| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkRecordOpts.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/private/base/SkMath.h" | |
| #include "include/private/base/SkTemplates.h" | |
| #include "src/core/SkRecord.h" | |
| #include "src/core/SkRecordPattern.h" | |
| #include "src/core/SkRecords.h" | |
| #include <cstdint> | |
| #include <optional> | |
| using namespace SkRecords; | |
| // Most of the optimizations in this file are pattern-based. These are all defined as structs with: | |
| // - a Match typedef | |
| // - a bool onMatch(SkRceord*, Match*, int begin, int end) method, | |
| // which returns true if it made changes and false if not. | |
| // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes. | |
| // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern, | |
| // record, and [begin,end) span of the commands that matched. | |
| template <typename Pass> | |
| static bool apply(Pass* pass, SkRecord* record) { | |
| typename Pass::Match match; | |
| bool changed = false; | |
| int begin, end = 0; | |
| while (match.search(record, &begin, &end)) { | |
| changed |= pass->onMatch(record, &match, begin, end); | |
| } | |
| return changed; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps. | |
| struct SaveOnlyDrawsRestoreNooper { | |
| typedef Pattern<Is<Save>, | |
| Greedy<Or<Is<NoOp>, IsDraw>>, | |
| Is<Restore>> | |
| Match; | |
| bool onMatch(SkRecord* record, Match*, int begin, int end) { | |
| record->replace<NoOp>(begin); // Save | |
| record->replace<NoOp>(end-1); // Restore | |
| return true; | |
| } | |
| }; | |
| static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint, | |
| bool isSaveLayer, | |
| SkPaint* paint) { | |
| // We assume layerPaint is always from a saveLayer. If isSaveLayer is | |
| // true, we assume paint is too. | |
| // The alpha folding can proceed if the filter layer paint does not have properties which cause | |
| // the resulting filter layer to be "blended" in complex ways to the parent layer. | |
| // TODO: most likely only some xfer modes are the hard constraints | |
| if (!paint->isSrcOver()) { | |
| return false; | |
| } | |
| if (!isSaveLayer && paint->getImageFilter()) { | |
| // For normal draws, the paint color is used as one input for the color for the draw. Image | |
| // filter will operate on the result, and thus we can not change the input. | |
| // For layer saves, the image filter is applied to the layer contents. The layer is then | |
| // modulated with the paint color, so it's fine to proceed with the fold for saveLayer | |
| // paints with image filters. | |
| return false; | |
| } | |
| if (paint->getColorFilter()) { | |
| // Filter input depends on the paint color. | |
| // Here we could filter the color if we knew the draw is going to be uniform color. This | |
| // should be detectable as drawPath/drawRect/.. without a shader being uniform, while | |
| // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't | |
| // give the type out easily, so just do not optimize that at the moment. | |
| return false; | |
| } | |
| if (layerPaint) { | |
| const uint32_t layerColor = layerPaint->getColor(); | |
| // The layer paint color must have only alpha component. | |
| if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { | |
| return false; | |
| } | |
| // The layer paint can not have any effects. | |
| if (layerPaint->getPathEffect() || | |
| layerPaint->getShader() || | |
| !layerPaint->isSrcOver() || | |
| layerPaint->getMaskFilter() || | |
| layerPaint->getColorFilter() || | |
| layerPaint->getImageFilter()) { | |
| return false; | |
| } | |
| paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor))); | |
| } | |
| return true; | |
| } | |
| // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops. | |
| struct SaveNoDrawsRestoreNooper { | |
| // Greedy matches greedily, so we also have to exclude Save and Restore. | |
| // Nested SaveLayers need to be excluded, or we'll match their Restore! | |
| typedef Pattern<Is<Save>, | |
| Greedy<Not<Or<Is<Save>, | |
| Is<SaveLayer>, | |
| Is<Restore>, | |
| IsDraw>>>, | |
| Is<Restore>> | |
| Match; | |
| bool onMatch(SkRecord* record, Match*, int begin, int end) { | |
| // The entire span between Save and Restore (inclusively) does nothing. | |
| for (int i = begin; i < end; i++) { | |
| record->replace<NoOp>(i); | |
| } | |
| return true; | |
| } | |
| }; | |
| void SkRecordNoopSaveRestores(SkRecord* record) { | |
| SaveOnlyDrawsRestoreNooper onlyDraws; | |
| SaveNoDrawsRestoreNooper noDraws; | |
| // Run until they stop changing things. | |
| while (apply(&onlyDraws, record) || apply(&noDraws, record)); | |
| } | |
| #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
| static bool effectively_srcover(const SkPaint* paint) { | |
| if (!paint || paint->isSrcOver()) { | |
| return true; | |
| } | |
| // src-mode with opaque and no effects (which might change opaqueness) is ok too. | |
| return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() && | |
| 0xFF == paint->getAlpha() && paint->asBlendMode() == SkBlendMode::kSrc; | |
| } | |
| // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the | |
| // draw, and no-op the SaveLayer and Restore. | |
| struct SaveLayerDrawRestoreNooper { | |
| // Note that we use IsSingleDraw here, to avoid matching drawAtlas, drawVertices, etc... | |
| // Those operations (can) draw multiple, overlapping primitives that blend with each other. | |
| // Applying this operation to them changes their behavior. (skbug.com/40045501) | |
| typedef Pattern<Is<SaveLayer>, IsSingleDraw, Is<Restore>> Match; | |
| bool onMatch(SkRecord* record, Match* match, int begin, int end) { | |
| if (match->first<SaveLayer>()->backdrop) { | |
| // can't throw away the layer if we have a backdrop | |
| return false; | |
| } | |
| if (!match->first<SaveLayer>()->filters.empty()) { | |
| // Our optimizations don't handle the filter list correctly - don't bother trying | |
| return false; | |
| } | |
| // A SaveLayer's bounds field is just a hint, so we should be free to ignore it. | |
| SkPaint* layerPaint = match->first<SaveLayer>()->paint; | |
| SkPaint* drawPaint = match->second<SkPaint>(); | |
| if (nullptr == layerPaint && effectively_srcover(drawPaint)) { | |
| // There wasn't really any point to this SaveLayer at all. | |
| return KillSaveLayerAndRestore(record, begin); | |
| } | |
| if (drawPaint == nullptr) { | |
| // We can just give the draw the SaveLayer's paint. | |
| // TODO(mtklein): figure out how to do this clearly | |
| return false; | |
| } | |
| if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) { | |
| return false; | |
| } | |
| return KillSaveLayerAndRestore(record, begin); | |
| } | |
| static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { | |
| record->replace<NoOp>(saveLayerIndex); // SaveLayer | |
| record->replace<NoOp>(saveLayerIndex+2); // Restore | |
| return true; | |
| } | |
| }; | |
| void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) { | |
| SaveLayerDrawRestoreNooper pass; | |
| apply(&pass, record); | |
| } | |
| #endif | |
| /* For SVG generated: | |
| SaveLayer (non-opaque, typically for CSS opacity) | |
| Save | |
| ClipRect | |
| SaveLayer (typically for SVG filter) | |
| Restore | |
| Restore | |
| Restore | |
| */ | |
| struct SvgOpacityAndFilterLayerMergePass { | |
| typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>, | |
| Is<Restore>, Is<Restore>, Is<Restore>> Match; | |
| bool onMatch(SkRecord* record, Match* match, int begin, int end) { | |
| if (match->first<SaveLayer>()->backdrop) { | |
| // can't throw away the layer if we have a backdrop | |
| return false; | |
| } | |
| if (!match->first<SaveLayer>()->filters.empty() || | |
| !match->fourth<SaveLayer>()->filters.empty()) { | |
| // Our optimizations don't handle the filter list correctly - don't bother trying | |
| return false; | |
| } | |
| SkPaint* opacityPaint = match->first<SaveLayer>()->paint; | |
| if (nullptr == opacityPaint) { | |
| // There wasn't really any point to this SaveLayer at all. | |
| return KillSaveLayerAndRestore(record, begin); | |
| } | |
| // This layer typically contains a filter, but this should work for layers with for other | |
| // purposes too. | |
| SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint; | |
| if (filterLayerPaint == nullptr) { | |
| // We can just give the inner SaveLayer the paint of the outer SaveLayer. | |
| // TODO(mtklein): figure out how to do this clearly | |
| return false; | |
| } | |
| if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/, | |
| filterLayerPaint)) { | |
| return false; | |
| } | |
| return KillSaveLayerAndRestore(record, begin); | |
| } | |
| static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { | |
| record->replace<NoOp>(saveLayerIndex); // SaveLayer | |
| record->replace<NoOp>(saveLayerIndex + 6); // Restore | |
| return true; | |
| } | |
| }; | |
| void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) { | |
| SvgOpacityAndFilterLayerMergePass pass; | |
| apply(&pass, record); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkRecordOptimize(SkRecord* record) { | |
| // This might be useful as a first pass in the future if we want to weed | |
| // out junk for other optimization passes. Right now, nothing needs it, | |
| // and the bounding box hierarchy will do the work of skipping no-op | |
| // Save-NoDraw-Restore sequences better than we can here. | |
| // As there is a known problem with this peephole and drawAnnotation, disable this. | |
| // If we want to enable this we must first fix this bug: | |
| // https://bugs.chromium.org/p/skia/issues/detail?id=5548 | |
| // SkRecordNoopSaveRestores(record); | |
| // Turn off this optimization completely for Android framework | |
| // because it makes the following Android CTS test fail: | |
| // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha | |
| #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK | |
| SkRecordNoopSaveLayerDrawRestores(record); | |
| #endif | |
| SkRecordMergeSvgOpacityAndFilterLayers(record); | |
| record->defrag(); | |
| } |