| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkBlender.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSurfaceProps.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/base/SkCPUTypes.h" | |
| #include "include/private/base/SkOnce.h" | |
| #include "include/private/base/SkTemplates.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkBlitter.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkCoreBlitters.h" | |
| #include "src/core/SkEffectPriv.h" | |
| #include "src/core/SkMask.h" | |
| #include "src/core/SkMemset.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkRasterPipelineOpContexts.h" | |
| #include "src/core/SkRasterPipelineOpList.h" | |
| #include "src/core/SkRasterPipelineVizualizer.h" | |
| #include "src/effects/colorfilters/SkColorFilterBase.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| #include <cstring> | |
| #include <functional> | |
| #include <optional> | |
| #include <utility> | |
| #include <vector> | |
| class SkColorSpace; | |
| class SkShader; | |
| static bool can_direct_blit(const SkPaint& paint) { | |
| if (paint.getShader() || paint.getColorFilter() || paint.isDither()) { | |
| return false; | |
| } | |
| if (auto mode = paint.asBlendMode()) { | |
| switch (mode.value()) { | |
| case SkBlendMode::kClear: [[fallthrough]]; | |
| case SkBlendMode::kSrc: | |
| return true; | |
| case SkBlendMode::kSrcOver: | |
| return paint.getAlphaf() == 1; | |
| default: | |
| break; | |
| } | |
| } | |
| return false; | |
| } | |
| class SkRasterPipelineBlitter final : public SkBlitter { | |
| public: | |
| // This is our common entrypoint for creating the blitter once we've sorted out shaders. | |
| static SkBlitter* Create(const SkPixmap& dst, | |
| const SkPaint& paint, | |
| const SkColor4f& dstPaintColor, | |
| SkArenaAlloc* alloc, | |
| const SkRasterPipeline& shaderPipeline, | |
| bool is_opaque, | |
| bool is_constant, | |
| const SkShader* clipShader); | |
| SkRasterPipelineBlitter(SkPixmap dst, | |
| const SkPaint& paint, | |
| SkArenaAlloc* alloc) | |
| : fDst(std::move(dst)) | |
| , fAlloc(alloc) | |
| , fColorPipeline(alloc) | |
| , fBlendPipeline(alloc) | |
| , fCanDirectBlit(can_direct_blit(paint)) | |
| , fDirectBlitPaintColor(paint.getColor4f()) | |
| {} | |
| void blitH (int x, int y, int w) override; | |
| void blitAntiH (int x, int y, const SkAlpha[], const int16_t[]) override; | |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| void blitMask (const SkMask&, const SkIRect& clip) override; | |
| void blitRect (int x, int y, int width, int height) override; | |
| void blitV (int x, int y, int height, SkAlpha alpha) override; | |
| std::optional<DirectBlit> canDirectBlit() override; | |
| private: | |
| void appendLoadDst (SkRasterPipeline*) const; | |
| void appendStore (SkRasterPipeline*) const; | |
| // these check internally, and only append if there was a native clipShader | |
| void appendClipScale (SkRasterPipeline*) const; | |
| void appendClipLerp (SkRasterPipeline*) const; | |
| SkPixmap fDst; | |
| SkArenaAlloc* fAlloc; | |
| SkRasterPipeline fColorPipeline; | |
| SkRasterPipeline fBlendPipeline; | |
| // If the blender is a blend-mode, we retain that information for late-stage optimizations | |
| std::optional<SkBlendMode> fBlendMode; | |
| // set to pipeline storage (for alpha) if we have a clipShader | |
| void* fClipShaderBuffer = nullptr; // "native" : float or U16 | |
| bool fCanDirectBlit; | |
| const SkColor4f fDirectBlitPaintColor; | |
| std::optional<uint64_t> fDirectBlitValue; | |
| SkRasterPipelineContexts::MemoryCtx | |
| fDstPtr = {nullptr,0}, // Always points to the top-left of fDst. | |
| fMaskPtr = {nullptr,0}; // Updated each call to blitMask(). | |
| SkRasterPipelineContexts::EmbossCtx fEmbossCtx; // Used only for k3D_Format masks. | |
| // We may be able to specialize blitH() or blitRect() into a memset. | |
| void (*fMemset2D)(SkPixmap*, int x,int y, int w,int h, uint64_t color) = nullptr; | |
| uint64_t fMemsetColor = 0; // Big enough for largest memsettable dst format, F16. | |
| // Built lazily on first use. | |
| std::function<void(size_t, size_t, size_t, size_t)> fBlitRect, | |
| fBlitAntiH, | |
| fBlitMaskA8, | |
| fBlitMaskLCD16, | |
| fBlitMask3D; | |
| // These values are pointed to by the blit pipelines above, | |
| // which allows us to adjust them from call to call. | |
| float fCurrentCoverage = 0.0f; | |
| float fDitherRate = 0.0f; | |
| using INHERITED = SkBlitter; | |
| }; | |
| static SkColor4f paint_color_to_dst(const SkPaint& paint, const SkPixmap& dst) { | |
| SkColor4f paintColor = paint.getColor4f(); | |
| SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType, | |
| dst.colorSpace(), kUnpremul_SkAlphaType).apply(paintColor.vec()); | |
| return paintColor; | |
| } | |
| static bool create_pipeline_for_blitter(const SkPixmap& dst, | |
| const SkPaint& paint, | |
| const SkMatrix& ctm, | |
| SkArenaAlloc* alloc, | |
| const SkSurfaceProps& props, | |
| SkRasterPipeline* shaderPipeline, | |
| SkColor4f* dstPaintColor, | |
| bool* isOpaqueOut, | |
| bool* isConstantOut, | |
| const SkRect& devBounds) { | |
| *dstPaintColor = paint_color_to_dst(paint, dst); | |
| auto shader = as_SB(paint.getShader()); | |
| if (!shader) { | |
| // Having no shader makes things nice and easy... just use the paint color | |
| shaderPipeline->appendConstantColor(alloc, dstPaintColor->premul().vec()); | |
| *isOpaqueOut = dstPaintColor->fA == 1.0f; | |
| *isConstantOut = true; | |
| return true; | |
| } | |
| SkColorSpace* dstCS = dst.colorSpace(); | |
| SkColorType dstCT = dst.colorType(); | |
| *isOpaqueOut = shader->isOpaque() && dstPaintColor->fA == 1.0f; | |
| *isConstantOut = shader->isConstant(); | |
| if (shader->appendRootStages( | |
| SkStageRec{shaderPipeline, alloc, dstCT, dstCS, *dstPaintColor, props, devBounds}, | |
| ctm)) { | |
| if (dstPaintColor->fA != 1.0f) { | |
| shaderPipeline->append(SkRasterPipelineOp::scale_1_float, | |
| alloc->make<float>(dstPaintColor->fA)); | |
| } | |
| return true; | |
| } | |
| // The shader can't draw with SkRasterPipeline. | |
| return false; | |
| } | |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, | |
| const SkPaint& paint, | |
| const SkMatrix& ctm, | |
| SkArenaAlloc* alloc, | |
| sk_sp<SkShader> clipShader, | |
| const SkSurfaceProps& props, | |
| const SkRect& devBounds) { | |
| SkRasterPipeline_<256> shaderPipeline; | |
| SkColor4f dstPaintColor; | |
| bool is_opaque, is_constant; | |
| if (!create_pipeline_for_blitter(dst, | |
| paint, | |
| ctm, | |
| alloc, | |
| props, | |
| &shaderPipeline, | |
| &dstPaintColor, | |
| &is_opaque, | |
| &is_constant, | |
| devBounds)) { | |
| return nullptr; | |
| } | |
| return SkRasterPipelineBlitter::Create(dst, | |
| paint, | |
| dstPaintColor, | |
| alloc, | |
| shaderPipeline, | |
| is_opaque, | |
| is_constant, | |
| clipShader.get()); | |
| } | |
| namespace SkRasterPipelineVisualizer { | |
| SkBlitter* CreateBlitter(const SkPixmap& dst, | |
| const std::vector<DebugStage>& debugStages, | |
| const SkPaint& paint, | |
| const SkMatrix& ctm, | |
| SkArenaAlloc* alloc, | |
| sk_sp<SkShader> clipShader, | |
| const SkSurfaceProps& props) { | |
| SkRasterPipeline_<256> shaderPipeline; | |
| SkColor4f dstPaintColor; | |
| bool is_opaque, is_constant; | |
| if (!create_pipeline_for_blitter(dst, | |
| paint, | |
| ctm, | |
| alloc, | |
| props, | |
| &shaderPipeline, | |
| &dstPaintColor, | |
| &is_opaque, | |
| &is_constant, | |
| SkRect::MakeEmpty())) { | |
| return nullptr; | |
| } | |
| static SkOnce once; | |
| once([&] { shaderPipeline.dump(); }); | |
| std::vector<SkRasterPipeline::StageList> stages; | |
| for (auto st = shaderPipeline.getStageList(); st; st = st->prev) { | |
| stages.push_back(*st); | |
| } | |
| std::reverse(stages.begin(), stages.end()); | |
| SkASSERT_RELEASE(stages.size() == debugStages.size()); | |
| SkRasterPipeline_<256> shaderPipeline2; | |
| for (size_t i = 0; i < stages.size(); i++) { | |
| shaderPipeline2.append(stages[i].stage, stages[i].ctx); | |
| auto stage = debugStages[i]; | |
| SkASSERT_RELEASE(stage.panels.size() == stage.ops.size()); | |
| for (size_t j = 0; j < stage.panels.size() && j < stage.ops.size(); j++) { | |
| auto panelCtx = alloc->make<SkRasterPipelineContexts::MemoryCtx>(); | |
| panelCtx->pixels = stage.panels[j].pixmap().writable_addr(); | |
| panelCtx->stride = stage.panels[j].pixmap().rowBytesAsPixels(); | |
| shaderPipeline2.append(stage.ops[j], panelCtx); | |
| } | |
| } | |
| return SkRasterPipelineBlitter::Create(dst, | |
| paint, | |
| dstPaintColor, | |
| alloc, | |
| shaderPipeline2, | |
| is_opaque, | |
| is_constant, | |
| clipShader.get()); | |
| } | |
| } // namespace SkRasterPipelineVisualizer | |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, | |
| const SkPaint& paint, | |
| const SkRasterPipeline& shaderPipeline, | |
| bool is_opaque, | |
| SkArenaAlloc* alloc, | |
| sk_sp<SkShader> clipShader) { | |
| bool is_constant = false; // If this were the case, it'd be better to just set a paint color. | |
| return SkRasterPipelineBlitter::Create(dst, paint, paint_color_to_dst(paint, dst), alloc, | |
| shaderPipeline, is_opaque, is_constant, | |
| clipShader.get()); | |
| } | |
| SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst, | |
| const SkPaint& paint, | |
| const SkColor4f& dstPaintColor, | |
| SkArenaAlloc* alloc, | |
| const SkRasterPipeline& shaderPipeline, | |
| bool is_opaque, | |
| bool is_constant, | |
| const SkShader* clipShader) { | |
| auto blitter = alloc->make<SkRasterPipelineBlitter>(dst, paint, alloc); | |
| // Our job in this factory is to fill out the blitter's color and blend pipelines. | |
| // The color pipeline is the common front of the full blit pipeline. The blend pipeline is just | |
| // the portion that does the actual blending math (and assumes that src and dst are already | |
| // loaded). | |
| // | |
| // The full blit pipelines are each constructed lazily on first use, and include the color | |
| // pipeline, reading the dst, the blend pipeline, coverage, dithering, and writing the dst. | |
| // Start with the color pipeline | |
| auto colorPipeline = &blitter->fColorPipeline; | |
| if (clipShader) { | |
| auto clipP = colorPipeline; | |
| SkColorType clipCT = kRGBA_8888_SkColorType; | |
| SkColorSpace* clipCS = nullptr; | |
| SkSurfaceProps props{}; // default OK; clipShader doesn't render text | |
| SkStageRec rec = { | |
| clipP, alloc, clipCT, clipCS, SkColors::kBlack, props, SkRect::MakeEmpty()}; | |
| if (as_SB(clipShader)->appendRootStages(rec, SkMatrix::I())) { | |
| struct Storage { | |
| // large enough for highp (float) or lowp(U16) | |
| float fA[SkRasterPipelineContexts::kMaxStride]; | |
| }; | |
| auto storage = alloc->make<Storage>(); | |
| clipP->append(SkRasterPipelineOp::store_src_a, storage->fA); | |
| blitter->fClipShaderBuffer = storage->fA; | |
| is_constant = false; | |
| } else { | |
| return nullptr; | |
| } | |
| } | |
| // Let's get the shader in first. | |
| colorPipeline->extend(shaderPipeline); | |
| // If there's a color filter it comes next. | |
| if (auto colorFilter = paint.getColorFilter()) { | |
| SkSurfaceProps props{}; // default OK; colorFilter doesn't render text | |
| SkStageRec rec = {colorPipeline, | |
| alloc, | |
| dst.colorType(), | |
| dst.colorSpace(), | |
| dstPaintColor, | |
| props, | |
| SkRect::MakeEmpty()}; | |
| if (!as_CFB(colorFilter)->appendStages(rec, is_opaque)) { | |
| return nullptr; | |
| } | |
| is_opaque = is_opaque && as_CFB(colorFilter)->isAlphaUnchanged(); | |
| } | |
| // Not all formats make sense to dither (think, F16). We set their dither rate | |
| // to zero. We only dither non-constant shaders, so is_constant won't change here. | |
| if (paint.isDither() && !is_constant) { | |
| switch (dst.info().colorType()) { | |
| case kARGB_4444_SkColorType: | |
| blitter->fDitherRate = 1 / 15.0f; | |
| break; | |
| case kRGB_565_SkColorType: | |
| blitter->fDitherRate = 1 / 63.0f; | |
| break; | |
| case kGray_8_SkColorType: | |
| case kRGB_888x_SkColorType: | |
| case kRGBA_8888_SkColorType: | |
| case kBGRA_8888_SkColorType: | |
| case kSRGBA_8888_SkColorType: | |
| case kR8_unorm_SkColorType: | |
| blitter->fDitherRate = 1 / 255.0f; | |
| break; | |
| case kRGB_101010x_SkColorType: | |
| case kRGBA_1010102_SkColorType: | |
| case kBGR_101010x_SkColorType: | |
| case kBGRA_1010102_SkColorType: | |
| case kBGRA_10101010_XR_SkColorType: | |
| case kRGBA_10x6_SkColorType: | |
| blitter->fDitherRate = 1 / 1023.0f; | |
| break; | |
| case kUnknown_SkColorType: | |
| case kAlpha_8_SkColorType: | |
| case kBGR_101010x_XR_SkColorType: | |
| case kRGBA_F16_SkColorType: | |
| case kRGB_F16F16F16x_SkColorType: | |
| case kRGBA_F16Norm_SkColorType: | |
| case kRGBA_F32_SkColorType: | |
| case kR8G8_unorm_SkColorType: | |
| case kA16_float_SkColorType: | |
| case kA16_unorm_SkColorType: | |
| case kR16G16_float_SkColorType: | |
| case kR16G16_unorm_SkColorType: | |
| case kR16G16B16A16_unorm_SkColorType: | |
| blitter->fDitherRate = 0.0f; | |
| break; | |
| } | |
| if (blitter->fDitherRate > 0.0f) { | |
| colorPipeline->append(SkRasterPipelineOp::dither, &blitter->fDitherRate); | |
| } | |
| } | |
| // Optimization: A pipeline that's still constant here can collapse back into a constant color. | |
| if (is_constant) { | |
| SkColor4f constantColor; | |
| SkRasterPipelineContexts::MemoryCtx constantColorPtr = {&constantColor, 0}; | |
| // We could remove this clamp entirely, but if the destination is 8888, doing the clamp | |
| // here allows the color pipeline to still run in lowp (we'll use uniform_color, rather than | |
| // unbounded_uniform_color). | |
| colorPipeline->appendClampIfNormalized(dst.info()); | |
| colorPipeline->append(SkRasterPipelineOp::store_f32, &constantColorPtr); | |
| colorPipeline->run(0,0,1,1); | |
| colorPipeline->reset(); | |
| colorPipeline->appendConstantColor(alloc, constantColor); | |
| is_opaque = constantColor.fA == 1.0f; | |
| } | |
| // Now we'll build the blend pipeline | |
| auto blendPipeline = &blitter->fBlendPipeline; | |
| sk_sp<SkBlender> blender = paint.refBlender(); | |
| if (!blender) { | |
| blender = SkBlender::Mode(SkBlendMode::kSrcOver); | |
| } | |
| // We can strength-reduce SrcOver into Src when opaque. | |
| if (is_opaque && as_BB(blender)->asBlendMode() == SkBlendMode::kSrcOver) { | |
| blender = SkBlender::Mode(SkBlendMode::kSrc); | |
| } | |
| // When we're drawing a constant color in Src mode, we can sometimes just memset. | |
| // (The previous two optimizations help find more opportunities for this one.) | |
| if (is_constant && as_BB(blender)->asBlendMode() == SkBlendMode::kSrc && | |
| dst.info().bytesPerPixel() <= static_cast<int>(sizeof(blitter->fMemsetColor))) { | |
| // Run our color pipeline all the way through to produce what we'd memset when we can. | |
| // Not all blits can memset, so we need to keep colorPipeline too. | |
| SkRasterPipeline_<256> p; | |
| p.extend(*colorPipeline); | |
| blitter->fDstPtr = SkRasterPipelineContexts::MemoryCtx{&blitter->fMemsetColor, 0}; | |
| blitter->appendStore(&p); | |
| p.run(0,0,1,1); | |
| switch (blitter->fDst.shiftPerPixel()) { | |
| case 0: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { | |
| void* p = dst->writable_addr(x,y); | |
| while (h --> 0) { | |
| memset(p, c, w); | |
| p = SkTAddOffset<void>(p, dst->rowBytes()); | |
| } | |
| }; break; | |
| case 1: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { | |
| SkOpts::rect_memset16(dst->writable_addr16(x,y), c, w, dst->rowBytes(), h); | |
| }; break; | |
| case 2: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { | |
| SkOpts::rect_memset32(dst->writable_addr32(x,y), c, w, dst->rowBytes(), h); | |
| }; break; | |
| case 3: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { | |
| SkOpts::rect_memset64(dst->writable_addr64(x,y), c, w, dst->rowBytes(), h); | |
| }; break; | |
| // TODO(F32)? | |
| } | |
| } | |
| { | |
| SkSurfaceProps props{}; // default OK; blender doesn't render text | |
| SkStageRec rec = {blendPipeline, | |
| alloc, | |
| dst.colorType(), | |
| dst.colorSpace(), | |
| dstPaintColor, | |
| props, | |
| SkRect::MakeEmpty()}; | |
| if (!as_BB(blender)->appendStages(rec)) { | |
| return nullptr; | |
| } | |
| blitter->fBlendMode = as_BB(blender)->asBlendMode(); | |
| } | |
| blitter->fDstPtr = SkRasterPipelineContexts::MemoryCtx{ | |
| blitter->fDst.writable_addr(), | |
| blitter->fDst.rowBytesAsPixels(), | |
| }; | |
| return blitter; | |
| } | |
| void SkRasterPipelineBlitter::appendLoadDst(SkRasterPipeline* p) const { | |
| p->appendLoadDst(fDst.info().colorType(), &fDstPtr); | |
| if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { | |
| p->append(SkRasterPipelineOp::premul_dst); | |
| } | |
| } | |
| void SkRasterPipelineBlitter::appendStore(SkRasterPipeline* p) const { | |
| if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { | |
| p->append(SkRasterPipelineOp::unpremul); | |
| } | |
| p->appendStore(fDst.info().colorType(), &fDstPtr); | |
| } | |
| void SkRasterPipelineBlitter::appendClipScale(SkRasterPipeline* p) const { | |
| if (fClipShaderBuffer) { | |
| p->append(SkRasterPipelineOp::scale_native, fClipShaderBuffer); | |
| } | |
| } | |
| void SkRasterPipelineBlitter::appendClipLerp(SkRasterPipeline* p) const { | |
| if (fClipShaderBuffer) { | |
| p->append(SkRasterPipelineOp::lerp_native, fClipShaderBuffer); | |
| } | |
| } | |
| void SkRasterPipelineBlitter::blitH(int x, int y, int w) { | |
| this->blitRect(x,y,w,1); | |
| } | |
| void SkRasterPipelineBlitter::blitRect(int x, int y, int w, int h) { | |
| if (fMemset2D) { | |
| fMemset2D(&fDst, x,y, w,h, fMemsetColor); | |
| return; | |
| } | |
| if (!fBlitRect) { | |
| SkRasterPipeline p(fAlloc); | |
| p.extend(fColorPipeline); | |
| p.appendClampIfNormalized(fDst.info()); | |
| if (fBlendMode == SkBlendMode::kSrcOver | |
| && (fDst.info().colorType() == kRGBA_8888_SkColorType || | |
| fDst.info().colorType() == kBGRA_8888_SkColorType) | |
| && !fDst.colorSpace() | |
| && fDst.info().alphaType() != kUnpremul_SkAlphaType | |
| && fDitherRate == 0.0f) { | |
| if (fDst.info().colorType() == kBGRA_8888_SkColorType) { | |
| p.append(SkRasterPipelineOp::swap_rb); | |
| } | |
| this->appendClipScale(&p); | |
| p.append(SkRasterPipelineOp::srcover_rgba_8888, &fDstPtr); | |
| } else { | |
| if (fBlendMode != SkBlendMode::kSrc) { | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| this->appendClipLerp(&p); | |
| } else if (fClipShaderBuffer) { | |
| this->appendLoadDst(&p); | |
| this->appendClipLerp(&p); | |
| } | |
| this->appendStore(&p); | |
| } | |
| fBlitRect = p.compile(); | |
| } | |
| fBlitRect(x,y,w,h); | |
| } | |
| void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { | |
| if (!fBlitAntiH) { | |
| SkRasterPipeline p(fAlloc); | |
| p.extend(fColorPipeline); | |
| p.appendClampIfNormalized(fDst.info()); | |
| if (fBlendMode.has_value() && | |
| SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { | |
| p.append(SkRasterPipelineOp::scale_1_float, &fCurrentCoverage); | |
| this->appendClipScale(&p); | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| } else { | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| p.append(SkRasterPipelineOp::lerp_1_float, &fCurrentCoverage); | |
| this->appendClipLerp(&p); | |
| } | |
| this->appendStore(&p); | |
| fBlitAntiH = p.compile(); | |
| } | |
| for (int16_t run = *runs; run > 0; run = *runs) { | |
| switch (*aa) { | |
| case 0x00: break; | |
| case 0xff: this->blitRect(x,y,run, 1); break; | |
| default: | |
| fCurrentCoverage = *aa * (1/255.0f); | |
| fBlitAntiH(x,y,run,1); | |
| } | |
| x += run; | |
| runs += run; | |
| aa += run; | |
| } | |
| } | |
| void SkRasterPipelineBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { | |
| SkIRect clip = {x,y, x+2,y+1}; | |
| uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; | |
| SkMask mask(coverage, clip, 2, SkMask::kA8_Format); | |
| this->blitMask(mask, clip); | |
| } | |
| void SkRasterPipelineBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { | |
| SkIRect clip = {x,y, x+1,y+2}; | |
| uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; | |
| SkMask mask(coverage, clip, 1, SkMask::kA8_Format); | |
| this->blitMask(mask, clip); | |
| } | |
| void SkRasterPipelineBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkIRect clip = {x,y, x+1,y+height}; | |
| SkMask mask(&alpha, clip, | |
| 0, // so we reuse the 1 "row" for all of height | |
| SkMask::kA8_Format); | |
| this->blitMask(mask, clip); | |
| } | |
| void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| if (mask.fFormat == SkMask::kBW_Format) { | |
| // TODO: native BW masks? | |
| return INHERITED::blitMask(mask, clip); | |
| } | |
| // ARGB and SDF masks shouldn't make it here. | |
| SkASSERT(mask.fFormat == SkMask::kA8_Format | |
| || mask.fFormat == SkMask::kLCD16_Format | |
| || mask.fFormat == SkMask::k3D_Format); | |
| auto extract_mask_plane = [&mask](int plane, SkRasterPipelineContexts::MemoryCtx* ctx) { | |
| // LCD is 16-bit per pixel; A8 and 3D are 8-bit per pixel. | |
| size_t bpp = mask.fFormat == SkMask::kLCD16_Format ? 2 : 1; | |
| // Select the right mask plane. Usually plane == 0 and this is just mask.fImage. | |
| auto ptr = (uintptr_t)mask.fImage | |
| + plane * mask.computeImageSize(); | |
| // Update ctx to point "into" this current mask, but lined up with fDstPtr at (0,0). | |
| // This sort of trickery upsets UBSAN (pointer-overflow) so our ptr must be a uintptr_t. | |
| // mask.fRowBytes is a uint32_t, which would break our addressing math on 64-bit builds. | |
| size_t rowBytes = mask.fRowBytes; | |
| ctx->stride = rowBytes / bpp; | |
| ctx->pixels = (void*)(ptr - mask.fBounds.left() * bpp | |
| - mask.fBounds.top() * rowBytes); | |
| }; | |
| extract_mask_plane(0, &fMaskPtr); | |
| if (mask.fFormat == SkMask::k3D_Format) { | |
| extract_mask_plane(1, &fEmbossCtx.mul); | |
| extract_mask_plane(2, &fEmbossCtx.add); | |
| } | |
| // Lazily build whichever pipeline we need, specialized for each mask format. | |
| if (mask.fFormat == SkMask::kA8_Format && !fBlitMaskA8) { | |
| SkRasterPipeline p(fAlloc); | |
| p.extend(fColorPipeline); | |
| p.appendClampIfNormalized(fDst.info()); | |
| if (fBlendMode.has_value() && | |
| SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { | |
| p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr); | |
| this->appendClipScale(&p); | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| } else { | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr); | |
| this->appendClipLerp(&p); | |
| } | |
| this->appendStore(&p); | |
| fBlitMaskA8 = p.compile(); | |
| } | |
| if (mask.fFormat == SkMask::kLCD16_Format && !fBlitMaskLCD16) { | |
| SkRasterPipeline p(fAlloc); | |
| p.extend(fColorPipeline); | |
| p.appendClampIfNormalized(fDst.info()); | |
| if (fBlendMode.has_value() && | |
| SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/true)) { | |
| // Somewhat unusually, scale_565 needs dst loaded first. | |
| this->appendLoadDst(&p); | |
| p.append(SkRasterPipelineOp::scale_565, &fMaskPtr); | |
| this->appendClipScale(&p); | |
| p.extend(fBlendPipeline); | |
| } else { | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| p.append(SkRasterPipelineOp::lerp_565, &fMaskPtr); | |
| this->appendClipLerp(&p); | |
| } | |
| this->appendStore(&p); | |
| fBlitMaskLCD16 = p.compile(); | |
| } | |
| if (mask.fFormat == SkMask::k3D_Format && !fBlitMask3D) { | |
| SkRasterPipeline p(fAlloc); | |
| p.extend(fColorPipeline); | |
| // This bit is where we differ from kA8_Format: | |
| p.append(SkRasterPipelineOp::emboss, &fEmbossCtx); | |
| // Now onward just as kA8. | |
| p.appendClampIfNormalized(fDst.info()); | |
| if (fBlendMode.has_value() && | |
| SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { | |
| p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr); | |
| this->appendClipScale(&p); | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| } else { | |
| this->appendLoadDst(&p); | |
| p.extend(fBlendPipeline); | |
| p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr); | |
| this->appendClipLerp(&p); | |
| } | |
| this->appendStore(&p); | |
| fBlitMask3D = p.compile(); | |
| } | |
| std::function<void(size_t,size_t,size_t,size_t)>* blitter = nullptr; | |
| switch (mask.fFormat) { | |
| case SkMask::kA8_Format: blitter = &fBlitMaskA8; break; | |
| case SkMask::kLCD16_Format: blitter = &fBlitMaskLCD16; break; | |
| case SkMask::k3D_Format: blitter = &fBlitMask3D; break; | |
| default: | |
| SkASSERT(false); | |
| return; | |
| } | |
| SkASSERT(blitter); | |
| (*blitter)(clip.left(),clip.top(), clip.width(),clip.height()); | |
| } | |
| std::optional<SkBlitter::DirectBlit> SkRasterPipelineBlitter::canDirectBlit() { | |
| if (fCanDirectBlit) { | |
| if (!fDirectBlitValue.has_value()) { | |
| // want maximum alignment (8) but legal punning for smaller int types | |
| union { | |
| uint64_t u8[1]; | |
| uint32_t u4[2]; | |
| uint16_t u2[4]; | |
| uint8_t u1[8]; | |
| } dstBuffer; | |
| auto dst = SkImageInfo::Make(1, 1, fDst.info().colorType(), fDst.info().alphaType()); | |
| auto src = SkImageInfo::Make(1, 1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType); | |
| if (!SkConvertPixels(dst, &dstBuffer, sizeof(dstBuffer), | |
| src, &fDirectBlitPaintColor, sizeof(fDirectBlitPaintColor))) { | |
| goto FAIL; | |
| } | |
| switch (dst.bytesPerPixel()) { | |
| case 1: fDirectBlitValue = dstBuffer.u1[0]; break; | |
| case 2: fDirectBlitValue = dstBuffer.u2[0]; break; | |
| case 4: fDirectBlitValue = dstBuffer.u4[0]; break; | |
| case 8: fDirectBlitValue = dstBuffer.u8[0]; break; | |
| default: goto FAIL; | |
| } | |
| } | |
| return {{fDst, fDirectBlitValue.value()}}; | |
| } | |
| FAIL: | |
| fCanDirectBlit = false; | |
| return {}; | |
| } |