| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/KeyHelpers.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "include/gpu/graphite/Surface.h" | |
| #include "src/base/SkHalf.h" | |
| #include "src/core/SkBlendModeBlender.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkDebugUtils.h" | |
| #include "src/core/SkRuntimeBlender.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/core/SkYUVMath.h" | |
| #include "src/effects/colorfilters/SkBlendModeColorFilter.h" | |
| #include "src/effects/colorfilters/SkColorFilterBase.h" | |
| #include "src/effects/colorfilters/SkColorSpaceXformColorFilter.h" | |
| #include "src/effects/colorfilters/SkComposeColorFilter.h" | |
| #include "src/effects/colorfilters/SkGaussianColorFilter.h" | |
| #include "src/effects/colorfilters/SkMatrixColorFilter.h" | |
| #include "src/effects/colorfilters/SkRuntimeColorFilter.h" | |
| #include "src/effects/colorfilters/SkTableColorFilter.h" | |
| #include "src/effects/colorfilters/SkWorkingFormatColorFilter.h" | |
| #include "src/gpu/Blend.h" | |
| #include "src/gpu/DitherUtils.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/graphite/Caps.h" | |
| #include "src/gpu/graphite/DrawContext.h" | |
| #include "src/gpu/graphite/Image_Base_Graphite.h" | |
| #include "src/gpu/graphite/Image_Graphite.h" | |
| #include "src/gpu/graphite/Image_YUVA_Graphite.h" | |
| #include "src/gpu/graphite/KeyContext.h" | |
| #include "src/gpu/graphite/KeyHelpers.h" | |
| #include "src/gpu/graphite/Log.h" | |
| #include "src/gpu/graphite/PaintParams.h" | |
| #include "src/gpu/graphite/PaintParamsKey.h" | |
| #include "src/gpu/graphite/PipelineData.h" | |
| #include "src/gpu/graphite/ReadSwizzle.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/ResourceProvider.h" | |
| #include "src/gpu/graphite/RuntimeEffectDictionary.h" | |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" | |
| #include "src/gpu/graphite/Surface_Graphite.h" | |
| #include "src/gpu/graphite/Texture.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| #include "src/gpu/graphite/TextureProxyView.h" | |
| #include "src/gpu/graphite/TextureUtils.h" | |
| #include "src/gpu/graphite/Uniform.h" | |
| #include "src/gpu/graphite/UniformManager.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/shaders/SkBlendShader.h" | |
| #include "src/shaders/SkColorFilterShader.h" | |
| #include "src/shaders/SkColorShader.h" | |
| #include "src/shaders/SkCoordClampShader.h" | |
| #include "src/shaders/SkEmptyShader.h" | |
| #include "src/shaders/SkImageShader.h" | |
| #include "src/shaders/SkLocalMatrixShader.h" | |
| #include "src/shaders/SkPerlinNoiseShaderImpl.h" | |
| #include "src/shaders/SkPerlinNoiseShaderType.h" | |
| #include "src/shaders/SkPictureShader.h" | |
| #include "src/shaders/SkRuntimeShader.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include "src/shaders/SkTransformShader.h" | |
| #include "src/shaders/SkTriColorShader.h" | |
| #include "src/shaders/SkWorkingColorSpaceShader.h" | |
| #include "src/shaders/gradients/SkConicalGradient.h" | |
| #include "src/shaders/gradients/SkLinearGradient.h" | |
| #include "src/shaders/gradients/SkRadialGradient.h" | |
| #include "src/shaders/gradients/SkSweepGradient.h" | |
| using namespace skia_private; | |
| namespace skgpu::graphite { | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| // Automatically calls beginStruct() with the required alignment and endStruct() when it is deleted. | |
| // Automatically registers uniform expectations in debug builds. | |
| class ScopedUniformWriter { | |
| public: | |
| ScopedUniformWriter(const KeyContext& keyContext, BuiltInCodeSnippetID codeSnippetID) | |
| : ScopedUniformWriter(keyContext.pipelineDataGatherer(), | |
| keyContext.dict()->getEntry(codeSnippetID)) {} | |
| ~ScopedUniformWriter() { | |
| if (fGatherer) { | |
| fGatherer->endStruct(); | |
| } | |
| } | |
| private: | |
| ScopedUniformWriter(PipelineDataGatherer* gatherer, const ShaderSnippet* snippet) | |
| #if defined(SK_DEBUG) | |
| : fValidator(gatherer, snippet->fUniforms, SkToBool(snippet->fUniformStructName)) | |
| #endif | |
| { | |
| if (snippet->fUniformStructName) { | |
| gatherer->beginStruct(snippet->fRequiredAlignment); | |
| fGatherer = gatherer; | |
| } else { | |
| fGatherer = nullptr; | |
| } | |
| } | |
| PipelineDataGatherer* fGatherer; | |
| SkDEBUGCODE(UniformExpectationsValidator fValidator;) | |
| }; | |
| #define BEGIN_WRITE_UNIFORMS(keyContext, codeSnippetID) \ | |
| ScopedUniformWriter scope{keyContext, codeSnippetID}; | |
| void add_solid_uniform_data(const KeyContext& keyContext, const SkPMColor4f& premulColor) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kSolidColorShader) | |
| keyContext.pipelineDataGatherer()->write(premulColor); | |
| } | |
| } // anonymous namespace | |
| void SolidColorShaderBlock::AddBlock(const KeyContext& keyContext, const SkPMColor4f& premulColor) { | |
| add_solid_uniform_data(keyContext, premulColor); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kSolidColorShader); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_rgb_paint_color_uniform_data(const KeyContext& keyContext) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kRGBPaintColor) | |
| keyContext.pipelineDataGatherer()->writePaintColor(keyContext.paintColor()); | |
| } | |
| void add_alpha_only_paint_color_uniform_data(const KeyContext& keyContext) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kAlphaOnlyPaintColor) | |
| keyContext.pipelineDataGatherer()->writePaintColor(keyContext.paintColor()); | |
| } | |
| } // anonymous namespace | |
| void RGBPaintColorBlock::AddBlock(const KeyContext& keyContext) { | |
| add_rgb_paint_color_uniform_data(keyContext); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kRGBPaintColor); | |
| } | |
| void AlphaOnlyPaintColorBlock::AddBlock(const KeyContext& keyContext) { | |
| add_alpha_only_paint_color_uniform_data(keyContext); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kAlphaOnlyPaintColor); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_gradient_preamble(const GradientShaderBlocks::GradientData& gradData, | |
| PipelineDataGatherer* gatherer) { | |
| constexpr int kInternalStopLimit = GradientShaderBlocks::GradientData::kNumInternalStorageStops; | |
| if (gradData.fNumStops <= kInternalStopLimit) { | |
| if (gradData.fNumStops <= 4) { | |
| // Round up to 4 stops. | |
| gatherer->writeArray(SkSpan{gradData.fColors, 4}); | |
| gatherer->write(gradData.fOffsets[0]); | |
| } else if (gradData.fNumStops <= 8) { | |
| // Round up to 8 stops. | |
| gatherer->writeArray(SkSpan{gradData.fColors, 8}); | |
| gatherer->writeArray(SkSpan{gradData.fOffsets, 2}); | |
| } else { | |
| // Did kNumInternalStorageStops change? | |
| SkUNREACHABLE; | |
| } | |
| } | |
| } | |
| // All the gradients share a common postamble of: | |
| // numStops - for texture-based gradients | |
| // tilemode | |
| // colorSpace | |
| // doUnPremul | |
| void add_gradient_postamble(const GradientShaderBlocks::GradientData& gradData, | |
| int bufferOffset, | |
| PipelineDataGatherer* gatherer) { | |
| using ColorSpace = SkGradientShader::Interpolation::ColorSpace; | |
| constexpr int kInternalStopLimit = GradientShaderBlocks::GradientData::kNumInternalStorageStops; | |
| static_assert(static_cast<int>(ColorSpace::kLab) == 2); | |
| static_assert(static_cast<int>(ColorSpace::kOKLab) == 3); | |
| static_assert(static_cast<int>(ColorSpace::kOKLabGamutMap) == 4); | |
| static_assert(static_cast<int>(ColorSpace::kLCH) == 5); | |
| static_assert(static_cast<int>(ColorSpace::kOKLCH) == 6); | |
| static_assert(static_cast<int>(ColorSpace::kOKLCHGamutMap) == 7); | |
| static_assert(static_cast<int>(ColorSpace::kHSL) == 9); | |
| static_assert(static_cast<int>(ColorSpace::kHWB) == 10); | |
| bool inputPremul = static_cast<bool>(gradData.fInterpolation.fInPremul); | |
| if (gradData.fNumStops > kInternalStopLimit) { | |
| gatherer->write(gradData.fNumStops); | |
| if (gradData.fUseStorageBuffer) { | |
| gatherer->write(bufferOffset); | |
| } | |
| } | |
| gatherer->write(static_cast<int>(gradData.fTM)); | |
| gatherer->write(static_cast<int>(gradData.fInterpolation.fColorSpace)); | |
| gatherer->write(static_cast<int>(inputPremul)); | |
| } | |
| void add_linear_gradient_uniform_data(const KeyContext& keyContext, | |
| BuiltInCodeSnippetID codeSnippetID, | |
| const GradientShaderBlocks::GradientData& gradData, | |
| int bufferOffset) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, codeSnippetID) | |
| add_gradient_preamble(gradData, keyContext.pipelineDataGatherer()); | |
| add_gradient_postamble(gradData, bufferOffset, keyContext.pipelineDataGatherer()); | |
| }; | |
| void add_radial_gradient_uniform_data(const KeyContext& keyContext, | |
| BuiltInCodeSnippetID codeSnippetID, | |
| const GradientShaderBlocks::GradientData& gradData, | |
| int bufferOffset) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, codeSnippetID) | |
| add_gradient_preamble(gradData, keyContext.pipelineDataGatherer()); | |
| add_gradient_postamble(gradData, bufferOffset, keyContext.pipelineDataGatherer()); | |
| }; | |
| void add_sweep_gradient_uniform_data(const KeyContext& keyContext, | |
| BuiltInCodeSnippetID codeSnippetID, | |
| const GradientShaderBlocks::GradientData& gradData, | |
| int bufferOffset) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, codeSnippetID) | |
| add_gradient_preamble(gradData, keyContext.pipelineDataGatherer()); | |
| keyContext.pipelineDataGatherer()->write(gradData.fBias); | |
| keyContext.pipelineDataGatherer()->write(gradData.fScale); | |
| add_gradient_postamble(gradData, bufferOffset, keyContext.pipelineDataGatherer()); | |
| }; | |
| void add_conical_gradient_uniform_data(const KeyContext& keyContext, | |
| BuiltInCodeSnippetID codeSnippetID, | |
| const GradientShaderBlocks::GradientData& gradData, | |
| int bufferOffset) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, codeSnippetID) | |
| float dRadius = gradData.fRadii[1] - gradData.fRadii[0]; | |
| bool isRadial = SkPoint::Distance(gradData.fPoints[1], gradData.fPoints[0]) | |
| < SK_ScalarNearlyZero; | |
| // When a == 0, encode invA == 1 for radial case, and invA == 0 for linear edge case. | |
| float a = 0; | |
| float invA = 1; | |
| if (!isRadial) { | |
| a = 1 - dRadius * dRadius; | |
| if (std::abs(a) > SK_ScalarNearlyZero) { | |
| invA = 1.0 / (2.0 * a); | |
| } else { | |
| a = 0; | |
| invA = 0; | |
| } | |
| } else { | |
| // Since radius0 is being scaled by 1 / dRadius, and the original radius | |
| // is always positive, this gives us the original sign of dRadius. | |
| dRadius = gradData.fRadii[0] > 0 ? 1 : -1; | |
| } | |
| add_gradient_preamble(gradData, keyContext.pipelineDataGatherer()); | |
| keyContext.pipelineDataGatherer()->write(gradData.fRadii[0]); | |
| keyContext.pipelineDataGatherer()->write(dRadius); | |
| keyContext.pipelineDataGatherer()->write(a); | |
| keyContext.pipelineDataGatherer()->write(invA); | |
| add_gradient_postamble(gradData, bufferOffset, keyContext.pipelineDataGatherer()); | |
| }; | |
| } // anonymous namespace | |
| // Writes the color and offset data directly in the gatherer gradient buffer and returns the | |
| // offset the data begins at in the buffer. | |
| static int write_color_and_offset_bufdata(int numStops, | |
| const SkPMColor4f* colors, | |
| const float* offsets, | |
| const SkGradientBaseShader* shader, | |
| FloatStorageManager* floatStorageManager) { | |
| auto [dstData, bufferOffset] = floatStorageManager->allocateGradientData(numStops, shader); | |
| if (dstData) { | |
| // Data doesn't already exist so we need to write it. | |
| // Writes all offset data, then color data. This way when binary searching through the | |
| // offsets, there is better cache locality. | |
| for (int i = 0, colorIdx = numStops; i < numStops; i++, colorIdx+=4) { | |
| float offset = offsets ? offsets[i] : SkIntToFloat(i) / (numStops - 1); | |
| SkASSERT(offset >= 0.0f && offset <= 1.0f); | |
| dstData[i] = offset; | |
| dstData[colorIdx + 0] = colors[i].fR; | |
| dstData[colorIdx + 1] = colors[i].fG; | |
| dstData[colorIdx + 2] = colors[i].fB; | |
| dstData[colorIdx + 3] = colors[i].fA; | |
| } | |
| } | |
| return bufferOffset; | |
| } | |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, | |
| int numStops, | |
| bool useStorageBuffer) | |
| : fType(type) | |
| , fPoints{{0.0f, 0.0f}, {0.0f, 0.0f}} | |
| , fRadii{0.0f, 0.0f} | |
| , fBias(0.0f) | |
| , fScale(0.0f) | |
| , fTM(SkTileMode::kClamp) | |
| , fNumStops(numStops) | |
| , fUseStorageBuffer(useStorageBuffer) | |
| , fSrcColors(nullptr) | |
| , fSrcOffsets(nullptr) { | |
| sk_bzero(fColors, sizeof(fColors)); | |
| sk_bzero(fOffsets, sizeof(fOffsets)); | |
| } | |
| GradientShaderBlocks::GradientData::GradientData(SkShaderBase::GradientType type, | |
| SkPoint point0, SkPoint point1, | |
| float radius0, float radius1, | |
| float bias, float scale, | |
| SkTileMode tm, | |
| int numStops, | |
| const SkPMColor4f* colors, | |
| const float* offsets, | |
| const SkGradientBaseShader* shader, | |
| sk_sp<TextureProxy> colorsAndOffsetsProxy, | |
| bool useStorageBuffer, | |
| const SkGradientShader::Interpolation& interp) | |
| : fType(type) | |
| , fBias(bias) | |
| , fScale(scale) | |
| , fTM(tm) | |
| , fNumStops(numStops) | |
| , fUseStorageBuffer(useStorageBuffer) | |
| , fSrcColors(colors) | |
| , fSrcOffsets(offsets) | |
| , fSrcShader(shader) | |
| , fInterpolation(interp) { | |
| SkASSERT(fNumStops >= 1); | |
| fPoints[0] = point0; | |
| fPoints[1] = point1; | |
| fRadii[0] = radius0; | |
| fRadii[1] = radius1; | |
| if (fNumStops <= kNumInternalStorageStops) { | |
| memcpy(fColors, colors, fNumStops * sizeof(SkColor4f)); | |
| float* rawOffsets = fOffsets[0].ptr(); | |
| if (offsets) { | |
| memcpy(rawOffsets, offsets, fNumStops * sizeof(float)); | |
| } else { | |
| for (int i = 0; i < fNumStops; ++i) { | |
| rawOffsets[i] = SkIntToFloat(i) / (fNumStops-1); | |
| } | |
| } | |
| // Extend the colors and offset, if necessary, to fill out the arrays. | |
| // The unrolled binary search implementation assumes excess stops match the last real value. | |
| for (int i = fNumStops; i < kNumInternalStorageStops; ++i) { | |
| fColors[i] = fColors[fNumStops-1]; | |
| rawOffsets[i] = rawOffsets[fNumStops-1]; | |
| } | |
| } else { | |
| if (!fUseStorageBuffer) { | |
| fColorsAndOffsetsProxy = std::move(colorsAndOffsetsProxy); | |
| SkASSERT(fColorsAndOffsetsProxy); | |
| } | |
| } | |
| } | |
| void GradientShaderBlocks::AddBlock(const KeyContext& keyContext, const GradientData& gradData) { | |
| int bufferOffset = 0; | |
| if (gradData.fNumStops > GradientData::kNumInternalStorageStops && keyContext.recorder()) { | |
| if (gradData.fUseStorageBuffer) { | |
| bufferOffset = write_color_and_offset_bufdata(gradData.fNumStops, | |
| gradData.fSrcColors, | |
| gradData.fSrcOffsets, | |
| gradData.fSrcShader, | |
| keyContext.floatStorageManager()); | |
| } else { | |
| SkASSERT(gradData.fColorsAndOffsetsProxy); | |
| keyContext.pipelineDataGatherer()->add(gradData.fColorsAndOffsetsProxy, | |
| {SkFilterMode::kNearest, SkTileMode::kClamp}); | |
| } | |
| } | |
| BuiltInCodeSnippetID codeSnippetID = BuiltInCodeSnippetID::kSolidColorShader; | |
| switch (gradData.fType) { | |
| case SkShaderBase::GradientType::kLinear: | |
| codeSnippetID = | |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kLinearGradientShader4 | |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kLinearGradientShader8 | |
| : gradData.fUseStorageBuffer | |
| ? BuiltInCodeSnippetID::kLinearGradientShaderBuffer | |
| : BuiltInCodeSnippetID::kLinearGradientShaderTexture; | |
| add_linear_gradient_uniform_data(keyContext, codeSnippetID, gradData, bufferOffset); | |
| break; | |
| case SkShaderBase::GradientType::kRadial: | |
| codeSnippetID = | |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kRadialGradientShader4 | |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kRadialGradientShader8 | |
| : gradData.fUseStorageBuffer | |
| ? BuiltInCodeSnippetID::kRadialGradientShaderBuffer | |
| : BuiltInCodeSnippetID::kRadialGradientShaderTexture; | |
| add_radial_gradient_uniform_data(keyContext, codeSnippetID, gradData, bufferOffset); | |
| break; | |
| case SkShaderBase::GradientType::kSweep: | |
| codeSnippetID = | |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kSweepGradientShader4 | |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kSweepGradientShader8 | |
| : gradData.fUseStorageBuffer | |
| ? BuiltInCodeSnippetID::kSweepGradientShaderBuffer | |
| : BuiltInCodeSnippetID::kSweepGradientShaderTexture; | |
| add_sweep_gradient_uniform_data(keyContext, codeSnippetID, gradData, bufferOffset); | |
| break; | |
| case SkShaderBase::GradientType::kConical: | |
| codeSnippetID = | |
| gradData.fNumStops <= 4 ? BuiltInCodeSnippetID::kConicalGradientShader4 | |
| : gradData.fNumStops <= 8 ? BuiltInCodeSnippetID::kConicalGradientShader8 | |
| : gradData.fUseStorageBuffer | |
| ? BuiltInCodeSnippetID::kConicalGradientShaderBuffer | |
| : BuiltInCodeSnippetID::kConicalGradientShaderTexture; | |
| add_conical_gradient_uniform_data(keyContext, codeSnippetID, gradData, bufferOffset); | |
| break; | |
| case SkShaderBase::GradientType::kNone: | |
| default: | |
| SkDEBUGFAIL("Expected a gradient shader, but it wasn't one."); | |
| break; | |
| } | |
| keyContext.paintParamsKeyBuilder()->addBlock(codeSnippetID); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void LocalMatrixShaderBlock::BeginBlock(const KeyContext& keyContext, | |
| const LMShaderData& lmShaderData) { | |
| const SkMatrix& m = lmShaderData.fLocalMatrix; | |
| if (lmShaderData.fLocalMatrix.hasPerspective()) { | |
| // Perspective local matrices are rare enough and add enough extra instructions that it's | |
| // worth specializing since it has to perform a per-pixel division. | |
| keyContext.paintParamsKeyBuilder()->beginBlock( | |
| BuiltInCodeSnippetID::kLocalMatrixShaderPersp); | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kLocalMatrixShaderPersp) | |
| keyContext.pipelineDataGatherer()->write(m); | |
| } else { | |
| // For an affine 2D transform, we only need to upload the upper 2x2 and XY translation. | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kLocalMatrixShader); | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kLocalMatrixShader) | |
| // The upper 2x2 is expected to be in column major order, but SkMatrix is 3x3 row major. | |
| keyContext.pipelineDataGatherer()->write(SkV4{m.getScaleX(), m.getSkewY(), | |
| m.getSkewX(), m.getScaleY()}); | |
| keyContext.pipelineDataGatherer()->write(SkV2{m.getTranslateX(), m.getTranslateY()}); | |
| } | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_image_uniform_data(const KeyContext& keyContext, | |
| const ImageShaderBlock::ImageData& imgData) { | |
| SkASSERT(!imgData.fSampling.useCubic); | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.first)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.second)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fSampling.filter)); | |
| } | |
| void add_clamp_image_uniform_data(const KeyContext& keyContext, | |
| const ImageShaderBlock::ImageData& imgData) { | |
| SkASSERT(!imgData.fSampling.useCubic); | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kImageShaderClamp) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| // Matches GrTextureEffect::kLinearInset, to make sure we don't touch an outer row or column | |
| // with a weight of 0 when linear filtering. | |
| const float kLinearInset = 0.5f + 0.00001f; | |
| // The subset should clamp texel coordinates to an inset subset to prevent sampling neighboring | |
| // texels when coords fall exactly at texel boundaries. | |
| SkRect subsetInsetClamp = imgData.fSubset; | |
| if (imgData.fSampling.filter == SkFilterMode::kNearest) { | |
| subsetInsetClamp.roundOut(&subsetInsetClamp); | |
| } | |
| subsetInsetClamp.inset(kLinearInset, kLinearInset); | |
| keyContext.pipelineDataGatherer()->write(subsetInsetClamp); | |
| } | |
| void add_cubic_image_uniform_data(const KeyContext& keyContext, | |
| const ImageShaderBlock::ImageData& imgData) { | |
| SkASSERT(imgData.fSampling.useCubic); | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kCubicImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.first)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.second)); | |
| const SkCubicResampler& cubic = imgData.fSampling.cubic; | |
| keyContext.pipelineDataGatherer()->writeHalf( | |
| SkImageShader::CubicResamplerMatrix(cubic.B, cubic.C)); | |
| } | |
| // If clampToBorderSupport is unavailable, kDecal will be substituted to clamp in most cases. | |
| bool should_substitute_decal(const std::pair<SkTileMode, SkTileMode>& tileMode, const Caps* caps) { | |
| return !caps->clampToBorderSupport() && (tileMode.first == SkTileMode::kDecal || | |
| tileMode.second == SkTileMode::kDecal); | |
| } | |
| bool can_do_tiling_in_hw(const ImageShaderBlock::ImageData& imgData, const Caps* caps) { | |
| return !should_substitute_decal(imgData.fTileModes, caps) && | |
| imgData.fSubset.contains(SkRect::Make(imgData.fImgSize)); | |
| } | |
| void add_sampler_data_to_key(const KeyContext& keyContext, const SamplerDesc& samplerDesc) { | |
| if (samplerDesc.isImmutable()) { | |
| keyContext.paintParamsKeyBuilder()->addData(samplerDesc.asSpan()); | |
| } else { | |
| // Means we have a regular dynamic sampler. Append a default SamplerDesc to convey this, | |
| // allowing the key to maintain and convey sampler binding order. | |
| keyContext.paintParamsKeyBuilder()->addData({}); | |
| } | |
| } | |
| } // anonymous namespace | |
| ImageShaderBlock::ImageData::ImageData(const SkSamplingOptions& sampling, | |
| SkTileMode tileModeX, | |
| SkTileMode tileModeY, | |
| SkISize imgSize, | |
| SkRect subset, | |
| ImmutableSamplerInfo immutableSamplerInfo) | |
| : fSampling(sampling) | |
| , fTileModes{tileModeX, tileModeY} | |
| , fImgSize(imgSize) | |
| , fSubset(subset) | |
| , fImmutableSamplerInfo(immutableSamplerInfo) { | |
| } | |
| void ImageShaderBlock::AddBlock(const KeyContext& keyContext, const ImageData& imgData) { | |
| if (keyContext.recorder() && !imgData.fTextureProxy) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| const Caps* caps = keyContext.caps(); | |
| const bool doTilingInHw = !imgData.fSampling.useCubic && can_do_tiling_in_hw(imgData, caps); | |
| if (doTilingInHw) { | |
| CoordNormalizeShaderBlock::CoordNormalizeData data(SkSize::Make(imgData.fImgSize)); | |
| CoordNormalizeShaderBlock::BeginBlock(keyContext, data); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kHWImageShader); | |
| } else if (imgData.fSampling.useCubic) { | |
| add_cubic_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kCubicImageShader); | |
| } else if (imgData.fTileModes.first == SkTileMode::kClamp && | |
| imgData.fTileModes.second == SkTileMode::kClamp) { | |
| add_clamp_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kImageShaderClamp); | |
| } else { | |
| add_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kImageShader); | |
| } | |
| // Image shaders must append immutable sampler data (or '0' in the more common case where | |
| // regular samplers are used). | |
| // TODO(b/392623124): In precompile mode (fTextureProxy == null), we still have a need for | |
| // immutable samplers, which must be passed in somehow. | |
| ImmutableSamplerInfo info = imgData.fTextureProxy | |
| ? caps->getImmutableSamplerInfo(imgData.fTextureProxy->textureInfo()) | |
| : imgData.fImmutableSamplerInfo; | |
| auto tileModeWithSubstitution = doTilingInHw ? imgData.fTileModes : | |
| std::make_pair(SkTileMode::kClamp, SkTileMode::kClamp); | |
| SamplerDesc samplerDesc{imgData.fSampling, tileModeWithSubstitution, info}; | |
| keyContext.pipelineDataGatherer()->add(imgData.fTextureProxy, samplerDesc); | |
| add_sampler_data_to_key(keyContext, samplerDesc); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| if (doTilingInHw) { | |
| // Additional block for coord normalization. | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| // makes use of ImageShader functions, above | |
| namespace { | |
| void add_yuv_image_uniform_data(const KeyContext& keyContext, | |
| const YUVImageShaderBlock::ImageData& imgData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kYUVImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), | |
| 1.f/imgData.fImgSizeUV.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| keyContext.pipelineDataGatherer()->write(imgData.fLinearFilterUVInset); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.first)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.second)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fSampling.filter)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fSamplingUV.filter)); | |
| for (int i = 0; i < 4; ++i) { | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fChannelSelect[i]); | |
| } | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBMatrix); | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBTranslate); | |
| } | |
| void add_cubic_yuv_image_uniform_data(const KeyContext& keyContext, | |
| const YUVImageShaderBlock::ImageData& imgData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kCubicYUVImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), | |
| 1.f/imgData.fImgSizeUV.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.first)); | |
| keyContext.pipelineDataGatherer()->write(SkTo<int>(imgData.fTileModes.second)); | |
| const SkCubicResampler& cubic = imgData.fSampling.cubic; | |
| keyContext.pipelineDataGatherer()->writeHalf(SkImageShader::CubicResamplerMatrix(cubic.B, cubic.C)); | |
| for (int i = 0; i < 4; ++i) { | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fChannelSelect[i]); | |
| } | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBMatrix); | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBTranslate); | |
| } | |
| void add_hw_yuv_image_uniform_data(const KeyContext& keyContext, | |
| const YUVImageShaderBlock::ImageData& imgData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kHWYUVImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), | |
| 1.f/imgData.fImgSizeUV.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| SkPoint linearFilterUVInset = imgData.fLinearFilterUVInset; | |
| // We sign-encode whether we need to adjust the UV coords by applying `fLinearFilterUVInset` for | |
| // nearest neighbor filtering in `linearFilterUVInset.fX`. | |
| if (imgData.fSampling.filter == SkFilterMode::kNearest) { | |
| linearFilterUVInset.fX = -linearFilterUVInset.fX; | |
| } | |
| // We sign-encode whether we need clamping for subset or mismatched Y/UV plane size draws in | |
| // `linearFilterUVInset.fY` - only clamp tiling modes are supported though. | |
| if (!imgData.fSubset.contains(SkRect::Make(imgData.fImgSize)) || | |
| imgData.fImgSize != imgData.fImgSizeUV) { | |
| SkASSERT(imgData.fTileModes.first == SkTileMode::kClamp && | |
| imgData.fTileModes.second == SkTileMode::kClamp); | |
| linearFilterUVInset.fY = -linearFilterUVInset.fY; | |
| } | |
| keyContext.pipelineDataGatherer()->write(linearFilterUVInset); | |
| for (int i = 0; i < 4; ++i) { | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fChannelSelect[i]); | |
| } | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBMatrix); | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBTranslate); | |
| } | |
| void add_hw_yuv_no_swizzle_image_uniform_data(const KeyContext& keyContext, | |
| const YUVImageShaderBlock::ImageData& imgData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kHWYUVNoSwizzleImageShader) | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSize.width(), | |
| 1.f/imgData.fImgSize.height())); | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(1.f/imgData.fImgSizeUV.width(), | |
| 1.f/imgData.fImgSizeUV.height())); | |
| keyContext.pipelineDataGatherer()->write(imgData.fSubset); | |
| SkPoint linearFilterUVInset = imgData.fLinearFilterUVInset; | |
| // We sign-encode whether we need to adjust the UV coords by applying `fLinearFilterUVInset` for | |
| // nearest neighbor filtering in `linearFilterUVInset.fX`. | |
| if (imgData.fSampling.filter == SkFilterMode::kNearest) { | |
| linearFilterUVInset.fX = -linearFilterUVInset.fX; | |
| } | |
| // We sign-encode whether we need clamping for subset or mismatched Y/UV plane size draws in | |
| // `linearFilterUVInset.fY` - only clamp tiling modes are supported though. | |
| if (!imgData.fSubset.contains(SkRect::Make(imgData.fImgSize)) || | |
| imgData.fImgSize != imgData.fImgSizeUV) { | |
| SkASSERT(imgData.fTileModes.first == SkTileMode::kClamp && | |
| imgData.fTileModes.second == SkTileMode::kClamp); | |
| linearFilterUVInset.fY = -linearFilterUVInset.fY; | |
| } | |
| keyContext.pipelineDataGatherer()->write(linearFilterUVInset); | |
| keyContext.pipelineDataGatherer()->writeHalf(imgData.fYUVtoRGBMatrix); | |
| SkV4 yuvToRGBXlateAlphaParam = { | |
| imgData.fYUVtoRGBTranslate.fX, | |
| imgData.fYUVtoRGBTranslate.fY, | |
| imgData.fYUVtoRGBTranslate.fZ, | |
| imgData.fAlphaParam | |
| }; | |
| keyContext.pipelineDataGatherer()->writeHalf(yuvToRGBXlateAlphaParam); | |
| } | |
| } // anonymous namespace | |
| YUVImageShaderBlock::ImageData::ImageData(const SkSamplingOptions& sampling, | |
| SkTileMode tileModeX, | |
| SkTileMode tileModeY, | |
| SkISize imgSize, | |
| SkRect subset) | |
| : fSampling(sampling) | |
| , fSamplingUV(sampling) | |
| , fTileModes{tileModeX, tileModeY} | |
| , fImgSize(imgSize) | |
| , fImgSizeUV(imgSize) | |
| , fSubset(subset) { | |
| } | |
| static bool can_do_yuv_tiling_in_hw(const YUVImageShaderBlock::ImageData& imgData, | |
| const Caps* caps) { | |
| if (should_substitute_decal(imgData.fTileModes, caps)) { | |
| return false; | |
| } | |
| // Use the HW tiling shader variant if we're drawing the full rect with matched Y and UV plane | |
| // sizes and any tiling mode, or if we're drawing a subset with clamp tiling mode. | |
| return (imgData.fSubset.contains(SkRect::Make(imgData.fImgSize)) && | |
| imgData.fImgSize == imgData.fImgSizeUV) || | |
| (imgData.fTileModes.first == SkTileMode::kClamp && | |
| imgData.fTileModes.second == SkTileMode::kClamp); | |
| } | |
| static bool no_yuv_swizzle(const YUVImageShaderBlock::ImageData& imgData) { | |
| // Y_U_V or U_Y_V format, reading from R channel for each texture | |
| if (imgData.fChannelSelect[0].x == 1 && | |
| imgData.fChannelSelect[1].x == 1 && | |
| imgData.fChannelSelect[2].x == 1 && | |
| imgData.fChannelSelect[3].x == 1) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| void YUVImageShaderBlock::AddBlock(const KeyContext& keyContext, const ImageData& imgData) { | |
| if (keyContext.recorder() && | |
| (!imgData.fTextureProxies[0] || !imgData.fTextureProxies[1] || | |
| !imgData.fTextureProxies[2] || !imgData.fTextureProxies[3])) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| const Caps* caps = keyContext.caps(); | |
| const bool doTilingInHw = !imgData.fSampling.useCubic && can_do_yuv_tiling_in_hw(imgData, caps); | |
| const bool noYUVSwizzle = no_yuv_swizzle(imgData); | |
| // uvs are never SkTileMode::kDecal | |
| auto uvTileModes = std::make_pair(imgData.fTileModes.first == SkTileMode::kDecal | |
| ? SkTileMode::kClamp : imgData.fTileModes.first, | |
| imgData.fTileModes.second == SkTileMode::kDecal | |
| ? SkTileMode::kClamp : imgData.fTileModes.second); | |
| auto yAlphaTileModes = doTilingInHw ? imgData.fTileModes : | |
| std::make_pair(SkTileMode::kClamp, SkTileMode::kClamp); | |
| keyContext.pipelineDataGatherer()->add(imgData.fTextureProxies[0], | |
| {imgData.fSampling, yAlphaTileModes}); | |
| keyContext.pipelineDataGatherer()->add(imgData.fTextureProxies[1], | |
| {imgData.fSamplingUV, uvTileModes}); | |
| keyContext.pipelineDataGatherer()->add(imgData.fTextureProxies[2], | |
| {imgData.fSamplingUV, uvTileModes}); | |
| keyContext.pipelineDataGatherer()->add(imgData.fTextureProxies[3], | |
| {imgData.fSampling, yAlphaTileModes}); | |
| if (doTilingInHw && noYUVSwizzle) { | |
| add_hw_yuv_no_swizzle_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->addBlock( | |
| BuiltInCodeSnippetID::kHWYUVNoSwizzleImageShader); | |
| } else if (doTilingInHw) { | |
| add_hw_yuv_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->addBlock( | |
| BuiltInCodeSnippetID::kHWYUVImageShader); | |
| } else if (imgData.fSampling.useCubic) { | |
| add_cubic_yuv_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->addBlock( | |
| BuiltInCodeSnippetID::kCubicYUVImageShader); | |
| } else { | |
| add_yuv_image_uniform_data(keyContext, imgData); | |
| keyContext.paintParamsKeyBuilder()->addBlock( | |
| BuiltInCodeSnippetID::kYUVImageShader); | |
| } | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_coord_normalize_uniform_data(const KeyContext& keyContext, | |
| const CoordNormalizeShaderBlock::CoordNormalizeData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kCoordNormalizeShader) | |
| keyContext.pipelineDataGatherer()->write(data.fInvDimensions); | |
| } | |
| } // anonymous namespace | |
| void CoordNormalizeShaderBlock::BeginBlock(const KeyContext& keyContext, | |
| const CoordNormalizeData& data) { | |
| add_coord_normalize_uniform_data(keyContext, data); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kCoordNormalizeShader); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_coordclamp_uniform_data(const KeyContext& keyContext, | |
| const CoordClampShaderBlock::CoordClampData& clampData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kCoordClampShader) | |
| keyContext.pipelineDataGatherer()->write(clampData.fSubset); | |
| } | |
| } // anonymous namespace | |
| void CoordClampShaderBlock::BeginBlock(const KeyContext& keyContext, | |
| const CoordClampData& clampData) { | |
| add_coordclamp_uniform_data(keyContext, clampData); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kCoordClampShader); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_dither_uniform_data(const KeyContext& keyContext, | |
| const DitherShaderBlock::DitherData& ditherData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kDitherShader) | |
| keyContext.pipelineDataGatherer()->writeHalf(ditherData.fRange); | |
| } | |
| } // anonymous namespace | |
| void DitherShaderBlock::AddBlock(const KeyContext& keyContext, const DitherData& data) { | |
| auto gatherer = keyContext.pipelineDataGatherer(); | |
| add_dither_uniform_data(keyContext, data); | |
| SkASSERT(data.fLUTProxy || !keyContext.recorder()); | |
| gatherer->add(data.fLUTProxy, {SkFilterMode::kNearest, SkTileMode::kRepeat}); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kDitherShader); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_perlin_noise_uniform_data(const KeyContext& keyContext, | |
| const PerlinNoiseShaderBlock::PerlinNoiseData& noiseData) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kPerlinNoiseShader) | |
| auto gatherer = keyContext.pipelineDataGatherer(); | |
| gatherer->write(noiseData.fBaseFrequency); | |
| gatherer->write(noiseData.fStitchData); | |
| gatherer->write(static_cast<int>(noiseData.fType)); | |
| gatherer->write(noiseData.fNumOctaves); | |
| gatherer->write(static_cast<int>(noiseData.stitching())); | |
| static const std::pair<SkTileMode, SkTileMode> kRepeatXTileModes = | |
| { SkTileMode::kRepeat, SkTileMode::kClamp }; | |
| gatherer->add(noiseData.fPermutationsProxy, {SkFilterMode::kNearest, kRepeatXTileModes}); | |
| gatherer->add(noiseData.fNoiseProxy, {SkFilterMode::kNearest, kRepeatXTileModes}); | |
| } | |
| } // anonymous namespace | |
| void PerlinNoiseShaderBlock::AddBlock(const KeyContext& keyContext, | |
| const PerlinNoiseData& noiseData) { | |
| add_perlin_noise_uniform_data(keyContext, noiseData); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPerlinNoiseShader); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void BlendComposeBlock::BeginBlock(const KeyContext& keyContext) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kBlendCompose) | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kBlendCompose); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void PorterDuffBlenderBlock::AddBlock(const KeyContext& keyContext, SkSpan<const float> coeffs) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kPorterDuffBlender) | |
| SkASSERT(coeffs.size() == 4); | |
| keyContext.pipelineDataGatherer()->writeHalf(SkV4{coeffs[0], coeffs[1], coeffs[2], coeffs[3]}); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPorterDuffBlender); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void HSLCBlenderBlock::AddBlock(const KeyContext& keyContext, SkSpan<const float> coeffs) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kHSLCBlender) | |
| SkASSERT(coeffs.size() == 2); | |
| keyContext.pipelineDataGatherer()->writeHalf(SkV2{coeffs[0], coeffs[1]}); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kHSLCBlender); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void ComposeBlock::BeginBlock(const KeyContext& keyContext) { | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kCompose); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_matrix_colorfilter_uniform_data(const KeyContext& keyContext, | |
| const MatrixColorFilterBlock::MatrixColorFilterData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kMatrixColorFilter) | |
| auto gatherer = keyContext.pipelineDataGatherer(); | |
| gatherer->writeHalf(data.fMatrix); | |
| gatherer->writeHalf(data.fTranslate); | |
| if (data.fClamp) { | |
| gatherer->writeHalf(SkV2{0.f, 1.f}); | |
| } else { | |
| // Alpha is always clamped to 1. RGB clamp to the max finite half value. | |
| static constexpr float kUnclamped = 65504.f; // SK_HalfMax converted back to float | |
| SkASSERT(SkHalfToFloat(SkFloatToHalf(kUnclamped)) == kUnclamped); | |
| SkASSERT(SkHalfToFloat(SkFloatToHalf(-kUnclamped)) == -kUnclamped); | |
| gatherer->writeHalf(SkV2{-kUnclamped, kUnclamped}); | |
| } | |
| } | |
| void add_hsl_matrix_colorfilter_uniform_data( | |
| const KeyContext& keyContext, | |
| const MatrixColorFilterBlock::MatrixColorFilterData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kHSLMatrixColorFilter) | |
| auto gatherer = keyContext.pipelineDataGatherer(); | |
| gatherer->writeHalf(data.fMatrix); | |
| gatherer->writeHalf(data.fTranslate); | |
| } | |
| } // anonymous namespace | |
| void MatrixColorFilterBlock::AddBlock(const KeyContext& keyContext, | |
| const MatrixColorFilterData& matrixCFData) { | |
| if (matrixCFData.fInHSLA) { | |
| add_hsl_matrix_colorfilter_uniform_data(keyContext, matrixCFData); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kHSLMatrixColorFilter); | |
| } else { | |
| add_matrix_colorfilter_uniform_data(keyContext, matrixCFData); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kMatrixColorFilter); | |
| } | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_table_colorfilter_uniform_data(const KeyContext& keyContext, | |
| const TableColorFilterBlock::TableColorFilterData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kTableColorFilter) | |
| keyContext.pipelineDataGatherer()->add(data.fTextureProxy, {SkFilterMode::kNearest, SkTileMode::kClamp}); | |
| } | |
| } // anonymous namespace | |
| void TableColorFilterBlock::AddBlock(const KeyContext& keyContext, | |
| const TableColorFilterData& data) { | |
| SkASSERT(data.fTextureProxy || !keyContext.recorder()); | |
| add_table_colorfilter_uniform_data(keyContext, data); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kTableColorFilter); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| // There are three variations of color space transforms with increasing complexity, but they are | |
| // built on the same techniques for managing variations w/o adding branches in the shader. | |
| void add_color_space_uniforms(const KeyContext& keyContext, | |
| BuiltInCodeSnippetID id, | |
| const SkColorSpaceXformSteps& steps, | |
| ReadSwizzle readSwizzle) { | |
| SkASSERT(id == BuiltInCodeSnippetID::kColorSpaceXformPremul || // premul/unpremul/opaque | |
| id == BuiltInCodeSnippetID::kColorSpaceXformSRGB || // + sRGB [d]encode/gamut | |
| id == BuiltInCodeSnippetID::kColorSpaceXformColorFilter); // + everything else | |
| BEGIN_WRITE_UNIFORMS(keyContext, id) | |
| // To encode whether to do premul/unpremul or make the output opaque, we use | |
| // srcDEF_args.w and dstDEF_args.w: | |
| // - identity: {0, 1} | |
| // - do unpremul: {-1, 1} | |
| // - do premul: {0, 0} | |
| // - do both: {-1, 0} | |
| // - alpha swizzle 1: {1, 1} | |
| // - alpha swizzle r: {1, 0} | |
| const bool alphaSwizzleR = readSwizzle == ReadSwizzle::k000R; | |
| const bool alphaSwizzle1 = readSwizzle == ReadSwizzle::kRGB1 || | |
| readSwizzle == ReadSwizzle::kRRR1; | |
| // It doesn't make sense to unpremul/premul in opaque cases, but we might get a request to | |
| // anyways, which we can just ignore. | |
| const bool unpremul = alphaSwizzle1 ? false : steps.fFlags.unpremul; | |
| const bool premul = alphaSwizzle1 ? false : steps.fFlags.premul; | |
| const float srcW = unpremul ? -1.f : | |
| (alphaSwizzleR || alphaSwizzle1) ? 1.f : | |
| 0.f; | |
| const float dstW = (premul || alphaSwizzleR) ? 0.f : 1.f; | |
| if (id == BuiltInCodeSnippetID::kColorSpaceXformPremul) { | |
| // If either of these asserts would fail, we can't correctly use this specialized shader for | |
| // the given transform. | |
| SkASSERT(readSwizzle == ReadSwizzle::kRGBA || readSwizzle == ReadSwizzle::kRGB1); | |
| // If these are both true, that implies there's a color space transfer or gamut transform. | |
| SkASSERT(!(steps.fFlags.unpremul && steps.fFlags.premul)); | |
| // And given these assertions, the 6 cases encoded in srcW and dstW are reduced to: | |
| // identity, do unpremul, do premul, and make opaque (alpha swizzle 1) | |
| keyContext.pipelineDataGatherer()->writeHalf(SkV2{srcW, dstW}); | |
| return; | |
| } | |
| // srcW and dstW will be used later with the other transfer function values, but for the | |
| // more complex shaders, we put the gamut matrix first for alignment. | |
| SkMatrix gamutTransform; | |
| const float identity[] = { 1, 0, 0, 0, 1, 0, 0, 0, 1 }; | |
| // TODO: it seems odd to copy this into an SkMatrix just to write it to the gatherer | |
| // fSrcToDstMatrix is column-major, SkMatrix is row-major. | |
| const float* m = steps.fFlags.gamut_transform ? steps.fSrcToDstMatrix : identity; | |
| if (readSwizzle == ReadSwizzle::kRRR1) { | |
| gamutTransform.setAll(m[0] + m[3] + m[6], 0, 0, | |
| m[1] + m[4] + m[7], 0, 0, | |
| m[2] + m[5] + m[8], 0, 0); | |
| } else if (readSwizzle == ReadSwizzle::kBGRA) { | |
| gamutTransform.setAll(m[6], m[3], m[0], | |
| m[7], m[4], m[1], | |
| m[8], m[5], m[2]); | |
| } else if (readSwizzle == ReadSwizzle::k000R) { | |
| gamutTransform.setAll(0, 0, 0, | |
| 0, 0, 0, | |
| 0, 0, 0); | |
| } else if (steps.fFlags.gamut_transform) { | |
| gamutTransform.setAll(m[0], m[3], m[6], | |
| m[1], m[4], m[7], | |
| m[2], m[5], m[8]); | |
| } | |
| keyContext.pipelineDataGatherer()->writeHalf(gamutTransform); | |
| // To encode which transfer function to apply, we use the src and dst gamma values: | |
| // - identity: 0 | |
| // - sRGB: g > 0 | |
| // - PQ: -2 | |
| // - HLG: -1 | |
| // For the sRGB shader, we allow linear sRGB but that shader has no branches on TF type, so | |
| // we have to replace the values with an actual identity sRGB-ish function. | |
| const bool treatLinearAsSRGB = id == BuiltInCodeSnippetID::kColorSpaceXformSRGB; | |
| if (steps.fFlags.linearize) { | |
| const skcms_TFType type = skcms_TransferFunction_getType(&steps.fSrcTF); | |
| const float srcG = type == skcms_TFType_sRGBish ? steps.fSrcTF.g : | |
| type == skcms_TFType_PQish ? -2.f : | |
| type == skcms_TFType_HLGish ? -1.f : | |
| 0.f; | |
| keyContext.pipelineDataGatherer()->write(SkV4{srcG, steps.fSrcTF.a, | |
| steps.fSrcTF.b, steps.fSrcTF.c}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{steps.fSrcTF.d, steps.fSrcTF.e, | |
| steps.fSrcTF.f, srcW}); | |
| } else if (treatLinearAsSRGB) { | |
| // Branchless identity function with g=1 (sRGB-ish) | |
| static constexpr skcms_TransferFunction kI = SkNamedTransferFn::kLinear; | |
| keyContext.pipelineDataGatherer()->write(SkV4{kI.g, kI.a, kI.b, kI.c}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{kI.d, kI.e, kI.f, srcW}); | |
| } else { | |
| // Branched identity that actually skips all operations | |
| keyContext.pipelineDataGatherer()->write(SkV4{0.f, 0.f, 0.f, 0.f}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{0.f, 0.f, 0.f, srcW}); | |
| } | |
| if (steps.fFlags.encode) { | |
| const skcms_TFType type = skcms_TransferFunction_getType(&steps.fDstTFInv); | |
| const float dstG = type == skcms_TFType_sRGBish ? steps.fDstTFInv.g : | |
| type == skcms_TFType_PQish ? -2.f : | |
| type == skcms_TFType_HLGinvish ? -1.f : | |
| 0.f; | |
| keyContext.pipelineDataGatherer()->write(SkV4{dstG, steps.fDstTFInv.a, | |
| steps.fDstTFInv.b, steps.fDstTFInv.c}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{steps.fDstTFInv.d, steps.fDstTFInv.e, | |
| steps.fDstTFInv.f, dstW}); | |
| } else if (treatLinearAsSRGB) { | |
| static constexpr skcms_TransferFunction kI = SkNamedTransferFn::kLinear; | |
| keyContext.pipelineDataGatherer()->write(SkV4{kI.g, kI.a, kI.b, kI.c}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{kI.d, kI.e, kI.f, dstW}); | |
| } else { | |
| keyContext.pipelineDataGatherer()->write(SkV4{0.f, 0.f, 0.f, 0.f}); | |
| keyContext.pipelineDataGatherer()->write(SkV4{0.f, 0.f, 0.f, dstW}); | |
| } | |
| const bool hasOOTFUniforms = id == BuiltInCodeSnippetID::kColorSpaceXformColorFilter; | |
| if (hasOOTFUniforms) { | |
| SkV4 src_ootf = {0.f, 0.f, 0.f, 0.f}; | |
| SkV4 dst_ootf = {0.f, 0.f, 0.f, 0.f}; | |
| if (steps.fFlags.src_ootf) { | |
| if (readSwizzle == ReadSwizzle::kBGRA) { | |
| src_ootf = SkV4{ | |
| steps.fSrcOotf[2], steps.fSrcOotf[1], steps.fSrcOotf[0], steps.fSrcOotf[3]}; | |
| } else { | |
| src_ootf = SkV4{ | |
| steps.fSrcOotf[0], steps.fSrcOotf[1], steps.fSrcOotf[2], steps.fSrcOotf[3]}; | |
| } | |
| } | |
| if (steps.fFlags.dst_ootf) { | |
| if (readSwizzle == ReadSwizzle::kBGRA) { | |
| dst_ootf = SkV4{ | |
| steps.fDstOotf[2], steps.fDstOotf[1], steps.fDstOotf[0], steps.fDstOotf[3]}; | |
| } else { | |
| dst_ootf = SkV4{ | |
| steps.fDstOotf[0], steps.fDstOotf[1], steps.fDstOotf[2], steps.fDstOotf[3]}; | |
| } | |
| } | |
| keyContext.pipelineDataGatherer()->write(src_ootf); | |
| keyContext.pipelineDataGatherer()->write(dst_ootf); | |
| } else { | |
| SkASSERT(!steps.fFlags.src_ootf); | |
| SkASSERT(!steps.fFlags.dst_ootf); | |
| } | |
| } | |
| } // anonymous namespace | |
| ColorSpaceTransformBlock::ColorSpaceTransformData::ColorSpaceTransformData(const SkColorSpace* src, | |
| SkAlphaType srcAT, | |
| const SkColorSpace* dst, | |
| SkAlphaType dstAT) | |
| : fSteps(src, srcAT, dst, dstAT) {} | |
| void ColorSpaceTransformBlock::AddBlock(const KeyContext& keyContext, | |
| const ColorSpaceTransformData& data) { | |
| const bool xformNeedsGamutOrXferFn = data.fSteps.fFlags.linearize || | |
| data.fSteps.fFlags.encode || | |
| data.fSteps.fFlags.src_ootf || | |
| data.fSteps.fFlags.dst_ootf || | |
| data.fSteps.fFlags.gamut_transform; | |
| const bool swizzleNeedsGamutTransform = !(data.fReadSwizzle == ReadSwizzle::kRGBA || | |
| data.fReadSwizzle == ReadSwizzle::kRGB1); | |
| // Use a specialized shader if we don't need transfer function or gamut transforms. | |
| if (!(xformNeedsGamutOrXferFn || swizzleNeedsGamutTransform)) { | |
| // When enabled, the most specialized is to do nothing at all. To simplify calling code, | |
| // this adds a passthrough block vs. having callers know how to reconfigure their blocks. | |
| if (SkToBool(keyContext.flags() & KeyGenFlags::kEnableIdentityColorSpaceXform) && | |
| data.fReadSwizzle == ReadSwizzle::kRGBA && | |
| !data.fSteps.fFlags.premul && !data.fSteps.fFlags.unpremul) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| return; | |
| } | |
| add_color_space_uniforms(keyContext, BuiltInCodeSnippetID::kColorSpaceXformPremul, | |
| data.fSteps, data.fReadSwizzle); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kColorSpaceXformPremul); | |
| return; | |
| } | |
| // Use a specialized shader if we're transferring to and from sRGB-ish color spaces. | |
| // We take this path even if linearize/encode are false since we can set coefficients | |
| // in the sRGB transfer functions to represent identity, and that is better than using the | |
| // most general colorspace option. | |
| if ((!data.fSteps.fFlags.linearize || skcms_TransferFunction_isSRGBish(&data.fSteps.fSrcTF)) && | |
| (!data.fSteps.fFlags.encode || skcms_TransferFunction_isSRGBish(&data.fSteps.fDstTFInv))) { | |
| add_color_space_uniforms(keyContext, BuiltInCodeSnippetID::kColorSpaceXformSRGB, | |
| data.fSteps, data.fReadSwizzle); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kColorSpaceXformSRGB); | |
| return; | |
| } | |
| // Use the most general color space transform shader if no specializations can be used. | |
| add_color_space_uniforms(keyContext, BuiltInCodeSnippetID::kColorSpaceXformColorFilter, | |
| data.fSteps, data.fReadSwizzle); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kColorSpaceXformColorFilter); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| namespace { | |
| void add_analytic_clip_data(const KeyContext& keyContext, | |
| const NonMSAAClipBlock::NonMSAAClipData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kAnalyticClip) | |
| keyContext.pipelineDataGatherer()->write(data.fRect); | |
| keyContext.pipelineDataGatherer()->write(data.fRadiusPlusHalf); | |
| keyContext.pipelineDataGatherer()->writeHalf(data.fEdgeSelect); | |
| } | |
| void add_analytic_and_atlas_clip_data(const KeyContext& keyContext, | |
| const NonMSAAClipBlock::NonMSAAClipData& data) { | |
| BEGIN_WRITE_UNIFORMS(keyContext, BuiltInCodeSnippetID::kAnalyticAndAtlasClip) | |
| keyContext.pipelineDataGatherer()->write(data.fRect); | |
| keyContext.pipelineDataGatherer()->write(data.fRadiusPlusHalf); | |
| keyContext.pipelineDataGatherer()->writeHalf(data.fEdgeSelect); | |
| keyContext.pipelineDataGatherer()->write(data.fTexCoordOffset); | |
| keyContext.pipelineDataGatherer()->write(data.fMaskBounds); | |
| if (data.fAtlasTexture) { | |
| keyContext.pipelineDataGatherer()->write( | |
| SkSize::Make(1.f/data.fAtlasTexture->dimensions().width(), | |
| 1.f/data.fAtlasTexture->dimensions().height())); | |
| } else { | |
| keyContext.pipelineDataGatherer()->write(SkSize::Make(0, 0)); | |
| } | |
| } | |
| } // anonymous namespace | |
| void NonMSAAClipBlock::AddBlock(const KeyContext& keyContext, const NonMSAAClipData& data) { | |
| if (data.fAtlasTexture) { | |
| add_analytic_and_atlas_clip_data(keyContext, data); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(BuiltInCodeSnippetID::kAnalyticAndAtlasClip); | |
| const Caps* caps = keyContext.caps(); | |
| ImmutableSamplerInfo info = | |
| caps->getImmutableSamplerInfo(data.fAtlasTexture->textureInfo()); | |
| SamplerDesc samplerDesc {SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone), | |
| {SkTileMode::kClamp, SkTileMode::kClamp}, | |
| info}; | |
| keyContext.pipelineDataGatherer()->add(data.fAtlasTexture, samplerDesc); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } else { | |
| add_analytic_clip_data(keyContext, data); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kAnalyticClip); | |
| } | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void AddPrimitiveColor(const KeyContext& keyContext, bool skipColorXform) { | |
| /** | |
| * When skipColorXform is true, we assume the primitive color is already in the dst color space. | |
| */ | |
| if (skipColorXform) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPrimitiveColor); | |
| return; | |
| } | |
| /** | |
| * If skipColorXform is false (most cases), the primitive color is assumed to be in sRGB. | |
| */ | |
| ColorSpaceTransformBlock::ColorSpaceTransformData toDst(sk_srgb_singleton(), | |
| kPremul_SkAlphaType, | |
| keyContext.dstColorInfo().colorSpace(), | |
| keyContext.dstColorInfo().alphaType()); | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPrimitiveColor); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::AddBlock(keyContext, toDst); | |
| }); | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| void AddBlendModeColorFilter(const KeyContext& keyContext, SkBlendMode bm, | |
| const SkPMColor4f& srcColor) { | |
| Blend(keyContext, | |
| /* addBlendToKey= */ [&] () -> void { | |
| AddBlendMode(keyContext, bm); | |
| }, | |
| /* addSrcToKey= */ [&]() -> void { | |
| SolidColorShaderBlock::AddBlock(keyContext, srcColor); | |
| }, | |
| /* addDstToKey= */ [&]() -> void { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| }); | |
| } | |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect) | |
| : fEffect(std::move(effect)) {} | |
| RuntimeEffectBlock::ShaderData::ShaderData(sk_sp<const SkRuntimeEffect> effect, | |
| sk_sp<const SkData> uniforms) | |
| : fEffect(std::move(effect)) | |
| , fUniforms(std::move(uniforms)) {} | |
| static bool skdata_matches(const SkData* a, const SkData* b) { | |
| // Returns true if both SkData objects hold the same contents, or if they are both null. | |
| // (SkData::equals supports passing null, and returns false.) | |
| return a ? a->equals(b) : (a == b); | |
| } | |
| bool RuntimeEffectBlock::ShaderData::operator==(const ShaderData& rhs) const { | |
| return fEffect == rhs.fEffect && skdata_matches(fUniforms.get(), rhs.fUniforms.get()); | |
| } | |
| static void gather_runtime_effect_uniforms(const KeyContext& keyContext, | |
| const SkRuntimeEffect* effect, | |
| SkSpan<const Uniform> graphiteUniforms, | |
| const SkData* uniformData, | |
| PipelineDataGatherer* gatherer) { | |
| if (!uniformData) { | |
| return; // precompiling | |
| } | |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, graphiteUniforms);) | |
| SkSpan<const SkRuntimeEffect::Uniform> rtsUniforms = effect->uniforms(); | |
| if (!rtsUniforms.empty() && uniformData) { | |
| // Collect all the other uniforms from the provided SkData. | |
| const uint8_t* uniformBase = uniformData->bytes(); | |
| for (size_t index = 0; index < rtsUniforms.size(); ++index) { | |
| const Uniform& uniform = graphiteUniforms[index]; | |
| // Get a pointer to the offset in our data for this uniform. | |
| const uint8_t* uniformPtr = uniformBase + rtsUniforms[index].offset; | |
| // Pass the uniform data to the gatherer. | |
| gatherer->write(uniform, uniformPtr); | |
| } | |
| } | |
| } | |
| // TODO(robertphillips): when BeginBlock fails we should mark the 'builder' as having failed | |
| // and explicitly handle the failure in ShaderCodeDictionary::findOrCreate. | |
| bool RuntimeEffectBlock::BeginBlock(const KeyContext& keyContext, const ShaderData& shaderData) { | |
| ShaderCodeDictionary* dict = keyContext.dict(); | |
| int codeSnippetID = dict->findOrCreateRuntimeEffectSnippet(shaderData.fEffect.get()); | |
| if (codeSnippetID < 0) { | |
| return false; | |
| } | |
| if (SkKnownRuntimeEffects::IsUserDefinedRuntimeEffect(codeSnippetID)) { | |
| keyContext.rtEffectDict()->set(codeSnippetID, shaderData.fEffect); | |
| } | |
| const ShaderSnippet* entry = dict->getEntry(codeSnippetID); | |
| if (!entry) { | |
| return false; | |
| } | |
| gather_runtime_effect_uniforms(keyContext, | |
| shaderData.fEffect.get(), | |
| entry->fUniforms, | |
| shaderData.fUniforms.get(), | |
| keyContext.pipelineDataGatherer()); | |
| keyContext.paintParamsKeyBuilder()->beginBlock(codeSnippetID); | |
| return true; | |
| } | |
| // TODO(robertphillips): fuse this with the similar code in add_children_to_key and | |
| // PrecompileRTEffect::addToKey. | |
| void RuntimeEffectBlock::AddNoOpEffect(const KeyContext& keyContext, SkRuntimeEffect* effect) { | |
| if (effect->allowShader()) { | |
| // A missing shader returns transparent black | |
| SolidColorShaderBlock::AddBlock(keyContext, SK_PMColor4fTRANSPARENT); | |
| } else if (effect->allowColorFilter()) { | |
| // A "passthrough" color filter returns the input color as-is. | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| } else { | |
| SkASSERT(effect->allowBlender()); | |
| // A "passthrough" blender performs `blend_src_over(src, dest)`. | |
| AddFixedBlendMode(keyContext, SkBlendMode::kSrcOver); | |
| } | |
| } | |
| void RuntimeEffectBlock::HandleIntrinsics(const KeyContext& keyContext, const SkRuntimeEffect* effect) { | |
| // Runtime effects that reference color transform intrinsics have two extra children that | |
| // are bound to the colorspace xform snippet with values to go to and from the linear srgb | |
| // to the current working/dst color space. | |
| if (SkRuntimeEffectPriv::UsesColorTransform(effect)) { | |
| SkColorSpace* dstCS = keyContext.dstColorInfo().colorSpace(); | |
| if (!dstCS) { | |
| dstCS = sk_srgb_linear_singleton(); // turn colorspace conversion into a noop | |
| } | |
| // TODO(b/332565302): If the runtime shader only uses one of these transforms, we could | |
| // upload only one set of uniforms. | |
| // NOTE: This must be kept in sync with the logic used to generate the toLinearSrgb() and | |
| // fromLinearSrgb() expressions for each runtime effect. toLinearSrgb() is assumed to be | |
| // the second to last child, and fromLinearSrgb() is assumed to be the last. | |
| ColorSpaceTransformBlock::ColorSpaceTransformData dstToLinear(dstCS, | |
| kUnpremul_SkAlphaType, | |
| sk_srgb_linear_singleton(), | |
| kUnpremul_SkAlphaType); | |
| ColorSpaceTransformBlock::ColorSpaceTransformData linearToDst(sk_srgb_linear_singleton(), | |
| kUnpremul_SkAlphaType, | |
| dstCS, | |
| kUnpremul_SkAlphaType); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, dstToLinear); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, linearToDst); | |
| } | |
| } | |
| // ================================================================== | |
| namespace { | |
| void add_to_key(const KeyContext& keyContext, const SkBlendModeBlender* blender) { | |
| SkASSERT(blender); | |
| AddBlendMode(keyContext, blender->mode()); | |
| } | |
| // Be sure to keep this function in sync w/ the code in PrecompileRTEffect::addToKey | |
| void add_children_to_key(const KeyContext& keyContext, | |
| SkSpan<const SkRuntimeEffect::ChildPtr> children, | |
| const SkRuntimeEffect* effect) { | |
| SkSpan<const SkRuntimeEffect::Child> childInfo = effect->children(); | |
| SkASSERT(children.size() == childInfo.size()); | |
| using ChildType = SkRuntimeEffect::ChildType; | |
| for (size_t index = 0; index < children.size(); ++index) { | |
| const SkRuntimeEffect::ChildPtr& child = children[index]; | |
| KeyContextForRuntimeEffect childContext(keyContext, effect, index); | |
| std::optional<ChildType> type = child.type(); | |
| if (type == ChildType::kShader) { | |
| AddToKey(childContext, child.shader()); | |
| } else if (type == ChildType::kColorFilter) { | |
| AddToKey(childContext, child.colorFilter()); | |
| } else if (type == ChildType::kBlender) { | |
| AddToKey(childContext, child.blender()); | |
| } else { | |
| // We don't have a child effect. Substitute in a no-op effect. | |
| switch (childInfo[index].type) { | |
| case ChildType::kShader: | |
| // A missing shader returns transparent black | |
| SolidColorShaderBlock::AddBlock(childContext, | |
| SK_PMColor4fTRANSPARENT); | |
| break; | |
| case ChildType::kColorFilter: | |
| // A "passthrough" color filter returns the input color as-is. | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| break; | |
| case ChildType::kBlender: | |
| // A "passthrough" blender performs `blend_src_over(src, dest)`. | |
| AddFixedBlendMode(childContext, SkBlendMode::kSrcOver); | |
| break; | |
| } | |
| } | |
| } | |
| RuntimeEffectBlock::HandleIntrinsics(keyContext, effect); | |
| } | |
| void add_to_key(const KeyContext& keyContext, const SkRuntimeBlender* blender) { | |
| SkASSERT(blender); | |
| sk_sp<SkRuntimeEffect> effect = blender->effect(); | |
| SkASSERT(effect); | |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( | |
| effect->uniforms(), | |
| blender->uniforms(), | |
| keyContext.dstColorInfo().colorSpace()); | |
| SkASSERT(uniforms); | |
| if (!RuntimeEffectBlock::BeginBlock(keyContext, { effect, std::move(uniforms) })) { | |
| RuntimeEffectBlock::AddNoOpEffect(keyContext, effect.get()); | |
| return; | |
| } | |
| add_children_to_key(keyContext, blender->children(), effect.get()); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| SkSpan<const SkRuntimeEffect::ChildPtr> children) { | |
| for (const auto& child : children) { | |
| if (child.type().has_value()) { | |
| switch (*child.type()) { | |
| case SkRuntimeEffect::ChildType::kShader: | |
| NotifyImagesInUse(recorder, drawContext, child.shader()); | |
| break; | |
| case SkRuntimeEffect::ChildType::kColorFilter: | |
| NotifyImagesInUse(recorder, drawContext, child.colorFilter()); | |
| break; | |
| case SkRuntimeEffect::ChildType::kBlender: | |
| NotifyImagesInUse(recorder, drawContext, child.blender()); | |
| break; | |
| } | |
| } // else a null child is a no-op, so cannot sample an image | |
| } | |
| } | |
| } // anonymous namespace | |
| void AddToKey(const KeyContext& keyContext, const SkBlender* blender) { | |
| if (!blender) { | |
| // Calling code assumes a block will be appended. Add a fixed block to preserve shader | |
| // and PaintParamsKey structure in release builds but assert since this should either not | |
| // happen or should be changing high-level logic within PaintParams::toKey(). | |
| SkASSERT(false); | |
| AddFixedBlendMode(keyContext, SkBlendMode::kSrcOver); | |
| return; | |
| } | |
| switch (as_BB(blender)->type()) { | |
| #define M(type) \ | |
| case SkBlenderBase::BlenderType::k##type: \ | |
| add_to_key(keyContext, \ | |
| static_cast<const Sk##type##Blender*>(blender)); \ | |
| return; | |
| SK_ALL_BLENDERS(M) | |
| #undef M | |
| } | |
| SkUNREACHABLE; | |
| } | |
| void NotifyImagesInUse(Recorder* recorder, DrawContext* drawContext, const SkBlender* blender) { | |
| if (!blender) { | |
| return; | |
| } | |
| if (as_BB(blender)->type() == SkBlenderBase::BlenderType::kRuntime) { | |
| const auto* rbb = static_cast<const SkRuntimeBlender*>(blender); | |
| notify_in_use(recorder, drawContext, rbb->children()); | |
| } // else blend mode doesn't reference images | |
| } | |
| //-------------------------------------------------------------------------------------------------- | |
| //-------------------------------------------------------------------------------------------------- | |
| static SkPMColor4f map_color(const SkColor4f& c, | |
| SkColorSpace* src, | |
| SkColorSpace* dst, | |
| SkAlphaType dstAlphaType) { | |
| SkPMColor4f color = {c.fR, c.fG, c.fB, c.fA}; | |
| SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType, dst, dstAlphaType).apply(color.vec()); | |
| return color; | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkBlendModeColorFilter* filter) { | |
| SkASSERT(filter); | |
| SkPMColor4f color = map_color(filter->color(), sk_srgb_singleton(), | |
| keyContext.dstColorInfo().colorSpace(), | |
| keyContext.dstColorInfo().alphaType()); | |
| AddBlendModeColorFilter(keyContext, filter->mode(), color); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkColorSpaceXformColorFilter* filter) { | |
| SkASSERT(filter); | |
| constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType; | |
| ColorSpaceTransformBlock::ColorSpaceTransformData csData(filter->src().get(), kAlphaType, | |
| filter->dst().get(), kAlphaType); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, csData); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkComposeColorFilter* filter) { | |
| SkASSERT(filter); | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| AddToKey(keyContext, filter->inner().get()); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| AddToKey(keyContext, filter->outer().get()); | |
| }); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkGaussianColorFilter*) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kGaussianColorFilter); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkMatrixColorFilter* filter) { | |
| SkASSERT(filter); | |
| bool inHSLA = filter->domain() == SkMatrixColorFilter::Domain::kHSLA; | |
| bool clamp = filter->clamp() == SkMatrixColorFilter::Clamp::kYes; | |
| MatrixColorFilterBlock::MatrixColorFilterData matrixCFData(filter->matrix(), inHSLA, clamp); | |
| MatrixColorFilterBlock::AddBlock(keyContext, matrixCFData); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkRuntimeColorFilter* filter) { | |
| SkASSERT(filter); | |
| sk_sp<SkRuntimeEffect> effect = filter->effect(); | |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( | |
| effect->uniforms(), filter->uniforms(), keyContext.dstColorInfo().colorSpace()); | |
| SkASSERT(uniforms); | |
| if (!RuntimeEffectBlock::BeginBlock(keyContext, { effect, std::move(uniforms) })) { | |
| RuntimeEffectBlock::AddNoOpEffect(keyContext, effect.get()); | |
| return; | |
| } | |
| add_children_to_key(keyContext, filter->children(), effect.get()); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkTableColorFilter* filter) { | |
| SkASSERT(filter); | |
| sk_sp<TextureProxy> proxy = RecorderPriv::CreateCachedProxy(keyContext.recorder(), | |
| filter->bitmap(), | |
| "TableColorFilterTexture"); | |
| if (!proxy) { | |
| SKGPU_LOG_W("Couldn't create TableColorFilter's table"); | |
| // Return the input color as-is. | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| return; | |
| } | |
| TableColorFilterBlock::TableColorFilterData data(std::move(proxy)); | |
| TableColorFilterBlock::AddBlock(keyContext, data); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkWorkingFormatColorFilter* filter) { | |
| SkASSERT(filter); | |
| const SkColorInfo& dstInfo = keyContext.dstColorInfo(); | |
| const SkAlphaType dstAT = dstInfo.alphaType(); | |
| sk_sp<SkColorSpace> dstCS = dstInfo.refColorSpace(); | |
| if (!dstCS) { | |
| dstCS = SkColorSpace::MakeSRGB(); | |
| } | |
| SkAlphaType workingAT; | |
| sk_sp<SkColorSpace> workingCS = filter->workingFormat(dstCS, &workingAT); | |
| SkColorInfo workingInfo(dstInfo.colorType(), workingAT, workingCS); | |
| KeyContextWithColorInfo workingContext(keyContext, workingInfo); | |
| // Use two nested compose blocks to chain (dst->working), child, and (working->dst) together | |
| // while appearing as one block to the parent node. | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| // Inner compose | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| // Innermost (inner of inner compose) | |
| ColorSpaceTransformBlock::ColorSpaceTransformData data1( | |
| dstCS.get(), dstAT, workingCS.get(), workingAT); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, data1); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| // Middle (outer of inner compose) | |
| AddToKey(workingContext, filter->child().get()); | |
| }); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| // Outermost (outer of outer compose) | |
| ColorSpaceTransformBlock::ColorSpaceTransformData data2( | |
| workingCS.get(), workingAT, dstCS.get(), dstAT); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, data2); | |
| }); | |
| } | |
| void AddToKey(const KeyContext& keyContext, const SkColorFilter* filter) { | |
| if (!filter) { | |
| // Calling code assumes a block will be appended. Add a fixed block to preserve shader | |
| // and PaintParamsKey structure in release builds but assert since this should either not | |
| // happen or should be changing high-level logic within PaintParams::toKey(). | |
| SkASSERT(false); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| return; | |
| } | |
| switch (as_CFB(filter)->type()) { | |
| case SkColorFilterBase::Type::kNoop: | |
| // Return the input color as-is. | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| return; | |
| #define M(type) \ | |
| case SkColorFilterBase::Type::k##type: \ | |
| add_to_key(keyContext, \ | |
| static_cast<const Sk##type##ColorFilter*>(filter)); \ | |
| return; | |
| SK_ALL_COLOR_FILTERS(M) | |
| #undef M | |
| } | |
| SkUNREACHABLE; | |
| } | |
| void NotifyImagesInUse(Recorder* recorder, DrawContext* drawContext, const SkColorFilter* filter) { | |
| if (!filter) { | |
| return; | |
| } | |
| if (as_CFB(filter)->type() == SkColorFilterBase::Type::kCompose) { | |
| // Recurse to two children | |
| const auto* cf = static_cast<const SkComposeColorFilter*>(filter); | |
| NotifyImagesInUse(recorder, drawContext, cf->inner().get()); | |
| NotifyImagesInUse(recorder, drawContext, cf->outer().get()); | |
| } else if (as_CFB(filter)->type() == SkColorFilterBase::Type::kWorkingFormat) { | |
| // Recurse to one child | |
| const auto* wfcf = static_cast<const SkWorkingFormatColorFilter*>(filter); | |
| NotifyImagesInUse(recorder, drawContext, wfcf->child().get()); | |
| } else if (as_CFB(filter)->type() == SkColorFilterBase::Type::kRuntime) { | |
| // Recurse to all children | |
| const auto* rcf = static_cast<const SkRuntimeColorFilter*>(filter); | |
| notify_in_use(recorder, drawContext, rcf->children()); | |
| } // else other color filters do not rely on SkImages | |
| } | |
| // ================================================================== | |
| static void add_to_key(const KeyContext& keyContext, const SkBlendShader* shader) { | |
| SkASSERT(shader); | |
| Blend(keyContext, | |
| /* addBlendToKey= */ [&] () -> void { | |
| AddBlendMode(keyContext, shader->mode()); | |
| }, | |
| /* addSrcToKey= */ [&]() -> void { | |
| AddToKey(keyContext, shader->src().get()); | |
| }, | |
| /* addDstToKey= */ [&]() -> void { | |
| AddToKey(keyContext, shader->dst().get()); | |
| }); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkBlendShader* shader) { | |
| // SkBlendShader uses a fixed blend mode, so there's no blender to recurse through | |
| NotifyImagesInUse(recorder, drawContext, shader->src().get()); | |
| NotifyImagesInUse(recorder, drawContext, shader->dst().get()); | |
| } | |
| static SkMatrix matrix_invert_or_identity(const SkMatrix& matrix) { | |
| SkMatrix inverseMatrix; | |
| if (!matrix.invert(&inverseMatrix)) { | |
| inverseMatrix.setIdentity(); | |
| } | |
| return inverseMatrix; | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkCTMShader* shader) { | |
| // CTM shaders are always given device coordinates, so we don't have to modify the CTM itself | |
| // with keyContext's local transform. | |
| SkMatrix lmInverse = matrix_invert_or_identity(shader->ctm()); | |
| LocalMatrixShaderBlock::LMShaderData lmShaderData(lmInverse); | |
| KeyContextWithLocalMatrix newContext(keyContext, shader->ctm()); | |
| LocalMatrixShaderBlock::BeginBlock(newContext, lmShaderData); | |
| AddToKey(newContext, shader->proxyShader().get()); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| static void notify_in_use(Recorder* recorder, DrawContext* drawContext, const SkCTMShader* shader) { | |
| NotifyImagesInUse(recorder, drawContext, shader->proxyShader().get()); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkColorShader* shader) { | |
| SkASSERT(shader); | |
| SkPMColor4f color = map_color(shader->color(), sk_srgb_singleton(), | |
| keyContext.dstColorInfo().colorSpace(), | |
| keyContext.dstColorInfo().alphaType()); | |
| SolidColorShaderBlock::AddBlock(keyContext, color); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkColorShader*) { | |
| // No-op | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkColorFilterShader* shader) { | |
| SkASSERT(shader); | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| AddToKey(keyContext, shader->shader().get()); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| AddToKey(keyContext, shader->filter().get()); | |
| }); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkColorFilterShader* shader) { | |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); | |
| NotifyImagesInUse(recorder, drawContext, shader->filter().get()); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkCoordClampShader* shader) { | |
| SkASSERT(shader); | |
| CoordClampShaderBlock::CoordClampData data(shader->subset()); | |
| KeyContextWithCoordClamp childContext(keyContext); | |
| CoordClampShaderBlock::BeginBlock(keyContext, data); | |
| AddToKey(childContext, shader->shader().get()); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkCoordClampShader* shader) { | |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkEmptyShader*) { | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kPriorOutput); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkEmptyShader*) { | |
| // No-op | |
| } | |
| static void add_yuv_image_to_key(const KeyContext& keyContext, | |
| const SkImageShader* origShader, | |
| sk_sp<const SkImage> imageToDraw, | |
| SkSamplingOptions sampling) { | |
| SkASSERT(!imageToDraw->isAlphaOnly()); | |
| const Image_YUVA* yuvaImage = static_cast<const Image_YUVA*>(imageToDraw.get()); | |
| const SkYUVAInfo& yuvaInfo = yuvaImage->yuvaInfo(); | |
| // We would want to add a translation to the local matrix to handle other sitings. | |
| SkASSERT(yuvaInfo.sitingX() == SkYUVAInfo::Siting::kCentered); | |
| SkASSERT(yuvaInfo.sitingY() == SkYUVAInfo::Siting::kCentered); | |
| YUVImageShaderBlock::ImageData imgData(sampling, | |
| origShader->tileModeX(), | |
| origShader->tileModeY(), | |
| imageToDraw->dimensions(), | |
| origShader->subset()); | |
| for (int locIndex = 0; locIndex < SkYUVAInfo::kYUVAChannelCount; ++locIndex) { | |
| const TextureProxyView& view = yuvaImage->proxyView(locIndex); | |
| if (view) { | |
| imgData.fTextureProxies[locIndex] = view.refProxy(); | |
| // The view's swizzle has the data channel for the YUVA location in all slots, so read | |
| // the 0th slot to determine fChannelSelect | |
| switch(view.swizzle()[0]) { | |
| case 'r': imgData.fChannelSelect[locIndex] = {1.f, 0.f, 0.f, 0.f}; break; | |
| case 'g': imgData.fChannelSelect[locIndex] = {0.f, 1.f, 0.f, 0.f}; break; | |
| case 'b': imgData.fChannelSelect[locIndex] = {0.f, 0.f, 1.f, 0.f}; break; | |
| case 'a': imgData.fChannelSelect[locIndex] = {0.f, 0.f, 0.f, 1.f}; break; | |
| default: | |
| imgData.fChannelSelect[locIndex] = {0.f, 0.f, 0.f, 0.f}; | |
| SkDEBUGFAILF("Unexpected swizzle for YUVA data: %c", view.swizzle()[0]); | |
| break; | |
| } | |
| } else { | |
| // Only the A proxy view should be null, in which case we bind the Y proxy view to | |
| // pass validation and send all 1s for the channel selection to signal opaque alpha. | |
| SkASSERT(locIndex == 3); | |
| imgData.fTextureProxies[locIndex] = yuvaImage->proxyView(SkYUVAInfo::kY).refProxy(); | |
| imgData.fChannelSelect[locIndex] = {1.f, 1.f, 1.f, 1.f}; | |
| // For the hardcoded sampling no-swizzle case, we use this to set constant alpha | |
| imgData.fAlphaParam = 1; | |
| } | |
| } | |
| auto [ssx, ssy] = yuvaImage->uvSubsampleFactors(); | |
| if (ssx > 1 || ssy > 1) { | |
| // We need to adjust the image size we use for sampling to reflect the actual image size of | |
| // the UV planes. However, since our coordinates are in Y's texel space we need to scale | |
| // accordingly. | |
| const TextureProxyView& view = yuvaImage->proxyView(SkYUVAInfo::kU); | |
| imgData.fImgSizeUV = {view.dimensions().width()*ssx, view.dimensions().height()*ssy}; | |
| // This promotion of nearest to linear filtering for UV planes exists to mimic | |
| // libjpeg[-turbo]'s do_fancy_upsampling option. We will filter the subsampled plane, | |
| // however we want to filter at a fixed point for each logical image pixel to simulate | |
| // nearest neighbor. In the shader we detect that the UV filtermode doesn't match the Y | |
| // filtermode, and snap to Y pixel centers. | |
| if (imgData.fSampling.filter == SkFilterMode::kNearest) { | |
| imgData.fSamplingUV = SkSamplingOptions(SkFilterMode::kLinear, | |
| imgData.fSampling.mipmap); | |
| // Consider a logical image pixel at the edge of the subset. When computing the logical | |
| // pixel color value we should use a blend of two values from the subsampled plane. | |
| // Depending on where the subset edge falls in actual subsampled plane, one of those | |
| // values may come from outside the subset. Hence, we will use the default inset | |
| // in Y texel space of 1/2. This applies the wrap mode to the subset but allows | |
| // linear filtering to read pixels that are just outside the subset. | |
| imgData.fLinearFilterUVInset.fX = 0.5f; | |
| imgData.fLinearFilterUVInset.fY = 0.5f; | |
| } else if (imgData.fSampling.filter == SkFilterMode::kLinear) { | |
| // We need to inset so that we aren't sampling outside the subset, but no farther. | |
| // Start by mapping the subset to UV texel space | |
| float scaleX = 1.f/ssx; | |
| float scaleY = 1.f/ssy; | |
| SkRect subsetUV = {imgData.fSubset.fLeft *scaleX, | |
| imgData.fSubset.fTop *scaleY, | |
| imgData.fSubset.fRight *scaleX, | |
| imgData.fSubset.fBottom*scaleY}; | |
| // Round to UV texel borders | |
| SkIRect iSubsetUV = subsetUV.roundOut(); | |
| // Inset in UV and map back to Y texel space. This gives us the largest possible | |
| // inset rectangle that will not sample outside of the subset texels in UV space. | |
| SkRect insetRectUV = {(iSubsetUV.fLeft +0.5f)*ssx, | |
| (iSubsetUV.fTop +0.5f)*ssy, | |
| (iSubsetUV.fRight -0.5f)*ssx, | |
| (iSubsetUV.fBottom-0.5f)*ssy}; | |
| // Compute intersection with original inset | |
| SkRect insetRect = imgData.fSubset.makeOutset(-0.5f, -0.5f); | |
| (void) insetRect.intersect(insetRectUV); | |
| // Compute max inset values to ensure we always remain within the subset. | |
| imgData.fLinearFilterUVInset = {std::max(insetRect.fLeft - imgData.fSubset.fLeft, | |
| imgData.fSubset.fRight - insetRect.fRight), | |
| std::max(insetRect.fTop - imgData.fSubset.fTop, | |
| imgData.fSubset.fBottom - insetRect.fBottom)}; | |
| } | |
| } | |
| float yuvM[20]; | |
| SkColorMatrix_YUV2RGB(yuvaInfo.yuvColorSpace(), yuvM); | |
| // We drop the fourth column entirely since the transformation | |
| // should not depend on alpha. The fifth column is sent as a separate | |
| // vector. The fourth row is also dropped entirely because alpha should | |
| // never be modified. | |
| SkASSERT(yuvM[3] == 0 && yuvM[8] == 0 && yuvM[13] == 0 && yuvM[18] == 1); | |
| SkASSERT(yuvM[15] == 0 && yuvM[16] == 0 && yuvM[17] == 0 && yuvM[19] == 0); | |
| imgData.fYUVtoRGBMatrix.setAll( | |
| yuvM[ 0], yuvM[ 1], yuvM[ 2], | |
| yuvM[ 5], yuvM[ 6], yuvM[ 7], | |
| yuvM[10], yuvM[11], yuvM[12] | |
| ); | |
| imgData.fYUVtoRGBTranslate = {yuvM[4], yuvM[9], yuvM[14]}; | |
| SkColorSpaceXformSteps steps; | |
| SkASSERT(steps.fFlags.mask() == 0); // By default, the colorspace should have no effect | |
| // The actual output from the YUV image shader for non-opaque images is unpremul so | |
| // we need to correct for the fact that the Image_YUVA_Graphite's alpha type is premul. | |
| SkAlphaType srcAT = imageToDraw->alphaType() == kPremul_SkAlphaType | |
| ? kUnpremul_SkAlphaType | |
| : imageToDraw->alphaType(); | |
| if (origShader->isRaw()) { | |
| // Because we've avoided the premul alpha step in the YUV shader, we need to make sure | |
| // it happens when drawing unpremul (i.e., non-opaque) images. | |
| steps = SkColorSpaceXformSteps(imageToDraw->colorSpace(), | |
| srcAT, | |
| imageToDraw->colorSpace(), | |
| imageToDraw->alphaType()); | |
| } else { | |
| SkAlphaType dstAT = keyContext.dstColorInfo().alphaType(); | |
| // Setting the dst alphaType up this way is necessary because otherwise the constructor | |
| // for SkColorSpaceXformSteps will set dstAT = srcAT when dstAT == kOpaque, and the | |
| // premul step needed for non-opaque images won't occur. | |
| if (dstAT == kOpaque_SkAlphaType && srcAT == kUnpremul_SkAlphaType) { | |
| dstAT = kPremul_SkAlphaType; | |
| } | |
| steps = SkColorSpaceXformSteps(imageToDraw->colorSpace(), | |
| srcAT, | |
| keyContext.dstColorInfo().colorSpace(), | |
| dstAT); | |
| } | |
| ColorSpaceTransformBlock::ColorSpaceTransformData data(steps); | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| YUVImageShaderBlock::AddBlock(keyContext, imgData); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::AddBlock(keyContext, data); | |
| }); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkImageShader* shader) { | |
| SkASSERT(shader); | |
| auto [ imageToDraw, newSampling ] = GetGraphiteBacked(keyContext.recorder(), | |
| shader->image().get(), | |
| shader->sampling()); | |
| if (!imageToDraw) { | |
| SKGPU_LOG_W("Couldn't convert ImageShader's image to a Graphite-backed image"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| if (!as_IB(shader->image())->isGraphiteBacked()) { | |
| // GetGraphiteBacked() created a new image (or fetched a cached image) from the client | |
| // image provider. This image was not available when NotifyInUse() visited the shader tree, | |
| // so call notify again. These images shouldn't really be producing new tasks since it's | |
| // unlikely that a client will be fulfilling with a dynamic image that wraps a long-lived | |
| // SkSurface. However, the images can be linked to a surface that rendered the initial | |
| // content and not calling notifyInUse() prevents unlinking the image from the Device. | |
| // If the client image provider then holds on to many of these images, the leaked Device and | |
| // DrawContext memory can be surprisingly high. b/338453542. | |
| // TODO (b/330864257): Once paint keys are extracted at draw time, AddToKey() will be | |
| // fully responsible for notifyInUse() calls and then we can simply always call this on | |
| // `imageToDraw`. The DrawContext that samples the image will also be available to AddToKey | |
| // so we won't have to pass in nullptr. | |
| SkASSERT(as_IB(imageToDraw)->isGraphiteBacked()); | |
| static_cast<Image_Base*>(imageToDraw.get())->notifyInUse(keyContext.recorder(), | |
| /*drawContext=*/nullptr); | |
| } | |
| if (as_IB(imageToDraw)->isYUVA()) { | |
| return add_yuv_image_to_key(keyContext, | |
| shader, | |
| std::move(imageToDraw), | |
| newSampling); | |
| } | |
| auto view = AsView(imageToDraw.get()); | |
| SkASSERT(newSampling.mipmap == SkMipmapMode::kNone || view.mipmapped() == Mipmapped::kYes); | |
| ImageShaderBlock::ImageData imgData(shader->sampling(), | |
| shader->tileModeX(), | |
| shader->tileModeY(), | |
| view.proxy()->dimensions(), | |
| shader->subset()); | |
| // Here we detect pixel aligned blit-like image draws. Some devices have low precision filtering | |
| // and will produce degraded (blurry) images unexpectedly for sequential exact pixel blits when | |
| // not using nearest filtering. This is common for canvas scrolling implementations. Forcing | |
| // nearest filtering when possible can also be a minor perf/power optimization depending on the | |
| // hardware. | |
| bool samplingHasNoEffect = false; | |
| // Cubic sampling is will not filter the same as nearest even when pixel aligned. | |
| if (!(keyContext.flags() & KeyGenFlags::kDisableSamplingOptimization || newSampling.useCubic)) { | |
| SkMatrix totalM = keyContext.local2Dev().asM33(); | |
| if (keyContext.localMatrix()) { | |
| totalM.preConcat(*keyContext.localMatrix()); | |
| } | |
| totalM.normalizePerspective(); | |
| // The matrix should be translation with only pixel aligned 2d translation. | |
| samplingHasNoEffect = totalM.isTranslate() && SkScalarIsInt(totalM.getTranslateX()) && | |
| SkScalarIsInt(totalM.getTranslateY()); | |
| } | |
| imgData.fSampling = samplingHasNoEffect ? SkFilterMode::kNearest : newSampling; | |
| imgData.fTextureProxy = view.refProxy(); | |
| skgpu::Swizzle readSwizzle = view.swizzle(); | |
| // If the color type is alpha-only, propagate the alpha value to the other channels. | |
| if (imageToDraw->isAlphaOnly()) { | |
| readSwizzle = skgpu::Swizzle::Concat(readSwizzle, skgpu::Swizzle("000a")); | |
| } | |
| ColorSpaceTransformBlock::ColorSpaceTransformData colorXformData( | |
| SwizzleClassToReadEnum(readSwizzle)); | |
| if (!shader->isRaw()) { | |
| colorXformData.fSteps = SkColorSpaceXformSteps(imageToDraw->colorSpace(), | |
| imageToDraw->alphaType(), | |
| keyContext.dstColorInfo().colorSpace(), | |
| keyContext.dstColorInfo().alphaType()); | |
| if (imageToDraw->isAlphaOnly() && | |
| !(keyContext.flags() & KeyGenFlags::kDisableAlphaOnlyImageColorization)) { | |
| // NOTE: Alpha is not affected by colorspace conversion to the dst, and the paint color | |
| // is already xformed to the dst, but the ColorSpaceTransformBlock is necessary to apply | |
| // any read swizzle, which is often necessary for alpha-only color types. | |
| Blend(keyContext, | |
| /* addBlendToKey= */ [&] () -> void { | |
| AddFixedBlendMode(keyContext, SkBlendMode::kDstIn); | |
| }, | |
| /* addSrcToKey= */ [&] () -> void { | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| ImageShaderBlock::AddBlock(keyContext, | |
| imgData); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::AddBlock(keyContext, | |
| colorXformData); | |
| }); | |
| }, | |
| /* addDstToKey= */ [&]() -> void { | |
| RGBPaintColorBlock::AddBlock(keyContext); | |
| }); | |
| return; | |
| } | |
| } | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| ImageShaderBlock::AddBlock(keyContext, imgData); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::AddBlock(keyContext, colorXformData); | |
| }); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkImageShader* shader) { | |
| auto image = as_IB(shader->image()); | |
| if (!image->isGraphiteBacked()) { | |
| // If it's not graphite-backed, there's no pending graphite work. | |
| return; | |
| } | |
| static_cast<Image_Base*>(image)->notifyInUse(recorder, drawContext); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, const SkLocalMatrixShader* shader) { | |
| SkASSERT(shader); | |
| auto wrappedShader = shader->wrappedShader().get(); | |
| // Fold the texture's origin flip into the local matrix so that the image shader doesn't need | |
| // additional state. | |
| SkMatrix matrix; | |
| SkShaderBase* wrappedShaderBase = as_SB(wrappedShader); | |
| if (wrappedShaderBase->type() == SkShaderBase::ShaderType::kImage) { | |
| auto imgShader = static_cast<const SkImageShader*>(wrappedShader); | |
| // If the image is not graphite backed then we can assume the origin will be TopLeft as we | |
| // require that in the ImageProvider utility. Also Graphite YUV images are assumed to be | |
| // TopLeft origin. | |
| auto imgBase = as_IB(imgShader->image()); | |
| if (imgBase->isGraphiteBacked()) { | |
| // The YUV formats can encode their own origin including reflection and rotation, | |
| // so we need to concat that to the local matrix transform. | |
| if (imgBase->isYUVA()) { | |
| auto imgYUVA = static_cast<const Image_YUVA*>(imgBase); | |
| SkASSERT(imgYUVA); | |
| matrix = matrix_invert_or_identity(imgYUVA->yuvaInfo().originMatrix()); | |
| } else { | |
| auto imgGraphite = static_cast<Image*>(imgBase); | |
| SkASSERT(imgGraphite); | |
| const auto& view = imgGraphite->textureProxyView(); | |
| if (view.origin() == Origin::kBottomLeft) { | |
| matrix.setScaleY(-1); | |
| matrix.setTranslateY(view.height()); | |
| } | |
| } | |
| } | |
| } else if (wrappedShaderBase->type() == SkShaderBase::ShaderType::kGradientBase) { | |
| auto gradShader = static_cast<const SkGradientBaseShader*>(wrappedShader); | |
| matrix = gradShader->getGradientMatrix(); | |
| // Override the conical gradient matrix since graphite uses a different algorithm | |
| // than the ganesh and raster backends. | |
| if (gradShader->asGradient() == SkShaderBase::GradientType::kConical) { | |
| auto conicalShader = static_cast<const SkConicalGradient*>(gradShader); | |
| SkMatrix conicalMatrix; | |
| if (conicalShader->getType() == SkConicalGradient::Type::kRadial) { | |
| SkPoint center = conicalShader->getStartCenter(); | |
| conicalMatrix.postTranslate(-center.fX, -center.fY); | |
| float scale = sk_ieee_float_divide(1, conicalShader->getDiffRadius()); | |
| conicalMatrix.postScale(scale, scale); | |
| } else { | |
| auto mx = (SkConicalGradient::MapToUnitX(conicalShader->getStartCenter(), | |
| conicalShader->getEndCenter())); | |
| SkASSERT(mx); | |
| conicalMatrix = mx.value_or(SkMatrix::I()); | |
| } | |
| matrix = conicalMatrix; | |
| } | |
| } | |
| SkMatrix lmInverse = matrix_invert_or_identity(shader->localMatrix()); | |
| lmInverse.postConcat(matrix); | |
| LocalMatrixShaderBlock::LMShaderData lmShaderData(lmInverse); | |
| KeyContextWithLocalMatrix newContext(keyContext, shader->localMatrix()); | |
| LocalMatrixShaderBlock::BeginBlock(newContext, lmShaderData); | |
| AddToKey(newContext, wrappedShader); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkLocalMatrixShader* shader) { | |
| NotifyImagesInUse(recorder, drawContext, shader->wrappedShader().get()); | |
| } | |
| // If either of these change then the corresponding change must also be made in the SkSL | |
| // perlin_noise_shader function. | |
| static_assert((int)SkPerlinNoiseShaderType::kFractalNoise == | |
| (int)PerlinNoiseShaderBlock::Type::kFractalNoise); | |
| static_assert((int)SkPerlinNoiseShaderType::kTurbulence == | |
| (int)PerlinNoiseShaderBlock::Type::kTurbulence); | |
| static void add_to_key(const KeyContext& keyContext, const SkPerlinNoiseShader* shader) { | |
| SkASSERT(shader); | |
| SkASSERT(shader->numOctaves()); | |
| std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData = shader->getPaintingData(); | |
| paintingData->generateBitmaps(); | |
| sk_sp<TextureProxy> perm = | |
| RecorderPriv::CreateCachedProxy(keyContext.recorder(), | |
| paintingData->getPermutationsBitmap(), | |
| "PerlinNoisePermTable"); | |
| sk_sp<TextureProxy> noise = | |
| RecorderPriv::CreateCachedProxy(keyContext.recorder(), paintingData->getNoiseBitmap(), | |
| "PerlinNoiseNoiseTable"); | |
| if (!perm || !noise) { | |
| SKGPU_LOG_W("Couldn't create tables for PerlinNoiseShader"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| PerlinNoiseShaderBlock::PerlinNoiseData perlinData( | |
| static_cast<PerlinNoiseShaderBlock::Type>(shader->noiseType()), | |
| paintingData->fBaseFrequency, | |
| shader->numOctaves(), | |
| {paintingData->fStitchDataInit.fWidth, paintingData->fStitchDataInit.fHeight}); | |
| perlinData.fPermutationsProxy = std::move(perm); | |
| perlinData.fNoiseProxy = std::move(noise); | |
| PerlinNoiseShaderBlock::AddBlock(keyContext, perlinData); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkPerlinNoiseShader*) { | |
| // No-op, perlin noise has no children. | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkPictureShader* shader) { | |
| SkASSERT(shader); | |
| Recorder* recorder = keyContext.recorder(); | |
| const Caps* caps = recorder->priv().caps(); | |
| // TODO: We'll need additional plumbing to get the correct props from our callers. In | |
| // particular we'll need to expand the keyContext to have the surfaceProps. | |
| SkSurfaceProps props{}; | |
| SkMatrix totalM = keyContext.local2Dev().asM33(); | |
| if (keyContext.localMatrix()) { | |
| totalM.preConcat(*keyContext.localMatrix()); | |
| } | |
| auto info = SkPictureShader::CachedImageInfo::Make(shader->tile(), | |
| totalM, | |
| keyContext.dstColorInfo().colorType(), | |
| keyContext.dstColorInfo().colorSpace(), | |
| caps->maxTextureSize(), | |
| props); | |
| if (!info.success) { | |
| SKGPU_LOG_W("Couldn't access PictureShaders' Image info"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| // NOTE: While this is intended to be a "scratch" surface, we don't use MakeScratch() because | |
| // the SkPicture could contain arbitrary operations that rely on the Recorder's atlases, which | |
| // means the Surface's device has to participate in flushing when the atlas fills up. | |
| // TODO: Can this be an approx-fit image that's generated? | |
| // TODO: right now we're explicitly not caching here. We could expand the ImageProvider | |
| // API to include already Graphite-backed images, add a Recorder-local cache or add | |
| // rendered-picture images to the global cache. | |
| sk_sp<Surface> surface = Surface::Make(recorder, | |
| info.imageInfo, | |
| "PictureShaderTexture", | |
| Budgeted::kYes, | |
| Mipmapped::kNo, | |
| SkBackingFit::kExact, | |
| &info.props); | |
| if (!surface) { | |
| SKGPU_LOG_W("Could not create surface to render PictureShader"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| // NOTE: Don't call CachedImageInfo::makeImage() since that uses the legacy makeImageSnapshot() | |
| // API, which results in an extra texture copy on a Graphite Surface. | |
| surface->getCanvas()->concat(info.matrixForDraw); | |
| surface->getCanvas()->drawPicture(shader->picture().get()); | |
| sk_sp<SkImage> img = SkSurfaces::AsImage(std::move(surface)); | |
| // TODO: 'img' did not exist when notify_in_use() was called, but ideally the DrawTask to render | |
| // into 'surface' would be a child of the current device. While we push all tasks to the root | |
| // list this works out okay, but will need to be addressed before we move off that system. | |
| if (!img) { | |
| SKGPU_LOG_W("Couldn't create SkImage for PictureShader"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| const auto shaderLM = SkMatrix::Scale(1.f/info.tileScale.width(), 1.f/info.tileScale.height()); | |
| sk_sp<SkShader> imgShader = img->makeShader(shader->tileModeX(), shader->tileModeY(), | |
| SkSamplingOptions(shader->filter()), &shaderLM); | |
| if (!imgShader) { | |
| SKGPU_LOG_W("Couldn't create SkImageShader for PictureShader"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| AddToKey(keyContext, imgShader.get()); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkPictureShader*) { | |
| // While the SkPicture the shader points to, may have Graphite-backed shaders that need to be | |
| // notified, that will happen when the picture is rendered into an image in add_to_key | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkRuntimeShader* shader) { | |
| SkASSERT(shader); | |
| sk_sp<SkRuntimeEffect> effect = shader->effect(); | |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( | |
| effect->uniforms(), | |
| shader->uniformData(keyContext.dstColorInfo().colorSpace()), | |
| keyContext.dstColorInfo().colorSpace()); | |
| SkASSERT(uniforms); | |
| if (!RuntimeEffectBlock::BeginBlock(keyContext, { effect, std::move(uniforms) })) { | |
| RuntimeEffectBlock::AddNoOpEffect(keyContext, effect.get()); | |
| return; | |
| } | |
| add_children_to_key(keyContext, shader->children(), effect.get()); | |
| keyContext.paintParamsKeyBuilder()->endBlock(); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkRuntimeShader* shader) { | |
| notify_in_use(recorder, drawContext, shader->children()); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkTransformShader* shader) { | |
| SKGPU_LOG_W("Raster-only SkShader (SkTransformShader) encountered"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkTransformShader*) { | |
| // no-op | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkTriColorShader* shader) { | |
| SKGPU_LOG_W("Raster-only SkShader (SkTriColorShader) encountered"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkTriColorShader*) { | |
| // no-op | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkWorkingColorSpaceShader* shader) { | |
| SkASSERT(shader); | |
| const SkColorInfo& dstInfo = keyContext.dstColorInfo(); | |
| const SkAlphaType dstAT = dstInfo.alphaType(); | |
| sk_sp<SkColorSpace> dstCS = dstInfo.refColorSpace(); | |
| if (!dstCS) { | |
| dstCS = SkColorSpace::MakeSRGB(); | |
| } | |
| // It requires C++20 to use an auto structured binding and then reference them in the lambda. | |
| sk_sp<SkColorSpace> inputCS, outputCS; | |
| SkAlphaType workingAT; | |
| std::tie(inputCS, outputCS, workingAT) = shader->workingSpace(dstCS, dstAT); | |
| SkColorInfo workingInfo(dstInfo.colorType(), workingAT, inputCS); | |
| KeyContextWithColorInfo workingContext(keyContext, workingInfo); | |
| // Compose the inner shader (in the input space) with a (output->dst) transform, under the | |
| // assumption that the child shader handles conversion between input and output CS/alpha types. | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| AddToKey(workingContext, shader->shader().get()); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::ColorSpaceTransformData data( | |
| outputCS.get(), workingAT, dstCS.get(), dstAT); | |
| ColorSpaceTransformBlock::AddBlock(keyContext, data); | |
| }); | |
| } | |
| static void notify_in_use(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkWorkingColorSpaceShader* shader) { | |
| NotifyImagesInUse(recorder, drawContext, shader->shader().get()); | |
| } | |
| static SkBitmap create_color_and_offset_bitmap(int numStops, | |
| const SkPMColor4f* colors, | |
| const float* offsets) { | |
| SkBitmap colorsAndOffsetsBitmap; | |
| colorsAndOffsetsBitmap.allocPixels( | |
| SkImageInfo::Make(numStops, 2, kRGBA_F16_SkColorType, kPremul_SkAlphaType)); | |
| for (int i = 0; i < numStops; i++) { | |
| // TODO: there should be a way to directly set a premul pixel in a bitmap with | |
| // a premul color. | |
| SkColor4f unpremulColor = colors[i].unpremul(); | |
| colorsAndOffsetsBitmap.erase(unpremulColor, SkIRect::MakeXYWH(i, 0, 1, 1)); | |
| float offset = offsets ? offsets[i] : SkIntToFloat(i) / (numStops - 1); | |
| SkASSERT(offset >= 0.0f && offset <= 1.0f); | |
| int exponent; | |
| float mantissa = frexp(offset, &exponent); | |
| SkHalf halfE = SkFloatToHalf(exponent); | |
| if ((int)SkHalfToFloat(halfE) != exponent) { | |
| SKGPU_LOG_W("Encoding gradient to f16 failed"); | |
| return {}; | |
| } | |
| #if defined(SK_DEBUG) | |
| SkHalf halfM = SkFloatToHalf(mantissa); | |
| float restored = ldexp(SkHalfToFloat(halfM), (int)SkHalfToFloat(halfE)); | |
| float error = abs(restored - offset); | |
| SkASSERT(error < 0.001f); | |
| #endif | |
| // TODO: we're only using 2 of the f16s here. The encoding could be altered to better | |
| // preserve precision. This encoding yields < 0.001f error for 2^20 evenly spaced stops. | |
| colorsAndOffsetsBitmap.erase(SkColor4f{mantissa, (float)exponent, 0, 1}, | |
| SkIRect::MakeXYWH(i, 1, 1, 1)); | |
| } | |
| return colorsAndOffsetsBitmap; | |
| } | |
| // Please see GrGradientShader.cpp::make_interpolated_to_dst for substantial comments | |
| // as to why this code is structured this way. | |
| static void make_interpolated_to_dst(const KeyContext& keyContext, | |
| const GradientShaderBlocks::GradientData& gradData, | |
| const SkGradientShader::Interpolation& interp, | |
| SkColorSpace* intermediateCS) { | |
| using ColorSpace = SkGradientShader::Interpolation::ColorSpace; | |
| bool inputPremul = static_cast<bool>(interp.fInPremul); | |
| switch (interp.fColorSpace) { | |
| case ColorSpace::kLab: | |
| case ColorSpace::kOKLab: | |
| case ColorSpace::kOKLabGamutMap: | |
| case ColorSpace::kLCH: | |
| case ColorSpace::kOKLCH: | |
| case ColorSpace::kOKLCHGamutMap: | |
| case ColorSpace::kHSL: | |
| case ColorSpace::kHWB: | |
| inputPremul = false; | |
| break; | |
| default: | |
| break; | |
| } | |
| const SkColorInfo& dstColorInfo = keyContext.dstColorInfo(); | |
| SkColorSpace* dstColorSpace = | |
| dstColorInfo.colorSpace() ? dstColorInfo.colorSpace() : sk_srgb_singleton(); | |
| SkAlphaType intermediateAlphaType = inputPremul ? kPremul_SkAlphaType : kUnpremul_SkAlphaType; | |
| ColorSpaceTransformBlock::ColorSpaceTransformData data( | |
| intermediateCS, intermediateAlphaType, dstColorSpace, dstColorInfo.alphaType()); | |
| // The gradient block and colorSpace conversion block need to be combined | |
| // (via the Compose block) so that the localMatrix block can treat them as | |
| // one child. | |
| Compose(keyContext, | |
| /* addInnerToKey= */ [&]() -> void { | |
| GradientShaderBlocks::AddBlock(keyContext, gradData); | |
| }, | |
| /* addOuterToKey= */ [&]() -> void { | |
| ColorSpaceTransformBlock::AddBlock(keyContext, data); | |
| }); | |
| } | |
| static void add_gradient_to_key(const KeyContext& keyContext, | |
| const SkGradientBaseShader* shader, | |
| SkPoint point0, | |
| SkPoint point1, | |
| float radius0, | |
| float radius1, | |
| float bias, | |
| float scale) { | |
| SkColor4fXformer xformedColors(shader, keyContext.dstColorInfo().colorSpace()); | |
| const SkPMColor4f* colors = xformedColors.fColors.begin(); | |
| const float* positions = xformedColors.fPositions; | |
| const int colorCount = xformedColors.fColors.size(); | |
| sk_sp<TextureProxy> proxy; | |
| bool useStorageBuffer = keyContext.caps()->gradientBufferSupport(); | |
| if (colorCount > GradientShaderBlocks::GradientData::kNumInternalStorageStops | |
| && !useStorageBuffer) { | |
| if (shader->cachedBitmap().empty()) { | |
| SkBitmap colorsAndOffsetsBitmap = | |
| create_color_and_offset_bitmap(colorCount, colors, positions); | |
| if (colorsAndOffsetsBitmap.empty()) { | |
| SKGPU_LOG_W("Couldn't create GradientShader's color and offset bitmap"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| shader->setCachedBitmap(colorsAndOffsetsBitmap); | |
| } | |
| proxy = RecorderPriv::CreateCachedProxy(keyContext.recorder(), shader->cachedBitmap(), | |
| "GradientTexture"); | |
| if (!proxy) { | |
| SKGPU_LOG_W("Couldn't create GradientShader's color and offset bitmap proxy"); | |
| keyContext.paintParamsKeyBuilder()->addBlock(BuiltInCodeSnippetID::kError); | |
| return; | |
| } | |
| } | |
| GradientShaderBlocks::GradientData data(shader->asGradient(), | |
| point0, | |
| point1, | |
| radius0, | |
| radius1, | |
| bias, | |
| scale, | |
| shader->getTileMode(), | |
| colorCount, | |
| colors, | |
| positions, | |
| shader, | |
| std::move(proxy), | |
| useStorageBuffer, | |
| shader->getInterpolation()); | |
| make_interpolated_to_dst(keyContext, | |
| data, | |
| shader->getInterpolation(), | |
| xformedColors.fIntermediateColorSpace.get()); | |
| } | |
| static void add_gradient_to_key(const KeyContext& keyContext, | |
| const SkConicalGradient* shader) { | |
| SkScalar r0 = shader->getStartRadius(); | |
| SkScalar r1 = shader->getEndRadius(); | |
| if (shader->getType() != SkConicalGradient::Type::kRadial) { | |
| // Since we map the centers to be (0,0) and (1,0) in the gradient matrix, | |
| // there is a scale of 1/distance-between-centers that has to be applied to the radii. | |
| r0 /= shader->getCenterX1(); | |
| r1 /= shader->getCenterX1(); | |
| } else { | |
| r0 /= shader->getDiffRadius(); | |
| r1 /= shader->getDiffRadius(); | |
| } | |
| add_gradient_to_key(keyContext, | |
| shader, | |
| shader->getStartCenter(), | |
| shader->getEndCenter(), | |
| r0, | |
| r1, | |
| 0.0f, | |
| 0.0f); | |
| } | |
| static void add_gradient_to_key(const KeyContext& keyContext, | |
| const SkLinearGradient* shader) { | |
| add_gradient_to_key(keyContext, | |
| shader, | |
| shader->start(), | |
| shader->end(), | |
| 0.0f, | |
| 0.0f, | |
| 0.0f, | |
| 0.0f); | |
| } | |
| static void add_gradient_to_key(const KeyContext& keyContext, | |
| const SkRadialGradient* shader) { | |
| add_gradient_to_key(keyContext, | |
| shader, | |
| shader->center(), | |
| { 0.0f, 0.0f }, | |
| shader->radius(), | |
| 0.0f, | |
| 0.0f, | |
| 0.0f); | |
| } | |
| static void add_gradient_to_key(const KeyContext& keyContext, | |
| const SkSweepGradient* shader) { | |
| add_gradient_to_key(keyContext, | |
| shader, | |
| shader->center(), | |
| { 0.0f, 0.0f }, | |
| 0.0f, | |
| 0.0f, | |
| shader->tBias(), | |
| shader->tScale()); | |
| } | |
| static void add_to_key(const KeyContext& keyContext, | |
| const SkGradientBaseShader* shader) { | |
| SkASSERT(shader); | |
| switch (shader->asGradient()) { | |
| #define M(type) \ | |
| case SkShaderBase::GradientType::k##type: \ | |
| add_gradient_to_key(keyContext, \ | |
| static_cast<const Sk##type##Gradient*>(shader)); \ | |
| return; | |
| SK_ALL_GRADIENTS(M) | |
| #undef M | |
| case SkShaderBase::GradientType::kNone: | |
| SkDEBUGFAIL("Gradient shader says its type is none"); | |
| return; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| static void notify_in_use(Recorder*, DrawContext*, const SkGradientBaseShader*) { | |
| // Gradients do not have children, so no images to notify | |
| } | |
| void AddToKey(const KeyContext& keyContext, const SkShader* shader) { | |
| if (!shader) { | |
| // Calling code assumes a block will be appended. Add a fixed block to preserve shader | |
| // and PaintParamsKey structure in release builds but assert since this should either not | |
| // happen or should be changing high-level logic within PaintParams::toKey(). | |
| SkASSERT(false); | |
| SolidColorShaderBlock::AddBlock(keyContext, SK_PMColor4fTRANSPARENT); | |
| return; | |
| } | |
| switch (as_SB(shader)->type()) { | |
| #define M(type) \ | |
| case SkShaderBase::ShaderType::k##type: \ | |
| add_to_key(keyContext, \ | |
| static_cast<const Sk##type##Shader*>(shader)); \ | |
| return; | |
| SK_ALL_SHADERS(M) | |
| #undef M | |
| } | |
| SkUNREACHABLE; | |
| } | |
| void NotifyImagesInUse(Recorder* recorder, | |
| DrawContext* drawContext, | |
| const SkShader* shader) { | |
| if (!shader) { | |
| return; | |
| } | |
| switch (as_SB(shader)->type()) { | |
| #define M(type) \ | |
| case SkShaderBase::ShaderType::k##type: \ | |
| notify_in_use(recorder, \ | |
| drawContext, \ | |
| static_cast<const Sk##type##Shader*>(shader)); \ | |
| return; | |
| SK_ALL_SHADERS(M) | |
| #undef M | |
| } | |
| SkUNREACHABLE; | |
| } | |
| } // namespace skgpu::graphite |