| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/Device.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkArc.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkClipOp.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkPathBuilder.h" | |
| #include "include/core/SkPathEffect.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkRegion.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkStrokeRec.h" | |
| #include "include/core/SkSurfaceProps.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/graphite/Context.h" | |
| #include "include/gpu/graphite/GraphiteTypes.h" | |
| #include "include/gpu/graphite/Image.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/gpu/graphite/Surface.h" | |
| #include "include/gpu/graphite/TextureInfo.h" | |
| #include "include/private/base/SingleOwner.h" | |
| #include "include/private/base/SkAssert.h" | |
| #include "include/private/base/SkFloatingPoint.h" | |
| #include "include/private/base/SkTo.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/base/SkVx.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkImageFilterTypes.h" // IWYU pragma: keep | |
| #include "src/core/SkImagePriv.h" | |
| #include "src/core/SkPaintPriv.h" | |
| #include "src/core/SkPathPriv.h" | |
| #include "src/core/SkRRectPriv.h" | |
| #include "src/core/SkRectPriv.h" | |
| #include "src/core/SkSpecialImage.h" | |
| #include "src/core/SkStrikeCache.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/core/SkVerticesPriv.h" | |
| #include "src/gpu/AtlasTypes.h" | |
| #include "src/gpu/BlurUtils.h" | |
| #include "src/gpu/SkBackingFit.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/TiledTextureUtils.h" | |
| #include "src/gpu/graphite/AtlasProvider.h" | |
| #include "src/gpu/graphite/Caps.h" | |
| #include "src/gpu/graphite/ContextOptionsPriv.h" | |
| #include "src/gpu/graphite/ContextPriv.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/DrawContext.h" | |
| #include "src/gpu/graphite/DrawList.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/DrawTypes.h" | |
| #include "src/gpu/graphite/Image_Base_Graphite.h" | |
| #include "src/gpu/graphite/Image_Graphite.h" | |
| #include "src/gpu/graphite/Log.h" | |
| #include "src/gpu/graphite/PaintParams.h" | |
| #include "src/gpu/graphite/PathAtlas.h" | |
| #include "src/gpu/graphite/RasterPathAtlas.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/Renderer.h" | |
| #include "src/gpu/graphite/RendererProvider.h" | |
| #include "src/gpu/graphite/SpecialImage_Graphite.h" | |
| #include "src/gpu/graphite/TextureFormat.h" | |
| #include "src/gpu/graphite/TextureInfoPriv.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| #include "src/gpu/graphite/TextureProxyView.h" | |
| #include "src/gpu/graphite/TextureUtils.h" | |
| #include "src/gpu/graphite/geom/AnalyticBlurMask.h" | |
| #include "src/gpu/graphite/geom/BoundsManager.h" | |
| #include "src/gpu/graphite/geom/CoverageMaskShape.h" | |
| #include "src/gpu/graphite/geom/EdgeAAQuad.h" | |
| #include "src/gpu/graphite/geom/Geometry.h" | |
| #include "src/gpu/graphite/geom/IntersectionTree.h" | |
| #include "src/gpu/graphite/geom/NonMSAAClip.h" | |
| #include "src/gpu/graphite/geom/Shape.h" | |
| #include "src/gpu/graphite/geom/SubRunData.h" | |
| #include "src/gpu/graphite/geom/Transform.h" | |
| #include "src/gpu/graphite/task/Task.h" | |
| #include "src/gpu/graphite/task/UploadTask.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/text/gpu/GlyphVector.h" | |
| #include "src/text/gpu/SlugImpl.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| #include "src/text/gpu/TextBlobRedrawCoordinator.h" | |
| #include "src/text/gpu/VertexFiller.h" | |
| #include <algorithm> | |
| #include <atomic> | |
| #include <cstddef> | |
| #include <functional> | |
| #include <optional> | |
| #include <string> | |
| #include <tuple> | |
| #include <unordered_map> | |
| #include <vector> | |
| using RescaleGamma = SkImage::RescaleGamma; | |
| using RescaleMode = SkImage::RescaleMode; | |
| using ReadPixelsCallback = SkImage::ReadPixelsCallback; | |
| using ReadPixelsContext = SkImage::ReadPixelsContext; | |
| #if defined(GPU_TEST_UTILS) | |
| int gOverrideMaxTextureSizeGraphite = 0; | |
| // Allows tests to check how many tiles were drawn on the most recent call to | |
| // Device::drawAsTiledImageRect. This is an atomic because we can write to it from | |
| // multiple threads during "normal" operations. However, the tests that actually | |
| // read from it are done single-threaded. | |
| std::atomic<int> gNumTilesDrawnGraphite{0}; | |
| #endif | |
| namespace skgpu::graphite { | |
| class Recording; | |
| enum class TextureFormat : uint8_t; | |
| #define ASSERT_SINGLE_OWNER SkASSERT(fRecorder); SKGPU_ASSERT_SINGLE_OWNER(fRecorder->singleOwner()) | |
| namespace { | |
| const SkStrokeRec& DefaultFillStyle() { | |
| static const SkStrokeRec kFillStyle(SkStrokeRec::kFill_InitStyle); | |
| return kFillStyle; | |
| } | |
| bool paint_depends_on_dst(const PaintParams& paintParams) { | |
| std::optional<SkBlendMode> bm = paintParams.asFinalBlendMode(); | |
| if (!bm.has_value()) { | |
| return true; // Runtime blenders always depend on the dst | |
| } | |
| if (bm == SkBlendMode::kClear || bm == SkBlendMode::kSrc) { | |
| // src and clear blending never depend on dst | |
| return false; | |
| } else if (bm != SkBlendMode::kSrcOver && bm != SkBlendMode::kDstOut) { | |
| // any other blend mode besides src-over and dst-out use dst in some way | |
| return true; | |
| } | |
| // At this point, we depend on the dst if source alpha != 1, so analyze the paint to | |
| // see if it's opaque. | |
| bool srcIsTransparent = !paintParams.color().isOpaque() || | |
| (paintParams.shader() && !paintParams.shader()->isOpaque()) || | |
| (paintParams.colorFilter() && | |
| !paintParams.colorFilter()->isAlphaUnchanged()); | |
| if (paintParams.primitiveBlender()) { | |
| std::optional<SkBlendMode> primBlend = as_BB(paintParams.primitiveBlender())->asBlendMode(); | |
| // The primitive blender does not blend against the dst color, but it might change whether | |
| // or not the src is transparent. | |
| if (primBlend && !srcIsTransparent) { | |
| // Since dst might be transparent, we can only preserve opacity for cases where the | |
| // src coefficient is one and the dst coefficient is zero (when src alpha = 1). | |
| srcIsTransparent = primBlend != SkBlendMode::kSrcOver && primBlend != SkBlendMode::kSrc; | |
| } else { | |
| // Runtime blender or complex blend modifies the final src color so assume it has alpha | |
| srcIsTransparent = true; | |
| } | |
| } | |
| return srcIsTransparent; | |
| } | |
| /** If the paint can be reduced to a solid flood-fill, determine the correct color to fill with. */ | |
| std::optional<SkColor4f> extract_paint_color(const PaintParams& paint, | |
| const SkColorInfo& dstColorInfo) { | |
| SkASSERT(!paint_depends_on_dst(paint)); | |
| std::optional<SkBlendMode> bm = paint.asFinalBlendMode(); | |
| // Since we don't depend on the dst, a dst-out blend mode implies source is | |
| // opaque, which causes dst-out to behave like clear. | |
| if (bm == SkBlendMode::kClear || bm == SkBlendMode::kDstOut) { | |
| return SkColors::kTransparent; | |
| } | |
| // PaintParams has already consolidated constant shaders and applied color filters to constant | |
| // input colors. If the paint still has any of those fields, then we can't extract it. | |
| if (paint.shader() || paint.colorFilter()) { | |
| return std::nullopt; | |
| } | |
| // However, PaintParams converted the color in sRGB and we need to return this in the | |
| // destination color space. | |
| return PaintParams::Color4fPrepForDst(paint.color(), dstColorInfo); | |
| } | |
| // Returns a local rect that has been adjusted such that when it's rasterized with `localToDevice` | |
| // it will be pixel aligned. If this adjustment is not possible (due to transform type or precision) | |
| // then this returns the original local rect unmodified. | |
| // | |
| // If `strokeWidth` is null, it's assumed to be a filled rectangle. If it's not null, on input it | |
| // should hold the stroke width (or 0 for a hairline). After this returns, the stroke width may | |
| // have been adjusted so that outer and inner stroked edges are pixel aligned (in which case the | |
| // underlying rectangle geometry probably won't be pixel aligned). | |
| // | |
| // A best effort is made to align the stroke edges when there's a non-uniform scale factor that | |
| // prevents exactly aligning both X and Y axes. | |
| Rect snap_rect_to_pixels(const Transform& localToDevice, | |
| const Rect& rect, | |
| float* strokeWidth=nullptr) { | |
| if (localToDevice.type() > Transform::Type::kRectStaysRect) { | |
| return rect; | |
| } | |
| Rect snappedDeviceRect; | |
| if (!strokeWidth) { | |
| // Just a fill, use round() to emulate non-AA rasterization (vs. roundOut() to get the | |
| // covering bounds). This matches how ClipStack treats clipRects with PixelSnapping::kYes. | |
| snappedDeviceRect = localToDevice.mapRect(rect).round(); | |
| } else if (strokeWidth) { | |
| if (*strokeWidth == 0.f) { | |
| // Hairline case needs to be outset by 1/2 device pixels *before* rounding, and then | |
| // inset by 1/2px to get the base shape while leaving the stroke width as 0. | |
| snappedDeviceRect = localToDevice.mapRect(rect); | |
| snappedDeviceRect.outset(0.5f).round().inset(0.5f); | |
| } else { | |
| // For regular strokes, outset by the stroke radius *before* mapping to device space, | |
| // and then round. | |
| snappedDeviceRect = localToDevice.mapRect(rect.makeOutset(0.5f*(*strokeWidth))).round(); | |
| // devScales.x() holds scale factor affecting device-space X axis (so max of |m00| or | |
| // |m01|) and y() holds the device Y axis scale (max of |m10| or |m11|). | |
| skvx::float2 devScales = max(abs(skvx::float2(localToDevice.matrix().rc(0,0), | |
| localToDevice.matrix().rc(1,0))), | |
| abs(skvx::float2(localToDevice.matrix().rc(0,1), | |
| localToDevice.matrix().rc(1,1)))); | |
| skvx::float2 devStrokeWidth = max(round(*strokeWidth * devScales), 1.f); | |
| // Prioritize the axis that has the largest device-space radius (any error from a | |
| // non-uniform scale factor will go into the inner edge of the opposite axis). | |
| // During animating scale factors, preserving the large axis leads to better behavior. | |
| if (devStrokeWidth.x() > devStrokeWidth.y()) { | |
| *strokeWidth = devStrokeWidth.x() / devScales.x(); | |
| } else { | |
| *strokeWidth = devStrokeWidth.y() / devScales.y(); | |
| } | |
| snappedDeviceRect.inset(0.5f * devScales * (*strokeWidth)); | |
| } | |
| } | |
| // Map back to local space so that it can be drawn with appropriate coord interpolation. | |
| Rect snappedLocalRect = localToDevice.inverseMapRect(snappedDeviceRect); | |
| // If the transform has an extreme scale factor or large translation, it's possible for floating | |
| // point precision to round `snappedLocalRect` in such a way that re-transforming it by the | |
| // local-to-device matrix no longer matches the expected device bounds. | |
| if (snappedDeviceRect.nearlyEquals(localToDevice.mapRect(snappedLocalRect))) { | |
| return snappedLocalRect; | |
| } else { | |
| // In this case we will just return the original geometry and the pixels will show | |
| // fractional coverage. | |
| return rect; | |
| } | |
| } | |
| // If possible, snaps `dstRect` such that its device-space transformation lands on pixel bounds, | |
| // and then updates `srcRect` to match the original src-to-dst coordinate mapping. | |
| void snap_src_and_dst_rect_to_pixels(const Transform& localToDevice, | |
| SkRect* srcRect, | |
| SkRect* dstRect) { | |
| if (localToDevice.type() > Transform::Type::kRectStaysRect) { | |
| return; | |
| } | |
| // Assume snapping will succeed and always update 'src' to match; in the event snapping | |
| // returns the original dst rect, then the recalculated src rect is a no-op. | |
| SkMatrix dstToSrc = SkMatrix::RectToRectOrIdentity(*dstRect, *srcRect); | |
| *dstRect = snap_rect_to_pixels(localToDevice, *dstRect).asSkRect(); | |
| *srcRect = dstToSrc.mapRect(*dstRect); | |
| } | |
| // Returns the inner bounds of `geometry` that is known to have full coverage. This does not worry | |
| // about identifying draws that are equivalent pixel aligned and thus entirely full coverage, as | |
| // that should have been caught earlier and used a coverage-less renderer from the beginning. | |
| // | |
| // An empty Rect is returned if there is no available inner bounds, or if it's not worth performing. | |
| Rect get_inner_bounds(const Geometry& geometry, const Transform& localToDevice) { | |
| auto applyAAInset = [&](Rect rect) { | |
| // If the aa inset is too large, rect becomes empty and the inner bounds draw is | |
| // automatically skipped | |
| float aaInset = localToDevice.localAARadius(rect); | |
| rect.inset(aaInset); | |
| // Only add a second draw if it will have a reasonable number of covered pixels; otherwise | |
| // we are just adding draws to sort and pipelines to switch around. | |
| static constexpr float kInnerFillArea = 64*64; | |
| // Approximate the device-space area based on the minimum scale factor of the transform. | |
| float scaleFactor = sk_ieee_float_divide(1.f, aaInset); | |
| return scaleFactor*rect.area() >= kInnerFillArea ? rect : Rect::InfiniteInverted(); | |
| }; | |
| if (geometry.isEdgeAAQuad()) { | |
| const EdgeAAQuad& quad = geometry.edgeAAQuad(); | |
| if (quad.isRect()) { | |
| return applyAAInset(quad.bounds()); | |
| } | |
| // else currently we don't have a function to calculate the largest interior axis aligned | |
| // bounding box of a quadrilateral so skip the inner fill draw. | |
| } else if (geometry.isShape()) { | |
| const Shape& shape = geometry.shape(); | |
| if (shape.isRect()) { | |
| return applyAAInset(shape.rect()); | |
| } else if (shape.isRRect()) { | |
| return applyAAInset(SkRRectPriv::InnerBounds(shape.rrect())); | |
| } | |
| } | |
| return Rect::InfiniteInverted(); | |
| } | |
| SkIRect rect_to_pixelbounds(const Rect& r) { | |
| return r.makeRoundOut().asSkIRect(); | |
| } | |
| bool is_pixel_aligned(const Rect& r, const Transform& t) { | |
| if (t.type() <= Transform::Type::kRectStaysRect) { | |
| Rect devRect = t.mapRect(r); | |
| return devRect.nearlyEquals(devRect.makeRound()); | |
| } | |
| return false; | |
| } | |
| bool is_simple_shape(const Shape& shape, SkStrokeRec::Style type) { | |
| // We send regular filled and hairline [round] rectangles, stroked/hairline lines, and stroked | |
| // [r]rects with circular corners to a single Renderer that does not trigger MSAA. | |
| // Per-edge AA quadrilaterals also use the same Renderer but those are not "Shapes". | |
| // These shapes and quads may also be combined with a second non-AA inner fill. This fill step | |
| // is also directly used for flooding the clip | |
| return shape.isFloodFill() || | |
| (!shape.inverted() && type != SkStrokeRec::kStrokeAndFill_Style && | |
| (shape.isRect() || | |
| (shape.isLine() && type != SkStrokeRec::kFill_Style) || | |
| (shape.isRRect() && (type != SkStrokeRec::kStroke_Style || | |
| SkRRectPriv::AllCornersCircular(shape.rrect()))))); | |
| } | |
| bool use_compute_atlas_when_available(PathRendererStrategy strategy) { | |
| return strategy == PathRendererStrategy::kComputeAnalyticAA || | |
| strategy == PathRendererStrategy::kComputeMSAA16 || | |
| strategy == PathRendererStrategy::kComputeMSAA8 || | |
| strategy == PathRendererStrategy::kDefault; | |
| } | |
| } // anonymous namespace | |
| /** | |
| * IntersectionTreeSet controls multiple IntersectionTrees to organize all add rectangles into | |
| * disjoint sets. For a given CompressedPaintersOrder and bounds, it returns the smallest | |
| * DisjointStencilIndex that guarantees the bounds are disjoint from all other draws that use the | |
| * same painters order and stencil index. | |
| */ | |
| class Device::IntersectionTreeSet { | |
| public: | |
| IntersectionTreeSet() = default; | |
| DisjointStencilIndex add(CompressedPaintersOrder drawOrder, Rect rect) { | |
| auto& trees = fTrees[drawOrder]; | |
| DisjointStencilIndex stencil = DrawOrder::kUnassigned.next(); | |
| for (auto&& tree : trees) { | |
| if (tree->add(rect)) { | |
| return stencil; | |
| } | |
| stencil = stencil.next(); // advance to the next tree's index | |
| } | |
| // If here, no existing intersection tree can hold the rect so add a new one | |
| IntersectionTree* newTree = this->makeTree(); | |
| SkAssertResult(newTree->add(rect)); | |
| trees.push_back(newTree); | |
| return stencil; | |
| } | |
| void reset() { | |
| fTrees.clear(); | |
| fTreeStore.reset(); | |
| } | |
| private: | |
| struct Hash { | |
| size_t operator()(const CompressedPaintersOrder& o) const noexcept { return o.bits(); } | |
| }; | |
| IntersectionTree* makeTree() { | |
| return fTreeStore.make<IntersectionTree>(); | |
| } | |
| // Each compressed painters order defines a barrier around draws so each order's set of draws | |
| // are independent, even if they may intersect. Within each order, the list of trees holds the | |
| // IntersectionTrees representing each disjoint set. | |
| // TODO: This organization of trees is logically convenient but may need to be optimized based | |
| // on real world data (e.g. how sparse is the map, how long is each vector of trees,...) | |
| std::unordered_map<CompressedPaintersOrder, std::vector<IntersectionTree*>, Hash> fTrees; | |
| SkSTArenaAllocWithReset<4 * sizeof(IntersectionTree)> fTreeStore; | |
| }; | |
| sk_sp<Device> Device::Make(Recorder* recorder, | |
| const SkImageInfo& ii, | |
| skgpu::Budgeted budgeted, | |
| Mipmapped mipmapped, | |
| SkBackingFit backingFit, | |
| const SkSurfaceProps& props, | |
| LoadOp initialLoadOp, | |
| std::string_view label, | |
| bool registerWithRecorder) { | |
| SkASSERT(!(mipmapped == Mipmapped::kYes && backingFit == SkBackingFit::kApprox)); | |
| if (!recorder) { | |
| return nullptr; | |
| } | |
| const Caps* caps = recorder->priv().caps(); | |
| SkISize backingDimensions = backingFit == SkBackingFit::kApprox ? GetApproxSize(ii.dimensions()) | |
| : ii.dimensions(); | |
| auto textureInfo = caps->getDefaultSampledTextureInfo(ii.colorType(), | |
| mipmapped, | |
| recorder->priv().isProtected(), | |
| Renderable::kYes); | |
| return Make(recorder, | |
| TextureProxy::Make(caps, recorder->priv().resourceProvider(), | |
| backingDimensions, textureInfo, std::move(label), budgeted), | |
| ii.dimensions(), | |
| ii.colorInfo(), | |
| props, | |
| initialLoadOp, | |
| registerWithRecorder); | |
| } | |
| sk_sp<Device> Device::Make(Recorder* recorder, | |
| sk_sp<TextureProxy> target, | |
| SkISize deviceSize, | |
| const SkColorInfo& colorInfo, | |
| const SkSurfaceProps& props, | |
| LoadOp initialLoadOp, | |
| bool registerWithRecorder) { | |
| if (!recorder) { | |
| return nullptr; | |
| } | |
| sk_sp<DrawContext> dc = DrawContext::Make(recorder->priv().caps(), | |
| std::move(target), | |
| deviceSize, | |
| colorInfo, | |
| props); | |
| if (!dc) { | |
| return nullptr; | |
| } else if (initialLoadOp == LoadOp::kClear) { | |
| dc->clear(SkColors::kTransparent); | |
| } else if (initialLoadOp == LoadOp::kDiscard) { | |
| dc->discard(); | |
| } // else kLoad is the default initial op for a DrawContext | |
| sk_sp<Device> device{new Device(recorder, std::move(dc))}; | |
| if (registerWithRecorder) { | |
| // We don't register the device with the recorder until after the constructor has returned. | |
| recorder->registerDevice(device); | |
| } else { | |
| // Since it's not registered, it should go out of scope before nextRecordingID() changes | |
| // from what is saved to fScopedRecordingID. | |
| SkDEBUGCODE(device->fScopedRecordingID = recorder->priv().nextRecordingID();) | |
| } | |
| return device; | |
| } | |
| // These default tuning numbers for the HybridBoundsManager were chosen from looking at performance | |
| // and accuracy curves produced by the BoundsManagerBench for random draw bounding boxes. This | |
| // config will use brute force for the first 64 draw calls to the Device and then switch to a grid | |
| // that is dynamically sized to produce cells that are 16x16, up to a grid that's 32x32 cells. | |
| // This seemed like a sweet spot balancing accuracy for low-draw count surfaces and overhead for | |
| // high-draw count and high-resolution surfaces. With the 32x32 grid limit, cell size will increase | |
| // above 16px when the surface dimension goes above 512px. | |
| // TODO: These could be exposed as context options or surface options, and we may want to have | |
| // different strategies in place for a base device vs. a layer's device. | |
| static constexpr int kGridCellSize = 16; | |
| static constexpr int kMaxBruteForceN = 64; | |
| static constexpr int kMaxGridSize = 32; | |
| Device::Device(Recorder* recorder, sk_sp<DrawContext> dc) | |
| : SkDevice(dc->imageInfo(), dc->surfaceProps()) | |
| , fRecorder(recorder) | |
| , fDC(std::move(dc)) | |
| , fClip(this) | |
| , fColorDepthBoundsManager(std::make_unique<HybridBoundsManager>( | |
| fDC->imageInfo().dimensions(), kGridCellSize, kMaxBruteForceN, kMaxGridSize)) | |
| , fDisjointStencilSet(std::make_unique<IntersectionTreeSet>()) | |
| , fCachedLocalToDevice(SkM44()) | |
| , fCurrentDepth(DrawOrder::kClearDepth) | |
| , fSubRunControl(recorder->priv().caps()->getSubRunControl( | |
| fDC->surfaceProps().isUseDeviceIndependentFonts())) { | |
| SkASSERT(SkToBool(fDC) && SkToBool(fRecorder)); | |
| if (fDC->target()->textureInfo().numSamples() > 1) { | |
| // Target is inherently multisampled | |
| fMSAASupported = true; | |
| } else if (fRecorder->priv().caps()->defaultMSAASamplesCount() > 1) { | |
| if (fRecorder->priv().caps()->msaaRenderToSingleSampledSupport()) { | |
| // Backend-managed MSAA is supported | |
| fMSAASupported = true; | |
| } else { | |
| // Graphite-managed MSAA is supported | |
| fMSAASupported = fRecorder->priv().caps()->isSampleCountSupported( | |
| TextureInfoPriv::ViewFormat(fDC->target()->textureInfo()), | |
| fRecorder->priv().caps()->defaultMSAASamplesCount()); | |
| } | |
| } | |
| } | |
| Device::~Device() { | |
| // The Device should have been marked immutable before it's destroyed, or the Recorder was the | |
| // last holder of a reference to it and de-registered the device as part of its cleanup. | |
| // However, if the Device was not registered with the recorder (i.e. a scratch device) we don't | |
| // require that its recorder be adandoned. Scratch devices must either have been marked | |
| // immutable or be destroyed before the recorder has been snapped. | |
| SkASSERT(!fRecorder || fScopedRecordingID != 0); | |
| #if defined(SK_DEBUG) | |
| if (fScopedRecordingID != 0 && fRecorder) { | |
| SkASSERT(fScopedRecordingID == fRecorder->priv().nextRecordingID()); | |
| } | |
| // else it wasn't a scratch device, or it was a scratch device that was marked immutable so its | |
| // lifetime was validated when setImmutable() was called. | |
| #endif | |
| } | |
| void Device::setImmutable() { | |
| if (fRecorder) { | |
| // Push any pending work to the Recorder now. setImmutable() is only called by the | |
| // destructor of a client-owned Surface, or explicitly in layer/filtering workflows. In | |
| // both cases this is restricted to the Recorder's thread. This is in contrast to ~Device(), | |
| // which might be called from another thread if it was linked to an Image used in multiple | |
| // recorders. | |
| this->flushPendingWork(/*drawContext=*/nullptr); | |
| fRecorder->deregisterDevice(this); | |
| // Abandoning the recorder ensures that there are no further operations that can be recorded | |
| // and is relied on by Image::notifyInUse() to detect when it can unlink from a Device. | |
| this->abandonRecorder(); | |
| } | |
| } | |
| const Transform& Device::localToDeviceTransform() { | |
| if (this->checkLocalToDeviceDirty()) { | |
| fCachedLocalToDevice = Transform{this->localToDevice44()}; | |
| } | |
| return fCachedLocalToDevice; | |
| } | |
| SkStrikeDeviceInfo Device::strikeDeviceInfo() const { | |
| return {this->surfaceProps(), this->scalerContextFlags(), &fSubRunControl}; | |
| } | |
| sk_sp<SkDevice> Device::createDevice(const CreateInfo& info, const SkPaint*) { | |
| // TODO: Inspect the paint and create info to determine if there's anything that has to be | |
| // modified to support inline subpasses. | |
| SkSurfaceProps props = | |
| this->surfaceProps().cloneWithPixelGeometry(info.fPixelGeometry); | |
| // Skia's convention is to only clear a device if it is non-opaque. | |
| LoadOp initialLoadOp = info.fInfo.isOpaque() ? LoadOp::kDiscard : LoadOp::kClear; | |
| std::string label = this->target()->label(); | |
| if (label.empty()) { | |
| label = "ChildDevice"; | |
| } else { | |
| label += "_ChildDevice"; | |
| } | |
| return Make(fRecorder, | |
| info.fInfo, | |
| skgpu::Budgeted::kYes, | |
| Mipmapped::kNo, | |
| SkBackingFit::kApprox, | |
| props, | |
| initialLoadOp, | |
| label); | |
| } | |
| sk_sp<SkSurface> Device::makeSurface(const SkImageInfo& ii, const SkSurfaceProps& props) { | |
| return SkSurfaces::RenderTarget(fRecorder, ii, Mipmapped::kNo, &props); | |
| } | |
| // Although we have a drawContext here, we pass a nullptr to both flushPendingWork and Image::Copy | |
| // so that tasks end up on the root task list. | |
| sk_sp<Image> Device::makeImageCopy(const SkIRect& subset, | |
| Budgeted budgeted, | |
| Mipmapped mipmapped, | |
| SkBackingFit backingFit) { | |
| ASSERT_SINGLE_OWNER | |
| this->flushPendingWork(/*drawContext=*/nullptr); | |
| const SkColorInfo& colorInfo = this->imageInfo().colorInfo(); | |
| TextureProxyView srcView = this->readSurfaceView(); | |
| if (!srcView) { | |
| // readSurfaceView() returns an empty view when the target is not texturable. Create an | |
| // equivalent view for the blitting operation. | |
| Swizzle readSwizzle = fRecorder->priv().caps()->getReadSwizzle( | |
| colorInfo.colorType(), this->target()->textureInfo()); | |
| srcView = {sk_ref_sp(this->target()), readSwizzle}; | |
| } | |
| std::string label = this->target()->label(); | |
| if (label.empty()) { | |
| label = "CopyDeviceTexture"; | |
| } else { | |
| label += "_DeviceCopy"; | |
| } | |
| return Image::Copy(fRecorder, /*drawContext=*/nullptr, srcView, colorInfo, subset, budgeted, | |
| mipmapped, backingFit, label); | |
| } | |
| bool Device::onReadPixels(const SkPixmap& pm, int srcX, int srcY) { | |
| #if defined(GPU_TEST_UTILS) | |
| // This testing-only function should only be called before the Device has detached from its | |
| // Recorder, since it's accessed via the test-held Surface. | |
| ASSERT_SINGLE_OWNER | |
| if (Context* context = fRecorder->priv().context()) { | |
| // Add all previous commands generated to the command buffer. | |
| // If the client snaps later they'll only get post-read commands in their Recording, | |
| // but since they're doing a readPixels in the middle that shouldn't be unexpected. | |
| std::unique_ptr<Recording> recording = fRecorder->snap(); | |
| if (!recording) { | |
| return false; | |
| } | |
| InsertRecordingInfo info; | |
| info.fRecording = recording.get(); | |
| if (!context->insertRecording(info)) { | |
| return false; | |
| } | |
| return context->priv().readPixels(pm, fDC->target(), this->imageInfo(), srcX, srcY); | |
| } | |
| #endif | |
| // We have no access to a context to do a read pixels here. | |
| return false; | |
| } | |
| bool Device::onWritePixels(const SkPixmap& src, int x, int y) { | |
| ASSERT_SINGLE_OWNER | |
| // TODO: we may need to share this in a more central place to handle uploads | |
| // to backend textures | |
| const TextureProxy* target = fDC->target(); | |
| // TODO: add mipmap support for createBackendTexture | |
| if (src.colorType() == kUnknown_SkColorType) { | |
| return false; | |
| } | |
| // If one alpha type is unknown and the other isn't, it's too underspecified. | |
| if ((src.alphaType() == kUnknown_SkAlphaType) != | |
| (this->imageInfo().alphaType() == kUnknown_SkAlphaType)) { | |
| return false; | |
| } | |
| // TODO: canvas2DFastPath? | |
| if (!fRecorder->priv().caps()->supportsWritePixels(target->textureInfo())) { | |
| auto image = SkImages::RasterFromPixmap(src, nullptr, nullptr); | |
| image = SkImages::TextureFromImage(fRecorder, image.get()); | |
| if (!image) { | |
| return false; | |
| } | |
| SkPaint paint; | |
| paint.setBlendMode(SkBlendMode::kSrc); | |
| this->drawImageRect(image.get(), | |
| /*src=*/nullptr, | |
| SkRect::MakeXYWH(x, y, src.width(), src.height()), | |
| SkFilterMode::kNearest, | |
| paint, | |
| SkCanvas::kFast_SrcRectConstraint); | |
| return true; | |
| } | |
| // TODO: check for flips and either handle here or pass info to UploadTask | |
| // Determine rect to copy | |
| SkIRect dstRect = SkIRect::MakePtSize({x, y}, src.dimensions()); | |
| if (!target->isFullyLazy() && !dstRect.intersect(SkIRect::MakeSize(target->dimensions()))) { | |
| return false; | |
| } | |
| // Set up copy location | |
| const void* addr = src.addr(dstRect.fLeft - x, dstRect.fTop - y); | |
| std::vector<MipLevel> levels; | |
| levels.push_back({addr, src.rowBytes()}); | |
| // The writePixels() still respects painter's order, so flush everything to tasks before this | |
| // recording the upload for the pixel data. | |
| this->internalFlush(); | |
| // The new upload will be executed before any new draws are recorded and also ensures that | |
| // the next call to flushDeviceToRecorder() will produce a non-null DrawTask. If this Device's | |
| // target is mipmapped, mipmap generation tasks will be added automatically at that point. | |
| const UploadSource uploadSource = UploadSource::Make(fRecorder->priv().caps(), | |
| *fDC->refTarget(), | |
| src.info().colorInfo(), | |
| this->imageInfo().colorInfo(), | |
| levels, | |
| dstRect); | |
| if (!uploadSource.isValid()) { | |
| return false; | |
| } | |
| return fDC->recordUpload(fRecorder, | |
| fDC->refTarget(), | |
| src.info().colorInfo(), | |
| this->imageInfo().colorInfo(), | |
| uploadSource, | |
| dstRect, | |
| nullptr); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool Device::isClipAntiAliased() const { | |
| // All clips are AA'ed unless it's wide-open, empty, or a device-rect with integer coordinates | |
| ClipStack::ClipState type = fClip.clipState(); | |
| if (type == ClipStack::ClipState::kWideOpen || type == ClipStack::ClipState::kEmpty) { | |
| return false; | |
| } else if (type == ClipStack::ClipState::kDeviceRect) { | |
| const ClipStack::Element rect = *fClip.begin(); | |
| SkASSERT(rect.fShape.isRect() && rect.fLocalToDevice.type() == Transform::Type::kIdentity); | |
| return rect.fShape.rect() != rect.fShape.rect().makeRoundOut(); | |
| } else { | |
| return true; | |
| } | |
| } | |
| SkIRect Device::devClipBounds() const { | |
| return rect_to_pixelbounds(fClip.conservativeBounds()); | |
| } | |
| // TODO: This is easy enough to support, but do we still need this API in Skia at all? | |
| void Device::android_utils_clipAsRgn(SkRegion* region) const { | |
| SkIRect bounds = this->devClipBounds(); | |
| // Assume wide open and then perform intersect/difference operations reducing the region | |
| region->setRect(bounds); | |
| const SkRegion deviceBounds(bounds); | |
| for (const ClipStack::Element& e : fClip) { | |
| SkRegion tmp; | |
| if (e.fShape.isRect() && e.fLocalToDevice.type() == Transform::Type::kIdentity) { | |
| tmp.setRect(rect_to_pixelbounds(e.fShape.rect())); | |
| } else { | |
| SkPath tmpPath = e.fShape.asPath().makeTransform(e.fLocalToDevice); | |
| tmp.setPath(tmpPath, deviceBounds); | |
| } | |
| region->op(tmp, (SkRegion::Op) e.fOp); | |
| } | |
| } | |
| void Device::clipRect(const SkRect& rect, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| auto snapping = aa ? ClipStack::PixelSnapping::kNo : ClipStack::PixelSnapping::kYes; | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rect}, op, snapping); | |
| } | |
| void Device::clipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| auto snapping = aa ? ClipStack::PixelSnapping::kNo : ClipStack::PixelSnapping::kYes; | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rrect}, op, snapping); | |
| } | |
| void Device::clipPath(const SkPath& path, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| // TODO: Ensure all path inspection is handled here or in SkCanvas, and that non-AA rects as | |
| // paths are routed appropriately. | |
| // TODO: Must also detect paths that are lines so the clip stack can be set to empty | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{path}, op); | |
| } | |
| void Device::onClipShader(sk_sp<SkShader> shader) { | |
| fClip.clipShader(std::move(shader)); | |
| } | |
| // TODO: Is clipRegion() on the deprecation chopping block. If not it should be... | |
| void Device::clipRegion(const SkRegion& globalRgn, SkClipOp op) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| Transform globalToDevice{this->globalToDevice()}; | |
| if (globalRgn.isEmpty()) { | |
| fClip.clipShape(globalToDevice, Shape{}, op); | |
| } else if (globalRgn.isRect()) { | |
| fClip.clipShape(globalToDevice, Shape{SkRect::Make(globalRgn.getBounds())}, op, | |
| ClipStack::PixelSnapping::kYes); | |
| } else { | |
| // TODO: Can we just iterate the region and do non-AA rects for each chunk? | |
| SkPath path = globalRgn.getBoundaryPath(); | |
| fClip.clipShape(globalToDevice, Shape{path}, op); | |
| } | |
| } | |
| void Device::replaceClip(const SkIRect& rect) { | |
| // ReplaceClip() is currently not intended to be supported in Graphite since it's only used | |
| // for emulating legacy clip ops in Android Framework, and apps/devices that require that | |
| // should not use Graphite. However, if it needs to be supported, we could probably implement | |
| // it by: | |
| // 1. Flush all pending clip element depth draws. | |
| // 2. Draw a fullscreen rect to the depth attachment using a Z value greater than what's | |
| // been used so far. | |
| // 3. Make sure all future "unclipped" draws use this Z value instead of 0 so they aren't | |
| // sorted before the depth reset. | |
| // 4. Make sure all prior elements are inactive so they can't affect subsequent draws. | |
| // | |
| // For now, just ignore it. | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void Device::drawPaint(const SkPaint& paint) { | |
| ASSERT_SINGLE_OWNER | |
| Shape inverseFill; // defaults to empty | |
| inverseFill.setInverted(true); | |
| // An empty shape with an inverse fill completely floods the clip | |
| SkASSERT(inverseFill.isFloodFill()); | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(inverseFill), | |
| paint, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } | |
| void Device::drawRect(const SkRect& r, const SkPaint& paint) { | |
| Rect rectToDraw(r); | |
| SkStrokeRec style(paint); | |
| if (!paint.isAntiAlias()) { | |
| // Graphite assumes everything is anti-aliased. In the case of axis-aligned non-aa requested | |
| // rectangles, we snap the local geometry to land on pixel boundaries to emulate non-aa. | |
| if (style.isFillStyle()) { | |
| rectToDraw = snap_rect_to_pixels(this->localToDeviceTransform(), rectToDraw); | |
| } else { | |
| const bool strokeAndFill = style.getStyle() == SkStrokeRec::kStrokeAndFill_Style; | |
| float strokeWidth = style.getWidth(); | |
| rectToDraw = snap_rect_to_pixels(this->localToDeviceTransform(), | |
| rectToDraw, &strokeWidth); | |
| style.setStrokeStyle(strokeWidth, strokeAndFill); | |
| } | |
| } | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(rectToDraw)), paint, style); | |
| } | |
| void Device::drawVertices(const SkVertices* vertices, sk_sp<SkBlender> blender, | |
| const SkPaint& paint, bool skipColorXform) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(sk_ref_sp(vertices)), | |
| paint, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect, | |
| std::move(blender), | |
| skipColorXform); | |
| } | |
| bool Device::drawAsTiledImageRect(SkCanvas* canvas, | |
| const SkImage* image, | |
| const SkRect* src, | |
| const SkRect& dst, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| auto recorder = canvas->recorder(); | |
| if (!recorder) { | |
| return false; | |
| } | |
| SkASSERT(src); | |
| // For Graphite this is a pretty loose heuristic. The Recorder-local cache size (relative | |
| // to the large image's size) is used as a proxy for how conservative we should be when | |
| // allocating tiles. Since the tiles will actually be owned by the client (via an | |
| // ImageProvider) they won't actually add any memory pressure directly to Graphite. | |
| size_t cacheSize = recorder->priv().getResourceCacheLimit(); | |
| size_t maxTextureSize = recorder->priv().caps()->maxTextureSize(); | |
| #if defined(GPU_TEST_UTILS) | |
| if (gOverrideMaxTextureSizeGraphite) { | |
| maxTextureSize = gOverrideMaxTextureSizeGraphite; | |
| } | |
| gNumTilesDrawnGraphite.store(0, std::memory_order_relaxed); | |
| #endif | |
| // DrawAsTiledImageRect produces per-edge AA quads, which do not participate in non-AA pixel | |
| // snapping emulation. To match an un-tiled drawImageRect, round the src and dst geometry | |
| // before any tiling occurs. | |
| SkRect finalSrc = *src; | |
| SkRect finalDst = dst; | |
| if (!paint.isAntiAlias()) { | |
| snap_src_and_dst_rect_to_pixels(this->localToDeviceTransform(), | |
| &finalSrc, &finalDst); | |
| } | |
| [[maybe_unused]] auto [wasTiled, numTiles] = | |
| skgpu::TiledTextureUtils::DrawAsTiledImageRect(canvas, | |
| image, | |
| finalSrc, | |
| finalDst, | |
| SkCanvas::kAll_QuadAAFlags, | |
| sampling, | |
| &paint, | |
| constraint, | |
| /* sharpenMM= */ true, | |
| cacheSize, | |
| maxTextureSize); | |
| #if defined(GPU_TEST_UTILS) | |
| gNumTilesDrawnGraphite.store(numTiles, std::memory_order_relaxed); | |
| #endif | |
| return wasTiled; | |
| } | |
| void Device::drawOval(const SkRect& oval, const SkPaint& paint) { | |
| if (paint.getPathEffect()) { | |
| // Dashing requires that the oval path starts on the right side and travels clockwise. This | |
| // is the default for the SkPath::Oval constructor, as used by SkBitmapDevice. | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(SkPath::Oval(oval))), | |
| paint, SkStrokeRec(paint)); | |
| } else { | |
| // TODO: This has wasted effort from the SkCanvas level since it instead converts rrects | |
| // that happen to be ovals into this, only for us to go right back to rrect. | |
| this->drawRRect(SkRRect::MakeOval(oval), paint); | |
| } | |
| } | |
| void Device::drawArc(const SkArc& arc, const SkPaint& paint) { | |
| // For sweeps >= 360°, simple fills and simple strokes without the center point or square caps | |
| // are ovals. Culling these here simplifies the path processing in Shape. | |
| if (!paint.getPathEffect() && | |
| SkScalarAbs(arc.sweepAngle()) >= 360.f && | |
| (paint.getStyle() == SkPaint::kFill_Style || | |
| (paint.getStyle() == SkPaint::kStroke_Style && | |
| // square caps can stick out from the shape so we can't do this with an rrect draw | |
| paint.getStrokeCap() != SkPaint::kSquare_Cap && | |
| // wedge cases with strokes will draw lines to the center | |
| !arc.isWedge()))) { | |
| this->drawRRect(SkRRect::MakeOval(arc.oval()), paint); | |
| } else { | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(arc)), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| } | |
| void Device::drawRRect(const SkRRect& rr, const SkPaint& paint) { | |
| Shape rrectToDraw; | |
| SkStrokeRec style(paint); | |
| if (paint.isAntiAlias()) { | |
| rrectToDraw.setRRect(rr); | |
| } else { | |
| // Snap the horizontal and vertical edges of the rounded rectangle to pixel edges to match | |
| // the behavior of drawRect(rr.bounds()), to partially emulate non-AA rendering while | |
| // preserving the anti-aliasing of the curved corners. | |
| Rect snappedBounds; | |
| if (style.isFillStyle()) { | |
| snappedBounds = snap_rect_to_pixels(this->localToDeviceTransform(), rr.rect()); | |
| } else { | |
| const bool strokeAndFill = style.getStyle() == SkStrokeRec::kStrokeAndFill_Style; | |
| float strokeWidth = style.getWidth(); | |
| snappedBounds = snap_rect_to_pixels(this->localToDeviceTransform(), | |
| rr.rect(), &strokeWidth); | |
| style.setStrokeStyle(strokeWidth, strokeAndFill); | |
| } | |
| SkRRect snappedRRect; | |
| snappedRRect.setRectRadii(snappedBounds.asSkRect(), rr.radii().data()); | |
| rrectToDraw.setRRect(snappedRRect); | |
| } | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(rrectToDraw), paint, style); | |
| } | |
| void Device::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { | |
| #if !defined(SK_DISABLE_CLIP_DRAW_GEOMETRIC_INTERSECTION) | |
| // If there's a path effect or inverse fill, fall back to path rendering | |
| if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { | |
| this->SkDevice::drawDRRect(outer, inner, paint); | |
| return; | |
| } | |
| // This holds the positive insets from `outer` to `inner` | |
| Rect strokeRect{outer.rect()}; | |
| skvx::float4 gap = Rect(inner.rect()).vals() - strokeRect.vals(); | |
| const float tolerance = 0.001f * this->localToDeviceTransform().localAARadius(strokeRect); | |
| const float strokeWidth = gap[0]; | |
| if (!all((gap > tolerance) & (abs(gap - strokeWidth) <= tolerance))) { | |
| // Either not approximately equal insets on all sides, or it would create a hairline stroke | |
| // which is something that should be requested via paint style. | |
| // | |
| // But we can try subtracting inner from outer if they are both rectangular to see if it | |
| // leaves a valid filled rect. | |
| SkRect diff; | |
| if (outer.isRect() && inner.isRect() && | |
| SkRectPriv::Subtract(outer.rect(), inner.rect(), &diff)) { | |
| this->drawRect(diff, paint); | |
| return; | |
| } | |
| // Fall through to the draw+clip handling | |
| } else { | |
| // The shape is possibly expressible as a stroked [r]rect. | |
| const float strokeRadius = 0.5f * strokeWidth; | |
| strokeRect.inset(strokeRadius); | |
| SkPaint strokePaint = paint; | |
| strokePaint.setStroke(true); | |
| strokePaint.setStrokeWidth(strokeWidth); | |
| strokePaint.setStrokeCap(SkPaint::kButt_Cap); | |
| strokePaint.setStrokeMiter(4.f); // large enough to not trigger bevels for 90 degree corners | |
| // Check the corners to see if they are equivalent to a stroked round rect. If `outer` has | |
| // rounded corners, they must be circular and be at least `strokeRadius`. An outer corner | |
| // can have a 0 radius if we assume a miter join style, but if an outer corner is exactly | |
| // the stroke radius then we have to use a round join style. The matching corners of `inner` | |
| // must also be rounded, and be exactly strokeWidth less, or they must be 0 if the | |
| // difference would be negative. | |
| int validCorners = 0; | |
| int rectCorners = 0; | |
| SkVector strokeCorners[4]; | |
| std::optional<SkPaint::Join> requiredJoin; | |
| for (int i = 0; i < 4; ++i) { | |
| SkVector outerCornerRadii = outer.radii((SkRRect::Corner) i); | |
| SkVector innerCornerRadii = inner.radii((SkRRect::Corner) i); | |
| float strokeCorner; | |
| if (!SkScalarNearlyEqual(outerCornerRadii.fX, outerCornerRadii.fY, tolerance)) { | |
| // Not circular; a stroked ellipse is not just a larger ellipse | |
| break; | |
| } else if (SkScalarNearlyZero(outerCornerRadii.fX, tolerance)) { | |
| // A rectangular outer corner requires miter joins | |
| if (requiredJoin.has_value() && *requiredJoin != SkPaint::kMiter_Join) { | |
| break; | |
| } | |
| requiredJoin = SkPaint::kMiter_Join; | |
| strokeCorner = 0.f; | |
| rectCorners++; | |
| } else { | |
| strokeCorner = outerCornerRadii.fX - strokeRadius; | |
| if (strokeCorner < -tolerance) { | |
| // Corner is rounded but less than the stroke radius, which isn't representable | |
| break; | |
| } else if (strokeCorner <= tolerance) { | |
| // Corner is rounded to the stroke radius, which can only be represented as an | |
| // underlying rect corner and round join | |
| if (requiredJoin.has_value() && *requiredJoin != SkPaint::kRound_Join) { | |
| break; | |
| } | |
| requiredJoin = SkPaint::kRound_Join; | |
| strokeCorner = 0.f; | |
| rectCorners++; | |
| } | |
| } | |
| float expectedInnerRadius = std::max(0.f, strokeCorner - strokeRadius); | |
| if (!SkScalarNearlyEqual(innerCornerRadii.fX, expectedInnerRadius) || | |
| !SkScalarNearlyEqual(innerCornerRadii.fY, expectedInnerRadius)) { | |
| // Inner corner doesn't match expectation | |
| break; | |
| } | |
| strokeCorners[i] = {strokeCorner, strokeCorner}; | |
| validCorners++; | |
| } | |
| if (validCorners == 4) { | |
| strokePaint.setStrokeJoin(requiredJoin.value_or(SkPaint::kRound_Join)); | |
| if (rectCorners == 4) { | |
| this->drawRect(strokeRect.asSkRect(), strokePaint); | |
| } else { | |
| SkRRect strokeRRect; | |
| strokeRRect.setRectRadii(strokeRect.asSkRect(), strokeCorners); | |
| this->drawRRect(strokeRRect, strokePaint); | |
| } | |
| return; | |
| } | |
| // Otherwise fall through to draw+clip handling | |
| } | |
| // To avoid path rendering, treat DRRects as a drawRRect(outer) with a clipRRect(inner, kDiff) | |
| fClip.save(); | |
| fClip.clipShape(this->localToDeviceTransform(), | |
| inner.isRect() ? Shape{inner.rect()} : Shape{inner}, | |
| SkClipOp::kDifference, | |
| paint.isAntiAlias() ? ClipStack::PixelSnapping::kNo | |
| : ClipStack::PixelSnapping::kYes); | |
| if (outer.isRect()) { | |
| this->drawRect(outer.rect(), paint); | |
| } else { | |
| this->drawRRect(outer, paint); | |
| } | |
| fClip.restore(); | |
| #else | |
| this->SkDevice::drawDRRect(outer, inner, paint); | |
| #endif | |
| } | |
| void Device::drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) { | |
| // Alternatively, we could move this analysis to SkCanvas. Also, we could consider applying the | |
| // path effect, being careful about starting point and direction. | |
| if (!paint.getPathEffect() && !path.isInverseFillType()) { | |
| SkPoint linePts[2]; | |
| if (path.isLine(linePts)) { | |
| // A line has zero area, so stroke and stroke-and-fill are equivalent | |
| if (paint.getStyle() != SkPaint::kFill_Style) { | |
| this->drawPoints(SkCanvas::kLines_PointMode, linePts, paint); | |
| } // and if it's fill, nothing is drawn | |
| return; | |
| } | |
| if (SkRect oval; path.isOval(&oval)) { | |
| this->drawOval(oval, paint); | |
| return; | |
| } | |
| if (SkRRect rrect; path.isRRect(&rrect)) { | |
| this->drawRRect(rrect, paint); | |
| return; | |
| } | |
| // For rects, if the path is not explicitly closed and the paint style is stroked then it | |
| // represents a rectangle with only 3 sides rasterized (and with any caps). If it's filled | |
| // or is closed+stroked, then the path renders identically to the rectangle. | |
| bool isClosed = false; | |
| if (SkRect rect; path.isRect(&rect, &isClosed) && | |
| (paint.getStyle() == SkPaint::kFill_Style || isClosed)) { | |
| this->drawRect(rect, paint); | |
| return; | |
| } | |
| #if !defined(SK_DISABLE_CLIP_DRAW_GEOMETRIC_INTERSECTION) | |
| // Detect filled nested rect contours | |
| SkRect rects[2]; | |
| SkPathDirection dirs[2]; | |
| if (paint.getStyle() == SkPaint::kFill_Style && | |
| SkPathPriv::IsNestedFillRects(path, rects, dirs)) { | |
| // For winding fills with contours going the same direction, there isn't any cutout | |
| if (path.getFillType() == SkPathFillType::kWinding && dirs[0] == dirs[1]) { | |
| this->drawRect(rects[0], paint); | |
| return; | |
| } else { | |
| // The inner is cut out from the outer rect. Delegate to drawDRRect. | |
| this->drawDRRect(SkRRect::MakeRect(rects[0]), SkRRect::MakeRect(rects[1]), paint); | |
| return; | |
| } | |
| } | |
| #endif | |
| } | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(path)), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| void Device::drawPoints(SkCanvas::PointMode mode, SkSpan<const SkPoint> points, | |
| const SkPaint& paint) { | |
| if (points.empty()) { | |
| return; | |
| } | |
| size_t count = points.size(); | |
| SkStrokeRec stroke(paint, SkPaint::kStroke_Style); | |
| size_t next = 0; | |
| if (mode == SkCanvas::kPoints_PointMode) { | |
| // Treat kPoints mode as stroking zero-length path segments, which produce caps so that | |
| // both hairlines and round vs. square geometry are handled entirely on the GPU. | |
| // TODO: SkCanvas should probably do the butt to square cap correction. | |
| if (paint.getStrokeCap() == SkPaint::kButt_Cap) { | |
| stroke.setStrokeParams(SkPaint::kSquare_Cap, | |
| paint.getStrokeJoin(), | |
| paint.getStrokeMiter()); | |
| } | |
| } else { | |
| next = 1; | |
| count--; | |
| } | |
| size_t inc = mode == SkCanvas::kLines_PointMode ? 2 : 1; | |
| for (size_t i = 0; i < count; i += inc) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(Shape(points[i], points[i + next])), | |
| paint, stroke); | |
| } | |
| } | |
| void Device::drawEdgeAAQuad(const SkRect& rect, | |
| const SkPoint clip[4], | |
| SkCanvas::QuadAAFlags aaFlags, | |
| const SkColor4f& color, | |
| SkBlendMode mode) { | |
| SkPaint solidColorPaint; | |
| solidColorPaint.setColor4f(color, /*colorSpace=*/nullptr); | |
| solidColorPaint.setBlendMode(mode); | |
| // NOTE: We do not snap edge AA quads that are fully non-AA because we need their edges to seam | |
| // with quads that have mixed edge flags (so both need to match the GPU rasterization, not our | |
| // CPU rounding). | |
| auto flags = SkEnumBitMask<EdgeAAQuad::Flags>(static_cast<EdgeAAQuad::Flags>(aaFlags)); | |
| EdgeAAQuad quad = clip ? EdgeAAQuad(clip, flags) : EdgeAAQuad(rect, flags); | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(quad), | |
| solidColorPaint, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } | |
| void Device::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count, | |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], | |
| const SkSamplingOptions& sampling, const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkASSERT(count > 0); | |
| SkPaint paintWithShader(paint); | |
| int dstClipIndex = 0; | |
| for (int i = 0; i < count; ++i) { | |
| // If the entry is clipped by 'dstClips', that must be provided | |
| SkASSERT(!set[i].fHasClip || dstClips); | |
| // Similarly, if it has an extra transform, those must be provided | |
| SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices); | |
| auto [ imageToDraw, newSampling ] = | |
| skgpu::graphite::GetGraphiteBacked(this->recorder(), set[i].fImage.get(), sampling); | |
| if (!imageToDraw) { | |
| SKGPU_LOG_W("Device::drawImageRect: Creation of Graphite-backed image failed"); | |
| return; | |
| } | |
| // TODO: Produce an image shading paint key and data directly without having to reconstruct | |
| // the equivalent SkPaint for each entry. Reuse the key and data between entries if possible | |
| paintWithShader.setShader(paint.refShader()); | |
| paintWithShader.setAlphaf(paint.getAlphaf() * set[i].fAlpha); | |
| SkRect dst = SkModifyPaintAndDstForDrawImageRect( | |
| imageToDraw.get(), newSampling, set[i].fSrcRect, set[i].fDstRect, | |
| constraint == SkCanvas::kStrict_SrcRectConstraint, | |
| &paintWithShader); | |
| if (dst.isEmpty()) { | |
| return; | |
| } | |
| // NOTE: See drawEdgeAAQuad for details, we do not snap non-AA quads. | |
| auto flags = | |
| SkEnumBitMask<EdgeAAQuad::Flags>(static_cast<EdgeAAQuad::Flags>(set[i].fAAFlags)); | |
| EdgeAAQuad quad = set[i].fHasClip ? EdgeAAQuad(dstClips + dstClipIndex, flags) | |
| : EdgeAAQuad(dst, flags); | |
| // TODO: Calling drawGeometry() for each entry re-evaluates the clip stack every time, which | |
| // is consistent with Ganesh's behavior. It also matches the behavior if edge-AA images were | |
| // submitted one at a time by SkiaRenderer (a nice client simplification). However, we | |
| // should explore the performance trade off with doing one bulk evaluation for the whole set | |
| if (set[i].fMatrixIndex < 0) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(quad), | |
| paintWithShader, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } else { | |
| SkM44 xtraTransform(preViewMatrices[set[i].fMatrixIndex]); | |
| this->drawGeometry(this->localToDeviceTransform().concat(xtraTransform), | |
| Geometry(quad), | |
| paintWithShader, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } | |
| dstClipIndex += 4 * set[i].fHasClip; | |
| } | |
| } | |
| void Device::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
| const SkSamplingOptions& sampling, const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkCanvas::ImageSetEntry single{sk_ref_sp(image), | |
| src ? *src : SkRect::Make(image->bounds()), | |
| dst, | |
| /*alpha=*/1.f, | |
| SkCanvas::kAll_QuadAAFlags}; | |
| // While this delegates to drawEdgeAAImageSet() for the image shading logic, semantically a | |
| // drawImageRect()'s non-AA behavior should match that of drawRect() so we snap dst (and update | |
| // src to match) if needed before hand. | |
| if (!paint.isAntiAlias()) { | |
| snap_src_and_dst_rect_to_pixels(this->localToDeviceTransform(), | |
| &single.fSrcRect, &single.fDstRect); | |
| } | |
| this->drawEdgeAAImageSet(&single, 1, nullptr, nullptr, sampling, paint, constraint); | |
| } | |
| sktext::gpu::AtlasDrawDelegate Device::atlasDelegate() { | |
| return [&](const sktext::gpu::AtlasSubRun* subRun, | |
| SkPoint drawOrigin, | |
| const SkPaint& paint, | |
| sk_sp<SkRefCnt> subRunStorage, | |
| sktext::gpu::RendererData rendererData) { | |
| this->drawAtlasSubRun(subRun, drawOrigin, paint, std::move(subRunStorage), rendererData); | |
| }; | |
| } | |
| void Device::onDrawGlyphRunList(SkCanvas* canvas, | |
| const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& paint) { | |
| ASSERT_SINGLE_OWNER | |
| fRecorder->priv().textBlobCache()->drawGlyphRunList(canvas, | |
| this->localToDevice(), | |
| glyphRunList, | |
| paint, | |
| this->strikeDeviceInfo(), | |
| this->atlasDelegate()); | |
| } | |
| void Device::drawAtlasSubRun(const sktext::gpu::AtlasSubRun* subRun, | |
| SkPoint drawOrigin, | |
| const SkPaint& paint, | |
| sk_sp<SkRefCnt> subRunStorage, | |
| sktext::gpu::RendererData rendererData) { | |
| ASSERT_SINGLE_OWNER | |
| const int subRunEnd = subRun->glyphCount(); | |
| auto regenerateDelegate = [&](sktext::gpu::GlyphVector* glyphs, | |
| int begin, | |
| int end, | |
| skgpu::MaskFormat maskFormat, | |
| int padding) { | |
| return glyphs->regenerateAtlasForGraphite(begin, end, maskFormat, padding, fRecorder); | |
| }; | |
| for (int subRunCursor = 0; subRunCursor < subRunEnd;) { | |
| // For the remainder of the run, add any atlas uploads to the Recorder's TextAtlasManager | |
| auto[ok, glyphsRegenerated] = subRun->regenerateAtlas(subRunCursor, subRunEnd, | |
| regenerateDelegate); | |
| // There was a problem allocating the glyph in the atlas. Bail. | |
| if (!ok) { | |
| return; | |
| } | |
| if (glyphsRegenerated) { | |
| auto [bounds, localToDevice] = subRun->vertexFiller().boundsAndDeviceMatrix( | |
| this->localToDeviceTransform(), drawOrigin); | |
| SkPaint subRunPaint = paint; | |
| // For color emoji, shaders don't affect the final color | |
| if (subRun->maskFormat() == skgpu::MaskFormat::kARGB) { | |
| subRunPaint.setShader(nullptr); | |
| } | |
| bool useGammaCorrectDistanceTable = | |
| this->imageInfo().colorSpace() && | |
| this->imageInfo().colorSpace()->gammaIsLinear(); | |
| this->drawGeometry(localToDevice, | |
| Geometry(SubRunData(subRun, | |
| subRunStorage, | |
| bounds, | |
| this->localToDeviceTransform().inverse(), | |
| subRunCursor, | |
| glyphsRegenerated, | |
| SkPaintPriv::ComputeLuminanceColor(subRunPaint), | |
| useGammaCorrectDistanceTable, | |
| this->surfaceProps().pixelGeometry(), | |
| fRecorder, | |
| rendererData)), | |
| subRunPaint, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect, | |
| SkBlender::Mode(SkBlendMode::kDstIn)); | |
| } | |
| subRunCursor += glyphsRegenerated; | |
| if (subRunCursor < subRunEnd) { | |
| // Flush if not all the glyphs are handled because the atlas is out of space. | |
| // We flush every Device because the glyphs that are being flushed/referenced are not | |
| // necessarily specific to this Device. This addresses both multiple SkSurfaces within | |
| // a Recorder, and nested layers. | |
| TRACE_EVENT_INSTANT0("skia.gpu", "Glyph atlas full", TRACE_EVENT_SCOPE_NAME_THREAD); | |
| fRecorder->priv().flushTrackedDevices(SK_DUMP_TASKS_CODE("Device::drawAtlasSubRun")); | |
| } | |
| } | |
| } | |
| void Device::drawGeometry(const Transform& localToDevice, | |
| Geometry&& geometry, | |
| const SkPaint& paint, | |
| const SkStrokeRec& style, | |
| SkEnumBitMask<DrawFlags> flags, | |
| sk_sp<SkBlender> primitiveBlender, | |
| bool skipColorXform) { | |
| ASSERT_SINGLE_OWNER | |
| if (!localToDevice.valid()) { | |
| // If the transform is not invertible or not finite then drawing isn't well defined. | |
| SKGPU_LOG_W("Skipping draw with non-invertible/non-finite transform."); | |
| return; | |
| } | |
| // Heavy weight paint options like path effects, mask filters, and stroke-and-fill style are | |
| // applied on the CPU by generating a new shape and recursing on drawGeometry with updated flags | |
| if (!(flags & DrawFlags::kIgnorePathEffect) && paint.getPathEffect()) { | |
| // Apply the path effect before anything else, which if we are applying here, means that we | |
| // are dealing with a Shape. drawVertices (and a SkVertices geometry) should pass in | |
| // kIgnorePathEffect per SkCanvas spec. Text geometry also should pass in kIgnorePathEffect | |
| // because the path effect is applied per glyph by the SkStrikeSpec already. | |
| SkASSERT(geometry.isShape()); | |
| // TODO: If asADash() returns true and the base path matches the dashing fast path, then | |
| // that should be detected now as well. Maybe add dashPath to Device so canvas can handle it | |
| SkStrokeRec newStyle = style; | |
| float maxScaleFactor = localToDevice.maxScaleFactor(); | |
| if (localToDevice.type() == Transform::Type::kPerspective) { | |
| auto bounds = geometry.bounds(); | |
| float tl = std::get<1>(localToDevice.scaleFactors({bounds.left(), bounds.top()})); | |
| float tr = std::get<1>(localToDevice.scaleFactors({bounds.right(), bounds.top()})); | |
| float br = std::get<1>(localToDevice.scaleFactors({bounds.right(), bounds.bot()})); | |
| float bl = std::get<1>(localToDevice.scaleFactors({bounds.left(), bounds.bot()})); | |
| maxScaleFactor = std::max(std::max(tl, tr), std::max(bl, br)); | |
| } | |
| newStyle.setResScale(maxScaleFactor); | |
| SkPathBuilder builder; | |
| if (paint.getPathEffect()->filterPath(&builder, geometry.shape().asPath(), &newStyle, | |
| nullptr, localToDevice)) { | |
| SkPath dst = builder.detach(); | |
| dst.setIsVolatile(true); | |
| // Recurse using the path and new style, while disabling downstream path effect handling | |
| this->drawGeometry(localToDevice, Geometry(Shape(dst)), paint, newStyle, | |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), | |
| skipColorXform); | |
| return; | |
| } else { | |
| SKGPU_LOG_W("Path effect failed to apply, drawing original path."); | |
| this->drawGeometry(localToDevice, std::move(geometry), paint, style, | |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), | |
| skipColorXform); | |
| return; | |
| } | |
| } | |
| // TODO: The tessellating and atlas path renderers haven't implemented perspective yet, so | |
| // transform to device space so we draw something approximately correct (barring local coord | |
| // issues). | |
| if (geometry.isShape() && localToDevice.type() == Transform::Type::kPerspective && | |
| !is_simple_shape(geometry.shape(), style.getStyle())) { | |
| SkPath devicePath = geometry.shape().asPath().makeTransform(localToDevice.matrix().asM33()); | |
| devicePath.setIsVolatile(true); | |
| this->drawGeometry(Transform::Identity(), Geometry(Shape(devicePath)), paint, style, flags, | |
| std::move(primitiveBlender), skipColorXform); | |
| return; | |
| } | |
| // TODO: Manually snap pixels for rects, rrects, and lines if paint is non-AA (ideally also | |
| // consider snapping stroke width and/or adjusting geometry for hairlines). This pixel snapping | |
| // math should be consistent with how non-AA clip [r]rects are handled. | |
| // If we got here, then path effects should have been handled and the style should be fill or | |
| // stroke/hairline. Stroke-and-fill is not handled by DrawContext, but is emulated here by | |
| // drawing twice--one stroke and one fill--using the same depth value. | |
| SkASSERT(!SkToBool(paint.getPathEffect()) || (flags & DrawFlags::kIgnorePathEffect)); | |
| // Calculate the clipped bounds of the draw and determine the clip elements that affect the | |
| // draw without updating the clip stack. | |
| ClipStack::ElementList clipElements; | |
| Clip clip = fClip.visitClipStackForDraw(localToDevice, | |
| &geometry, | |
| style, | |
| fMSAASupported, | |
| &clipElements); | |
| if (clip.isClippedOut()) { | |
| // Clipped out, so don't record anything. | |
| return; | |
| } | |
| // We assume that we will receive a renderer, or a PathAtlas. If it's a PathAtlas, | |
| // then we assume that the renderer chosen in PathAtlas::addShape() will have | |
| // single-channel coverage, require AA bounds outsetting, and have a single renderStep. | |
| // The clip's draw bounds are passed in for heuristics, so it's fine if it doesn't include the | |
| // AA outsetting we add for some analytic coverage renderers. | |
| auto [renderer, pathAtlas] = this->chooseRenderer(localToDevice, | |
| geometry, | |
| style, | |
| clip.transformedShapeBounds(), | |
| /*requireMSAA=*/false); | |
| if (!renderer && !pathAtlas) { | |
| SKGPU_LOG_W("Skipping draw with no supported renderer or PathAtlas."); | |
| return; | |
| } | |
| // Update the pixel bounds of the draw to include any outsets done by the renderer (or that | |
| // must be included in the pixels required when using an atlas). This is important so that | |
| // all bounds overlap checks take into account pixels touched by rasterization, even if the | |
| // calculated coverage for a pixel is 0. | |
| if (!renderer || renderer->outsetBoundsForAA()) { | |
| clip.outsetBoundsForAA(); | |
| } | |
| // Figure out what dst color requirements we have, if any. | |
| const SkBlenderBase* blender = as_BB(paint.getBlender()); | |
| const std::optional<SkBlendMode> blendMode = blender ? blender->asBlendMode() | |
| : SkBlendMode::kSrcOver; | |
| // A primitive blender should be ignored if there is no primitive color to blend against. | |
| // Additionally, if a renderer emits a primitive color, then a null primitive blender should | |
| // be interpreted as SrcOver blending mode. | |
| if (!renderer || !renderer->emitsPrimitiveColor()) { | |
| primitiveBlender = nullptr; | |
| } else if (!SkToBool(primitiveBlender)) { | |
| primitiveBlender = SkBlender::Mode(SkBlendMode::kSrcOver); | |
| } | |
| Coverage rendererCoverage = renderer ? renderer->coverage() | |
| : Coverage::kSingleChannel; | |
| TextureFormat targetFormat = TextureInfoPriv::ViewFormat(fDC->target()->textureInfo()); | |
| PaintParams shading{paint, | |
| std::move(primitiveBlender), | |
| clip.nonMSAAClip(), | |
| sk_ref_sp(clip.shader()), | |
| rendererCoverage, | |
| targetFormat, | |
| skipColorXform}; | |
| if (clip.needsCoverage() && rendererCoverage == Coverage::kNone) { | |
| // Must upgrade to single channel coverage if the clip requires coverage; | |
| // but preserve LCD coverage if the Renderer uses that. | |
| rendererCoverage = Coverage::kSingleChannel; | |
| } | |
| bool dstReadRequired = !CanUseHardwareBlending(fRecorder->priv().caps(), | |
| targetFormat, | |
| blendMode, | |
| rendererCoverage); | |
| const bool dependsOnDst = paint_depends_on_dst(shading) || | |
| clip.shader() || !clip.nonMSAAClip().isEmpty(); | |
| // If we are unclipped, do not depend on the dst, and cover the target, then we can adjust | |
| // load ops of the renderpass to more optimally handle the draw (and avoid redundant clears). | |
| // NOTE: We skip this for fully-lazy render targets because the load ops may impact a larger | |
| // area than the Device's theoretical bounds. | |
| const bool overwritesAllPixels = !dependsOnDst && | |
| geometry.isShape() && | |
| geometry.shape().isFloodFill() && | |
| !fDC->target()->isFullyLazy() && | |
| clipElements.empty() && | |
| clip.scissor().contains(this->bounds()); | |
| if (overwritesAllPixels) { | |
| if (std::optional<SkColor4f> color = extract_paint_color(shading, fDC->colorInfo())) { | |
| // Fullscreen clear, so nothing has to be rendered at all | |
| fDC->clear(*color); | |
| return; | |
| } else { | |
| // This paint does not depend on the destination and covers the entire surface, so | |
| // discard everything previously recorded and proceed with the draw. However, if we are | |
| // here because of a paint with src-over blending that just happens to be opaque, the | |
| // discarded dst can still be accessed. For non-floating point formats, that is fine, | |
| // but float formats can have NaNs after a discard that cause blending to fail. To | |
| // avoid that scenario, we clear to a known value instead. | |
| if (shading.asFinalBlendMode() == SkBlendMode::kSrcOver && | |
| TextureFormatIsFloatingPoint( | |
| TextureInfoPriv::ViewFormat(fDC->target()->textureInfo()))) { | |
| fDC->clear(SkColors::kMagenta); // This color doesn't matter | |
| } else { | |
| fDC->discard(); | |
| } | |
| // But then continue to render the flood fill with shading | |
| } | |
| } | |
| // Some shapes and styles combine multiple draws so the total render step count is split between | |
| // the main renderer and possibly a secondaryRenderer. | |
| SkStrokeRec::Style styleType = style.getStyle(); | |
| const Renderer* secondaryRenderer = nullptr; | |
| Rect innerFillBounds = Rect::InfiniteInverted(); | |
| if (renderer) { | |
| if (styleType == SkStrokeRec::kStrokeAndFill_Style) { | |
| // `renderer` covers the fill, `secondaryRenderer` covers the stroke | |
| secondaryRenderer = fRecorder->priv().rendererProvider()->tessellatedStrokes(); | |
| } else if (style.isFillStyle() && renderer->useNonAAInnerFill() && !dependsOnDst) { | |
| // `renderer` opts into drawing a non-AA inner fill | |
| innerFillBounds = get_inner_bounds(geometry, localToDevice); | |
| if (!innerFillBounds.isEmptyNegativeOrNaN()) { | |
| secondaryRenderer = fRecorder->priv().rendererProvider()->nonAABounds(); | |
| } | |
| } | |
| } | |
| const int numNewRenderSteps = (renderer ? renderer->numRenderSteps() : 1) + | |
| (secondaryRenderer ? secondaryRenderer->numRenderSteps() : 0); | |
| // Decide if we have any reason to flush pending work. We want to flush before updating the clip | |
| // state or making any permanent changes to a path atlas, since otherwise clip operations and/or | |
| // atlas entries for the current draw will be flushed. | |
| DstReadStrategy dstReadStrategy = | |
| dstReadRequired ? fDC->dstReadStrategy() : DstReadStrategy::kNoneRequired; | |
| const bool needsFlush = this->needsFlushBeforeDraw(numNewRenderSteps, dstReadStrategy); | |
| if (needsFlush) { | |
| if (pathAtlas != nullptr) { | |
| // We need to flush work for all devices associated with the current Recorder. | |
| // Otherwise we may end up with outstanding draws that depend on past atlas state. | |
| fRecorder->priv().flushTrackedDevices( | |
| SK_DUMP_TASKS_CODE("Device::drawGeometry Flush Before Draw")); | |
| } else { | |
| this->flushPendingWork(/*drawContext=*/nullptr); | |
| } | |
| } | |
| // If an atlas path renderer was chosen we need to insert the shape into the atlas and schedule | |
| // it to be drawn. | |
| std::optional<PathAtlas::MaskAndOrigin> atlasMask; // only used if `pathAtlas != nullptr` | |
| if (pathAtlas != nullptr) { | |
| Rect clippedShapeBounds = clip.transformedShapeBounds().makeIntersect(clip.scissor()); | |
| if (clippedShapeBounds.area() >= 0.8f * clip.transformedShapeBounds().area()) { | |
| // The clip isn't excluding very much of the original shape, so store the entire path | |
| // in the atlas to avoid redundant entries with slightly different clips. | |
| clippedShapeBounds = clip.transformedShapeBounds(); | |
| } | |
| std::tie(renderer, atlasMask) = pathAtlas->addShape(clippedShapeBounds, | |
| geometry.shape(), | |
| localToDevice, | |
| style); | |
| // If there was no space in the atlas and we haven't flushed already, then flush pending | |
| // work to clear up space in the atlas. If we had already flushed once (which would have | |
| // cleared the atlas) then the atlas is too small for this shape. | |
| if (!atlasMask && !needsFlush) { | |
| // We need to flush work for all devices associated with the current Recorder. | |
| // Otherwise we may end up with outstanding draws that depend on past atlas state. | |
| fRecorder->priv().flushTrackedDevices( | |
| SK_DUMP_TASKS_CODE("Device::drawGeometry Atlas Flush")); | |
| // Try inserting the shape again. | |
| std::tie(renderer, atlasMask) = pathAtlas->addShape(clippedShapeBounds, | |
| geometry.shape(), | |
| localToDevice, | |
| style); | |
| } | |
| if (!atlasMask) { | |
| SKGPU_LOG_E("Failed to add shape to atlas!"); | |
| // TODO(b/285195175): This can happen if the atlas is not large enough or a compatible | |
| // atlas texture cannot be created. Handle the first case in `chooseRenderer` and make | |
| // sure that the atlas path renderer is not chosen if the path is larger than the atlas | |
| // texture. | |
| return; | |
| } | |
| // Since addShape() was successful we should have a valid Renderer now. | |
| SkASSERT(renderer && renderer->numRenderSteps() == 1 && !renderer->emitsPrimitiveColor()); | |
| fAtlasedPathCount++; | |
| } | |
| #if defined(SK_DEBUG) | |
| // Renderers and their component RenderSteps have flexibility in defining their | |
| // DepthStencilSettings. However, the clipping and ordering managed between Device and ClipStack | |
| // requires that only LESS or LEQUAL depth tests are used for draws recorded through the | |
| // client-facing, painters-order-oriented API. We assert here vs. in Renderer's constructor to | |
| // allow internal-oriented Renderers that are never selected for a "regular" draw call to have | |
| // more flexibility in their settings. | |
| SkASSERT(renderer); | |
| for (const RenderStep* step : renderer->steps()) { | |
| auto dss = step->depthStencilSettings(); | |
| SkASSERT((!step->performsShading() || dss.fDepthTestEnabled) && | |
| (!dss.fDepthTestEnabled || | |
| dss.fDepthCompareOp == CompareOp::kLess || | |
| dss.fDepthCompareOp == CompareOp::kLEqual)); | |
| } | |
| #endif | |
| // Update the clip stack after issuing a flush (if it was needed). A draw will be recorded after | |
| // this point. | |
| DrawOrder order(fCurrentDepth.next()); | |
| CompressedPaintersOrder clipOrder = fClip.updateClipStateForDraw( | |
| clip, clipElements, fColorDepthBoundsManager.get(), order.depth()); | |
| // A draw's order always depends on the clips that must be drawn before it | |
| order.dependsOnPaintersOrder(clipOrder); | |
| // If a draw is not opaque, it must be drawn after the most recent draw it intersects with in | |
| // order to blend correctly. | |
| if (rendererCoverage != Coverage::kNone || dependsOnDst) { | |
| CompressedPaintersOrder prevDraw = | |
| fColorDepthBoundsManager->getMostRecentDraw(clip.drawBounds()); | |
| order.dependsOnPaintersOrder(prevDraw); | |
| } | |
| // Now that the base paint order and draw bounds are finalized, if the Renderer relies on the | |
| // stencil attachment, we compute a secondary sorting field to allow disjoint draws to reorder | |
| // the RenderSteps across draws instead of in sequence for each draw. | |
| if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { | |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), | |
| clip.drawBounds()); | |
| order.dependsOnStencil(setIndex); | |
| } else if (!dependsOnDst && renderer->coverage() == Coverage::kNone && style.isFillStyle() && | |
| ((geometry.isEdgeAAQuad() && geometry.edgeAAQuad().isRect()) || | |
| (geometry.isShape() && geometry.shape().isRect()))) { | |
| // Sort this draw front to back since it will not blend against what came before it. | |
| // We could do this for all opaque/non-blending draws but that can hurt the performance of | |
| // the std::sort in DrawPass::Make if it has to effectively reverse a large list. For now, | |
| // limit it to filled rectangles (here and for the later non-AA inner fill). | |
| order.reverseDepthAsStencil(); | |
| } | |
| // TODO(b/330864257): This is an extra traversal of all paint effects, that can be avoided when | |
| // the paint key itself is determined inside this function. | |
| shading.notifyImagesInUse(fRecorder, fDC.get()); | |
| // If an atlas path renderer was chosen, then record a single CoverageMaskShape draw. | |
| // The shape will be scheduled to be rendered or uploaded into the atlas during the | |
| // next invocation of flushPendingWork(). | |
| if (pathAtlas != nullptr) { | |
| // Record the draw as a fill since stroking is handled by the atlas render/upload. | |
| SkASSERT(atlasMask.has_value()); | |
| auto [mask, origin] = *atlasMask; | |
| fDC->recordDraw(renderer, Transform::Translate(origin.fX, origin.fY), Geometry(mask), | |
| clip, order, &shading, nullptr, dependsOnDst, dstReadRequired); | |
| } else { | |
| if (styleType == SkStrokeRec::kStroke_Style || | |
| styleType == SkStrokeRec::kHairline_Style || | |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { | |
| // For stroke-and-fill, 'renderer' is used for the fill and we always use the | |
| // TessellatedStrokes renderer; for stroke and hairline, 'renderer' is used. | |
| StrokeStyle stroke(style.getWidth(), style.getMiter(), style.getJoin(), style.getCap()); | |
| fDC->recordDraw(styleType == SkStrokeRec::kStrokeAndFill_Style | |
| ? fRecorder->priv().rendererProvider()->tessellatedStrokes() | |
| : renderer, | |
| localToDevice, geometry, clip, order, &shading, &stroke, dependsOnDst, | |
| dstReadRequired); | |
| } | |
| if (styleType == SkStrokeRec::kFill_Style || | |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { | |
| // Possibly record an additional draw using the non-AA bounds renderer to fill the | |
| // interior with a renderer that can disable blending entirely. | |
| if (!innerFillBounds.isEmptyNegativeOrNaN()) { | |
| SkASSERT(!dependsOnDst && renderer->useNonAAInnerFill()); | |
| DrawOrder orderWithoutCoverage{order.depth()}; | |
| orderWithoutCoverage.dependsOnPaintersOrder(clipOrder); | |
| // The regular draw has analytic coverage, so isn't being sorted front to back, but | |
| // we do want to sort the inner fill to maximize overdraw reduction | |
| orderWithoutCoverage.reverseDepthAsStencil(); | |
| fDC->recordDraw(fRecorder->priv().rendererProvider()->nonAABounds(), localToDevice, | |
| Geometry(Shape(innerFillBounds)), clip, orderWithoutCoverage, | |
| &shading, nullptr, dependsOnDst, dstReadRequired); | |
| // Force the coverage draw to come after the non-AA draw in order to benefit from | |
| // early depth testing. | |
| order.dependsOnPaintersOrder(orderWithoutCoverage.paintOrder()); | |
| } | |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, &shading, nullptr, | |
| dependsOnDst, dstReadRequired); | |
| } | |
| } | |
| // Post-draw book keeping (bounds manager, depth tracking, etc.) | |
| fColorDepthBoundsManager->recordDraw(clip.drawBounds(), order.paintOrder()); | |
| fCurrentDepth = order.depth(); | |
| // TODO(b/238758897): When we enable layer elision that depends on draws not overlapping, we | |
| // can use the `getMostRecentDraw()` query to determine that, although that will mean querying | |
| // even if the draw does not depend on dst (so should be only be used when the Device is an | |
| // elision candidate). | |
| } | |
| void Device::drawClipShape(const Transform& localToDevice, | |
| const Shape& shape, | |
| const Clip& clip, | |
| DrawOrder order) { | |
| // A clip draw's state is almost fully defined by the ClipStack. The only thing we need | |
| // to account for is selecting a Renderer and tracking the stencil buffer usage. | |
| Geometry geometry{shape}; | |
| auto [renderer, pathAtlas] = this->chooseRenderer(localToDevice, | |
| geometry, | |
| DefaultFillStyle(), | |
| clip.transformedShapeBounds(), | |
| /*requireMSAA=*/true); | |
| if (!renderer) { | |
| SKGPU_LOG_W("Skipping clip with no supported path renderer."); | |
| return; | |
| } else if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { | |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), | |
| clip.drawBounds()); | |
| order.dependsOnStencil(setIndex); | |
| } | |
| // This call represents one of the deferred clip shapes that's already pessimistically counted | |
| // in needsFlushBeforeDraw(), so the DrawContext should have room to add it. | |
| SkASSERT(fDC->pendingRenderSteps() + renderer->numRenderSteps() < DrawList::kMaxRenderSteps); | |
| // Anti-aliased clipping requires the renderer to use MSAA to modify the depth per sample, so | |
| // analytic coverage renderers cannot be used. | |
| SkASSERT(renderer->coverage() == Coverage::kNone && renderer->requiresMSAA()); | |
| SkASSERT(pathAtlas == nullptr); | |
| // Clips draws are depth-only (null PaintParams), and filled (null StrokeStyle). | |
| // TODO: Remove this CPU-transform once perspective is supported for all path renderers | |
| if (localToDevice.type() == Transform::Type::kPerspective) { | |
| SkPath devicePath = geometry.shape().asPath().makeTransform(localToDevice.matrix().asM33()); | |
| fDC->recordDraw(renderer, Transform::Identity(), Geometry(Shape(devicePath)), clip, order, | |
| /*paint*/nullptr, /*stroke*/nullptr, /*dependsOnDst*/false, | |
| /*dstReadReq*/false); | |
| } else { | |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, /*paint*/nullptr, | |
| /*stroke*/nullptr, /*dependsOnDst*/false, /*dstReadReq*/false); | |
| } | |
| // This ensures that draws recorded after this clip shape has been popped off the stack will | |
| // be unaffected by the Z value the clip shape wrote to the depth attachment. | |
| if (order.depth() > fCurrentDepth) { | |
| fCurrentDepth = order.depth(); | |
| } | |
| } | |
| // TODO: Currently all Renderers are always defined, but with config options and caps that may not | |
| // be the case, in which case chooseRenderer() will have to go through compatible choices. | |
| std::pair<const Renderer*, PathAtlas*> Device::chooseRenderer(const Transform& localToDevice, | |
| const Geometry& geometry, | |
| const SkStrokeRec& style, | |
| const Rect& drawBounds, | |
| bool requireMSAA) const { | |
| const RendererProvider* renderers = fRecorder->priv().rendererProvider(); | |
| SkASSERT(renderers); | |
| SkStrokeRec::Style type = style.getStyle(); | |
| if (geometry.isSubRun()) { | |
| SkASSERT(!requireMSAA); | |
| sktext::gpu::RendererData rendererData = geometry.subRunData().rendererData(); | |
| if (!rendererData.isSDF) { | |
| return {renderers->bitmapText(rendererData.isLCD, rendererData.maskFormat), nullptr}; | |
| } | |
| // Even though the SkPaint can request subpixel rendering, we still need to match | |
| // this with the pixel geometry. | |
| bool useLCD = rendererData.isLCD && | |
| geometry.subRunData().pixelGeometry() != kUnknown_SkPixelGeometry; | |
| return {renderers->sdfText(useLCD), nullptr}; | |
| } else if (geometry.isVertices()) { | |
| SkVerticesPriv info(geometry.vertices()->priv()); | |
| return {renderers->vertices(info.mode(), info.hasColors(), info.hasTexCoords()), nullptr}; | |
| } else if (geometry.isCoverageMaskShape()) { | |
| // drawCoverageMask() passes in CoverageMaskShapes that reference a provided texture. | |
| // The CoverageMask renderer can also be chosen later on if the shape is assigned to | |
| // to be rendered into the PathAtlas, in which case the 2nd return value is non-null. | |
| return {renderers->coverageMask(), nullptr}; | |
| } else if (geometry.isEdgeAAQuad()) { | |
| SkASSERT(!requireMSAA && style.isFillStyle()); | |
| // handled by specialized system, simplified from rects and round rects | |
| const EdgeAAQuad& quad = geometry.edgeAAQuad(); | |
| if (quad.isRect() && (quad.edgeFlags() == EdgeAAQuad::Flags::kNone | |
| #if !defined(SK_SKIP_PIXELALIGNED_QUAD_CHECK_GRAPHITE) | |
| || is_pixel_aligned(quad.bounds(), localToDevice) | |
| #endif | |
| )) { | |
| // For non-AA rectangular quads, it can always use a coverage-less renderer; there's no | |
| // need to check for pixel alignment to avoid popping if MSAA is turned on because quad | |
| // tile edges will seam with each in either mode. We also switch to use the cover bounds | |
| // when the quad is pixel aligned to be consistent with drawRect Renderer handling. | |
| return {renderers->nonAABounds(), nullptr}; | |
| } else { | |
| return {renderers->perEdgeAAQuad(), nullptr}; | |
| } | |
| } else if (geometry.isAnalyticBlur()) { | |
| return {renderers->analyticBlur(), nullptr}; | |
| } else if (!geometry.isShape()) { | |
| // We must account for new Geometry types with specific Renderers | |
| return {nullptr, nullptr}; | |
| } | |
| const Shape& shape = geometry.shape(); | |
| // We can't use this renderer if we require MSAA for an effect (i.e. clipping or stroke+fill). | |
| if (!requireMSAA && is_simple_shape(shape, type)) { | |
| // For pixel-aligned rects, use the the non-AA bounds renderer to avoid triggering any | |
| // dst-read requirement due to src blending. | |
| bool pixelAlignedRect = false; | |
| if (shape.isRect() && style.isFillStyle()) { | |
| pixelAlignedRect = is_pixel_aligned(shape.rect(), localToDevice); | |
| } | |
| if (shape.isEmpty() || pixelAlignedRect) { | |
| SkASSERT(!shape.isEmpty() || shape.inverted()); | |
| return {renderers->nonAABounds(), nullptr}; | |
| } else { | |
| return {renderers->analyticRRect(), nullptr}; | |
| } | |
| } | |
| if (!requireMSAA && shape.isArc() && | |
| SkScalarNearlyEqual(shape.arc().oval().width(), shape.arc().oval().height()) && | |
| SkScalarAbs(shape.arc().sweepAngle()) < 360.f && | |
| localToDevice.type() <= Transform::Type::kAffine) { | |
| float maxScale, minScale; | |
| std::tie(maxScale, minScale) = localToDevice.scaleFactors({0, 0}); | |
| if (SkScalarNearlyEqual(maxScale, minScale)) { | |
| // Arc support depends on the style. | |
| SkStrokeRec::Style recStyle = style.getStyle(); | |
| switch (recStyle) { | |
| case SkStrokeRec::kStrokeAndFill_Style: | |
| // This produces a strange result that this op doesn't implement. | |
| break; | |
| case SkStrokeRec::kFill_Style: | |
| return {renderers->circularArc(), nullptr}; | |
| case SkStrokeRec::kStroke_Style: | |
| case SkStrokeRec::kHairline_Style: | |
| // Strokes that don't use the center point are supported with butt & round caps. | |
| bool isWedge = shape.arc().isWedge(); | |
| bool isSquareCap = style.getCap() == SkPaint::kSquare_Cap; | |
| if (!isWedge && !isSquareCap) { | |
| return {renderers->circularArc(), nullptr}; | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| // Path rendering options. For now the strategy is very simple and not optimal: | |
| // I. Use tessellation if MSAA is required for an effect. | |
| // II: otherwise: | |
| // 1. Always use compute AA if supported unless it was excluded by ContextOptions or the | |
| // compute renderer cannot render the shape efficiently yet (based on the result of | |
| // `isSuitableForAtlasing`). | |
| // 2. Fall back to CPU raster AA if hardware MSAA is disabled or it was explicitly requested | |
| // via ContextOptions (including if the path is small enough). | |
| // 3. Otherwise use tessellation. | |
| #if defined(GPU_TEST_UTILS) | |
| PathRendererStrategy strategy = fRecorder->priv().caps()->requestedPathRendererStrategy(); | |
| #else | |
| PathRendererStrategy strategy = PathRendererStrategy::kDefault; | |
| #endif | |
| PathAtlas* pathAtlas = nullptr; | |
| AtlasProvider* atlasProvider = fRecorder->priv().atlasProvider(); | |
| // Prefer compute atlas draws if supported. This currently implicitly filters out clip draws as | |
| // they require MSAA. Eventually we may want to route clip shapes to the atlas as well but not | |
| // if hardware MSAA is required. | |
| if (atlasProvider->isAvailable(AtlasProvider::PathAtlasFlags::kCompute) && | |
| use_compute_atlas_when_available(strategy)) { | |
| PathAtlas* atlas = fDC->getComputePathAtlas(fRecorder); | |
| SkASSERT(atlas); | |
| // Don't use the compute renderer if it can't handle the shape efficiently. | |
| if (atlas->isSuitableForAtlasing(drawBounds, fClip.conservativeBounds())) { | |
| pathAtlas = atlas; | |
| } | |
| } | |
| // Fall back to CPU rendered paths when multisampling is disabled and the compute atlas is not | |
| // available. | |
| static constexpr int kMaxSmallPathAtlasCount = 256; | |
| const float minPathSizeForMSAA = fRecorder->priv().caps()->minPathSizeForMSAA(); | |
| const bool useRasterAtlasByDefault = !fMSAASupported || | |
| (fAtlasedPathCount < kMaxSmallPathAtlasCount && | |
| all(drawBounds.size() <= minPathSizeForMSAA)); | |
| if (!pathAtlas && atlasProvider->isAvailable(AtlasProvider::PathAtlasFlags::kRaster) && | |
| (strategy == PathRendererStrategy::kRasterAA || | |
| (strategy == PathRendererStrategy::kDefault && useRasterAtlasByDefault))) { | |
| // NOTE: RasterPathAtlas doesn't implement `PathAtlas::isSuitableForAtlasing` as it doesn't | |
| // reject paths (unlike ComputePathAtlas). | |
| pathAtlas = atlasProvider->getRasterPathAtlas(); | |
| } | |
| if (!requireMSAA && pathAtlas) { | |
| // If we got here it means that we should draw with an atlas renderer if we can and avoid | |
| // resorting to one of the tessellating techniques. | |
| return {nullptr, pathAtlas}; | |
| } | |
| // If we got here, it requires tessellated path rendering or an MSAA technique applied to a | |
| // simple shape (so we interpret them as paths to reduce the number of pipelines we need). | |
| // TODO: All shapes that select a tessellating path renderer need to be "pre-chopped" if they | |
| // are large enough to exceed the fixed count tessellation limits. Fills are pre-chopped to the | |
| // viewport bounds, strokes and stroke-and-fills are pre-chopped to the viewport bounds outset | |
| // by the stroke radius (hence taking the whole style and not just its type). | |
| if (type == SkStrokeRec::kStroke_Style || | |
| type == SkStrokeRec::kHairline_Style) { | |
| // Unlike in Ganesh, the HW stroke tessellator can work with arbitrary paints since the | |
| // depth test prevents double-blending when there is transparency, thus we can HW stroke | |
| // any path regardless of its paint. | |
| // TODO: We treat inverse-filled strokes as regular strokes. We could handle them by | |
| // stenciling first with the HW stroke tessellator and then covering their bounds, but | |
| // inverse-filled strokes are not well-specified in our public canvas behavior so we may be | |
| // able to remove it. | |
| return {renderers->tessellatedStrokes(), nullptr}; | |
| } | |
| // 'type' could be kStrokeAndFill, but in that case chooseRenderer() is meant to return the | |
| // fill renderer since tessellatedStrokes() will always be used for the stroke pass. | |
| if (shape.convex() && !shape.inverted()) { | |
| // TODO: Ganesh doesn't have a curve+middle-out triangles option for convex paths, but it | |
| // would be pretty trivial to spin up. | |
| return {renderers->convexTessellatedWedges(), nullptr}; | |
| } else { | |
| const bool preferWedges = | |
| // TODO: Combine this heuristic with what is used in PathStencilCoverOp to choose | |
| // between wedges curves consistently in Graphite and Ganesh. | |
| (shape.isPath() && shape.path().countVerbs() < 50) || | |
| drawBounds.area() <= (256 * 256); | |
| if (preferWedges) { | |
| return {renderers->stencilTessellatedWedges(shape.fillType()), nullptr}; | |
| } else { | |
| return {renderers->stencilTessellatedCurvesAndTris(shape.fillType()), nullptr}; | |
| } | |
| } | |
| } | |
| sk_sp<Task> Device::lastDrawTask() const { | |
| SkASSERT(this->isScratchDevice()); | |
| return fLastTask; | |
| } | |
| void Device::flushPendingWork(DrawContext* drawContext) { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| // If this is a scratch device being flushed, it should only be flushing into the expected | |
| // next recording from when the Device was first created. | |
| SkASSERT(fRecorder); | |
| SkASSERT(fScopedRecordingID == 0 || fScopedRecordingID == fRecorder->priv().nextRecordingID()); | |
| // TODO(b/330864257): flushPendingWork() can be recursively called if this Device | |
| // recorded a picture shader draw and during a flush (triggered by snap or automatically from | |
| // reaching limits), the picture shader will be rendered to a new device. If that picture drawn | |
| // to the temporary device fills up an atlas it can trigger the global | |
| // recorder->flushTrackedDevices(), which will then encounter this device that is already in | |
| // the midst of flushing. To avoid crashing we only actually flush the first time this is called | |
| // and set a bit to early-out on any recursive calls. | |
| // This is not an ideal solution since the temporary Device's flush-the-world may have reset | |
| // atlas entries that the current Device's flushed draws will reference. But at this stage it's | |
| // not possible to split the already recorded draws into a before-list and an after-list that | |
| // can reference the old and new contents of the atlas. While avoiding the crash, this may cause | |
| // incorrect accesses to a shared atlas. Once paint data is extracted at draw time, picture | |
| // shaders will be resolved outside of flushes and then this will be fixed automatically. | |
| if (fIsFlushing) { | |
| return; | |
| } else { | |
| fIsFlushing = true; | |
| } | |
| this->internalFlush(); | |
| sk_sp<Task> drawTask = fDC->snapDrawTask(fRecorder); | |
| if (drawContext) { | |
| drawContext->recordDependency(std::move(drawTask)); | |
| } else { | |
| if (this->isScratchDevice()) { | |
| // TODO(b/323887221): Once shared atlas resources are less brittle, scratch devices | |
| // won't flush to the recorder at all and will only store the snapped task here. | |
| fLastTask = drawTask; | |
| } else { | |
| // Non-scratch devices do not need to point back to the last snapped task since they are | |
| // always added to the root task list. | |
| // TODO: It is currently possible for scratch devices to be flushed and instantiated | |
| // before their work is finished, meaning they will produce additional tasks to be | |
| // included in a follow-up Recording: | |
| // https://chat.google.com/room/AAAA2HlH94I/YU0XdFqX2Uw. However, in this case they no | |
| // longer appear scratch because the first Recording instantiated the targets. When | |
| // scratch devices are not actually registered with the Recorder and are only included | |
| // when they are drawn (e.g. restored), we should be able to assert that `fLastTask` is | |
| // null. | |
| fLastTask = nullptr; | |
| } | |
| if (drawTask) { | |
| fRecorder->priv().add(std::move(drawTask)); | |
| } | |
| } | |
| fIsFlushing = false; | |
| } | |
| void Device::internalFlush() { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| ASSERT_SINGLE_OWNER | |
| // Push any pending uploads from the atlas provider that pending draws reference. | |
| fRecorder->priv().atlasProvider()->recordUploads(fDC.get()); | |
| // Clip shapes are depth-only draws, but aren't recorded in the DrawContext until a flush in | |
| // order to determine the Z values for each element. | |
| fClip.recordDeferredClipDraws(); | |
| // Flush all pending items to the internal task list and reset Device tracking state | |
| fDC->flush(fRecorder); | |
| fColorDepthBoundsManager->reset(); | |
| fDisjointStencilSet->reset(); | |
| fCurrentDepth = DrawOrder::kClearDepth; | |
| fAtlasedPathCount = 0; | |
| // Any cleanup in the AtlasProvider | |
| fRecorder->priv().atlasProvider()->compact(); | |
| } | |
| bool Device::needsFlushBeforeDraw(int numNewRenderSteps, DstReadStrategy dstReadStrategy) { | |
| // Must also account for the elements in the clip stack that might need to be recorded. | |
| numNewRenderSteps += fClip.maxDeferredClipDraws() * Renderer::kMaxRenderSteps; | |
| bool needsFlush = | |
| // Need flush if we don't have room to record into the current list. | |
| (DrawList::kMaxRenderSteps - fDC->pendingRenderSteps()) < numNewRenderSteps || | |
| // Need flush if this draw needs to copy the dst surface for reading. | |
| dstReadStrategy == DstReadStrategy::kTextureCopy; | |
| return needsFlush; | |
| } | |
| void Device::drawSpecial(SkSpecialImage* special, | |
| const SkMatrix& localToDevice, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkASSERT(!paint.getMaskFilter() && !paint.getImageFilter()); | |
| sk_sp<SkImage> img = special->asImage(); | |
| if (!img || !as_IB(img)->isGraphiteBacked()) { | |
| SKGPU_LOG_W("Couldn't get Graphite-backed special image as image"); | |
| return; | |
| } | |
| SkPaint paintWithShader(paint); | |
| SkRect dst = SkModifyPaintAndDstForDrawImageRect( | |
| img.get(), | |
| sampling, | |
| /*src=*/SkRect::Make(special->subset()), | |
| /*dst=*/SkRect::MakeIWH(special->width(), special->height()), | |
| /*strictSrcSubset=*/constraint == SkCanvas::kStrict_SrcRectConstraint, | |
| &paintWithShader); | |
| if (dst.isEmpty()) { | |
| return; | |
| } | |
| // The image filtering and layer code paths often rely on the paint being non-AA to avoid | |
| // coverage operations. To stay consistent with the other backends, we use an edge AA "quad" | |
| // whose flags match the paint's AA request. | |
| EdgeAAQuad::Flags aaFlags = paint.isAntiAlias() ? EdgeAAQuad::Flags::kAll | |
| : EdgeAAQuad::Flags::kNone; | |
| this->drawGeometry(Transform(SkM44(localToDevice)), | |
| Geometry(EdgeAAQuad(dst, aaFlags)), | |
| paintWithShader, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } | |
| void Device::drawCoverageMask(const SkSpecialImage* mask, | |
| const SkMatrix& localToDevice, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| CoverageMaskShape::MaskInfo maskInfo{/*fTextureOrigin=*/{SkTo<uint16_t>(mask->subset().fLeft), | |
| SkTo<uint16_t>(mask->subset().fTop)}, | |
| /*fMaskSize=*/{SkTo<uint16_t>(mask->width()), | |
| SkTo<uint16_t>(mask->height())}}; | |
| auto maskProxyView = AsView(mask->asImage()); | |
| if (!maskProxyView) { | |
| SKGPU_LOG_W("Couldn't get Graphite-backed special image as texture proxy view"); | |
| return; | |
| } | |
| // Every other "Image" draw reaches the underlying texture via AddToKey/NotifyInUse, which | |
| // handles notifying the image and either flushing the linked surface or attaching draw tasks | |
| // from a scratch device to the current draw context. In this case, 'mask' is very likely to | |
| // be linked to a scratch device, but we must perform the same notifyInUse manually here because | |
| // the texture is consumed by the RenderStep and not part of the PaintParams. | |
| static_cast<Image_Base*>(mask->asImage().get())->notifyInUse(fRecorder, fDC.get()); | |
| // CoverageMaskShape() wraps a Shape when it's used as a PathAtlas, but in this case the | |
| // original shape has been long lost, so just use a Rect that bounds the image. | |
| CoverageMaskShape maskShape{Shape{Rect::WH((float)mask->width(), (float)mask->height())}, | |
| // We store a ref to the textureProxy to keep it alive. | |
| maskProxyView.refProxy(), | |
| // Use the active local-to-device transform for this since it | |
| // determines the local coords for evaluating the skpaint, whereas | |
| // the provided 'localToDevice' just places the coverage mask. | |
| this->localToDeviceTransform().inverse(), | |
| maskInfo}; | |
| this->drawGeometry(Transform(SkM44(localToDevice)), | |
| Geometry(maskShape), | |
| paint, | |
| DefaultFillStyle(), | |
| DrawFlags::kIgnorePathEffect); | |
| } | |
| sk_sp<SkSpecialImage> Device::snapSpecial(const SkIRect& subset, bool forceCopy) { | |
| // NOTE: snapSpecial() can be called even after the device has been marked immutable (null | |
| // recorder), but in those cases it should not be a copy and just returns the image view. | |
| sk_sp<Image> deviceImage; | |
| SkIRect finalSubset; | |
| if (forceCopy || !this->readSurfaceView() || this->readSurfaceView().proxy()->isFullyLazy()) { | |
| deviceImage = this->makeImageCopy( | |
| subset, Budgeted::kYes, Mipmapped::kNo, SkBackingFit::kApprox); | |
| finalSubset = SkIRect::MakeSize(subset.size()); | |
| } else { | |
| // TODO(b/323886870): For now snapSpecial() force adds the pending work to the recorder's | |
| // root task list. Once shared atlas management is solved and DrawTasks can be nested in a | |
| // graph then this can go away in favor of auto-flushing through the image's linked device. | |
| if (fRecorder) { | |
| this->flushPendingWork(/*drawContext=*/nullptr); | |
| } | |
| deviceImage = Image::WrapDevice(sk_ref_sp(this)); | |
| finalSubset = subset; | |
| } | |
| if (!deviceImage) { | |
| return nullptr; | |
| } | |
| // For non-copying "snapSpecial", the semantics are returning an image view of the surface data, | |
| // and relying on higher-level draw and restore logic for the contents to make sense. | |
| return SkSpecialImages::MakeGraphite( | |
| fRecorder, finalSubset, std::move(deviceImage), this->surfaceProps()); | |
| } | |
| sk_sp<skif::Backend> Device::createImageFilteringBackend(const SkSurfaceProps& surfaceProps, | |
| SkColorType colorType) const { | |
| return skif::MakeGraphiteBackend(fRecorder, surfaceProps, colorType); | |
| } | |
| TextureProxy* Device::target() { return fDC->target(); } | |
| TextureProxyView Device::readSurfaceView() const { return fDC->readSurfaceView(); } | |
| bool Device::isScratchDevice() const { | |
| // Scratch device status is inferred from whether or not the Device's target is instantiated. | |
| // By default devices start out un-instantiated unless they are wrapping an existing backend | |
| // texture (definitely not a scratch scenario), or Surface explicitly instantiates the target | |
| // before returning to the client (not a scratch scenario). | |
| // | |
| // Scratch device targets are instantiated during the prepareResources() phase of | |
| // Recorder::snap(). Truly scratch devices that have gone out of scope as intended will have | |
| // already been destroyed at this point. Scratch devices that become longer-lived (linked to | |
| // a client-owned object) automatically transition to non-scratch usage. | |
| return !fDC->target()->isInstantiated() && !fDC->target()->isLazy(); | |
| } | |
| sk_sp<sktext::gpu::Slug> Device::convertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& paint) { | |
| return sktext::gpu::SlugImpl::Make(this->localToDevice(), | |
| glyphRunList, | |
| paint, | |
| this->strikeDeviceInfo(), | |
| SkStrikeCache::GlobalStrikeCache()); | |
| } | |
| void Device::drawSlug(SkCanvas* canvas, const sktext::gpu::Slug* slug, const SkPaint& paint) { | |
| auto slugImpl = static_cast<const sktext::gpu::SlugImpl*>(slug); | |
| slugImpl->subRuns()->draw(canvas, slugImpl->origin(), paint, slugImpl, this->atlasDelegate()); | |
| } | |
| bool Device::drawBlurredRRect(const SkRRect& rrect, const SkPaint& paint, float deviceSigma) { | |
| SkStrokeRec style(paint); | |
| if (skgpu::BlurIsEffectivelyIdentity(deviceSigma)) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(rrect.isRect() ? Shape(rrect.rect()) : Shape(rrect)), | |
| paint, | |
| style); | |
| return true; | |
| } | |
| std::optional<AnalyticBlurMask> analyticBlur = AnalyticBlurMask::Make( | |
| this->recorder(), this->localToDeviceTransform(), deviceSigma, rrect); | |
| if (!analyticBlur) { | |
| return false; | |
| } | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(*analyticBlur), paint, style); | |
| return true; | |
| } | |
| } // namespace skgpu::graphite |