| // Copyright 2020 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { | |
| // skpaint_compose_shader | |
| void draw(SkCanvas* canvas) { | |
| SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; | |
| SkPaint paint; | |
| paint.setShader(SkShaders::Blend(SkBlendMode::kDifference, | |
| SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), | |
| 180.0f, | |
| colors, | |
| nullptr, | |
| 2, | |
| SkTileMode::kClamp, | |
| 0, | |
| nullptr), | |
| SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); | |
| canvas->drawPaint(paint); | |
| } | |
| } // END FIDDLE |