| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/android/GrAHardwareBufferUtils.h" | |
| #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26 | |
| #define GL_GLEXT_PROTOTYPES | |
| #define EGL_EGLEXT_PROTOTYPES | |
| #include <android/hardware_buffer.h> | |
| #if !defined(SK_DISABLE_LEGACY_ANDROID_HW_UTILS) | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #endif | |
| namespace GrAHardwareBufferUtils { | |
| #if !defined(SK_DISABLE_LEGACY_ANDROID_HW_UTILS) | |
| GrBackendFormat GetBackendFormat(GrDirectContext* dContext, AHardwareBuffer* hardwareBuffer, | |
| uint32_t bufferFormat, bool requireKnownFormat) { | |
| GrBackendApi backend = dContext->backend(); | |
| if (backend == GrBackendApi::kOpenGL) { | |
| #ifdef SK_GL | |
| return GetGLBackendFormat(dContext, bufferFormat, requireKnownFormat); | |
| #else // SK_GL | |
| return GrBackendFormat(); | |
| #endif // SK_GL | |
| } else if (backend == GrBackendApi::kVulkan) { | |
| #ifdef SK_VULKAN | |
| return GetVulkanBackendFormat(dContext, hardwareBuffer, bufferFormat, requireKnownFormat); | |
| #else // SK_VULKAN | |
| return GrBackendFormat(); | |
| #endif // SK_VULKAN | |
| } | |
| return GrBackendFormat(); | |
| } | |
| GrBackendTexture MakeBackendTexture(GrDirectContext* dContext, | |
| AHardwareBuffer* hardwareBuffer, | |
| int width, int height, | |
| DeleteImageProc* deleteProc, | |
| UpdateImageProc* updateProc, | |
| TexImageCtx* imageCtx, | |
| bool isProtectedContent, | |
| const GrBackendFormat& backendFormat, | |
| bool isRenderable, | |
| bool fromAndroidWindow) { | |
| SkASSERT(dContext); | |
| if (!dContext || dContext->abandoned()) { | |
| return GrBackendTexture(); | |
| } | |
| if (GrBackendApi::kOpenGL == dContext->backend()) { | |
| #ifdef SK_GL | |
| return MakeGLBackendTexture(dContext, hardwareBuffer, width, height, deleteProc, | |
| updateProc, imageCtx, isProtectedContent, backendFormat, | |
| isRenderable); | |
| #else | |
| return GrBackendTexture(); | |
| #endif // SK_GL | |
| } else { | |
| SkASSERT(GrBackendApi::kVulkan == dContext->backend()); | |
| #ifdef SK_VULKAN | |
| return MakeVulkanBackendTexture(dContext, hardwareBuffer, width, height, deleteProc, | |
| updateProc, imageCtx, isProtectedContent, backendFormat, | |
| isRenderable, fromAndroidWindow); | |
| #else | |
| return GrBackendTexture(); | |
| #endif // SK_VULKAN | |
| } | |
| } | |
| #endif | |
| } // namespace GrAHardwareBufferUtils | |
| #endif |