| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkEdge.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "include/private/base/SkSafe32.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "src/base/SkMathPriv.h" | |
| #include "src/core/SkFDot6.h" | |
| #include <algorithm> | |
| #include <utility> | |
| /* | |
| In setLine, setQuadratic, setCubic, the first thing we do is to convert | |
| the points into FDot6. This is modulated by the shift parameter, which | |
| will either be 0, or something like 2 for antialiasing. | |
| In the float case, we want to turn the float into .6 by saying pt * 64, | |
| or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6). | |
| In the fixed case, we want to turn the fixed into .6 by saying pt >> 10, | |
| or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift). | |
| */ | |
| static inline SkFixed SkFDot6ToFixedDiv2(SkFDot6 value) { | |
| // we want to return SkFDot6ToFixed(value >> 1), but we don't want to throw | |
| // away data in value, so just perform a modify up-shift | |
| return SkLeftShift(value, 16 - 6 - 1); | |
| } | |
| ///////////////////////////////////////////////////////////////////////// | |
| #if defined(SK_DEBUG) | |
| void SkEdge::dump() const { | |
| SkASSERT(fSegmentCount == 0); | |
| SkDebugf("line edge: firstY:%d lastY:%d x:%g dx/dy:%g\n" | |
| "\twinding:%d curveShift:%u\n", | |
| fFirstY, | |
| fLastY, | |
| SkFixedToFloat(fX), | |
| SkFixedToFloat(fDxDy), | |
| static_cast<int8_t>(fWinding), | |
| fCurveShift); | |
| } | |
| void SkQuadraticEdge::dump() const { | |
| SkDebugf("quad edge; %u segment(s) left: firstY:%d lastY:%d x:%g dx/dy:%g\n" | |
| "\tqx:%g qy:%g dqx:%g dqy:%g ddqx:%g ddqy:%g qLastX:%g qLastY:%g\n" | |
| "\twinding:%d curveShift:%u\n", | |
| fSegmentCount, | |
| fFirstY, | |
| fLastY, | |
| SkFixedToFloat(fX), | |
| SkFixedToFloat(fDxDy), | |
| SkFixedToFloat(fQx), | |
| SkFixedToFloat(fQy), | |
| SkFixedToFloat(fQDxDt), | |
| SkFixedToFloat(fQDyDt), | |
| SkFixedToFloat(fQD2xDt2), | |
| SkFixedToFloat(fQD2yDt2), | |
| SkFixedToFloat(fQLastX), | |
| SkFixedToFloat(fQLastY), | |
| static_cast<int8_t>(fWinding), | |
| fCurveShift); | |
| } | |
| void SkCubicEdge::dump() const { | |
| SkDebugf("cube edge; %u segment(s) left: firstY:%d lastY:%d x:%g dx/dy:%g\n" | |
| "qx:%g qy:%g dcx:%g dcy:%g ddcx:%g ddcy:%g dddcx:%g dddcy:%g cLastX:%g cLastY:%g\n" | |
| "\twinding:%d curveShift:%u dShift:%u\n", | |
| fSegmentCount, | |
| fFirstY, | |
| fLastY, | |
| SkFixedToFloat(fX), | |
| SkFixedToFloat(fDxDy), | |
| SkFixedToFloat(fCx), | |
| SkFixedToFloat(fCy), | |
| SkFixedToFloat(fCDxDt), | |
| SkFixedToFloat(fCDyDt), | |
| SkFixedToFloat(fCD2xDt2), | |
| SkFixedToFloat(fCD2yDt2), | |
| SkFixedToFloat(fCD3xDt3), | |
| SkFixedToFloat(fCD3yDt3), | |
| SkFixedToFloat(fCLastX), | |
| SkFixedToFloat(fCLastY), | |
| static_cast<int8_t>(fWinding), | |
| fCurveShift, | |
| fCubicDShift); | |
| } | |
| #endif | |
| bool SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip) { | |
| SkFDot6 x0, y0, x1, y1; | |
| #ifdef SK_RASTERIZE_EVEN_ROUNDING | |
| x0 = SkScalarRoundToFDot6(p0.fX, 0); | |
| y0 = SkScalarRoundToFDot6(p0.fY, 0); | |
| x1 = SkScalarRoundToFDot6(p1.fX, 0); | |
| y1 = SkScalarRoundToFDot6(p1.fY, 0); | |
| #else | |
| x0 = SkFloatToFDot6(p0.fX); | |
| y0 = SkFloatToFDot6(p0.fY); | |
| x1 = SkFloatToFDot6(p1.fX); | |
| y1 = SkFloatToFDot6(p1.fY); | |
| #endif | |
| Winding winding = Winding::kCW; | |
| if (y0 > y1) { | |
| std::swap(x0, x1); | |
| std::swap(y0, y1); | |
| winding = Winding::kCCW; | |
| } | |
| int top = SkFDot6Round(y0); | |
| int bot = SkFDot6Round(y1); | |
| // are we a zero-height line? | |
| if (top == bot) { | |
| return false; | |
| } | |
| // are we completely above or below the clip? | |
| if (clip && (top >= clip->fBottom || bot <= clip->fTop)) { | |
| return false; | |
| } | |
| SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | |
| const SkFDot6 dy = SkEdge_Compute_DY(top, y0); | |
| // Note that SkFixedMul(SkFixed, SkFDot6) produces results in SkFDot6 | |
| fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); | |
| fDxDy = slope; | |
| fFirstY = top; | |
| fLastY = bot - 1; | |
| fEdgeType = Type::kLine; | |
| fSegmentCount = 0; | |
| fWinding = winding; | |
| fCurveShift = 0; | |
| if (clip) { | |
| this->chopLineWithClip(*clip); | |
| } | |
| return true; | |
| } | |
| bool SkEdge::nextSegment() { | |
| SkDEBUGFAILF("Shouldn't be asking a linear edge to go to the next curve."); | |
| return false; | |
| } | |
| // Draws a line between the provided points and then calculates the slope and starting | |
| // x value to line up with the closest pixel center. Updates the fields in the SkEdge | |
| // base class appropriately. Returns false if this edge would start and stop in the | |
| // same row. | |
| bool SkEdge::updateLine(SkFixed xStart, SkFixed yStart, SkFixed xEnd, SkFixed yEnd) { | |
| SkASSERT(fWinding == Winding::kCW || fWinding == Winding::kCCW); | |
| SkASSERT(fSegmentCount != 0); | |
| const SkFDot6 y0 = SkFixedToFDot6(yStart); | |
| const SkFDot6 y1 = SkFixedToFDot6(yEnd); | |
| SkASSERT(y0 <= y1); | |
| const int top = SkFDot6Round(y0); | |
| const int bot = SkFDot6Round(y1); | |
| // are we a zero-height line? | |
| if (top == bot) { | |
| return false; | |
| } | |
| const SkFDot6 x0 = SkFixedToFDot6(xStart); | |
| const SkFDot6 x1 = SkFixedToFDot6(xEnd); | |
| SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | |
| const SkFDot6 dy = SkEdge_Compute_DY(top, y0); | |
| // We could do this math in fixed point, but it would potentially require some | |
| // rebaselining https://codereview.chromium.org/960353005/#msg6 | |
| // Note that SkFixedMul(SkFixed, SkFDot6) produces results in SkFDot6 | |
| fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); | |
| fDxDy = slope; | |
| fFirstY = top; | |
| fLastY = bot - 1; | |
| return true; | |
| } | |
| void SkEdge::chopLineWithClip(const SkIRect& clip) | |
| { | |
| int top = fFirstY; | |
| SkASSERT(top < clip.fBottom); | |
| // clip the line to the top | |
| if (top < clip.fTop) | |
| { | |
| SkASSERT(fLastY >= clip.fTop); | |
| fX += fDxDy * (clip.fTop - top); | |
| fFirstY = clip.fTop; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /* This limits the number of lines we use to approximate a curve. | |
| If we need to increase this, we need to store fSegmentCount in a larger data type. | |
| TODO(kjlubick): now that this is in an unsigned byte, we could go up to 7 | |
| */ | |
| #define MAX_COEFF_SHIFT 6 | |
| // Approximate the distance from (0,0) to (dx, dy). | |
| // When dx and dy are about the same | |
| // sqrt(dx^2 + dy^2) => sqrt(2dx^2) => dx sqrt(2) = 1.41 * dx | |
| // When dx >> dy | |
| // sqrt(dx^2 + dy^2) => sqrt(dx^2) => dx | |
| // So this is a reasonable approximation | |
| static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy) { | |
| dx = SkAbs32(dx); | |
| dy = SkAbs32(dy); | |
| // return max + min/2 | |
| if (dx > dy) { | |
| return dx + (dy / 2); | |
| } | |
| return dy + (dx / 2); | |
| } | |
| static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy, int accuracy) { | |
| // cheap calc of distance from center of p0-p2 to the center of the curve | |
| SkFDot6 dist = cheap_distance(dx, dy); | |
| // shift down dist (it is currently in dot6) | |
| // down by 3 should give us 1/8 pixel accuracy (assuming our dist is accurate...) | |
| // this is chosen by heuristic: make it as big as possible (to minimize segments) | |
| // ... but small enough so that our curves still look smooth | |
| // When shift > 0, we're using AA and everything is scaled up so we can | |
| // lower the accuracy. | |
| // For cubics still, we have shift > 0. TODO(kjlubick) can we align cubics and quads? | |
| dist = (dist + (1 << (2 + accuracy))) >> (3 + accuracy); | |
| // each subdivision (shift value) cuts this dist (error) by 1/4 | |
| return (32 - SkCLZ(dist)) >> 1; | |
| } | |
| bool SkQuadraticEdge::setQuadratic(const SkPoint pts[3]) { | |
| SkFDot6 x0, y0, x1, y1, x2, y2; | |
| #if defined(SK_RASTERIZE_EVEN_ROUNDING) | |
| x0 = SkScalarRoundToFDot6(pts[0].fX, 0); | |
| y0 = SkScalarRoundToFDot6(pts[0].fY, 0); | |
| x1 = SkScalarRoundToFDot6(pts[1].fX, 0); | |
| y1 = SkScalarRoundToFDot6(pts[1].fY, 0); | |
| x2 = SkScalarRoundToFDot6(pts[2].fX, 0); | |
| y2 = SkScalarRoundToFDot6(pts[2].fY, 0); | |
| #else | |
| x0 = SkFloatToFDot6(pts[0].fX); | |
| y0 = SkFloatToFDot6(pts[0].fY); | |
| x1 = SkFloatToFDot6(pts[1].fX); | |
| y1 = SkFloatToFDot6(pts[1].fY); | |
| x2 = SkFloatToFDot6(pts[2].fX); | |
| y2 = SkFloatToFDot6(pts[2].fY); | |
| #endif | |
| Winding winding = Winding::kCW; | |
| if (y0 > y2) { | |
| std::swap(x0, x2); | |
| std::swap(y0, y2); | |
| winding = Winding::kCCW; | |
| } | |
| SkASSERTF(y0 <= y1 && y1 <= y2, "curve must be monotonic"); | |
| const int top = SkFDot6Round(y0); | |
| const int bot = SkFDot6Round(y2); | |
| // are we a zero-height quad (line)? | |
| if (top == bot) { | |
| return false; | |
| } | |
| // compute number of steps needed (2^shift) based on the distance between | |
| // this curve at the half-way point (t=0.5) and the midpoint of a straight | |
| // line between p0 and p2. | |
| // B(1/2) = p0 (1-t)^2 + 2 p1 t(1-t) + p2 t^2; t = 1/2 | |
| // = p0 (1/2)^2 + 2 p1 (1/2)(1/2) + p2 (1/2)^2 | |
| // = 1/4 (p0 + 2 p1 + p2) | |
| // Midpoint of p0 and p2 is M(p0, p2) = (p2 + p0) / 2 | |
| // Subtracting the two terms to get the vector representing the difference | |
| // distance = B(1/2) - M(p0, p2) | |
| // = 1/4 (p0 + 2 p1 + p2) - (p2 + p0) / 2 | |
| // = 1/4 (p0 + 2 p1 + p2) - (2 p2 + 2 p0) / 4 | |
| // = 1/4 (-p0 + 2 p1 - p2) | |
| SkFDot6 deltaX = (2*x1 - x0 - x2) >> 2; | |
| SkFDot6 deltaY = (2*y1 - y0 - y2) >> 2; | |
| // We pass those points into this function which will find the total distance | |
| // and use a heuristic to reduce the error to some threshold. | |
| int shift = diff_to_shift(deltaX, deltaY, 0); | |
| SkASSERT(shift >= 0); | |
| // We need at least 2 line segments for us to be able to save the derivatives as | |
| // half their values to avoid overflow. | |
| if (shift == 0) { | |
| shift = 1; | |
| } else if (shift > MAX_COEFF_SHIFT) { | |
| shift = MAX_COEFF_SHIFT; | |
| } | |
| fWinding = winding; | |
| fEdgeType = Type::kQuad; | |
| fSegmentCount = SkToU8(1 << shift); | |
| /* | |
| * By re-arranging the Bezier curve in polynomial form, it is easier to | |
| * find the derivatives and forward-differentiate from one segment to the next. | |
| * | |
| * p0 (1-t)^2 + 2 p1 t(1-t) + p2 t^2 ==> At^2 + Bt + C | |
| * | |
| * A = p0 - 2p1 + p2 | |
| * B = 2(p1 - p0) | |
| * C = p0 | |
| * | |
| * Our caller must have constrained our inputs (p0..p2) to all fit into | |
| * 16.16. However, as seen above, we sometimes compute values that can be | |
| * larger (e.g. B = 2*(p1 - p0)). To guard against overflow, we will store | |
| * A and B at 1/2 of their actual value, and just apply a 2x scale during | |
| * application in nextSegment(). Hence we store (shift - 1) in | |
| * fCurveShift. | |
| */ | |
| fCurveShift = SkToU8(shift - 1); | |
| // TODO(kjlubick): Can we use SkVx and calculate both X and Y at once? | |
| // The extra 1/2 factor avoids overflow | |
| SkFixed A_half = SkFDot6ToFixedDiv2(x0 - x1 - x1 + x2); | |
| SkFixed B_half = SkFDot6ToFixed(x1 - x0); | |
| // We want to calculate the slope at the midpoint of our first segment. This means evaluating | |
| // dx/dt = 2A*t + B | |
| // dx^2/dt^2 = 2A | |
| // at t = 1/N * 1/2 | |
| // There's an extra 1/2 on the whole expression to avoid overflows (as above). | |
| // 1/2 ( 2A*t + B) => 1/2 (2A*1/2N + B) => A/2*1/N + B/2 => A/2 * 1/2^shift + B/2 | |
| fQDxDt = B_half + (A_half >> shift); | |
| // The second derivatives are constant, so we can pre-multiply them by 1/N to save having | |
| // to do it in nextSegment(). Since A_half was already calculated we can use a smaller shift. | |
| // 1/2 (2A * 1/N) => A * 1/N => A * 1/2^shift => A/2 * 1/2^(shift-1) | |
| fQD2xDt2 = A_half >> (shift - 1); | |
| A_half = SkFDot6ToFixedDiv2(y0 - y1 - y1 + y2); | |
| B_half = SkFDot6ToFixed(y1 - y0); | |
| fQDyDt = B_half + (A_half >> shift); | |
| fQD2yDt2 = A_half >> (shift - 1); | |
| fQx = SkFDot6ToFixed(x0); | |
| fQy = SkFDot6ToFixed(y0); | |
| fQLastX = SkFDot6ToFixed(x2); | |
| fQLastY = SkFDot6ToFixed(y2); | |
| return this->nextSegment(); | |
| } | |
| bool SkQuadraticEdge::nextSegment() { | |
| bool success; | |
| int count = fSegmentCount; | |
| SkFixed oldx = fQx; | |
| SkFixed oldy = fQy; | |
| SkFixed dx = fQDxDt; | |
| SkFixed dy = fQDyDt; | |
| SkFixed newx, newy; | |
| int shift = fCurveShift; | |
| SkASSERT(count > 0); | |
| do { | |
| if (--count > 0) { | |
| newx = oldx + (dx >> shift); | |
| dx += fQD2xDt2; | |
| newy = oldy + (dy >> shift); | |
| dy += fQD2yDt2; | |
| } | |
| else // last segment | |
| { | |
| newx = fQLastX; | |
| newy = fQLastY; | |
| } | |
| success = this->updateLine(oldx, oldy, newx, newy); | |
| oldx = newx; | |
| oldy = newy; | |
| } while (count > 0 && !success); | |
| fQx = newx; | |
| fQy = newy; | |
| fQDxDt = dx; | |
| fQDyDt = dy; | |
| fSegmentCount = SkToU8(count); | |
| return success; | |
| } | |
| ///////////////////////////////////////////////////////////////////////// | |
| static inline int SkFDot6UpShift(SkFDot6 x, int upShift) { | |
| SkASSERT((SkLeftShift(x, upShift) >> upShift) == x); | |
| return SkLeftShift(x, upShift); | |
| } | |
| /* f(1/3) = (8a + 12b + 6c + d) / 27 | |
| f(2/3) = (a + 6b + 12c + 8d) / 27 | |
| f(1/3)-b = (8a - 15b + 6c + d) / 27 | |
| f(2/3)-c = (a + 6b - 15c + 8d) / 27 | |
| use 16/512 to approximate 1/27 | |
| */ | |
| static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d) | |
| { | |
| // since our parameters may be negative, we don't use << to avoid ASAN warnings | |
| SkFDot6 oneThird = (a*8 - b*15 + 6*c + d) * 19 >> 9; | |
| SkFDot6 twoThird = (a + 6*b - c*15 + d*8) * 19 >> 9; | |
| return std::max(SkAbs32(oneThird), SkAbs32(twoThird)); | |
| } | |
| bool SkCubicEdge::setCubic(const SkPoint pts[4]) { | |
| SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; | |
| #if defined(SK_RASTERIZE_EVEN_ROUNDING) | |
| x0 = SkScalarRoundToFDot6(pts[0].fX, 0); | |
| y0 = SkScalarRoundToFDot6(pts[0].fY, 0); | |
| x1 = SkScalarRoundToFDot6(pts[1].fX, 0); | |
| y1 = SkScalarRoundToFDot6(pts[1].fY, 0); | |
| x2 = SkScalarRoundToFDot6(pts[2].fX, 0); | |
| y2 = SkScalarRoundToFDot6(pts[2].fY, 0); | |
| x3 = SkScalarRoundToFDot6(pts[3].fX, 0); | |
| y3 = SkScalarRoundToFDot6(pts[3].fY, 0); | |
| #else | |
| x0 = SkFloatToFDot6(pts[0].fX); | |
| y0 = SkFloatToFDot6(pts[0].fY); | |
| x1 = SkFloatToFDot6(pts[1].fX); | |
| y1 = SkFloatToFDot6(pts[1].fY); | |
| x2 = SkFloatToFDot6(pts[2].fX); | |
| y2 = SkFloatToFDot6(pts[2].fY); | |
| x3 = SkFloatToFDot6(pts[3].fX); | |
| y3 = SkFloatToFDot6(pts[3].fY); | |
| #endif | |
| Winding winding = Winding::kCW; | |
| if (y0 > y3) { | |
| std::swap(x0, x3); | |
| std::swap(x1, x2); | |
| std::swap(y0, y3); | |
| std::swap(y1, y2); | |
| winding = Winding::kCCW; | |
| } | |
| int top = SkFDot6Round(y0); | |
| int bot = SkFDot6Round(y3); | |
| // are we a zero-height cubic (line)? | |
| if (top == bot) { | |
| return false; | |
| } | |
| // compute number of steps needed (1 << shift) | |
| // Can't use (center of curve - center of baseline), since center-of-curve | |
| // need not be the max delta from the baseline (it could even be coincident) | |
| // so we try just looking at the two off-curve points | |
| SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3); | |
| SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3); | |
| // add 1 (by observation) | |
| int shift = diff_to_shift(dx, dy, 2) + 1; | |
| // need at least 1 subdivision for our bias trick | |
| SkASSERT(shift > 0); | |
| if (shift > MAX_COEFF_SHIFT) { | |
| shift = MAX_COEFF_SHIFT; | |
| } | |
| /* Since our in coming data is initially shifted down by 10 (or 8 in | |
| antialias). That means the most we can shift up is 8. However, we | |
| compute coefficients with a 3*, so the safest upshift is really 6 | |
| */ | |
| int upShift = 6; // largest safe value | |
| int downShift = shift + upShift - 10; | |
| if (downShift < 0) { | |
| downShift = 0; | |
| upShift = 10 - shift; | |
| } | |
| fWinding = winding; | |
| fEdgeType = Type::kCubic; | |
| fSegmentCount = SkToU8(SkLeftShift(1, shift)); | |
| fCurveShift = SkToU8(shift); | |
| fCubicDShift = SkToU8(downShift); | |
| /* | |
| * By re-arranging the Bezier curve in polynomial form, it is easier to | |
| * find the derivatives and forward-differentiate from one segment to the next. | |
| * | |
| * p0 (1-t)^3 + 3 p1 t(1-t)^2 + 3 p2 t^2 (1-t) + p3 t^3 ==> At^3 + Bt^2 + Ct + D | |
| * Where A = -p0 + 3p1 + -3p2 + p3 | |
| * B = 3p0 - 6p1 + 3p2 | |
| * C = -3p0 + 3p1 | |
| * D = p0 | |
| */ | |
| // TODO(kjlubick): Can we use SkVx and calculate both X and Y at once? | |
| SkFixed A = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift); | |
| SkFixed B = SkFDot6UpShift(3 * (x0 - 2*x1 + x2), upShift); | |
| SkFixed C = SkFDot6UpShift(3 * (x1 - x0), upShift); | |
| // We want to calculate the slope at the midpoint of our first segment. This means evaluating | |
| // dx/dt = 3A*t^2 + 2B*t + C | |
| // dx^2/dt^2 = 6A * t + 2B | |
| // dx^3/dt^3 = 6A | |
| // at t = 1/N * 1/2 | |
| // TODO(kjlubick): I'm not sure these cubic approximations are being done correctly. Some | |
| // coefficients seem to be missing. Maybe it's being done not at the midpoint | |
| // of the first line but just...somewhere in there? | |
| fCDxDt = (A >> 2*shift) + (B >> shift) + C; | |
| fCD2xDt2 = (3*A >> (shift - 1)) + 2*B; | |
| // This may be attempting to precompute the third derivative times 1/N | |
| // 6A / N => 6A / 2^shift => 3A / 2^(shift-1) | |
| fCD3xDt3 = 3*A >> (shift - 1); | |
| A = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift); | |
| B = SkFDot6UpShift(3 * (y0 - 2*y1 + y2), upShift); | |
| C = SkFDot6UpShift(3 * (y1 - y0), upShift); | |
| fCDyDt = (A >> 2*shift) + (B >> shift) + C; | |
| fCD2yDt2 = (3*A >> (shift - 1)) + 2*B; | |
| fCD3yDt3 = 3*A >> (shift - 1); | |
| fCx = SkFDot6ToFixed(x0); | |
| fCy = SkFDot6ToFixed(y0); | |
| fCLastX = SkFDot6ToFixed(x3); | |
| fCLastY = SkFDot6ToFixed(y3); | |
| return this->nextSegment(); | |
| } | |
| bool SkCubicEdge::nextSegment() { | |
| bool success; | |
| int count = fSegmentCount; | |
| SkFixed oldx = fCx; | |
| SkFixed oldy = fCy; | |
| SkFixed newx, newy; | |
| const int ddshift = fCurveShift; | |
| const int dshift = fCubicDShift; | |
| SkASSERT(count > 0); | |
| do { | |
| if (--count > 0) | |
| { | |
| newx = oldx + (fCDxDt >> dshift); | |
| fCDxDt += fCD2xDt2 >> ddshift; | |
| fCD2xDt2 += fCD3xDt3; | |
| newy = oldy + (fCDyDt >> dshift); | |
| fCDyDt += fCD2yDt2 >> ddshift; | |
| fCD2yDt2 += fCD3yDt3; | |
| } | |
| else // last segment | |
| { | |
| newx = fCLastX; | |
| newy = fCLastY; | |
| } | |
| // we want to say SkASSERT(oldy <= newy), but our finite fixedpoint | |
| // doesn't always achieve that, so we have to explicitly pin it here. | |
| if (newy < oldy) { | |
| newy = oldy; | |
| } | |
| success = this->updateLine(oldx, oldy, newx, newy); | |
| oldx = newx; | |
| oldy = newy; | |
| } while (count > 0 && !success); | |
| fCx = newx; | |
| fCy = newy; | |
| fSegmentCount = SkToU8(count); | |
| return success; | |
| } |