| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_GlobalCache_DEFINED | |
| #define skgpu_graphite_GlobalCache_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/private/SkSpinlock.h" | |
| #include "src/core/SkLRUCache.h" | |
| #include "src/gpu/ResourceKey.h" | |
| namespace skgpu::graphite { | |
| class ComputePipeline; | |
| class GraphicsPipeline; | |
| class Resource; | |
| class ShaderCodeDictionary; | |
| /** | |
| * GlobalCache holds GPU resources that should be shared by every Recorder. The common requirement | |
| * of these resources are they are static/read-only, have long lifetimes, and are likely to be used | |
| * by multiple Recorders. The canonical example of this are pipelines. | |
| * | |
| * GlobalCache is thread safe, but intentionally splits queries and storing operations so that they | |
| * are not atomic. The pattern is to query for a resource, which has a high likelihood of a cache | |
| * hit. If it's not found, the Recorder creates the resource on its own, without locking the | |
| * GlobalCache. After the resource is created, it is added to the GlobalCache, atomically returning | |
| * the winning Resource in the event of a race between Recorders for the same UniqueKey. | |
| */ | |
| class GlobalCache { | |
| public: | |
| GlobalCache(); | |
| ~GlobalCache(); | |
| // Find a cached GraphicsPipeline that matches the associated key. | |
| sk_sp<GraphicsPipeline> findGraphicsPipeline(const UniqueKey&) SK_EXCLUDES(fSpinLock); | |
| // Associate the given pipeline with the key. If the key has already had a separate pipeline | |
| // associated with the key, that pipeline is returned and the passed-in pipeline is discarded. | |
| // Otherwise, the passed-in pipeline is held by the GlobalCache and also returned back. | |
| sk_sp<GraphicsPipeline> addGraphicsPipeline(const UniqueKey&, | |
| sk_sp<GraphicsPipeline>) SK_EXCLUDES(fSpinLock); | |
| #if GRAPHITE_TEST_UTILS | |
| int numGraphicsPipelines() const SK_EXCLUDES(fSpinLock); | |
| void resetGraphicsPipelines() SK_EXCLUDES(fSpinLock); | |
| #endif | |
| // Find amd add operations for ComputePipelines, with the same pattern as GraphicsPipelines. | |
| sk_sp<ComputePipeline> findComputePipeline(const UniqueKey&) SK_EXCLUDES(fSpinLock); | |
| sk_sp<ComputePipeline> addComputePipeline(const UniqueKey&, | |
| sk_sp<ComputePipeline>) SK_EXCLUDES(fSpinLock); | |
| // The GlobalCache holds a ref on the given Resource until the cache is destroyed, keeping it | |
| // alive for the lifetime of the SharedContext. This should be used only for Resources that are | |
| // immutable after initialization so that anyone can use the resource without synchronization | |
| // or reference tracking. | |
| void addStaticResource(sk_sp<Resource>) SK_EXCLUDES(fSpinLock); | |
| private: | |
| struct KeyHash { | |
| uint32_t operator()(const UniqueKey& key) const { return key.hash(); } | |
| }; | |
| using GraphicsPipelineCache = SkLRUCache<UniqueKey, sk_sp<GraphicsPipeline>, KeyHash>; | |
| using ComputePipelineCache = SkLRUCache<UniqueKey, sk_sp<ComputePipeline>, KeyHash>; | |
| // TODO: can we do something better given this should have write-seldom/read-often behavior? | |
| mutable SkSpinlock fSpinLock; | |
| // GraphicsPipelines and ComputePipelines are expensive to create, likely to be used by multiple | |
| // Recorders, and are ideally pre-compiled on process startup so thread write-contention is | |
| // expected to be low. For these reasons we store pipelines globally instead of per-Recorder. | |
| GraphicsPipelineCache fGraphicsPipelineCache SK_GUARDED_BY(fSpinLock); | |
| ComputePipelineCache fComputePipelineCache SK_GUARDED_BY(fSpinLock); | |
| SkTArray<sk_sp<Resource>> fStaticResource SK_GUARDED_BY(fSpinLock); | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_GlobalCache_DEFINED |