| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/render/BitmapTextRenderStep.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/private/SkSLString.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/DrawWriter.h" | |
| #include "src/gpu/graphite/PipelineData.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" | |
| #include "src/gpu/graphite/text/AtlasManager.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| using AtlasSubRun = sktext::gpu::AtlasSubRun; | |
| namespace skgpu::graphite { | |
| namespace { | |
| // We are expecting to sample from up to 4 textures | |
| constexpr int kNumTextAtlasTextures = 4; | |
| } // namespace | |
| BitmapTextRenderStep::BitmapTextRenderStep() | |
| : RenderStep("BitmapTextRenderStep", | |
| "", | |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage, | |
| /*uniforms=*/{{"deviceMatrix", SkSLType::kFloat4x4}, | |
| {"atlasSizeInv", SkSLType::kFloat2}}, | |
| PrimitiveType::kTriangleStrip, | |
| kDirectDepthGEqualPass, | |
| /*vertexAttrs=*/ {}, | |
| /*instanceAttrs=*/ | |
| {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2}, | |
| {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2}, | |
| {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, | |
| {"ssboIndex", VertexAttribType::kInt, SkSLType::kInt}}, | |
| /*varyings=*/ | |
| {{"textureCoords", SkSLType::kFloat2}, | |
| {"texIndex", SkSLType::kHalf}, | |
| {"maskFormat", SkSLType::kHalf}}) {} | |
| BitmapTextRenderStep::~BitmapTextRenderStep() {} | |
| std::string BitmapTextRenderStep::vertexSkSL() const { | |
| return | |
| "float2 baseCoords = float2(float(sk_VertexID >> 1), float(sk_VertexID & 1));" | |
| "baseCoords.xy *= float2(size);" | |
| "stepLocalCoords = strikeToSourceScale*baseCoords + float2(xyPos);" | |
| "float4 position = deviceMatrix*float4(stepLocalCoords, 0, 1);" | |
| "float2 unormTexCoords = baseCoords + float2(uvPos);" | |
| "textureCoords = unormTexCoords * atlasSizeInv;" | |
| "texIndex = half(indexAndFlags.x);" | |
| "maskFormat = half(indexAndFlags.y);" | |
| "float4 devPosition = float4(position.xy, depth, position.w);"; | |
| } | |
| std::string BitmapTextRenderStep::texturesAndSamplersSkSL( | |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { | |
| std::string result; | |
| for (unsigned int i = 0; i < kNumTextAtlasTextures; ++i) { | |
| result += EmitSamplerLayout(bindingReqs, nextBindingIndex); | |
| SkSL::String::appendf(&result, " uniform sampler2D text_atlas_%d;\n", i); | |
| } | |
| return result; | |
| } | |
| const char* BitmapTextRenderStep::fragmentCoverageSkSL() const { | |
| return | |
| "half4 texColor;" | |
| "if (texIndex == 0) {" | |
| "texColor = sample(text_atlas_0, textureCoords);" | |
| "} else if (texIndex == 1) {" | |
| "texColor = sample(text_atlas_1, textureCoords);" | |
| "} else if (texIndex == 2) {" | |
| "texColor = sample(text_atlas_2, textureCoords);" | |
| "} else if (texIndex == 3) {" | |
| "texColor = sample(text_atlas_3, textureCoords);" | |
| "} else {" | |
| "texColor = sample(text_atlas_0, textureCoords);" | |
| "}" | |
| // A8 | |
| "if (maskFormat == 0) {" | |
| "outputCoverage = texColor.rrrr;" | |
| // LCD | |
| "} else if (maskFormat == 1) {" | |
| "outputCoverage = half4(texColor.rgb, max(max(texColor.r, texColor.g), texColor.b));" | |
| // RGBA | |
| "} else {" | |
| "outputCoverage = texColor;" | |
| "}"; | |
| } | |
| void BitmapTextRenderStep::writeVertices(DrawWriter* dw, | |
| const DrawParams& params, | |
| int ssboIndex) const { | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| subRunData.subRun()->fillInstanceData(dw, subRunData.startGlyphIndex(), subRunData.glyphCount(), | |
| ssboIndex, params.order().depthAsFloat()); | |
| } | |
| void BitmapTextRenderStep::writeUniformsAndTextures(const DrawParams& params, | |
| PipelineDataGatherer* gatherer) const { | |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) | |
| const SubRunData& subRunData = params.geometry().subRunData(); | |
| unsigned int numProxies; | |
| Recorder* recorder = subRunData.recorder(); | |
| const sk_sp<TextureProxy>* proxies = | |
| recorder->priv().atlasManager()->getProxies(subRunData.subRun()->maskFormat(), | |
| &numProxies); | |
| SkASSERT(proxies && numProxies > 0); | |
| // write uniforms | |
| gatherer->write(params.transform()); | |
| SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(), | |
| 1.f/proxies[0]->dimensions().height()}; | |
| gatherer->write(atlasDimensionsInverse); | |
| // write textures and samplers | |
| const SkSamplingOptions kSamplingOptions(SkFilterMode::kNearest); | |
| constexpr SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp }; | |
| for (unsigned int i = 0; i < numProxies; ++i) { | |
| gatherer->add(kSamplingOptions, kTileModes, proxies[i]); | |
| } | |
| // If the atlas has less than 4 active proxies we still need to set up samplers for the shader. | |
| for (unsigned int i = numProxies; i < kNumTextAtlasTextures; ++i) { | |
| gatherer->add(kSamplingOptions, kTileModes, proxies[0]); | |
| } | |
| } | |
| } // namespace skgpu::graphite |