| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_KeyContext_DEFINED | |
| #define skgpu_graphite_KeyContext_DEFINED | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "src/base/SkEnumBitMask.h" | |
| #include "src/core/SkColorData.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| class SkRuntimeEffect; | |
| namespace skgpu::graphite { | |
| class Caps; | |
| enum class DstReadStrategy : uint8_t; | |
| class FloatStorageManager; | |
| class PaintParamsKeyBuilder; | |
| class PipelineDataGatherer; | |
| class Recorder; | |
| class RuntimeEffectDictionary; | |
| class ShaderCodeDictionary; | |
| enum class KeyGenFlags : uint8_t { | |
| kDefault = 0b0, | |
| // By default, linear sampling can be optimized to nearest when it's visually equivalent. | |
| // This flag disables this behavior. | |
| kDisableSamplingOptimization = 0b001, | |
| // By default, identity color conversions map to ColorSpaceTransformPremul as a reasonably | |
| // performant baseline that avoids shader combinatorics. However, in certain contexts (such as | |
| // image filters or runtime effects) that sample an image many times *and* perform up front | |
| // work to ensure there doesn't need to be any color conversion, skipping color space conversion | |
| // in the shader produces meaningful performance improvements. | |
| kEnableIdentityColorSpaceXform = 0b010, | |
| // By default, alpha-only image shaders are colorized by the paint's color. In the context of | |
| // a runtime effect this is disabled. | |
| kDisableAlphaOnlyImageColorization = 0b100, | |
| }; | |
| SK_MAKE_BITMASK_OPS(KeyGenFlags) | |
| // The key context must always be able to provide a valid ShaderCodeDictionary and | |
| // SkRuntimeEffectDictionary. Depending on the calling context it can also supply a | |
| // backend-specific resource providing object (e.g., a Recorder). | |
| class KeyContext { | |
| public: | |
| // Constructor for the pre-compile code path (i.e., no Recorder) | |
| KeyContext(const Caps*, | |
| FloatStorageManager*, | |
| PaintParamsKeyBuilder*, | |
| PipelineDataGatherer*, | |
| ShaderCodeDictionary*, | |
| sk_sp<RuntimeEffectDictionary>, | |
| const SkColorInfo& dstColorInfo); | |
| // Constructor for the ExtractPaintData code path (i.e., with a Recorder) | |
| KeyContext(Recorder*, | |
| FloatStorageManager*, | |
| PaintParamsKeyBuilder*, | |
| PipelineDataGatherer*, | |
| const SkM44& local2Dev, | |
| const SkColorInfo& dstColorInfo, | |
| SkEnumBitMask<KeyGenFlags> initialFlags, | |
| const SkColor4f& paintColor); | |
| KeyContext(const KeyContext&); | |
| ~KeyContext(); | |
| Recorder* recorder() const { return fRecorder; } | |
| const Caps* caps() const { return fCaps; } | |
| const SkM44& local2Dev() const { return fLocal2Dev; } | |
| const SkMatrix* localMatrix() const { return fLocalMatrix; } | |
| FloatStorageManager* floatStorageManager() const { return fFloatStorageManager; } | |
| PaintParamsKeyBuilder* paintParamsKeyBuilder() const { return fPaintParamsKeyBuilder; } | |
| PipelineDataGatherer* pipelineDataGatherer() const { return fPipelineDataGatherer; } | |
| ShaderCodeDictionary* dict() const { return fDictionary; } | |
| sk_sp<RuntimeEffectDictionary> rtEffectDict() const; | |
| const SkColorInfo& dstColorInfo() const { return fDstColorInfo; } | |
| const SkPMColor4f& paintColor() const { return fPaintColor; } | |
| SkEnumBitMask<KeyGenFlags> flags() const { return fKeyGenFlags; } | |
| protected: | |
| Recorder* fRecorder = nullptr; | |
| FloatStorageManager* fFloatStorageManager; | |
| PaintParamsKeyBuilder* fPaintParamsKeyBuilder; | |
| PipelineDataGatherer* fPipelineDataGatherer; | |
| SkM44 fLocal2Dev; | |
| SkMatrix* fLocalMatrix = nullptr; | |
| ShaderCodeDictionary* fDictionary; | |
| sk_sp<RuntimeEffectDictionary> fRTEffectDict; | |
| SkColorInfo fDstColorInfo; | |
| // Although stored as premul the paint color is actually comprised of an opaque RGB portion | |
| // and a separate alpha portion. The two portions will never be used together but are stored | |
| // together to reduce the number of uniforms. | |
| SkPMColor4f fPaintColor = SK_PMColor4fBLACK; | |
| SkEnumBitMask<KeyGenFlags> fKeyGenFlags = KeyGenFlags::kDefault; | |
| private: | |
| const Caps* fCaps = nullptr; | |
| }; | |
| class KeyContextWithLocalMatrix : public KeyContext { | |
| public: | |
| KeyContextWithLocalMatrix(const KeyContext& other, const SkMatrix& childLM) | |
| : KeyContext(other) { | |
| if (fLocalMatrix) { | |
| fStorage = SkMatrix::Concat(childLM, *fLocalMatrix); | |
| } else { | |
| fStorage = childLM; | |
| } | |
| fLocalMatrix = &fStorage; | |
| } | |
| private: | |
| KeyContextWithLocalMatrix(const KeyContextWithLocalMatrix&) = delete; | |
| KeyContextWithLocalMatrix& operator=(const KeyContextWithLocalMatrix&) = delete; | |
| SkMatrix fStorage; | |
| }; | |
| class KeyContextWithColorInfo : public KeyContext { | |
| public: | |
| KeyContextWithColorInfo(const KeyContext& other, const SkColorInfo& info) : KeyContext(other) { | |
| // We want to keep fPaintColor's alpha value but replace the RGB with values in the new | |
| // color space | |
| SkPMColor4f tmp = fPaintColor; | |
| tmp.fA = 1.0f; | |
| SkColorSpaceXformSteps(fDstColorInfo, info).apply(tmp.vec()); | |
| fPaintColor.fR = tmp.fR; | |
| fPaintColor.fG = tmp.fG; | |
| fPaintColor.fB = tmp.fB; | |
| fDstColorInfo = info; | |
| } | |
| private: | |
| KeyContextWithColorInfo(const KeyContextWithColorInfo&) = delete; | |
| KeyContextWithColorInfo& operator=(const KeyContextWithColorInfo&) = delete; | |
| }; | |
| // The key generation flags vary in the scope of a SkRuntimeEffect per child based on how the RE's | |
| // SkSL invokes each child. | |
| class KeyContextForRuntimeEffect : public KeyContext { | |
| public: | |
| KeyContextForRuntimeEffect(const KeyContext& other, const SkRuntimeEffect* effect, int child); | |
| private: | |
| KeyContextForRuntimeEffect(const KeyContextForRuntimeEffect&) = delete; | |
| KeyContextForRuntimeEffect& operator=(const KeyContextForRuntimeEffect&) = delete; | |
| }; | |
| class KeyContextWithCoordClamp : public KeyContext { | |
| public: | |
| KeyContextWithCoordClamp(const KeyContext& other) : KeyContext(other) { | |
| // Subtleties in clamping implmentation can lead to texture samples at non pixel aligned | |
| // coordinates, particularly if clamped to non-texel centers. | |
| fKeyGenFlags |= KeyGenFlags::kDisableSamplingOptimization; | |
| } | |
| private: | |
| KeyContextWithCoordClamp(const KeyContextWithCoordClamp&) = delete; | |
| KeyContextWithCoordClamp& operator=(const KeyContextWithCoordClamp&) = delete; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_KeyContext_DEFINED |