| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkDrawable_DEFINED | |
| #define SkDrawable_DEFINED | |
| #include "include/core/SkFlattenable.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/base/SkAPI.h" | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <memory> | |
| class GrBackendDrawableInfo; | |
| class SkCanvas; | |
| class SkMatrix; | |
| class SkPicture; | |
| enum class GrBackendApi : unsigned int; | |
| struct SkDeserialProcs; | |
| struct SkIRect; | |
| struct SkImageInfo; | |
| struct SkRect; | |
| /** | |
| * Base-class for objects that draw into SkCanvas. | |
| * | |
| * The object has a generation ID, which is guaranteed to be unique across all drawables. To | |
| * allow for clients of the drawable that may want to cache the results, the drawable must | |
| * change its generation ID whenever its internal state changes such that it will draw differently. | |
| */ | |
| class SK_API SkDrawable : public SkFlattenable { | |
| public: | |
| /** | |
| * Draws into the specified content. The drawing sequence will be balanced upon return | |
| * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, | |
| * and the current matrix and clip settings will not be changed. | |
| */ | |
| void draw(SkCanvas*, const SkMatrix* = nullptr); | |
| void draw(SkCanvas*, SkScalar x, SkScalar y); | |
| /** | |
| * When using the GPU backend it is possible for a drawable to execute using the underlying 3D | |
| * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend | |
| * is deferred so the handler will be given access to the 3D API at the correct point in the | |
| * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is | |
| * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at | |
| * the time of the snap. | |
| * | |
| * When the GPU backend flushes to the 3D API it will call the draw method on the | |
| * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for | |
| * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains | |
| * information about the current state of 3D API which the caller must respect. See | |
| * GrBackendDrawableInfo for more specific details on what information is sent and the | |
| * requirements for different 3D APIs. | |
| * | |
| * Additionaly there may be a slight delay from when the drawable adds its commands to when | |
| * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is | |
| * required to keep any resources that are used by its added commands alive and valid until | |
| * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then | |
| * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the | |
| * signal to the drawable that the commands have all been submitted. Different 3D APIs may have | |
| * additional requirements for certain resources which require waiting for the GPU to finish | |
| * all work on those resources before reusing or deleting them. In this case, the drawable can | |
| * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work | |
| * has completed. | |
| * | |
| * Currently this is only supported for the GPU Vulkan backend. | |
| */ | |
| class GpuDrawHandler { | |
| public: | |
| virtual ~GpuDrawHandler() {} | |
| virtual void draw(const GrBackendDrawableInfo&) {} | |
| }; | |
| /** | |
| * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is | |
| * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU | |
| * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip | |
| * bounds and imageInfo of the target buffer are passed in as inputs. | |
| */ | |
| std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, | |
| const SkMatrix& matrix, | |
| const SkIRect& clipBounds, | |
| const SkImageInfo& bufferInfo) { | |
| return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); | |
| } | |
| /** | |
| * Returns an SkPicture with the contents of this SkDrawable. | |
| */ | |
| sk_sp<SkPicture> makePictureSnapshot(); | |
| /** | |
| * Return a unique value for this instance. If two calls to this return the same value, | |
| * it is presumed that calling the draw() method will render the same thing as well. | |
| * | |
| * Subclasses that change their state should call notifyDrawingChanged() to ensure that | |
| * a new value will be returned the next time it is called. | |
| */ | |
| uint32_t getGenerationID(); | |
| /** | |
| * Return the (conservative) bounds of what the drawable will draw. If the drawable can | |
| * change what it draws (e.g. animation or in response to some external change), then this | |
| * must return a bounds that is always valid for all possible states. | |
| */ | |
| SkRect getBounds(); | |
| /** | |
| * Return approximately how many bytes would be freed if this drawable is destroyed. | |
| * The base implementation returns 0 to indicate that this is unknown. | |
| */ | |
| size_t approximateBytesUsed(); | |
| /** | |
| * Calling this invalidates the previous generation ID, and causes a new one to be computed | |
| * the next time getGenerationID() is called. Typically this is called by the object itself, | |
| * in response to its internal state changing. | |
| */ | |
| void notifyDrawingChanged(); | |
| static SkFlattenable::Type GetFlattenableType() { | |
| return kSkDrawable_Type; | |
| } | |
| SkFlattenable::Type getFlattenableType() const override { | |
| return kSkDrawable_Type; | |
| } | |
| static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, | |
| const SkDeserialProcs* procs = nullptr) { | |
| return sk_sp<SkDrawable>(static_cast<SkDrawable*>( | |
| SkFlattenable::Deserialize( | |
| kSkDrawable_Type, data, size, procs).release())); | |
| } | |
| Factory getFactory() const override { return nullptr; } | |
| const char* getTypeName() const override { return nullptr; } | |
| protected: | |
| SkDrawable(); | |
| virtual SkRect onGetBounds() = 0; | |
| virtual size_t onApproximateBytesUsed(); | |
| virtual void onDraw(SkCanvas*) = 0; | |
| virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, | |
| const SkIRect& /*clipBounds*/, | |
| const SkImageInfo&) { | |
| return nullptr; | |
| } | |
| // TODO: Delete this once Android gets updated to take the clipBounds version above. | |
| virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { | |
| return nullptr; | |
| } | |
| /** | |
| * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses | |
| * may override if they have a more efficient way to return a picture for the current state | |
| * of their drawable. Note: this picture must draw the same as what would be drawn from | |
| * onDraw(). | |
| */ | |
| virtual sk_sp<SkPicture> onMakePictureSnapshot(); | |
| private: | |
| int32_t fGenerationID; | |
| }; | |
| #endif |