| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_RenderPassTask_DEFINED | |
| #define skgpu_graphite_RenderPassTask_DEFINED | |
| #include "src/gpu/graphite/CommandBuffer.h" | |
| #include "src/gpu/graphite/Task.h" | |
| #include <vector> | |
| namespace skgpu::graphite { | |
| class DrawPass; | |
| /** | |
| * RenderPassTask handles preparing and recording DrawLists into a single render pass within a | |
| * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a | |
| * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested | |
| * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a | |
| * "render pass" to specific surface. | |
| */ | |
| class RenderPassTask final : public Task { | |
| public: | |
| static sk_sp<RenderPassTask> Make(std::vector<std::unique_ptr<DrawPass>> passes, | |
| const RenderPassDesc&, | |
| sk_sp<TextureProxy> target); | |
| ~RenderPassTask() override; | |
| bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override; | |
| bool addCommands(Context*, CommandBuffer*, ReplayTargetData) override; | |
| private: | |
| RenderPassTask(std::vector<std::unique_ptr<DrawPass>> passes, | |
| const RenderPassDesc&, | |
| sk_sp<TextureProxy> target); | |
| std::vector<std::unique_ptr<DrawPass>> fDrawPasses; | |
| RenderPassDesc fRenderPassDesc; | |
| sk_sp<TextureProxy> fTarget; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_RenderPassTask_DEFINED |