| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/Renderer.h" | |
| namespace skgpu::graphite { | |
| static uint32_t next_id() { | |
| static std::atomic<int32_t> nextID{0}; | |
| // Not worried about overflow since each Context won't have that many RenderSteps, so even if | |
| // it wraps back to 0, that RenderStep will not be in the same Context as the original 0. | |
| return nextID.fetch_add(1, std::memory_order_relaxed); | |
| } | |
| RenderStep::RenderStep(std::string_view className, | |
| std::string_view variantName, | |
| SkEnumBitMask<Flags> flags, | |
| std::initializer_list<Uniform> uniforms, | |
| PrimitiveType primitiveType, | |
| DepthStencilSettings depthStencilSettings, | |
| SkSpan<const Attribute> vertexAttrs, | |
| SkSpan<const Attribute> instanceAttrs, | |
| SkSpan<const Varying> varyings) | |
| : fUniqueID(next_id()) | |
| , fFlags(flags) | |
| , fPrimitiveType(primitiveType) | |
| , fDepthStencilSettings(depthStencilSettings) | |
| , fUniforms(uniforms) | |
| , fVertexAttrs(vertexAttrs.begin(), vertexAttrs.end()) | |
| , fInstanceAttrs(instanceAttrs.begin(), instanceAttrs.end()) | |
| , fVaryings(varyings.begin(), varyings.end()) | |
| , fVertexStride(0) | |
| , fInstanceStride(0) | |
| , fName(className) { | |
| for (auto v : this->vertexAttributes()) { | |
| fVertexStride += v.sizeAlign4(); | |
| } | |
| for (auto i : this->instanceAttributes()) { | |
| fInstanceStride += i.sizeAlign4(); | |
| } | |
| if (variantName.size() > 0) { | |
| fName += "["; | |
| fName += variantName; | |
| fName += "]"; | |
| } | |
| } | |
| } // namespace skgpu::graphite |