| // Copyright 2020 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| #include <random> | |
| REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) { | |
| void draw(SkCanvas* canvas) { | |
| std::default_random_engine rng; | |
| const auto randOpaqueColor = [&rng]() -> SkColor { | |
| return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; | |
| }; | |
| SkColor colors[100]; | |
| for (auto& color : colors) { | |
| color = randOpaqueColor(); | |
| } | |
| float cx = 128, cy = 128; | |
| SkPaint paint; | |
| paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100)); | |
| canvas->drawPaint(paint); | |
| } | |
| } // END FIDDLE |