColor = dgp.fColor; | |
| } | |
| if (dgp.fCoverage != fCoverage && !dgp.hasVertexCoverage()) { | |
| pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage)); | |
| fCoverage = dgp.fCoverage; | |
| } | |
| } | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| const DefaultGeoProc& gp = args.fGeomProc.cast<DefaultGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(gp); | |
| bool tweakAlpha = SkToBool(gp.fFlags & kCoverageAttributeTweak_GPFlag); | |
| bool coverageNeedsSaturate = SkToBool(gp.fFlags & kCoverageAttributeUnclamped_GPFlag); | |
| SkASSERT(!tweakAlpha || gp.hasVertexCoverage()); | |
| SkASSERT(!tweakAlpha || !coverageNeedsSaturate); | |
| // Setup pass through color | |
| fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); | |
| if (gp.hasVertexColor() || tweakAlpha) { | |
| GrGLSLVarying varying(SkSLType::kHalf4); | |
| varyingHandler->addVarying("color", &varying); | |
| // Start with the attribute or with uniform color | |
| if (gp.hasVertexColor()) { | |
| vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name()); | |
| } else { | |
| const char* colorUniformName; | |
| fColorUniform = uniformHandler->addUniform(nullptr, | |
| kVertex_GrShaderFlag, | |
| SkSLType::kHalf4, | |
| "Color", | |
| &colorUniformName); | |
| vertBuilder->codeAppendf("half4 color = %s;", colorUniformName); | |
| } | |
| // Optionally fold coverage into alpha (color). | |
| if (tweakAlpha) { | |
| vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name()); | |
| } | |
| vertBuilder->codeAppendf("%s = color;\n", varying.vsOut()); | |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn()); | |
| } else { | |
| this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, | |
| &fColorUniform); | |
| } | |
| // Setup position | |
| WriteOutputPosition(vertBuilder, | |
| uniformHandler, | |
| *args.fShaderCaps, | |
| gpArgs, | |
| gp.fInPosition.name(), | |
| gp.fViewMatrix, | |
| &fViewMatrixUniform); | |
| // emit transforms using either explicit local coords or positions | |
| if (gp.fInLocalCoords.isInitialized()) { | |
| SkASSERT(gp.fLocalMatrix.isIdentity()); | |
| gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar(); | |
| } else if (gp.fLocalCoordsWillBeRead) { | |
| WriteLocalCoord(vertBuilder, | |
| uniformHandler, | |
| *args.fShaderCaps, | |
| gpArgs, | |
| gp.fInPosition.asShaderVar(), | |
| gp.fLocalMatrix, | |
| &fLocalMatrixUniform); | |
| } | |
| // Setup coverage as pass through | |
| if (gp.hasVertexCoverage() && !tweakAlpha) { | |
| fragBuilder->codeAppendf("half alpha = 1.0;"); | |
| varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha"); | |
| if (coverageNeedsSaturate) { | |
| fragBuilder->codeAppendf("half4 %s = half4(saturate(alpha));", | |
| args.fOutputCoverage); | |
| } else { | |
| fragBuilder->codeAppendf("half4 %s = half4(alpha);", args.fOutputCoverage); | |
| } | |
| } else if (gp.fCoverage == 0xff) { | |
| fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); | |
| } else { | |
| const char* fragCoverage; | |
| fCoverageUniform = uniformHandler->addUniform(nullptr, | |
| kFragment_GrShaderFlag, | |
| SkSLType::kHalf, | |
| "Coverage", | |
| &fragCoverage); | |
| fragBuilder->codeAppendf("half4 %s = half4(%s);", | |
| args.fOutputCoverage, fragCoverage); | |
| } | |
| } | |
| SkMatrix fViewMatrixPrev = SkMatrix::InvalidMatrix(); | |
| SkMatrix fLocalMatrixPrev = SkMatrix::InvalidMatrix(); | |
| SkPMColor4f fColor = SK_PMColor4fILLEGAL; | |
| uint8_t fCoverage = 0xFF; | |
| UniformHandle fViewMatrixUniform; | |
| UniformHandle fLocalMatrixUniform; | |
| UniformHandle fColorUniform; | |
| UniformHandle fCoverageUniform; | |
| }; | |
| bool hasVertexColor() const { return fInColor.isInitialized(); } | |
| bool hasVertexCoverage() const { return fInCoverage.isInitialized(); } | |
| DefaultGeoProc(uint32_t gpTypeFlags, | |
| const SkPMColor4f& color, | |
| const SkMatrix& viewMatrix, | |
| const SkMatrix& localMatrix, | |
| uint8_t coverage, | |
| bool localCoordsWillBeRead) | |
| : INHERITED(kDefaultGeoProc_ClassID) | |
| , fColor(color) | |
| , fViewMatrix(viewMatrix) | |
| , fLocalMatrix(localMatrix) | |
| , fCoverage(coverage) | |
| , fFlags(gpTypeFlags) | |
| , fLocalCoordsWillBeRead(localCoordsWillBeRead) { | |
| fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2}; | |
| if (fFlags & kColorAttribute_GPFlag) { | |
| fInColor = MakeColorAttribute("inColor", | |
| SkToBool(fFlags & kColorAttributeIsWide_GPFlag)); | |
| } | |
| if (fFlags & kLocalCoordAttribute_GPFlag) { | |
| fInLocalCoords = {"inLocalCoord", kFloat2_GrVertexAttribType, | |
| SkSLType::kFloat2}; | |
| } | |
| if (fFlags & kCoverageAttribute_GPFlag) { | |
| fInCoverage = {"inCoverage", kFloat_GrVertexAttribType, SkSLType::kHalf}; | |
| } | |
| this->setVertexAttributesWithImplicitOffsets(&fInPosition, 4); | |
| } | |
| Attribute fInPosition; | |
| Attribute fInColor; | |
| Attribute fInLocalCoords; | |
| Attribute fInCoverage; | |
| SkPMColor4f fColor; | |
| SkMatrix fViewMatrix; | |
| SkMatrix fLocalMatrix; | |
| uint8_t fCoverage; | |
| uint32_t fFlags; | |
| bool fLocalCoordsWillBeRead; | |
| GR_DECLARE_GEOMETRY_PROCESSOR_TEST | |
| using INHERITED = GrGeometryProcessor; | |
| }; | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc) | |
| #if defined(GPU_TEST_UTILS) | |
| GrGeometryProcessor* DefaultGeoProc::TestCreate(GrProcessorTestData* d) { | |
| uint32_t flags = 0; | |
| if (d->fRandom->nextBool()) { | |
| flags |= kColorAttribute_GPFlag; | |
| } | |
| if (d->fRandom->nextBool()) { | |
| flags |= kColorAttributeIsWide_GPFlag; | |
| } | |
| if (d->fRandom->nextBool()) { | |
| flags |= kCoverageAttribute_GPFlag; | |
| if (d->fRandom->nextBool()) { | |
| flags |= (d->fRandom->nextBool()) ? kCoverageAttributeTweak_GPFlag | |
| : kCoverageAttributeUnclamped_GPFlag; | |
| } | |
| } | |
| if (d->fRandom->nextBool()) { | |
| flags |= kLocalCoordAttribute_GPFlag; | |
| } | |
| GrColor color = GrTest::RandomColor(d->fRandom); | |
| SkMatrix viewMtx = GrTest::TestMatrix(d->fRandom); | |
| SkMatrix localMtx = GrTest::TestMatrix(d->fRandom); | |
| bool readsLocalCoords = d->fRandom->nextBool(); | |
| uint8_t coverage = GrTest::RandomCoverage(d->fRandom); | |
| return DefaultGeoProc::Make(d->allocator(), | |
| flags, | |
| SkPMColor4f::FromBytes_RGBA(color), | |
| viewMtx, | |
| localMtx, | |
| readsLocalCoords, | |
| coverage); | |
| } | |
| #endif | |
| GrGeometryProcessor* GrDefaultGeoProcFactory::Make(SkArenaAlloc* arena, | |
| const Color& color, | |
| const Coverage& coverage, | |
| const LocalCoords& localCoords, | |
| const SkMatrix& viewMatrix) { | |
| uint32_t flags = 0; | |
| if (Color::kPremulGrColorAttribute_Type == color.fType) { | |
| flags |= kColorAttribute_GPFlag; | |
| } else if (Color::kPremulWideColorAttribute_Type == color.fType) { | |
| flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag; | |
| } | |
| if (Coverage::kAttribute_Type == coverage.fType) { | |
| flags |= kCoverageAttribute_GPFlag; | |
| } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) { | |
| flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag; | |
| } else if (Coverage::kAttributeUnclamped_Type == coverage.fType) { | |
| flags |= kCoverageAttribute_GPFlag | kCoverageAttributeUnclamped_GPFlag; | |
| } | |
| flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0; | |
| uint8_t inCoverage = coverage.fCoverage; | |
| bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type; | |
| return DefaultGeoProc::Make(arena, | |
| flags, | |
| color.fColor, | |
| viewMatrix, | |
| localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(), | |
| localCoordsWillBeRead, | |
| inCoverage); | |
| } | |
| GrGeometryProcessor* GrDefaultGeoProcFactory::MakeForDeviceSpace(SkArenaAlloc* arena, | |
| const Color& color, | |
| const Coverage& coverage, | |
| const LocalCoords& localCoords, | |
| const SkMatrix& viewMatrix) { | |
| SkMatrix inverse = SkMatrix::I(); | |
| if (LocalCoords::kUnused_Type != localCoords.fType) { | |
| SkASSERT(LocalCoords::kUsePosition_Type == localCoords.fType); | |
| if (auto inv = viewMatrix.invert()) { | |
| inverse = *inv; | |
| } else { | |
| return nullptr; | |
| } | |
| if (localCoords.hasLocalMatrix()) { | |
| inverse.postConcat(*localCoords.fMatrix); | |
| } | |
| } | |
| LocalCoords inverted(LocalCoords::kUsePosition_Type, &inverse); | |
| return Make(arena, color, coverage, inverted, SkMatrix::I()); | |
| } |