| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/DrawContext.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "src/base/SkEnumBitMask.h" | |
| #include "src/core/SkColorData.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/SkBackingFit.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/graphite/AtlasProvider.h" | |
| #include "src/gpu/graphite/Caps.h" | |
| #include "src/gpu/graphite/ComputePathAtlas.h" | |
| #include "src/gpu/graphite/DrawList.h" | |
| #include "src/gpu/graphite/DrawOrder.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/DrawPass.h" | |
| #include "src/gpu/graphite/Image_Graphite.h" | |
| #include "src/gpu/graphite/Log.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/RenderPassDesc.h" | |
| #include "src/gpu/graphite/ResourceTypes.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| #include "src/gpu/graphite/TextureProxyView.h" | |
| #include "src/gpu/graphite/TextureUtils.h" | |
| #include "src/gpu/graphite/geom/Rect.h" | |
| #include "src/gpu/graphite/task/ComputeTask.h" | |
| #include "src/gpu/graphite/task/DrawTask.h" | |
| #include "src/gpu/graphite/task/RenderPassTask.h" | |
| #include "src/gpu/graphite/task/Task.h" | |
| #include "src/gpu/graphite/task/UploadTask.h" | |
| #include <cstdint> | |
| #include <utility> | |
| namespace skgpu::graphite { | |
| class PaintParams; | |
| class Renderer; | |
| enum class DepthStencilFlags : int; | |
| sk_sp<DrawContext> DrawContext::Make(const Caps* caps, | |
| sk_sp<TextureProxy> target, | |
| SkISize deviceSize, | |
| const SkColorInfo& colorInfo, | |
| const SkSurfaceProps& props) { | |
| if (!target) { | |
| return nullptr; | |
| } | |
| // We don't render to unknown or unpremul alphatypes | |
| if (colorInfo.alphaType() == kUnknown_SkAlphaType || | |
| colorInfo.alphaType() == kUnpremul_SkAlphaType) { | |
| return nullptr; | |
| } | |
| if (!caps->isRenderable(target->textureInfo())) { | |
| return nullptr; | |
| } | |
| if (!caps->areColorTypeAndTextureInfoCompatible(colorInfo.colorType(), target->textureInfo())) { | |
| return nullptr; | |
| } | |
| // Accept an approximate-fit texture, but make sure it's at least as large as the device's | |
| // logical size. | |
| // TODO: validate that the alpha type is compatible with the target's info | |
| SkASSERT(target->isFullyLazy() || (target->dimensions().width() >= deviceSize.width() && | |
| target->dimensions().height() >= deviceSize.height())); | |
| SkImageInfo imageInfo = SkImageInfo::Make(deviceSize, colorInfo); | |
| return sk_sp<DrawContext>(new DrawContext(caps, std::move(target), imageInfo, props)); | |
| } | |
| DrawContext::DrawContext(const Caps* caps, | |
| sk_sp<TextureProxy> target, | |
| const SkImageInfo& ii, | |
| const SkSurfaceProps& props) | |
| : fTarget(std::move(target)) | |
| , fImageInfo(ii) | |
| , fSurfaceProps(props) | |
| , fDstReadStrategy(caps->getDstReadStrategy()) | |
| , fCurrentDrawTask(sk_make_sp<DrawTask>(fTarget)) | |
| , fPendingDraws(std::make_unique<DrawList>()) | |
| , fPendingUploads(std::make_unique<UploadList>()) { | |
| // Must determine a valid strategy to use should a dst texture read be required. | |
| SkASSERT(fDstReadStrategy != DstReadStrategy::kNoneRequired); | |
| if (!caps->isTexturable(fTarget->textureInfo())) { | |
| fReadView = {}; // Presumably this DrawContext is rendering into a swap chain | |
| } else { | |
| Swizzle swizzle = caps->getReadSwizzle(ii.colorType(), fTarget->textureInfo()); | |
| fReadView = {fTarget, swizzle}; | |
| } | |
| // TBD - Will probably want DrawLists (and its internal commands) to come from an arena | |
| // that the DC manages. | |
| } | |
| DrawContext::~DrawContext() = default; | |
| void DrawContext::clear(const SkColor4f& clearColor) { | |
| this->discard(); | |
| fPendingLoadOp = LoadOp::kClear; | |
| SkPMColor4f pmColor = clearColor.premul(); | |
| fPendingClearColor = pmColor.array(); | |
| } | |
| void DrawContext::discard() { | |
| // Non-loading operations on a fully lazy target can corrupt data beyond the DrawContext's | |
| // region so should be avoided. | |
| SkASSERT(!fTarget->isFullyLazy()); | |
| // A fullscreen clear or discard will overwrite anything that came before, so clear the DrawList | |
| // NOTE: Eventually the current DrawTask should be reset, once there are no longer implicit | |
| // dependencies on atlas tasks between DrawContexts. When that's resolved, the only tasks in the | |
| // current DrawTask are those that directly impact the target, which becomes irrelevant with the | |
| // clear op overwriting it. For now, preserve the previous tasks that might include atlas | |
| // uploads that are not explicitly shared between DrawContexts. | |
| if (fPendingDraws->renderStepCount() > 0) { | |
| fPendingDraws = std::make_unique<DrawList>(); | |
| } | |
| if (fComputePathAtlas) { | |
| fComputePathAtlas->reset(); | |
| } | |
| // NOTE: Historically, we would switch to a clear load op on floating point render targets | |
| // because analytic coverage would turn on blending for kSrc draws that filled the target. When | |
| // this happened, the discard could introduce NaNs into the dst color values that would cause | |
| // pixels to drop. Now we should only be calling discard() in situations that won't trigger | |
| // analytic coverage, so we can still benefit from the kDiscard performance. | |
| fPendingLoadOp = LoadOp::kDiscard; | |
| } | |
| void DrawContext::recordDraw(const Renderer* renderer, | |
| const Transform& localToDevice, | |
| const Geometry& geometry, | |
| const Clip& clip, | |
| DrawOrder ordering, | |
| const PaintParams* paint, | |
| const StrokeStyle* stroke, | |
| bool dependsOnDst, | |
| bool dstReadReq) { | |
| SkASSERTF(SkIRect::MakeSize(this->imageInfo().dimensions()).contains(clip.scissor()), | |
| "Image %dx%d, scissor %d,%d,%d,%d", | |
| this->imageInfo().width(), this->imageInfo().height(), | |
| clip.scissor().left(), clip.scissor().top(), | |
| clip.scissor().right(), clip.scissor().bottom()); | |
| fPendingDraws->recordDraw(renderer, localToDevice, geometry, clip, ordering, paint, stroke, | |
| dependsOnDst, dstReadReq); | |
| } | |
| bool DrawContext::recordUpload(Recorder* recorder, | |
| sk_sp<TextureProxy> targetProxy, | |
| const SkColorInfo& srcColorInfo, | |
| const SkColorInfo& dstColorInfo, | |
| const UploadSource& source, | |
| const SkIRect& dstRect, | |
| std::unique_ptr<ConditionalUploadContext> condContext) { | |
| // Our caller should have clipped to the bounds of the surface already. | |
| SkASSERT(targetProxy->isFullyLazy() || | |
| SkIRect::MakeSize(targetProxy->dimensions()).contains(dstRect)); | |
| SkASSERT(source.isValid()); | |
| return fPendingUploads->recordUpload(recorder, | |
| std::move(targetProxy), | |
| srcColorInfo, | |
| dstColorInfo, | |
| source, | |
| dstRect, | |
| std::move(condContext)); | |
| } | |
| void DrawContext::recordDependency(sk_sp<Task> task) { | |
| SkASSERT(task); | |
| // Adding `task` to the current DrawTask directly means that it will execute after any previous | |
| // dependent tasks and after any previous calls to flush(), but everything else that's being | |
| // collected on the DrawContext will execute after `task` once the next flush() is performed. | |
| fCurrentDrawTask->addTask(std::move(task)); | |
| } | |
| PathAtlas* DrawContext::getComputePathAtlas(Recorder* recorder) { | |
| if (!fComputePathAtlas) { | |
| fComputePathAtlas = recorder->priv().atlasProvider()->createComputePathAtlas(recorder); | |
| } | |
| return fComputePathAtlas.get(); | |
| } | |
| void DrawContext::flush(Recorder* recorder) { | |
| if (fPendingUploads->size() > 0) { | |
| TRACE_EVENT_INSTANT1("skia.gpu", TRACE_FUNC, TRACE_EVENT_SCOPE_THREAD, | |
| "# uploads", fPendingUploads->size()); | |
| fCurrentDrawTask->addTask(UploadTask::Make(fPendingUploads.get())); | |
| // The UploadTask steals the collected upload instances, automatically resetting this list | |
| SkASSERT(fPendingUploads->size() == 0); | |
| } | |
| // Generate compute dispatches that render into the atlas texture used by pending draws. | |
| // TODO: Once compute atlas caching is implemented, DrawContext might not hold onto to this | |
| // at which point a recordDispatch() could be added and it stores a pending dispatches list that | |
| // much like how uploads are handled. In that case, Device would be responsible for triggering | |
| // the recording of dispatches, but that may happen naturally in AtlasProvider::recordUploads(). | |
| if (fComputePathAtlas) { | |
| ComputeTask::DispatchGroupList dispatches; | |
| if (fComputePathAtlas->recordDispatches(recorder, &dispatches)) { | |
| // For now this check is valid as all coverage mask draws involve dispatches | |
| SkASSERT(fPendingDraws->hasCoverageMaskDraws()); | |
| fCurrentDrawTask->addTask(ComputeTask::Make(std::move(dispatches))); | |
| } // else no pending compute work needed to be recorded | |
| fComputePathAtlas->reset(); | |
| } // else platform doesn't support compute or atlas was never initialized. | |
| if (fPendingDraws->renderStepCount() == 0 && fPendingLoadOp != LoadOp::kClear) { | |
| // Nothing will be rasterized to the target that warrants a RenderPassTask, but we preserve | |
| // any added uploads or compute tasks since those could also affect the target w/o | |
| // rasterizing anything directly. | |
| return; | |
| } | |
| // Extract certain properties from DrawList relevant for DrawTask construction before | |
| // relinquishing the pending draw list to the DrawPass constructor. | |
| SkIRect dstReadPixelBounds = fPendingDraws->dstReadBounds().makeRoundOut().asSkIRect(); | |
| const bool drawsRequireMSAA = fPendingDraws->drawsRequireMSAA(); | |
| const SkEnumBitMask<DepthStencilFlags> dsFlags = fPendingDraws->depthStencilFlags(); | |
| // Determine the optimal dst read strategy for the drawpass given pending draw characteristics | |
| const DstReadStrategy drawPassDstReadStrategy = fPendingDraws->drawsReadDst() | |
| ? this->dstReadStrategy() | |
| : DstReadStrategy::kNoneRequired; | |
| // Convert the pending draws and load/store ops into a DrawPass that will be executed after | |
| // the collected uploads and compute dispatches. | |
| // TODO: At this point, there's only ever one DrawPass in a RenderPassTask to a target. When | |
| // subpasses are implemented, they will either be collected alongside fPendingDraws or added | |
| // to the RenderPassTask separately. | |
| std::unique_ptr<DrawPass> pass = DrawPass::Make(recorder, | |
| std::move(fPendingDraws), | |
| fTarget, | |
| this->imageInfo(), | |
| std::make_pair(fPendingLoadOp, fPendingStoreOp), | |
| fPendingClearColor, | |
| drawPassDstReadStrategy); | |
| fPendingDraws = std::make_unique<DrawList>(); | |
| // Now that there is content drawn to the target, that content must be loaded on any subsequent | |
| // render pass. | |
| fPendingLoadOp = LoadOp::kLoad; | |
| fPendingStoreOp = StoreOp::kStore; | |
| if (pass) { | |
| SkASSERT(fTarget.get() == pass->target()); | |
| // If any paint used within the DrawPass reads from the dst texture (indicated by nonempty | |
| // dstReadPixelBounds) and the dstReadStrategy is kTextureCopy, then add a CopyTask. | |
| sk_sp<TextureProxy> dstCopy; | |
| if (!dstReadPixelBounds.isEmpty() && | |
| drawPassDstReadStrategy == DstReadStrategy::kTextureCopy) { | |
| TRACE_EVENT_INSTANT0("skia.gpu", "DrawPass requires dst copy", | |
| TRACE_EVENT_SCOPE_THREAD); | |
| sk_sp<Image> imageCopy = Image::Copy( | |
| recorder, | |
| this, | |
| fReadView, | |
| fImageInfo.colorInfo(), | |
| dstReadPixelBounds, | |
| Budgeted::kYes, | |
| Mipmapped::kNo, | |
| SkBackingFit::kApprox, | |
| "DstCopy"); | |
| if (!imageCopy) { | |
| SKGPU_LOG_W("DrawContext::flush Image::Copy failed, draw pass dropped!"); | |
| return; | |
| } | |
| dstCopy = imageCopy->textureProxyView().refProxy(); | |
| SkASSERT(dstCopy); | |
| } | |
| const Caps* caps = recorder->priv().caps(); | |
| auto [loadOp, storeOp] = pass->ops(); | |
| auto writeSwizzle = caps->getWriteSwizzle(this->colorInfo().colorType(), | |
| fTarget->textureInfo()); | |
| RenderPassDesc desc = RenderPassDesc::Make(caps, fTarget->textureInfo(), loadOp, storeOp, | |
| dsFlags, | |
| pass->clearColor(), | |
| drawsRequireMSAA, | |
| writeSwizzle, | |
| drawPassDstReadStrategy); | |
| RenderPassTask::DrawPassList passes; | |
| passes.emplace_back(std::move(pass)); | |
| fCurrentDrawTask->addTask(RenderPassTask::Make(std::move(passes), desc, fTarget, | |
| std::move(dstCopy), dstReadPixelBounds)); | |
| if (fTarget->mipmapped() == Mipmapped::kYes) { | |
| if (!GenerateMipmaps(recorder, this, fTarget, fImageInfo.colorInfo())) { | |
| SKGPU_LOG_W("DrawContext::flush GenerateMipmaps failed, draw pass dropped!"); | |
| return; | |
| } | |
| } | |
| } | |
| // else pass creation failed, DrawPass will have logged why. Don't discard the previously | |
| // accumulated tasks, however, since they may represent operations on an atlas that other | |
| // DrawContexts now implicitly depend on. | |
| } | |
| sk_sp<Task> DrawContext::snapDrawTask(Recorder* recorder) { | |
| // If flush() was explicitly called earlier and no new work was recorded, this call to flush() | |
| // is a no-op and shouldn't hurt performance. | |
| this->flush(recorder); | |
| if (!fCurrentDrawTask->hasTasks()) { | |
| return nullptr; | |
| } | |
| sk_sp<Task> snappedTask = std::move(fCurrentDrawTask); | |
| fCurrentDrawTask = sk_make_sp<DrawTask>(fTarget); | |
| return snappedTask; | |
| } | |
| } // namespace skgpu::graphite |