| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_ResourceProvider_DEFINED | |
| #define skgpu_graphite_ResourceProvider_DEFINED | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "src/core/SkLRUCache.h" | |
| #include "src/gpu/ResourceKey.h" | |
| #include "src/gpu/graphite/CommandBuffer.h" | |
| #include "src/gpu/graphite/ResourceTypes.h" | |
| struct SkSamplingOptions; | |
| namespace skgpu { | |
| class SingleOwner; | |
| } | |
| namespace SkSL { | |
| class Compiler; | |
| } | |
| namespace skgpu::graphite { | |
| class BackendTexture; | |
| class Buffer; | |
| class Caps; | |
| class ComputePipeline; | |
| class ComputePipelineDesc; | |
| class GlobalCache; | |
| class GraphicsPipeline; | |
| class GraphicsPipelineDesc; | |
| class GraphiteResourceKey; | |
| class ResourceCache; | |
| class RuntimeEffectDictionary; | |
| class ShaderCodeDictionary; | |
| class Sampler; | |
| class SharedContext; | |
| class Texture; | |
| class TextureInfo; | |
| class ResourceProvider { | |
| public: | |
| virtual ~ResourceProvider(); | |
| // The runtime effect dictionary provides a link between SkCodeSnippetIds referenced in the | |
| // paint key and the current SkRuntimeEffect that provides the SkSL for that id. | |
| sk_sp<GraphicsPipeline> findOrCreateGraphicsPipeline(const RuntimeEffectDictionary*, | |
| const GraphicsPipelineDesc&, | |
| const RenderPassDesc&); | |
| sk_sp<ComputePipeline> findOrCreateComputePipeline(const ComputePipelineDesc&); | |
| sk_sp<Texture> findOrCreateScratchTexture(SkISize, const TextureInfo&, skgpu::Budgeted); | |
| virtual sk_sp<Texture> createWrappedTexture(const BackendTexture&) = 0; | |
| sk_sp<Texture> findOrCreateDepthStencilAttachment(SkISize dimensions, | |
| const TextureInfo&); | |
| sk_sp<Texture> findOrCreateDiscardableMSAAAttachment(SkISize dimensions, | |
| const TextureInfo&); | |
| sk_sp<Buffer> findOrCreateBuffer(size_t size, BufferType type, PrioritizeGpuReads); | |
| sk_sp<Sampler> findOrCreateCompatibleSampler(const SkSamplingOptions&, | |
| SkTileMode xTileMode, | |
| SkTileMode yTileMode); | |
| SkSL::Compiler* skslCompiler() { return fCompiler.get(); } | |
| BackendTexture createBackendTexture(SkISize dimensions, const TextureInfo&); | |
| void deleteBackendTexture(BackendTexture&); | |
| #if GRAPHITE_TEST_UTILS | |
| ResourceCache* resourceCache() { return fResourceCache.get(); } | |
| const SharedContext* sharedContext() { return fSharedContext; } | |
| #endif | |
| protected: | |
| ResourceProvider(SharedContext* sharedContext, | |
| SingleOwner* singleOwner); | |
| SharedContext* fSharedContext; | |
| private: | |
| virtual sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*, | |
| const GraphicsPipelineDesc&, | |
| const RenderPassDesc&) = 0; | |
| virtual sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) = 0; | |
| virtual sk_sp<Texture> createTexture(SkISize, const TextureInfo&, skgpu::Budgeted) = 0; | |
| virtual sk_sp<Buffer> createBuffer(size_t size, BufferType type, PrioritizeGpuReads) = 0; | |
| virtual sk_sp<Sampler> createSampler(const SkSamplingOptions&, | |
| SkTileMode xTileMode, | |
| SkTileMode yTileMode) = 0; | |
| sk_sp<Texture> findOrCreateTextureWithKey(SkISize dimensions, | |
| const TextureInfo& info, | |
| const GraphiteResourceKey& key, | |
| skgpu::Budgeted); | |
| virtual BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) = 0; | |
| virtual void onDeleteBackendTexture(BackendTexture&) = 0; | |
| // Each ResourceProvider owns one local cache; for some resources it also refers out to the | |
| // global cache of the SharedContext, which is assumed to outlive the ResourceProvider. | |
| sk_sp<ResourceCache> fResourceCache; | |
| // Compiler used for compiling SkSL into backend shader code. We only want to create the | |
| // compiler once, as there is significant overhead to the first compile. | |
| std::unique_ptr<SkSL::Compiler> fCompiler; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_ResourceProvider_DEFINED |