| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_GraphicsPipeline_DEFINED | |
| #define skgpu_graphite_GraphicsPipeline_DEFINED | |
| #include "src/gpu/graphite/Resource.h" | |
| namespace skgpu::graphite { | |
| /** | |
| * GraphicsPipeline corresponds to a backend specific pipeline used for rendering (vs. compute), | |
| * e.g. MTLRenderPipelineState (Metal), | |
| * CreateRenderPipeline (Dawn), | |
| * CreateGraphicsPipelineState (D3D12), | |
| * or VkGraphicsPipelineCreateInfo (Vulkan). | |
| * | |
| * A GraphicsPipeline is created from the combination of a GraphicsPipelineDesc (representing draw | |
| * specific configuration) and a RenderPassDesc (representing the target of the draw). | |
| */ | |
| class GraphicsPipeline : public Resource { | |
| public: | |
| ~GraphicsPipeline() override; | |
| protected: | |
| GraphicsPipeline(const SharedContext*); | |
| private: | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_GraphicsPipeline_DEFINED |