| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrAHardwareBufferImageGenerator_DEFINED | |
| #define GrAHardwareBufferImageGenerator_DEFINED | |
| #include "include/private/gpu/ganesh/GrTextureGenerator.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| class GrGpuResource; | |
| class GrSurfaceProxyView; | |
| class SkRecorder; | |
| extern "C" { | |
| typedef struct AHardwareBuffer AHardwareBuffer; | |
| } | |
| /** | |
| * GrAHardwareBufferImageGenerator allows to create an SkImage attached to | |
| * an existing android native hardware buffer. A hardware buffer has to be | |
| * created with AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage, because it is | |
| * bound to an external texture using an EGLImage. The image generator will | |
| * keep a reference to the hardware buffer for its lifetime. A hardware buffer | |
| * can be shared between processes and same buffer can be used in multiple GPU | |
| * contexts. | |
| * To implement certain features like tiling, Skia may copy the texture to | |
| * avoid OpenGL API limitations. | |
| */ | |
| class GrAHardwareBufferImageGenerator : public GrTextureGenerator { | |
| public: | |
| static std::unique_ptr<GrAHardwareBufferImageGenerator> Make(AHardwareBuffer*, SkAlphaType, | |
| sk_sp<SkColorSpace>, GrSurfaceOrigin); | |
| ~GrAHardwareBufferImageGenerator() override; | |
| static void DeleteGLTexture(void* ctx); | |
| private: | |
| GrAHardwareBufferImageGenerator(const SkImageInfo&, AHardwareBuffer*, SkAlphaType, | |
| bool isProtectedContent, uint32_t bufferFormat, | |
| GrSurfaceOrigin surfaceOrigin); | |
| bool onIsValid(SkRecorder*) const override; | |
| GrSurfaceProxyView onGenerateTexture(GrRecordingContext*, | |
| const SkImageInfo&, | |
| skgpu::Mipmapped, | |
| GrImageTexGenPolicy) override; | |
| GrSurfaceOrigin origin() const override { return fSurfaceOrigin; } | |
| GrSurfaceProxyView makeView(GrRecordingContext* context); | |
| void releaseTextureRef(); | |
| static void ReleaseRefHelper_TextureReleaseProc(void* ctx); | |
| AHardwareBuffer* fHardwareBuffer; | |
| uint32_t fBufferFormat; | |
| const bool fIsProtectedContent; | |
| GrSurfaceOrigin fSurfaceOrigin; | |
| }; | |
| #endif // GrAHardwareBufferImageGenerator_DEFINED |