| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkShadowUtils_DEFINED | |
| #define SkShadowUtils_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkTypes.h" | |
| #include <cstdint> | |
| class SkCanvas; | |
| class SkMatrix; | |
| class SkPath; | |
| struct SkPoint3; | |
| struct SkRect; | |
| enum SkShadowFlags { | |
| kNone_ShadowFlag = 0x00, | |
| /** The occluding object is not opaque. Knowing that the occluder is opaque allows | |
| * us to cull shadow geometry behind it and improve performance. */ | |
| kTransparentOccluder_ShadowFlag = 0x01, | |
| /** Don't try to use analytic shadows. */ | |
| kGeometricOnly_ShadowFlag = 0x02, | |
| /** Light position represents a direction, light radius is blur radius at elevation 1 */ | |
| kDirectionalLight_ShadowFlag = 0x04, | |
| /** Concave paths will only use blur to generate the shadow */ | |
| kConcaveBlurOnly_ShadowFlag = 0x08, | |
| /** mask for all shadow flags */ | |
| kAll_ShadowFlag = 0x0F | |
| }; | |
| class SK_API SkShadowUtils { | |
| public: | |
| /** | |
| * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc | |
| * light. The shadow may be cached, depending on the path type and canvas matrix. If the | |
| * matrix is perspective or the path is volatile, it will not be cached. | |
| * | |
| * @param canvas The canvas on which to draw the shadows. | |
| * @param path The occluder used to generate the shadows. | |
| * @param zPlaneParams Values for the plane function which returns the Z offset of the | |
| * occluder from the canvas based on local x and y values (the current matrix is not applied). | |
| * @param lightPos Generally, the 3D position of the light relative to the canvas plane. | |
| * If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing | |
| * towards the light. | |
| * @param lightRadius Generally, the radius of the disc light. | |
| * If DirectionalLight_ShadowFlag is set, this specifies the amount of | |
| * blur when the occluder is at Z offset == 1. The blur will grow linearly | |
| * as the Z value increases. | |
| * @param ambientColor The color of the ambient shadow. | |
| * @param spotColor The color of the spot shadow. | |
| * @param flags Options controlling opaque occluder optimizations, shadow appearance, | |
| * and light position. See SkShadowFlags. | |
| */ | |
| static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, | |
| const SkPoint3& lightPos, SkScalar lightRadius, | |
| SkColor ambientColor, SkColor spotColor, | |
| uint32_t flags = SkShadowFlags::kNone_ShadowFlag); | |
| /** | |
| * Generate bounding box for shadows relative to path. Includes both the ambient and spot | |
| * shadow bounds. | |
| * | |
| * @param ctm Current transformation matrix to device space. | |
| * @param path The occluder used to generate the shadows. | |
| * @param zPlaneParams Values for the plane function which returns the Z offset of the | |
| * occluder from the canvas based on local x and y values (the current matrix is not applied). | |
| * @param lightPos Generally, the 3D position of the light relative to the canvas plane. | |
| * If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing | |
| * towards the light. | |
| * @param lightRadius Generally, the radius of the disc light. | |
| * If DirectionalLight_ShadowFlag is set, this specifies the amount of | |
| * blur when the occluder is at Z offset == 1. The blur will grow linearly | |
| * as the Z value increases. | |
| * @param flags Options controlling opaque occluder optimizations, shadow appearance, | |
| * and light position. See SkShadowFlags. | |
| * @param bounds Return value for shadow bounding box. | |
| * @return Returns true if successful, false otherwise. | |
| */ | |
| static bool GetLocalBounds(const SkMatrix& ctm, const SkPath& path, | |
| const SkPoint3& zPlaneParams, const SkPoint3& lightPos, | |
| SkScalar lightRadius, uint32_t flags, SkRect* bounds); | |
| /** | |
| * Helper routine to compute color values for one-pass tonal alpha. | |
| * | |
| * @param inAmbientColor Original ambient color | |
| * @param inSpotColor Original spot color | |
| * @param outAmbientColor Modified ambient color | |
| * @param outSpotColor Modified spot color | |
| */ | |
| static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor, | |
| SkColor* outAmbientColor, SkColor* outSpotColor); | |
| }; | |
| #endif |