| // Copyright 2024 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) { | |
| static constexpr char SKSL_MINIFIED_GradientShader[] = | |
| "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4" | |
| "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}"; | |
| void draw(SkCanvas* canvas) { | |
| auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader)); | |
| sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr, | |
| /*children=*/ {}); | |
| // Fill canvas with gray, first: | |
| canvas->drawColor(SK_ColorGRAY); | |
| // Blend our test shader on top of that: | |
| SkPaint p; | |
| p.setShader(myShader); | |
| canvas->drawPaint(p); | |
| } | |
| } // END FIDDLE |