| // Copyright 2020 Google LLC. | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) { | |
| #include <random> | |
| void paintOctopus(float x, float y, int size_base, SkColor color, SkCanvas* canvas) { | |
| // Set up the paint to draw the head and legs | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(color); | |
| int radius = 3*size_base; | |
| // Draw the big head | |
| canvas->drawCircle(x, y, radius, paint); | |
| // Draw 8 small legs | |
| for (int leg = 0; leg < 8; ++leg) { | |
| canvas->drawCircle(x - radius + (2*radius/7.5*leg), | |
| y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint); | |
| } | |
| // Make the color a bit lighter for the eyes | |
| paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20), | |
| std::min(255u, SkColorGetG(color) + 20), | |
| std::min(255u, SkColorGetB(color) + 20))); | |
| // Draw the left and right eye | |
| canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint); | |
| canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint); | |
| } | |
| void draw(SkCanvas* canvas) { | |
| // This is called many times, once per frame. To keep the octopods | |
| // a consistent color, we depend on the RNG using the *same* seed | |
| // for each of calls (i.e. don't reseed it based on time or something). | |
| std::default_random_engine rng; | |
| const auto randScalar = [&rng](float min, float max) -> float { | |
| return std::uniform_real_distribution<float>(min, max)(rng); | |
| }; | |
| const auto randInt = [&rng](int min, int max) -> int { | |
| return std::uniform_int_distribution<int>(min, max)(rng); | |
| }; | |
| const auto randOpaqueColor = [&rng]() -> SkColor { | |
| return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; | |
| }; | |
| // Don't make this too big or rendering will time out. | |
| constexpr int numOctopods = 20; | |
| for (int i = 0; i < numOctopods; ++i) { | |
| float x = randScalar(0, 256); | |
| float y = randScalar(0, 256); | |
| int s = randInt(6, 12); | |
| SkColor c = randOpaqueColor(); | |
| // To make the octopods "swim" we have them move around a circle | |
| // of a random radius | |
| float radius = randScalar(0, 40); | |
| // frame is in range [0, 1.0], so this starts at some fraction of 2pi | |
| // (e.g. 1/2 pi) and goes until that fraction + 2pi (e.g. 5/2 pi) | |
| float angle = (randScalar(0, 1) + frame) * 6.28319; | |
| x += radius * cos(angle); | |
| y += radius * sin(angle); | |
| paintOctopus(x, y, s, c, canvas); | |
| } | |
| } | |
| } // END FIDDLE |