| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/core/SkBlitter.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkCoreBlitters.h" | |
| #include "src/core/SkImageInfoPriv.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkRasterPipelineOpContexts.h" | |
| #include "src/core/SkRasterPipelineOpList.h" | |
| #include "src/core/SkSpriteBlitter.h" | |
| #include <cstdint> | |
| #include <cstring> | |
| #include <optional> | |
| #include <utility> | |
| struct SkIRect; | |
| struct SkMask; | |
| extern bool gSkForceRasterPipelineBlitter; | |
| SkSpriteBlitter::SkSpriteBlitter(const SkPixmap& source) | |
| : fSource(source) {} | |
| bool SkSpriteBlitter::setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) { | |
| fDst = dst; | |
| fLeft = left; | |
| fTop = top; | |
| fPaint = &paint; | |
| return true; | |
| } | |
| void SkSpriteBlitter::blitH(int x, int y, int width) { | |
| SkDEBUGFAIL("how did we get here?"); | |
| // Fallback to blitRect. | |
| this->blitRect(x, y, width, 1); | |
| } | |
| void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) { | |
| SkDEBUGFAIL("how did we get here?"); | |
| // No fallback strategy. | |
| } | |
| void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkDEBUGFAIL("how did we get here?"); | |
| // Fall back to superclass if the code gets here in release mode. | |
| INHERITED::blitV(x, y, height, alpha); | |
| } | |
| void SkSpriteBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkDEBUGFAIL("how did we get here?"); | |
| // Fall back to superclass if the code gets here in release mode. | |
| INHERITED::blitMask(mask, clip); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class SkSpriteBlitter_Memcpy final : public SkSpriteBlitter { | |
| public: | |
| static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) { | |
| // the caller has already inspected the colorspace on src and dst | |
| SkASSERT(0 == SkColorSpaceXformSteps(src,dst).fFlags.mask()); | |
| if (dst.colorType() != src.colorType()) { | |
| return false; | |
| } | |
| if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) { | |
| return false; | |
| } | |
| if (0xFF != paint.getAlpha()) { | |
| return false; | |
| } | |
| const auto mode = paint.asBlendMode(); | |
| return mode == SkBlendMode::kSrc || (mode == SkBlendMode::kSrcOver && src.isOpaque()); | |
| } | |
| SkSpriteBlitter_Memcpy(const SkPixmap& src) | |
| : INHERITED(src) {} | |
| void blitRect(int x, int y, int width, int height) override { | |
| SkASSERT(fDst.colorType() == fSource.colorType()); | |
| SkASSERT(width > 0 && height > 0); | |
| char* dst = (char*)fDst.writable_addr(x, y); | |
| const char* src = (const char*)fSource.addr(x - fLeft, y - fTop); | |
| const size_t dstRB = fDst.rowBytes(); | |
| const size_t srcRB = fSource.rowBytes(); | |
| const size_t bytesToCopy = width << fSource.shiftPerPixel(); | |
| while (height --> 0) { | |
| memcpy(dst, src, bytesToCopy); | |
| dst += dstRB; | |
| src += srcRB; | |
| } | |
| } | |
| private: | |
| using INHERITED = SkSpriteBlitter; | |
| }; | |
| class SkRasterPipelineSpriteBlitter : public SkSpriteBlitter { | |
| public: | |
| SkRasterPipelineSpriteBlitter(const SkPixmap& src, SkArenaAlloc* alloc, | |
| sk_sp<SkShader> clipShader) | |
| : INHERITED(src) | |
| , fAlloc(alloc) | |
| , fBlitter(nullptr) | |
| , fSrcPtr{nullptr, 0} | |
| , fClipShader(std::move(clipShader)) | |
| {} | |
| bool setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) override { | |
| fDst = dst; | |
| fLeft = left; | |
| fTop = top; | |
| fPaintColor = paint.getColor4f(); | |
| SkRasterPipeline p(fAlloc); | |
| p.appendLoad(fSource.colorType(), &fSrcPtr); | |
| if (SkColorTypeIsAlphaOnly(fSource.colorType())) { | |
| // The color for A8 images comes from the (sRGB) paint color. | |
| p.appendSetRGB(fAlloc, fPaintColor); | |
| p.append(SkRasterPipelineOp::premul); | |
| } | |
| if (auto dstCS = fDst.colorSpace()) { | |
| auto srcCS = fSource.colorSpace(); | |
| if (!srcCS || SkColorTypeIsAlphaOnly(fSource.colorType())) { | |
| // We treat untagged images as sRGB. | |
| // Alpha-only images get their r,g,b from the paint color, so they're also sRGB. | |
| srcCS = sk_srgb_singleton(); | |
| } | |
| auto srcAT = fSource.isOpaque() ? kOpaque_SkAlphaType | |
| : kPremul_SkAlphaType; | |
| fAlloc->make<SkColorSpaceXformSteps>(srcCS, srcAT, | |
| dstCS, kPremul_SkAlphaType) | |
| ->apply(&p); | |
| } | |
| if (fPaintColor.fA != 1.0f) { | |
| p.append(SkRasterPipelineOp::scale_1_float, &fPaintColor.fA); | |
| } | |
| bool is_opaque = fSource.isOpaque() && fPaintColor.fA == 1.0f; | |
| fBlitter = SkCreateRasterPipelineBlitter(fDst, paint, p, is_opaque, fAlloc, fClipShader); | |
| return fBlitter != nullptr; | |
| } | |
| void blitRect(int x, int y, int width, int height) override { | |
| fSrcPtr.stride = fSource.rowBytesAsPixels(); | |
| // We really want fSrcPtr.pixels = fSource.addr(-fLeft, -fTop) here, but that asserts. | |
| // Instead we ask for addr(-fLeft+x, -fTop+y), then back up (x,y) manually. | |
| // Representing bpp as a size_t keeps all this math in size_t instead of int, | |
| // which could wrap around with large enough fSrcPtr.stride and y. | |
| size_t bpp = fSource.info().bytesPerPixel(); | |
| fSrcPtr.pixels = (char*)fSource.writable_addr(-fLeft+x, -fTop+y) - bpp * x | |
| - bpp * y * fSrcPtr.stride; | |
| fBlitter->blitRect(x,y,width,height); | |
| } | |
| private: | |
| SkArenaAlloc* fAlloc; | |
| SkBlitter* fBlitter; | |
| SkRasterPipelineContexts::MemoryCtx fSrcPtr; | |
| SkColor4f fPaintColor; | |
| sk_sp<SkShader> fClipShader; | |
| using INHERITED = SkSpriteBlitter; | |
| }; | |
| // returning null means the caller will call SkBlitter::Choose() and | |
| // have wrapped the source bitmap inside a shader | |
| SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint, | |
| const SkPixmap& source, int left, int top, | |
| SkArenaAlloc* alloc, sk_sp<SkShader> clipShader) { | |
| /* We currently ignore antialiasing and filtertype, meaning we will take our | |
| special blitters regardless of these settings. Ignoring filtertype seems fine | |
| since by definition there is no scale in the matrix. Ignoring antialiasing is | |
| a bit of a hack, since we "could" pass in the fractional left/top for the bitmap, | |
| and respect that by blending the edges of the bitmap against the device. To support | |
| this we could either add more special blitters here, or detect antialiasing in the | |
| paint and return null if it is set, forcing the client to take the slow shader case | |
| (which does respect soft edges). | |
| */ | |
| SkASSERT(alloc != nullptr); | |
| // TODO: in principle SkRasterPipelineSpriteBlitter could be made to handle this. | |
| if (source.alphaType() == kUnpremul_SkAlphaType) { | |
| return nullptr; | |
| } | |
| SkSpriteBlitter* blitter = nullptr; | |
| if (gSkForceRasterPipelineBlitter) { | |
| // Do not use any of these optimized memory blitters | |
| } else if (0 == SkColorSpaceXformSteps(source,dst).fFlags.mask() && !clipShader) { | |
| if (!blitter && SkSpriteBlitter_Memcpy::Supports(dst, source, paint)) { | |
| blitter = alloc->make<SkSpriteBlitter_Memcpy>(source); | |
| } | |
| if (!blitter) { | |
| switch (dst.colorType()) { | |
| case kN32_SkColorType: | |
| blitter = SkSpriteBlitter::ChooseL32(source, paint, alloc); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| if (!blitter && !paint.getMaskFilter()) { | |
| blitter = alloc->make<SkRasterPipelineSpriteBlitter>(source, alloc, clipShader); | |
| } | |
| if (blitter && blitter->setup(dst, left,top, paint)) { | |
| return blitter; | |
| } | |
| return nullptr; | |
| } |