| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkBlitter.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "include/private/base/SkTemplates.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/base/SkTLazy.h" | |
| #include "src/core/SkAlphaRuns.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkBlitter_A8.h" | |
| #include "src/core/SkCoreBlitters.h" | |
| #include "src/core/SkDrawTypes.h" | |
| #include "src/core/SkMask.h" | |
| #include "src/core/SkMaskFilterBase.h" | |
| #include "src/core/SkMemset.h" | |
| #include "src/core/SkPaintPriv.h" | |
| #include "src/core/SkRegionPriv.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include <cstddef> | |
| #include <functional> | |
| #include <optional> | |
| using namespace skia_private; | |
| // Hacks for testing. | |
| bool gSkForceRasterPipelineBlitter{false}; | |
| SkBlitter::~SkBlitter() {} | |
| inline static SkAlpha scalar_to_alpha(SkScalar a) { | |
| SkAlpha alpha = (SkAlpha)(a * 255); | |
| return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha; | |
| } | |
| void SkBlitter::blitFatAntiRect(const SkRect& rect) { | |
| SkIRect bounds = rect.roundOut(); | |
| SkASSERT(bounds.width() >= 3); | |
| // skbug.com/40039068 | |
| // To ensure consistency of the threaded backend (a rect that's considered fat in the init-once | |
| // phase must also be considered fat in the draw phase), we have to deal with rects with small | |
| // heights because the horizontal tiling in the threaded backend may change the height. | |
| // | |
| // This also implies that we cannot do vertical tiling unless we can blit any rect (not just the | |
| // fat one.) | |
| if (bounds.height() == 0) { | |
| return; | |
| } | |
| int runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0 | |
| void* storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha))); | |
| int16_t* runs = reinterpret_cast<int16_t*>(storage); | |
| SkAlpha* alphas = reinterpret_cast<SkAlpha*>(runs + runSize); | |
| runs[0] = 1; | |
| runs[1] = bounds.width() - 2; | |
| runs[bounds.width() - 1] = 1; | |
| runs[bounds.width()] = 0; | |
| SkScalar partialL = bounds.fLeft + 1 - rect.fLeft; | |
| SkScalar partialR = rect.fRight - (bounds.fRight - 1); | |
| SkScalar partialT = bounds.fTop + 1 - rect.fTop; | |
| SkScalar partialB = rect.fBottom - (bounds.fBottom - 1); | |
| if (bounds.height() == 1) { | |
| partialT = rect.fBottom - rect.fTop; | |
| } | |
| alphas[0] = scalar_to_alpha(partialL * partialT); | |
| alphas[1] = scalar_to_alpha(partialT); | |
| alphas[bounds.width() - 1] = scalar_to_alpha(partialR * partialT); | |
| this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs); | |
| if (bounds.height() > 2) { | |
| this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2, | |
| scalar_to_alpha(partialL), scalar_to_alpha(partialR)); | |
| } | |
| if (bounds.height() > 1) { | |
| alphas[0] = scalar_to_alpha(partialL * partialB); | |
| alphas[1] = scalar_to_alpha(partialB); | |
| alphas[bounds.width() - 1] = scalar_to_alpha(partialR * partialB); | |
| this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs); | |
| } | |
| } | |
| void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| if (alpha == 255) { | |
| this->blitRect(x, y, 1, height); | |
| } else { | |
| int16_t runs[2]; | |
| runs[0] = 1; | |
| runs[1] = 0; | |
| while (--height >= 0) { | |
| this->blitAntiH(x, y++, &alpha, runs); | |
| } | |
| } | |
| } | |
| void SkBlitter::blitRect(int x, int y, int width, int height) { | |
| SkASSERT(width > 0); | |
| while (--height >= 0) { | |
| this->blitH(x, y++, width); | |
| } | |
| } | |
| /// Default implementation doesn't check for easy optimizations | |
| /// such as alpha == 255; also uses blitV(), which some subclasses | |
| /// may not support. | |
| void SkBlitter::blitAntiRect(int x, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0 | |
| this->blitV(x, y, height, leftAlpha); | |
| } | |
| x++; | |
| if (width > 0) { | |
| this->blitRect(x, y, width, height); | |
| x += width; | |
| } | |
| if (rightAlpha > 0) { | |
| this->blitV(x, y, height, rightAlpha); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static inline void bits_to_runs(SkBlitter* blitter, int x, int y, | |
| const uint8_t bits[], | |
| uint8_t left_mask, ptrdiff_t rowBytes, | |
| uint8_t right_mask) { | |
| int inFill = 0; | |
| int pos = 0; | |
| while (--rowBytes >= 0) { | |
| uint8_t b = *bits++ & left_mask; | |
| if (rowBytes == 0) { | |
| b &= right_mask; | |
| } | |
| for (uint8_t test = 0x80U; test != 0; test >>= 1) { | |
| if (b & test) { | |
| if (!inFill) { | |
| pos = x; | |
| inFill = true; | |
| } | |
| } else { | |
| if (inFill) { | |
| blitter->blitH(pos, y, x - pos); | |
| inFill = false; | |
| } | |
| } | |
| x += 1; | |
| } | |
| left_mask = 0xFFU; | |
| } | |
| // final cleanup | |
| if (inFill) { | |
| blitter->blitH(pos, y, x - pos); | |
| } | |
| } | |
| // maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8. | |
| static uint8_t generate_right_mask(int maskBitCount) { | |
| return static_cast<uint8_t>((0xFF00U >> maskBitCount) & 0xFF); | |
| } | |
| void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| if (mask.fFormat == SkMask::kLCD16_Format) { | |
| return; // needs to be handled by subclass | |
| } | |
| if (mask.fFormat == SkMask::kBW_Format) { | |
| int cx = clip.fLeft; | |
| int cy = clip.fTop; | |
| int maskLeft = mask.fBounds.fLeft; | |
| int maskRowBytes = mask.fRowBytes; | |
| int height = clip.height(); | |
| const uint8_t* bits = mask.getAddr1(cx, cy); | |
| SkDEBUGCODE(const uint8_t* endOfImage = | |
| mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes | |
| + ((mask.fBounds.width() + 7) >> 3)); | |
| if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { | |
| while (--height >= 0) { | |
| int affectedRightBit = mask.fBounds.width() - 1; | |
| ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1; | |
| SkASSERT(bits + rowBytes <= endOfImage); | |
| U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); | |
| bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask); | |
| bits += maskRowBytes; | |
| cy += 1; | |
| } | |
| } else { | |
| // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all | |
| // addressing into the bit mask is relative to that point. Since this is an address | |
| // calculated from a arbitrary bit in that byte, calculate the left most bit. | |
| int bitsLeft = cx - ((cx - maskLeft) & 7); | |
| // Everything is relative to the bitsLeft. | |
| int leftEdge = cx - bitsLeft; | |
| SkASSERT(leftEdge >= 0); | |
| int rightEdge = clip.fRight - bitsLeft; | |
| SkASSERT(rightEdge > leftEdge); | |
| // Calculate left byte and mask | |
| const uint8_t* leftByte = bits; | |
| U8CPU leftMask = 0xFFU >> (leftEdge & 7); | |
| // Calculate right byte and mask | |
| int affectedRightBit = rightEdge - 1; | |
| const uint8_t* rightByte = bits + (affectedRightBit >> 3); | |
| U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); | |
| // leftByte and rightByte are byte locations therefore, to get a count of bytes the | |
| // code must add one. | |
| ptrdiff_t rowBytes = rightByte - leftByte + 1; | |
| while (--height >= 0) { | |
| SkASSERT(bits + rowBytes <= endOfImage); | |
| bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask); | |
| bits += maskRowBytes; | |
| cy += 1; | |
| } | |
| } | |
| } else { | |
| int width = clip.width(); | |
| AutoSTMalloc<64, int16_t> runStorage(width + 1); | |
| int16_t* runs = runStorage.get(); | |
| const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop); | |
| SkOpts::memset16((uint16_t*)runs, 1, width); | |
| runs[width] = 0; | |
| int height = clip.height(); | |
| int y = clip.fTop; | |
| while (--height >= 0) { | |
| this->blitAntiH(clip.fLeft, y, aa, runs); | |
| aa += mask.fRowBytes; | |
| y += 1; | |
| } | |
| } | |
| } | |
| /////////////////////// these are not virtual, just helpers | |
| void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) { | |
| if (clip.quickReject(mask.fBounds)) { | |
| return; | |
| } | |
| SkRegion::Cliperator clipper(clip, mask.fBounds); | |
| while (!clipper.done()) { | |
| const SkIRect& cr = clipper.rect(); | |
| this->blitMask(mask, cr); | |
| clipper.next(); | |
| } | |
| } | |
| void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) { | |
| SkRegion::Cliperator clipper(clip, rect); | |
| while (!clipper.done()) { | |
| const SkIRect& cr = clipper.rect(); | |
| this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); | |
| clipper.next(); | |
| } | |
| } | |
| void SkBlitter::blitRegion(const SkRegion& clip) { | |
| SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) { | |
| this->blitRect(r.left(), r.top(), r.width(), r.height()); | |
| }); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static int compute_anti_width(const int16_t runs[]) { | |
| int width = 0; | |
| for (;;) { | |
| int count = runs[0]; | |
| SkASSERT(count >= 0); | |
| if (count == 0) { | |
| break; | |
| } | |
| width += count; | |
| runs += count; | |
| } | |
| return width; | |
| } | |
| static inline bool y_in_rect(int y, const SkIRect& rect) { | |
| return (unsigned)(y - rect.fTop) < (unsigned)rect.height(); | |
| } | |
| static inline bool x_in_rect(int x, const SkIRect& rect) { | |
| return (unsigned)(x - rect.fLeft) < (unsigned)rect.width(); | |
| } | |
| void SkRectClipBlitter::blitH(int left, int y, int width) { | |
| SkASSERT(width > 0); | |
| if (!y_in_rect(y, fClipRect)) { | |
| return; | |
| } | |
| int right = left + width; | |
| if (left < fClipRect.fLeft) { | |
| left = fClipRect.fLeft; | |
| } | |
| if (right > fClipRect.fRight) { | |
| right = fClipRect.fRight; | |
| } | |
| width = right - left; | |
| if (width > 0) { | |
| fBlitter->blitH(left, y, width); | |
| } | |
| } | |
| void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha const_aa[], | |
| const int16_t const_runs[]) { | |
| SkAlpha* aa = const_cast<SkAlpha*>(const_aa); | |
| int16_t* runs = const_cast<int16_t*>(const_runs); | |
| if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { | |
| return; | |
| } | |
| int x0 = left; | |
| int x1 = left + compute_anti_width(runs); | |
| if (x1 <= fClipRect.fLeft) { | |
| return; | |
| } | |
| SkASSERT(x0 < x1); | |
| if (x0 < fClipRect.fLeft) { | |
| int dx = fClipRect.fLeft - x0; | |
| SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx); | |
| runs += dx; | |
| aa += dx; | |
| x0 = fClipRect.fLeft; | |
| } | |
| SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | |
| if (x1 > fClipRect.fRight) { | |
| x1 = fClipRect.fRight; | |
| SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0); | |
| ((int16_t*)runs)[x1 - x0] = 0; | |
| } | |
| SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | |
| SkASSERT(compute_anti_width(runs) == x1 - x0); | |
| fBlitter->blitAntiH(x0, y, aa, runs); | |
| } | |
| void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkASSERT(height > 0); | |
| if (!x_in_rect(x, fClipRect)) { | |
| return; | |
| } | |
| int y0 = y; | |
| int y1 = y + height; | |
| if (y0 < fClipRect.fTop) { | |
| y0 = fClipRect.fTop; | |
| } | |
| if (y1 > fClipRect.fBottom) { | |
| y1 = fClipRect.fBottom; | |
| } | |
| if (y0 < y1) { | |
| fBlitter->blitV(x, y0, y1 - y0, alpha); | |
| } | |
| } | |
| void SkRectClipBlitter::blitRect(int left, int y, int width, int height) { | |
| SkIRect r; | |
| r.setLTRB(left, y, left + width, y + height); | |
| if (r.intersect(fClipRect)) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } | |
| } | |
| void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| SkIRect r; | |
| // The *true* width of the rectangle blitted is width+2: | |
| r.setLTRB(left, y, left + width + 2, y + height); | |
| if (r.intersect(fClipRect)) { | |
| if (r.fLeft != left) { | |
| SkASSERT(r.fLeft > left); | |
| leftAlpha = 255; | |
| } | |
| if (r.fRight != left + width + 2) { | |
| SkASSERT(r.fRight < left + width + 2); | |
| rightAlpha = 255; | |
| } | |
| if (255 == leftAlpha && 255 == rightAlpha) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } else if (1 == r.width()) { | |
| if (r.fLeft == left) { | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); | |
| } else { | |
| SkASSERT(r.fLeft == left + width + 1); | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); | |
| } | |
| } else { | |
| fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | |
| leftAlpha, rightAlpha); | |
| } | |
| } | |
| } | |
| void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| SkIRect r = clip; | |
| if (r.intersect(fClipRect)) { | |
| fBlitter->blitMask(mask, r); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SkRgnClipBlitter::blitH(int x, int y, int width) { | |
| SkRegion::Spanerator span(*fRgn, y, x, x + width); | |
| int left, right; | |
| while (span.next(&left, &right)) { | |
| SkASSERT(left < right); | |
| fBlitter->blitH(left, y, right - left); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha const_aa[], | |
| const int16_t const_runs[]) { | |
| SkAlpha* aa = const_cast<SkAlpha*>(const_aa); | |
| int16_t* runs = const_cast<int16_t*>(const_runs); | |
| int width = compute_anti_width(runs); | |
| SkRegion::Spanerator span(*fRgn, y, x, x + width); | |
| int left, right; | |
| SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();) | |
| int prevRite = x; | |
| while (span.next(&left, &right)) { | |
| SkASSERT(x <= left); | |
| SkASSERT(left < right); | |
| SkASSERT(left >= bounds.fLeft && right <= bounds.fRight); | |
| SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left); | |
| // now zero before left | |
| if (left > prevRite) { | |
| int index = prevRite - x; | |
| ((uint8_t*)aa)[index] = 0; // skip runs after right | |
| ((int16_t*)runs)[index] = SkToS16(left - prevRite); | |
| } | |
| prevRite = right; | |
| } | |
| if (prevRite > x) { | |
| ((int16_t*)runs)[prevRite - x] = 0; | |
| if (x < 0) { | |
| int skip = runs[0]; | |
| SkASSERT(skip >= -x); | |
| aa += skip; | |
| runs += skip; | |
| x += skip; | |
| } | |
| fBlitter->blitAntiH(x, y, aa, runs); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkIRect bounds; | |
| bounds.setXYWH(x, y, 1, height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| fBlitter->blitV(x, r.fTop, r.height(), alpha); | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) { | |
| SkIRect bounds; | |
| bounds.setXYWH(x, y, width, height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| // The *true* width of the rectangle to blit is width + 2 | |
| SkIRect bounds; | |
| bounds.setXYWH(x, y, width + 2, height); | |
| SkRegion::Cliperator iter(*fRgn, bounds); | |
| while (!iter.done()) { | |
| const SkIRect& r = iter.rect(); | |
| SkASSERT(bounds.contains(r)); | |
| SkASSERT(r.fLeft >= x); | |
| SkASSERT(r.fRight <= x + width + 2); | |
| SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255; | |
| SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ? | |
| rightAlpha : 255; | |
| if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) { | |
| fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | |
| } else if (1 == r.width()) { | |
| if (r.fLeft == x) { | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), | |
| effectiveLeftAlpha); | |
| } else { | |
| SkASSERT(r.fLeft == x + width + 1); | |
| fBlitter->blitV(r.fLeft, r.fTop, r.height(), | |
| effectiveRightAlpha); | |
| } | |
| } else { | |
| fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | |
| effectiveLeftAlpha, effectiveRightAlpha); | |
| } | |
| iter.next(); | |
| } | |
| } | |
| void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| SkRegion::Cliperator iter(*fRgn, clip); | |
| const SkIRect& r = iter.rect(); | |
| SkBlitter* blitter = fBlitter; | |
| while (!iter.done()) { | |
| blitter->blitMask(mask, r); | |
| iter.next(); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, | |
| const SkIRect* ir) { | |
| if (clip) { | |
| const SkIRect& clipR = clip->getBounds(); | |
| if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) { | |
| blitter = &fNullBlitter; | |
| } else if (clip->isRect()) { | |
| if (ir == nullptr || !clipR.contains(*ir)) { | |
| fRectBlitter.init(blitter, clipR); | |
| blitter = &fRectBlitter; | |
| } | |
| } else { | |
| fRgnBlitter.init(blitter, clip); | |
| blitter = &fRgnBlitter; | |
| } | |
| } | |
| return blitter; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool SkBlitter::UseLegacyBlitter(const SkPixmap& device, | |
| const SkPaint& paint, | |
| const SkMatrix& matrix) { | |
| if (gSkForceRasterPipelineBlitter) { | |
| return false; | |
| } | |
| #if defined(SK_FORCE_RASTER_PIPELINE_BLITTER) | |
| return false; | |
| #else | |
| if (paint.isDither()) { | |
| return false; | |
| } | |
| const SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter()); | |
| // The legacy blitters cannot handle any of these "complex" features (anymore). | |
| if (device.alphaType() == kUnpremul_SkAlphaType || | |
| !paint.isSrcOver() || | |
| (mf && mf->getFormat() == SkMask::k3D_Format)) { | |
| return false; | |
| } | |
| auto cs = device.colorSpace(); | |
| // We check (indirectly via makeContext()) later on if the shader can handle the colorspace | |
| // in legacy mode, so here we just focus on if a single color needs raster-pipeline. | |
| if (cs && !paint.getShader()) { | |
| if (!paint.getColor4f().fitsInBytes() || !cs->isSRGB()) { | |
| return false; | |
| } | |
| } | |
| // Only kN32 is handled by legacy blitters now | |
| return device.colorType() == kN32_SkColorType; | |
| #endif | |
| } | |
| SkBlitter* SkBlitter::Choose(const SkPixmap& device, | |
| const SkMatrix& ctm, | |
| const SkPaint& origPaint, | |
| SkArenaAlloc* alloc, | |
| SkDrawCoverage drawCoverage, | |
| sk_sp<SkShader> clipShader, | |
| const SkSurfaceProps& props, | |
| const SkRect& devBounds) { | |
| SkASSERT(alloc); | |
| if (kUnknown_SkColorType == device.colorType()) { | |
| return alloc->make<SkNullBlitter>(); | |
| } | |
| // We may tweak the original paint as we go. | |
| SkTCopyOnFirstWrite<SkPaint> paint(origPaint); | |
| if (auto mode = paint->asBlendMode()) { | |
| // We have the most fast-paths for SrcOver, so see if we can act like SrcOver. | |
| if (mode.value() != SkBlendMode::kSrcOver) { | |
| switch (CheckFastPath(*paint, SkColorTypeIsAlwaysOpaque(device.colorType()))) { | |
| case SkBlendFastPath::kSrcOver: | |
| paint.writable()->setBlendMode(SkBlendMode::kSrcOver); | |
| break; | |
| case SkBlendFastPath::kSkipDrawing: | |
| return alloc->make<SkNullBlitter>(); | |
| default: | |
| break; | |
| } | |
| } | |
| // A Clear blend mode will ignore the entire color pipeline, as if Src mode with 0x00000000. | |
| if (mode.value() == SkBlendMode::kClear) { | |
| SkPaint* p = paint.writable(); | |
| p->setShader(nullptr); | |
| p->setColorFilter(nullptr); | |
| p->setBlendMode(SkBlendMode::kSrc); | |
| p->setColor(0x00000000); | |
| } | |
| } | |
| if (paint->getColorFilter()) { | |
| SkPaintPriv::RemoveColorFilter(paint.writable(), device.colorSpace()); | |
| } | |
| SkASSERT(!paint->getColorFilter()); | |
| if (drawCoverage == SkDrawCoverage::kYes) { | |
| if (device.colorType() == kAlpha_8_SkColorType) { | |
| SkASSERT(!paint->getShader()); | |
| SkASSERT(paint->isSrcOver()); | |
| return alloc->make<SkA8_Coverage_Blitter>(device, *paint); | |
| } | |
| return alloc->make<SkNullBlitter>(); | |
| } | |
| if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) { | |
| paint.writable()->setDither(false); | |
| } | |
| auto CreateSkRPBlitter = [&]() -> SkBlitter* { | |
| auto blitter = SkCreateRasterPipelineBlitter( | |
| device, *paint, ctm, alloc, clipShader, props, devBounds); | |
| return blitter ? blitter | |
| : alloc->make<SkNullBlitter>(); | |
| }; | |
| // We'll end here for many interesting cases: color spaces, color filters, most color types. | |
| if (clipShader || !UseLegacyBlitter(device, *paint, ctm)) { | |
| return CreateSkRPBlitter(); | |
| } | |
| // Everything but legacy kN32_SkColorType should already be handled. | |
| SkASSERT(device.colorType() == kN32_SkColorType); | |
| // And we should be blending with SrcOver | |
| SkASSERT(paint->asBlendMode() == SkBlendMode::kSrcOver); | |
| // Legacy blitters keep their shader state on a shader context. | |
| SkShaderBase::Context* shaderContext = nullptr; | |
| if (paint->getShader()) { | |
| shaderContext = as_SB(paint->getShader()) | |
| ->makeContext({paint->getAlpha(), | |
| SkShaders::MatrixRec(ctm), | |
| device.colorType(), | |
| device.colorSpace(), | |
| props}, | |
| alloc); | |
| // Creating the context isn't always possible... try fallbacks before giving up. | |
| if (!shaderContext) { | |
| return CreateSkRPBlitter(); | |
| } | |
| } | |
| if (shaderContext) { | |
| return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); | |
| } else if (paint->getColor() == SK_ColorBLACK) { | |
| return alloc->make<SkARGB32_Black_Blitter>(device, *paint); | |
| } else if (paint->getAlpha() == 0xFF) { | |
| return alloc->make<SkARGB32_Opaque_Blitter>(device, *paint); | |
| } else { | |
| return alloc->make<SkARGB32_Blitter>(device, *paint); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, | |
| const SkPaint& paint, | |
| SkShaderBase::Context* shaderContext) | |
| : SkRasterBlitter(device), fShader(paint.refShader()), fShaderContext(shaderContext) { | |
| SkASSERT(fShader); | |
| SkASSERT(fShaderContext); | |
| } | |
| SkShaderBlitter::~SkShaderBlitter() = default; | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| #ifdef SK_DEBUG | |
| void SkRectClipCheckBlitter::blitH(int x, int y, int width) { | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); | |
| fBlitter->blitH(x, y, width); | |
| } | |
| void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { | |
| const int16_t* iter = runs; | |
| for (; *iter; iter += *iter) | |
| ; | |
| int width = iter - runs; | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); | |
| fBlitter->blitAntiH(x, y, aa, runs); | |
| } | |
| void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height))); | |
| fBlitter->blitV(x, y, height, alpha); | |
| } | |
| void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) { | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height))); | |
| fBlitter->blitRect(x, y, width, height); | |
| } | |
| void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height, | |
| SkAlpha leftAlpha, SkAlpha rightAlpha) { | |
| bool skipLeft = !leftAlpha; | |
| bool skipRight = !rightAlpha; | |
| SkIRect r = SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height); | |
| SkASSERT(r.isEmpty() || fClipRect.contains(r)); | |
| fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha); | |
| } | |
| void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | |
| SkASSERT(mask.fBounds.contains(clip)); | |
| SkASSERT(fClipRect.contains(clip)); | |
| fBlitter->blitMask(mask, clip); | |
| } | |
| void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1))); | |
| fBlitter->blitAntiH2(x, y, a0, a1); | |
| } | |
| void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { | |
| SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2))); | |
| fBlitter->blitAntiV2(x, y, a0, a1); | |
| } | |
| #endif |