| // Copyright 2019 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) { | |
| void draw(SkCanvas* canvas) { | |
| SkPaint paint; | |
| SkBitmap bitmap; | |
| bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5); // bitmap only contains alpha | |
| uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF }; | |
| bitmap.setPixels(pixels); | |
| paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror, | |
| SkSamplingOptions())); | |
| for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) { | |
| paint.setColor(c); // all components in color affect shader | |
| canvas->drawCircle(50, 50, 50, paint); | |
| canvas->translate(70, 70); | |
| } | |
| } | |
| } // END FIDDLE |