| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_ContextOptions_DEFINED | |
| #define skgpu_graphite_ContextOptions_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkSpan.h" | |
| #include "include/private/base/SkAPI.h" | |
| #include "include/private/base/SkMath.h" | |
| #include <optional> | |
| class SkData; | |
| class SkExecutor; | |
| class SkRuntimeEffect; | |
| namespace skgpu { class ShaderErrorHandler; } | |
| namespace skgpu::graphite { | |
| struct ContextOptionsPriv; | |
| class PersistentPipelineStorage; | |
| struct SK_API ContextOptions { | |
| ContextOptions() {} | |
| /** | |
| * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. | |
| * This does not affect code path choices that are made for perfomance reasons nor does it | |
| * override other ContextOption settings. | |
| */ | |
| bool fDisableDriverCorrectnessWorkarounds = false; | |
| /** | |
| * If present, use this object to report shader compilation failures. If not, report failures | |
| * via SkDebugf and assert. | |
| */ | |
| skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; | |
| /** | |
| * Specifies the number of samples Graphite should use when performing internal draws with MSAA | |
| * (hardware capabilities permitting). | |
| * | |
| * If <= 1, Graphite will disable internal code paths that use multisampling. | |
| */ | |
| uint8_t fInternalMultisampleCount = 4; | |
| /** | |
| * If set, this specifies the max width/height of MSAA textures that Graphite should use for | |
| * internal draws. Graphite might have to break the drawing region into multiple tiles to | |
| * satisfy the size constraint. | |
| * Note: this option will be ignored if the backend doesn't support it, or if a more optimal HW | |
| * feature is available. | |
| */ | |
| std::optional<SkISize> fInternalMSAATileSize = std::nullopt; | |
| /** | |
| * If set, paths that are smaller than this size (in device space) will avoid MSAA techniques, | |
| * even if MSAA is otherwise enabled via `fInternalMultisampleCount`. This should be smaller | |
| * than `fGlyphsAsPathsFontSize` or large glyphs will not correctly avoid higher memory | |
| * overhead. | |
| */ | |
| float fMinimumPathSizeForMSAA = 0; | |
| /** | |
| * Will the client make sure to only ever be executing one thread that uses the Context and all | |
| * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some | |
| * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance. | |
| */ | |
| bool fClientWillExternallySynchronizeAllThreads = false; | |
| /** | |
| * The maximum size of cache textures used for Skia's Glyph cache. | |
| */ | |
| size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; | |
| /** | |
| * Below this threshold size in device space distance field fonts won't be used. Distance field | |
| * fonts don't support hinting which is more important at smaller sizes. | |
| */ | |
| float fMinDistanceFieldFontSize = 18; | |
| /** | |
| * Above this threshold size in device space glyphs are drawn as individual paths. | |
| */ | |
| #if defined(SK_BUILD_FOR_ANDROID) | |
| float fGlyphsAsPathsFontSize = 384; | |
| #elif defined(SK_BUILD_FOR_MAC) | |
| float fGlyphsAsPathsFontSize = 256; | |
| #else | |
| float fGlyphsAsPathsFontSize = 324; | |
| #endif | |
| /** | |
| * The maximum size of textures used for Skia's PathAtlas caches. | |
| */ | |
| int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller | |
| /** | |
| * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is | |
| * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. | |
| */ | |
| bool fAllowMultipleAtlasTextures = true; | |
| bool fSupportBilerpFromGlyphAtlas = false; | |
| /** | |
| * For the moment, if Recordings from the same Recorder are replayed in the order they are | |
| * recorded, then Graphite can make certain assumptions that allow for better performance. | |
| * Otherwise we have to flush some caches at the start of each Recording to ensure that they can | |
| * be played back properly. | |
| * | |
| * This is the default ordering requirement for a Recorder. It can be overridden by | |
| * setting the same field on the RecorderOptions passed to makeRecorder. | |
| * | |
| * Regardless of this value or a per-Recorder's setting, Recordings from separate Recorders can | |
| * always be inserted in any order but it is the application's responsible to ensure that any | |
| * implicit dependencies between the Recorders are respected (e.g. rendering to an SkSurface | |
| * in one Recorder and sampling from that SkSurface's SkImage view on another Recorder). | |
| */ | |
| bool fRequireOrderedRecordings = false; | |
| static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); | |
| /** | |
| * What is the budget for GPU resources allocated and held by the Context. | |
| */ | |
| size_t fGpuBudgetInBytes = kDefaultContextBudget; | |
| /** | |
| * Whether labels will be set on backend resources. | |
| */ | |
| #if defined(SK_DEBUG) | |
| bool fSetBackendLabels = true; | |
| #else | |
| bool fSetBackendLabels = false; | |
| #endif | |
| /** | |
| * If Skia is creating a default VMA allocator for the Vulkan backend this value will be used | |
| * for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an | |
| * inernally defined default size. | |
| * | |
| * However, it is highly discouraged to have Skia make a default allocator (and support for | |
| * doing so will be removed soon, b/321962001). Instead clients should create their own | |
| * allocator to pass into Skia where they can fine tune this value themeselves. | |
| */ | |
| std::optional<uint64_t> fVulkanVMALargeHeapBlockSize; | |
| /** Client-provided context that is passed to client-provided PipelineCallback. */ | |
| using PipelineCallbackContext = void*; | |
| /** Client-provided callback that is called whenever Graphite encounters a new Pipeline. */ | |
| using PipelineCallback = void (*)(PipelineCallbackContext context, sk_sp<SkData> pipelineData); | |
| /** | |
| * These two members allow a client to register a callback that will be invoked | |
| * whenever Graphite encounters a new Pipeline. The callback will be passed an | |
| * sk_sp<SkData> that a client can take ownership of and serialize. The SkData | |
| * contains all the information Graphite requires to recreate the Pipeline at | |
| * a later date. The SkData is versioned however, so must be regenerated and | |
| * re-serialized when it becomes out of date. | |
| */ | |
| PipelineCallbackContext fPipelineCallbackContext = nullptr; | |
| PipelineCallback fPipelineCallback = nullptr; | |
| /** | |
| * The runtime effects provided here will be registered as user-defined *known* runtime | |
| * effects and will be given a stable key. Such runtime effects can then be used in | |
| * serialized pipeline keys (c.f. PrecompileContext::precompile). | |
| * | |
| * Graphite will take a ref on the provided runtime effects and they will persist for as long | |
| * as the Context exists. Rather than recreating new SkRuntimeEffects using the same SkSL, | |
| * clients should use the existing SkRuntimeEffects provided here. | |
| * | |
| * Warning: Registering runtime effects here does obligate users to clear out their caches | |
| * of serialized pipeline keys if the provided runtime effects ever change in a meaningful way. | |
| * This includes adding, removing or reordering the effects provided here. | |
| */ | |
| SkSpan<sk_sp<SkRuntimeEffect>> fUserDefinedKnownRuntimeEffects; | |
| /** | |
| * Executor to handle threaded work within Graphite. If this is nullptr, then all work will be | |
| * done serially on the main thread. To have worker threads assist with various tasks, set this | |
| * to a valid SkExecutor instance. Currently, used for Pipeline compilation, but may be used | |
| * for other tasks. It is up to the client to ensure the SkExecutor remains valid throughout | |
| * the lifetime of the Context. | |
| */ | |
| SkExecutor* fExecutor = nullptr; | |
| /** | |
| * Allows Graphite to store Pipeline data across Context lifetimes. It is up to the | |
| * client to ensure the PersistentPipelineStorage object remains valid throughout the lifetime | |
| * of the Context(s). | |
| */ | |
| PersistentPipelineStorage* fPersistentPipelineStorage = nullptr; | |
| /** | |
| * An experimental flag in development. Behavior and performance is subject to change. | |
| * | |
| * Enables the use of startCapture and endCapture functions. Calling these APIs will capture all | |
| * draw calls and surface creation from Recorders spawned from the Context. | |
| */ | |
| bool fEnableCapture = false; | |
| /** | |
| * Private options that are only meant for testing within Skia's tools. | |
| */ | |
| ContextOptionsPriv* fOptionsPriv = nullptr; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_ContextOptions |