| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_MtlBackendContext_DEFINED | |
| #define skgpu_graphite_MtlBackendContext_DEFINED | |
| #include "include/gpu/graphite/Context.h" | |
| #include "include/ports/SkCFObject.h" | |
| #include "include/private/base/SkAPI.h" | |
| #import <CoreFoundation/CoreFoundation.h> | |
| #include <memory> | |
| namespace skgpu::graphite { | |
| // The MtlBackendContext contains all of the base Metal objects needed by the graphite Metal | |
| // backend. The client will create this object and pass it into the Context::MakeMetal factory call | |
| // when setting up Skia. | |
| struct SK_API MtlBackendContext { | |
| sk_cfp<CFTypeRef> fDevice; | |
| sk_cfp<CFTypeRef> fQueue; | |
| }; | |
| namespace ContextFactory { | |
| SK_API std::unique_ptr<Context> MakeMetal(const MtlBackendContext&, const ContextOptions&); | |
| } // namespace ContextFactory | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_MtlBackendContext_DEFINED |