| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkRasterClip.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkClipOp.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "src/core/SkRegionPriv.h" | |
| class SkBlitter; | |
| SkRasterClip::SkRasterClip(const SkRasterClip& that) | |
| : fIsBW(that.fIsBW) | |
| , fIsEmpty(that.fIsEmpty) | |
| , fIsRect(that.fIsRect) | |
| , fShader(that.fShader) | |
| { | |
| AUTO_RASTERCLIP_VALIDATE(that); | |
| if (fIsBW) { | |
| fBW = that.fBW; | |
| } else { | |
| fAA = that.fAA; | |
| } | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SkRasterClip& SkRasterClip::operator=(const SkRasterClip& that) { | |
| AUTO_RASTERCLIP_VALIDATE(that); | |
| fIsBW = that.fIsBW; | |
| if (fIsBW) { | |
| fBW = that.fBW; | |
| } else { | |
| fAA = that.fAA; | |
| } | |
| fIsEmpty = that.isEmpty(); | |
| fIsRect = that.isRect(); | |
| fShader = that.fShader; | |
| SkDEBUGCODE(this->validate();) | |
| return *this; | |
| } | |
| SkRasterClip::SkRasterClip(const SkRegion& rgn) : fBW(rgn) { | |
| fIsBW = true; | |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute | |
| fIsRect = !fIsEmpty; | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SkRasterClip::SkRasterClip(const SkIRect& bounds) : fBW(bounds) { | |
| fIsBW = true; | |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute | |
| fIsRect = !fIsEmpty; | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SkRasterClip::SkRasterClip() { | |
| fIsBW = true; | |
| fIsEmpty = true; | |
| fIsRect = false; | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SkRasterClip::SkRasterClip(const SkPath& path, const SkIRect& bounds, bool doAA) { | |
| if (doAA) { | |
| fIsBW = false; | |
| fAA.setPath(path, bounds, true); | |
| } else { | |
| fIsBW = true; | |
| fBW.setPath(path, SkRegion(bounds)); | |
| } | |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute | |
| fIsRect = this->computeIsRect(); | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| SkRasterClip::~SkRasterClip() { | |
| SkDEBUGCODE(this->validate();) | |
| } | |
| bool SkRasterClip::setEmpty() { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| fIsBW = true; | |
| fBW.setEmpty(); | |
| fAA.setEmpty(); | |
| fIsEmpty = true; | |
| fIsRect = false; | |
| return false; | |
| } | |
| bool SkRasterClip::setRect(const SkIRect& rect) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| fIsBW = true; | |
| fAA.setEmpty(); | |
| fIsRect = fBW.setRect(rect); | |
| fIsEmpty = !fIsRect; | |
| return fIsRect; | |
| } | |
| ///////////////////////////////////////////////////////////////////////////////////// | |
| bool SkRasterClip::op(const SkIRect& rect, SkClipOp op) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| if (fIsBW) { | |
| fBW.op(rect, (SkRegion::Op) op); | |
| } else { | |
| fAA.op(rect, op); | |
| } | |
| return this->updateCacheAndReturnNonEmpty(); | |
| } | |
| bool SkRasterClip::op(const SkRegion& rgn, SkClipOp op) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| if (fIsBW) { | |
| (void)fBW.op(rgn, (SkRegion::Op) op); | |
| } else { | |
| SkAAClip tmp; | |
| tmp.setRegion(rgn); | |
| (void)fAA.op(tmp, op); | |
| } | |
| return this->updateCacheAndReturnNonEmpty(); | |
| } | |
| /** | |
| * Our antialiasing currently has a granularity of 1/4 of a pixel along each | |
| * axis. Thus we can treat an axis coordinate as an integer if it differs | |
| * from its nearest int by < half of that value (1/8 in this case). | |
| */ | |
| static bool nearly_integral(SkScalar x) { | |
| static const SkScalar domain = SK_Scalar1 / 4; | |
| static const SkScalar halfDomain = domain / 2; | |
| x += halfDomain; | |
| return x - SkScalarFloorToScalar(x) < domain; | |
| } | |
| bool SkRasterClip::op(const SkRect& localRect, const SkMatrix& matrix, SkClipOp op, bool doAA) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| const bool isScaleTrans = matrix.isScaleTranslate(); | |
| if (!isScaleTrans) { | |
| return this->op(SkPath::Rect(localRect), matrix, op, doAA); | |
| } | |
| SkRect devRect = matrix.mapRect(localRect); | |
| if (fIsBW && doAA) { | |
| // check that the rect really needs aa, or is it close enought to | |
| // integer boundaries that we can just treat it as a BW rect? | |
| if (nearly_integral(devRect.fLeft) && nearly_integral(devRect.fTop) && | |
| nearly_integral(devRect.fRight) && nearly_integral(devRect.fBottom)) { | |
| doAA = false; | |
| } | |
| } | |
| if (fIsBW && !doAA) { | |
| (void)fBW.op(devRect.round(), (SkRegion::Op) op); | |
| } else { | |
| if (fIsBW) { | |
| this->convertToAA(); | |
| } | |
| (void)fAA.op(devRect, op, doAA); | |
| } | |
| return this->updateCacheAndReturnNonEmpty(); | |
| } | |
| bool SkRasterClip::op(const SkRRect& rrect, const SkMatrix& matrix, SkClipOp op, bool doAA) { | |
| return this->op(SkPath::RRect(rrect), matrix, op, doAA); | |
| } | |
| bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, SkClipOp op, bool doAA) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| SkPath devPath = path.makeTransform(matrix); | |
| // Since op is either intersect or difference, the clip is always shrinking; that means we can | |
| // always use our current bounds as the limiting factor for region/aaclip operations. | |
| if (this->isRect() && op == SkClipOp::kIntersect) { | |
| // However, in the relatively common case of intersecting a new path with a rectangular | |
| // clip, it's faster to convert the path into a region/aa-mask in place than evaluate the | |
| // actual intersection. See skbug.com/40043482 | |
| if (doAA && fIsBW) { | |
| this->convertToAA(); | |
| } | |
| if (fIsBW) { | |
| fBW.setPath(devPath, SkRegion(this->getBounds())); | |
| } else { | |
| fAA.setPath(devPath, this->getBounds(), doAA); | |
| } | |
| return this->updateCacheAndReturnNonEmpty(); | |
| } else { | |
| return this->op(SkRasterClip(devPath, this->getBounds(), doAA), op); | |
| } | |
| } | |
| bool SkRasterClip::op(sk_sp<SkShader> sh) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| if (!fShader) { | |
| fShader = sh; | |
| } else { | |
| fShader = SkShaders::Blend(SkBlendMode::kSrcIn, sh, fShader); | |
| } | |
| return !this->isEmpty(); | |
| } | |
| bool SkRasterClip::op(const SkRasterClip& clip, SkClipOp op) { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| clip.validate(); | |
| if (this->isBW() && clip.isBW()) { | |
| (void)fBW.op(clip.fBW, (SkRegion::Op) op); | |
| } else { | |
| SkAAClip tmp; | |
| const SkAAClip* other; | |
| if (this->isBW()) { | |
| this->convertToAA(); | |
| } | |
| if (clip.isBW()) { | |
| tmp.setRegion(clip.bwRgn()); | |
| other = &tmp; | |
| } else { | |
| other = &clip.aaRgn(); | |
| } | |
| (void)fAA.op(*other, op); | |
| } | |
| return this->updateCacheAndReturnNonEmpty(); | |
| } | |
| void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const { | |
| if (nullptr == dst) { | |
| return; | |
| } | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| if (this->isEmpty()) { | |
| dst->setEmpty(); | |
| return; | |
| } | |
| if (0 == (dx | dy)) { | |
| *dst = *this; | |
| return; | |
| } | |
| dst->fIsBW = fIsBW; | |
| if (fIsBW) { | |
| fBW.translate(dx, dy, &dst->fBW); | |
| dst->fAA.setEmpty(); | |
| } else { | |
| fAA.translate(dx, dy, &dst->fAA); | |
| dst->fBW.setEmpty(); | |
| } | |
| dst->updateCacheAndReturnNonEmpty(); | |
| } | |
| void SkRasterClip::convertToAA() { | |
| AUTO_RASTERCLIP_VALIDATE(*this); | |
| SkASSERT(fIsBW); | |
| fAA.setRegion(fBW); | |
| fIsBW = false; | |
| // since we are being explicitly asked to convert-to-aa, we pass false so we don't "optimize" | |
| // ourselves back to BW. | |
| (void)this->updateCacheAndReturnNonEmpty(false); | |
| } | |
| #ifdef SK_DEBUG | |
| void SkRasterClip::validate() const { | |
| // can't ever assert that fBW is empty, since we may have called forceGetBW | |
| if (fIsBW) { | |
| SkASSERT(fAA.isEmpty()); | |
| } | |
| SkRegionPriv::Validate(fBW); | |
| fAA.validate(); | |
| SkASSERT(this->computeIsEmpty() == fIsEmpty); | |
| SkASSERT(this->computeIsRect() == fIsRect); | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper() { | |
| SkDEBUGCODE(fClipRgn = nullptr;) | |
| SkDEBUGCODE(fBlitter = nullptr;) | |
| } | |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkRasterClip& clip, | |
| SkBlitter* blitter) { | |
| this->init(clip, blitter); | |
| } | |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkAAClip* aaclip, | |
| SkBlitter* blitter) { | |
| SkASSERT(blitter); | |
| SkASSERT(aaclip); | |
| fBWRgn.setRect(aaclip->getBounds()); | |
| fAABlitter.init(blitter, aaclip); | |
| // now our return values | |
| fClipRgn = &fBWRgn; | |
| fBlitter = &fAABlitter; | |
| } | |
| void SkAAClipBlitterWrapper::init(const SkRasterClip& clip, SkBlitter* blitter) { | |
| SkASSERT(blitter); | |
| if (clip.isBW()) { | |
| fClipRgn = &clip.bwRgn(); | |
| fBlitter = blitter; | |
| } else { | |
| const SkAAClip& aaclip = clip.aaRgn(); | |
| fBWRgn.setRect(aaclip.getBounds()); | |
| fAABlitter.init(blitter, &aaclip); | |
| // now our return values | |
| fClipRgn = &fBWRgn; | |
| fBlitter = &fAABlitter; | |
| } | |
| } |