| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrBackendTextureImageGenerator_DEFINED | |
| #define GrBackendTextureImageGenerator_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/ganesh/GrBackendSurface.h" | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/private/base/SkMutex.h" | |
| #include "include/private/gpu/ganesh/GrTextureGenerator.h" | |
| #include "src/gpu/ResourceKey.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" | |
| #include <memory> | |
| class GrRecordingContext; | |
| class GrSemaphore; | |
| class GrTexture; | |
| class SkColorInfo; | |
| class SkColorSpace; | |
| class SkRecorder; | |
| enum GrSurfaceOrigin : int; | |
| enum SkAlphaType : int; | |
| enum SkColorType : int; | |
| enum class GrImageTexGenPolicy : int; | |
| struct SkImageInfo; | |
| namespace skgpu { | |
| class RefCntedCallback; | |
| enum class Mipmapped : bool; | |
| } // namespace skgpu | |
| /* | |
| * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source | |
| * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the | |
| * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used | |
| * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same | |
| * semaphore). | |
| * | |
| * In practice, this capability is used by clients to create backend-specific texture resources in | |
| * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say, | |
| * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the | |
| * semaphore to notify GrContext-B when the shared texture is ready to use. | |
| */ | |
| class GrBackendTextureImageGenerator final : public GrTextureGenerator { | |
| public: | |
| static std::unique_ptr<GrTextureGenerator> Make(const sk_sp<GrTexture>&, GrSurfaceOrigin, | |
| std::unique_ptr<GrSemaphore>, SkColorType, | |
| SkAlphaType, sk_sp<SkColorSpace>); | |
| ~GrBackendTextureImageGenerator() override; | |
| protected: | |
| bool onIsValid(SkRecorder*) const override; | |
| bool onIsProtected() const override; | |
| GrSurfaceProxyView onGenerateTexture(GrRecordingContext*, | |
| const SkImageInfo&, | |
| skgpu::Mipmapped mipmapped, | |
| GrImageTexGenPolicy) override; | |
| private: | |
| GrBackendTextureImageGenerator(const SkColorInfo&, | |
| const sk_sp<GrTexture>&, | |
| GrSurfaceOrigin, | |
| GrDirectContext::DirectContextID owningContextID, | |
| std::unique_ptr<GrSemaphore>); | |
| static void ReleaseRefHelper_TextureReleaseProc(void* ctx); | |
| class RefHelper : public SkNVRefCnt<RefHelper> { | |
| public: | |
| RefHelper(sk_sp<GrTexture>, | |
| GrDirectContext::DirectContextID owningContextID, | |
| std::unique_ptr<GrSemaphore>); | |
| ~RefHelper(); | |
| sk_sp<GrTexture> fOriginalTexture; | |
| GrDirectContext::DirectContextID fOwningContextID; | |
| // We use this key so that we don't rewrap the GrBackendTexture in a GrTexture for each | |
| // proxy created from this generator for a particular borrowing context. | |
| skgpu::UniqueKey fBorrowedTextureKey; | |
| // There is no ref associated with this pointer. We rely on our atomic bookkeeping with the | |
| // context ID to know when this pointer is valid and safe to use. This is used to make sure | |
| // all uses of the wrapped texture are finished on the borrowing context before we open | |
| // this back up to other contexts. In general a ref to this release proc is owned by all | |
| // proxies and gpu uses of the backend texture. | |
| skgpu::RefCntedCallback* fBorrowingContextReleaseProc; | |
| GrDirectContext::DirectContextID fBorrowingContextID; | |
| std::unique_ptr<GrSemaphore> fSemaphore; | |
| }; | |
| RefHelper* fRefHelper; | |
| // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well | |
| // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with | |
| // the same consuming GrContext try to generate a texture at the same time. | |
| SkMutex fBorrowingMutex; | |
| GrBackendTexture fBackendTexture; | |
| GrSurfaceOrigin fSurfaceOrigin; | |
| using INHERITED = GrTextureGenerator; | |
| }; | |
| #endif // GrBackendTextureImageGenerator_DEFINED |