| // Copyright 2020 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE_ANIMATED(Turtle, 256, 256, false, 0, 2) { | |
| // Simple turtle based graphics. The turtle starts out at 128, 128, looking North, pen down. | |
| // The input string is read left to right (but see 'r' below). Commands are a single character, | |
| // sometimes followed by additional arguments: | |
| // | |
| // u : Raises the pen | |
| // d : Lowers the pen | |
| // + : Reads integer N, rotates turtle N degrees clockwise | |
| // - : Reads integer N, rotates turtle N degrees counterclockwise | |
| // f : Reads integer N, moves turtle forwards N units | |
| // r : Reads integer N, then separator character C. C should be some non-digit, non-command | |
| // character. Repeats all commands after C until the next instance of C, N times. Can be | |
| // nested. | |
| //const char* input = "r2[r3(f50+90f50+90f50+90f50(+45uf50d["; | |
| //const char* input = "r360|f1+1|"; | |
| const char* input = "uf100+91dr180|f3+2|+89uf60+90r2$f20-90dr60|f1+6|u-90f20$-90f50-90f30d+180f60uf1000"; | |
| struct Turtle { float x; float y; float h; bool p; } t; | |
| const SkPaint& p() { | |
| static SkPaint paint; | |
| paint.setColor(SK_ColorBLACK); | |
| paint.setAntiAlias(true); | |
| paint.setStyle(SkPaint::kStroke_Style); | |
| paint.setStrokeWidth(0); | |
| return paint; | |
| } | |
| const char* eval(SkCanvas* canvas, const char* s, char e, float& dist, float& l, bool pt) { | |
| while (*s != e) { | |
| switch(*s++) { | |
| case 'u': t.p = false; break; | |
| case 'd': t.p = true; break; | |
| case '+': t.h += atoi(s); break; | |
| case '-': t.h -= atoi(s); break; | |
| case 'f': { | |
| float d = atoi(s); | |
| d = std::min(d, l); | |
| dist += d; l -= d; | |
| float r = t.h * 0.01745329f; | |
| Turtle nt = { t.x + sinf(r) * d, t.y - cosf(r) * d, t.h, t.p }; | |
| if (pt && t.p) canvas->drawLine(t.x, t.y, nt.x, nt.y, p()); | |
| t = nt; | |
| break; | |
| } | |
| case 'r': { | |
| int c = atoi(s); | |
| while (*s >= '0' && *s <= '9') { ++s; } | |
| auto n = s+1; | |
| for (int i = 0; i < c; ++i) { n = eval(canvas, s+1, *s, dist, l, pt); } | |
| s = n; | |
| } | |
| } | |
| } | |
| return s+1; | |
| } | |
| void draw(SkCanvas* canvas) { | |
| canvas->clear(SK_ColorWHITE); | |
| t = { 128, 128, 0, true }; | |
| float totalDist = 0; | |
| float l = 1E9f; | |
| eval(canvas, input, 0, totalDist, l, false); | |
| l = frame * totalDist; | |
| t = { 128, 128, 0, true }; | |
| eval(canvas, input, 0, totalDist, l, true); | |
| } | |
| } // END FIDDLE |