| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_VulkanMutableTextureState_DEFINED | |
| #define skgpu_VulkanMutableTextureState_DEFINED | |
| #include "include/gpu/MutableTextureState.h" | |
| #include "include/private/base/SkAPI.h" | |
| #include "include/private/gpu/vk/SkiaVulkan.h" | |
| #include <cstdint> | |
| namespace skgpu::MutableTextureStates { | |
| SK_API MutableTextureState MakeVulkan(VkImageLayout layout, uint32_t queueFamilyIndex); | |
| SK_API VkImageLayout GetVkImageLayout(const MutableTextureState& state); | |
| SK_API VkImageLayout GetVkImageLayout(const MutableTextureState* state); | |
| SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState& state); | |
| SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState* state); | |
| } | |
| #endif |