| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/render/SDFTextRenderStep.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/private/SkSLString.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/DrawWriter.h" | |
| #include "src/gpu/graphite/PipelineData.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" | |
| #include "src/gpu/graphite/text/AtlasManager.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| namespace skgpu::graphite { | |
| namespace { | |
| // We are expecting to sample from up to 4 textures | |
| constexpr int kNumSDFAtlasTextures = 4; | |
| } // namespace | |
| SDFTextRenderStep::SDFTextRenderStep(bool isA8) | |
| : RenderStep("SDFTextRenderStep", | |
| isA8 ? "A8" : "565", | |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage, | |
| /*uniforms=*/{{"deviceMatrix", SkSLType::kFloat4x4}, | |
| {"atlasSizeInv", SkSLType::kFloat2}, | |
| {"distanceAdjust", SkSLType::kFloat}}, | |
| PrimitiveType::kTriangleStrip, | |
| kDirectDepthGEqualPass, | |
| /*vertexAttrs=*/ {}, | |
| /*instanceAttrs=*/ | |
| {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2}, | |
| {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"ssboIndex", VertexAttribType::kInt, SkSLType::kInt}}, | |
| /*varyings=*/ | |
| {{"unormTexCoords", SkSLType::kFloat2}, | |
| {"textureCoords", SkSLType::kFloat2}, | |
| {"texIndex", SkSLType::kFloat}}) { | |
| // TODO: store if it's A8 and adjust shader | |
| } | |
| SDFTextRenderStep::~SDFTextRenderStep() {} | |
| std::string SDFTextRenderStep::vertexSkSL() const { | |
| return | |
| "float2 baseCoords = float2(float(sk_VertexID >> 1), float(sk_VertexID & 1));" | |
| "baseCoords.xy *= float2(size);" | |
| "stepLocalCoords = strikeToSourceScale*baseCoords + float2(xyPos);" | |
| "float4 position = deviceMatrix*float4(stepLocalCoords, 0, 1);" | |
| "unormTexCoords = baseCoords + float2(uvPos);" | |
| "textureCoords = unormTexCoords * atlasSizeInv;" | |
| "texIndex = float(indexAndFlags.x);" | |
| "float4 devPosition = float4(position.xy, depth, position.w);"; | |
| } | |
| std::string SDFTextRenderStep::texturesAndSamplersSkSL( | |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { | |
| std::string result; | |
| for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) { | |
| result += EmitSamplerLayout(bindingReqs, nextBindingIndex); | |
| SkSL::String::appendf(&result, " uniform sampler2D sdf_atlas_%d;\n", i); | |
| } | |
| return result; | |
| } | |
| const char* SDFTextRenderStep::fragmentCoverageSkSL() const { | |
| // TODO: To minimize the number of shaders generated this is the full affine shader. | |
| // For best performance it may be worth creating the uniform scale shader as well, | |
| // as that's the most common case. | |
| // TODO: Need to add 565 support. | |
| // TODO: Need aliased and possibly sRGB support. | |
| return | |
| "half texColor;" | |
| "if (texIndex == 0) {" | |
| "texColor = sample(sdf_atlas_0, textureCoords).r;" | |
| "} else if (texIndex == 1) {" | |
| "texColor = sample(sdf_atlas_1, textureCoords).r;" | |
| "} else if (texIndex == 2) {" | |
| "texColor = sample(sdf_atlas_2, textureCoords).r;" | |
| "} else if (texIndex == 3) {" | |
| "texColor = sample(sdf_atlas_3, textureCoords).r;" | |
| "} else {" | |
| "texColor = sample(sdf_atlas_0, textureCoords).r;" | |
| "}" | |
| // The distance field is constructed as uchar8_t values, so that the zero value is at 128, | |
| // and the supported range of distances is [-4 * 127/128, 4]. | |
| // Hence to convert to floats our multiplier (width of the range) is 4 * 255/128 = 7.96875 | |
| // and zero threshold is 128/255 = 0.50196078431. | |
| "half distance = 7.96875*(texColor - 0.50196078431);" | |
| // We may further adjust the distance for gamma correction. | |
| "distance -= half(distanceAdjust);" | |
| // After the distance is unpacked, we need to correct it by a factor dependent on the | |
| // current transformation. For general transforms, to determine the amount of correction | |
| // we multiply a unit vector pointing along the SDF gradient direction by the Jacobian of | |
| // unormTexCoords (which is the inverse transform for this fragment) and take the length of | |
| // the result. | |
| "half2 dist_grad = half2(float2(dFdx(distance), dFdy(distance)));" | |
| "half dg_len2 = dot(dist_grad, dist_grad);" | |
| // The length of the gradient may be near 0, so we need to check for that. This also | |
| // compensates for the Adreno, which likes to drop tiles on division by 0 | |
| "if (dg_len2 < 0.0001) {" | |
| "dist_grad = half2(0.7071, 0.7071);" | |
| "} else {" | |
| "dist_grad = dist_grad*half(inversesqrt(dg_len2));" | |
| "}" | |
| // Computing the Jacobian and multiplying by the gradient. | |
| "half2 Jdx = half2(dFdx(unormTexCoords));" | |
| "half2 Jdy = half2(dFdy(unormTexCoords));" | |
| "half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x," | |
| "dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);" | |
| // This gives us a smooth step across approximately one fragment. | |
| "half afwidth = 0.65*length(grad);" | |
| // TODO: handle aliased and sRGB rendering | |
| "half val = smoothstep(-afwidth, afwidth, distance);" | |
| "outputCoverage = half4(val);"; | |
| } | |
| void SDFTextRenderStep::writeVertices(DrawWriter* dw, | |
| const DrawParams& params, | |
| int ssboIndex) const { | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| subRunData.subRun()->fillInstanceData(dw, subRunData.startGlyphIndex(), subRunData.glyphCount(), | |
| ssboIndex, params.order().depthAsFloat()); | |
| } | |
| void SDFTextRenderStep::writeUniformsAndTextures(const DrawParams& params, | |
| PipelineDataGatherer* gatherer) const { | |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| unsigned int numProxies; | |
| Recorder* recorder = subRunData.recorder(); | |
| const sk_sp<TextureProxy>* proxies = | |
| recorder->priv().atlasManager()->getProxies(subRunData.subRun()->maskFormat(), | |
| &numProxies); | |
| SkASSERT(proxies && numProxies > 0); | |
| // write uniforms | |
| gatherer->write(params.transform()); | |
| SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(), | |
| 1.f/proxies[0]->dimensions().height()}; | |
| gatherer->write(atlasDimensionsInverse); | |
| // TODO: get this from DistanceFieldAdjustTable and luminance color (set in SubRunData?) | |
| float gammaCorrection = 0.f; | |
| gatherer->write(gammaCorrection); | |
| // write textures and samplers | |
| const SkSamplingOptions kSamplingOptions(SkFilterMode::kLinear); | |
| constexpr SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp }; | |
| for (unsigned int i = 0; i < numProxies; ++i) { | |
| gatherer->add(kSamplingOptions, kTileModes, proxies[i]); | |
| } | |
| // If the atlas has less than 4 active proxies we still need to set up samplers for the shader. | |
| for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) { | |
| gatherer->add(kSamplingOptions, kTileModes, proxies[0]); | |
| } | |
| } | |
| } // namespace skgpu::graphite |