| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/graphite/Device.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/gpu/graphite/Recording.h" | |
| #include "src/gpu/AtlasTypes.h" | |
| #include "src/gpu/graphite/Buffer.h" | |
| #include "src/gpu/graphite/Caps.h" | |
| #include "src/gpu/graphite/CommandBuffer.h" | |
| #include "src/gpu/graphite/ContextPriv.h" | |
| #include "src/gpu/graphite/CopyTask.h" | |
| #include "src/gpu/graphite/DrawContext.h" | |
| #include "src/gpu/graphite/DrawList.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/ImageUtils.h" | |
| #include "src/gpu/graphite/Image_Graphite.h" | |
| #include "src/gpu/graphite/Log.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/Renderer.h" | |
| #include "src/gpu/graphite/RendererProvider.h" | |
| #include "src/gpu/graphite/SharedContext.h" | |
| #include "src/gpu/graphite/TextureProxy.h" | |
| #include "src/gpu/graphite/TextureUtils.h" | |
| #include "src/gpu/graphite/geom/BoundsManager.h" | |
| #include "src/gpu/graphite/geom/Geometry.h" | |
| #include "src/gpu/graphite/geom/IntersectionTree.h" | |
| #include "src/gpu/graphite/geom/Shape.h" | |
| #include "src/gpu/graphite/geom/Transform_graphite.h" | |
| #include "src/gpu/graphite/text/AtlasManager.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkPathEffect.h" | |
| #include "include/core/SkStrokeRec.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkImageInfoPriv.h" | |
| #include "src/core/SkMatrixPriv.h" | |
| #include "src/core/SkPaintPriv.h" | |
| #include "src/core/SkRRectPriv.h" | |
| #include "src/core/SkSpecialImage.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/core/SkVerticesPriv.h" | |
| #include "src/shaders/SkImageShader.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| #include "src/text/gpu/TextBlobRedrawCoordinator.h" | |
| #include <unordered_map> | |
| #include <vector> | |
| using RescaleGamma = SkImage::RescaleGamma; | |
| using RescaleMode = SkImage::RescaleMode; | |
| using ReadPixelsCallback = SkImage::ReadPixelsCallback; | |
| using ReadPixelsContext = SkImage::ReadPixelsContext; | |
| namespace skgpu::graphite { | |
| namespace { | |
| static const SkStrokeRec kFillStyle(SkStrokeRec::kFill_InitStyle); | |
| bool paint_depends_on_dst(SkColor4f color, | |
| const SkShader* shader, | |
| const SkColorFilter* colorFilter, | |
| const SkBlender* blender) { | |
| std::optional<SkBlendMode> bm = blender ? as_BB(blender)->asBlendMode() : SkBlendMode::kSrcOver; | |
| if (!bm.has_value()) { | |
| return true; | |
| } | |
| if (bm.value() == SkBlendMode::kSrc || bm.value() == SkBlendMode::kClear) { | |
| // src and clear blending never depends on dst | |
| return false; | |
| } | |
| if (bm.value() == SkBlendMode::kSrcOver) { | |
| // src-over does not depend on dst if src is opaque (a = 1) | |
| return !color.isOpaque() || | |
| (shader && !shader->isOpaque()) || | |
| (colorFilter && !colorFilter->isAlphaUnchanged()); | |
| } | |
| // TODO: Are their other modes that don't depend on dst that can be trivially detected? | |
| return true; | |
| } | |
| bool paint_depends_on_dst(const PaintParams& paintParams) { | |
| return paint_depends_on_dst(paintParams.color(), paintParams.shader(), | |
| paintParams.colorFilter(), paintParams.finalBlender()); | |
| } | |
| bool paint_depends_on_dst(const SkPaint& paint) { | |
| // CAUTION: getMaskFilter is intentionally ignored here. | |
| SkASSERT(!paint.getImageFilter()); // no paints in SkDevice should have an image filter | |
| return paint_depends_on_dst(paint.getColor4f(), paint.getShader(), | |
| paint.getColorFilter(), paint.getBlender()); | |
| } | |
| /** If the paint can be reduced to a solid flood-fill, determine the correct color to fill with. */ | |
| std::optional<SkColor4f> extract_paint_color(const SkPaint& paint, | |
| const SkColorInfo& dstColorInfo) { | |
| SkASSERT(!paint_depends_on_dst(paint)); | |
| if (paint.getShader()) { | |
| return std::nullopt; | |
| } | |
| SkColor4f dstPaintColor = PaintParams::Color4fPrepForDst(paint.getColor4f(), dstColorInfo); | |
| if (SkColorFilter* filter = paint.getColorFilter()) { | |
| SkColorSpace* dstCS = dstColorInfo.colorSpace(); | |
| return filter->filterColor4f(dstPaintColor, dstCS, dstCS); | |
| } | |
| return dstPaintColor; | |
| } | |
| SkIRect rect_to_pixelbounds(const Rect& r) { | |
| return r.makeRoundOut().asSkIRect(); | |
| } | |
| // TODO: this doesn't support the SrcRectConstraint option. | |
| bool create_img_shader_paint(sk_sp<SkImage> image, | |
| const SkRect& subset, | |
| const SkSamplingOptions& sampling, | |
| const SkMatrix* localMatrix, | |
| SkPaint* paint) { | |
| bool imageIsAlphaOnly = SkColorTypeIsAlphaOnly(image->colorType()); | |
| sk_sp<SkShader> imgShader = SkImageShader::MakeSubset(std::move(image), subset, | |
| SkTileMode::kClamp, SkTileMode::kClamp, | |
| sampling, localMatrix); | |
| if (!imgShader) { | |
| SKGPU_LOG_W("Couldn't create subset image shader"); | |
| return false; | |
| } | |
| if (imageIsAlphaOnly && paint->getShader()) { | |
| // Compose the image shader with the paint's shader. Alpha images+shaders should output the | |
| // texture's alpha multiplied by the shader's color. DstIn (d*sa) will achieve this with | |
| // the source image and dst shader (MakeBlend takes dst first, src second). | |
| imgShader = SkShaders::Blend(SkBlendMode::kDstIn, paint->refShader(), std::move(imgShader)); | |
| } | |
| paint->setStyle(SkPaint::kFill_Style); | |
| paint->setShader(std::move(imgShader)); | |
| paint->setPathEffect(nullptr); // neither drawSpecial nor drawImageRect support path effects | |
| return true; | |
| } | |
| bool is_simple_shape(const Shape& shape, SkStrokeRec::Style type) { | |
| // We send regular filled and hairline [round] rectangles and quadrilaterals, and stroked | |
| // [r]rects with circular corners to a single Renderer that does not trigger MSAA. | |
| return !shape.inverted() && type != SkStrokeRec::kStrokeAndFill_Style && | |
| (shape.isRect() /* || shape.isQuadrilateral()*/ || | |
| (shape.isRRect() && (type != SkStrokeRec::kStroke_Style || | |
| SkRRectPriv::AllCornersCircular(shape.rrect())))); | |
| } | |
| } // anonymous namespace | |
| /** | |
| * IntersectionTreeSet controls multiple IntersectionTrees to organize all add rectangles into | |
| * disjoint sets. For a given CompressedPaintersOrder and bounds, it returns the smallest | |
| * DisjointStencilIndex that guarantees the bounds are disjoint from all other draws that use the | |
| * same painters order and stencil index. | |
| */ | |
| class Device::IntersectionTreeSet { | |
| public: | |
| IntersectionTreeSet() = default; | |
| DisjointStencilIndex add(CompressedPaintersOrder drawOrder, Rect rect) { | |
| auto& trees = fTrees[drawOrder]; | |
| DisjointStencilIndex stencil = DrawOrder::kUnassigned.next(); | |
| for (auto&& tree : trees) { | |
| if (tree->add(rect)) { | |
| return stencil; | |
| } | |
| stencil = stencil.next(); // advance to the next tree's index | |
| } | |
| // If here, no existing intersection tree can hold the rect so add a new one | |
| IntersectionTree* newTree = this->makeTree(); | |
| SkAssertResult(newTree->add(rect)); | |
| trees.push_back(newTree); | |
| return stencil; | |
| } | |
| void reset() { | |
| fTrees.clear(); | |
| fTreeStore.reset(); | |
| } | |
| private: | |
| struct Hash { | |
| size_t operator()(const CompressedPaintersOrder& o) const noexcept { return o.bits(); } | |
| }; | |
| IntersectionTree* makeTree() { | |
| return fTreeStore.make<IntersectionTree>(); | |
| } | |
| // Each compressed painters order defines a barrier around draws so each order's set of draws | |
| // are independent, even if they may intersect. Within each order, the list of trees holds the | |
| // IntersectionTrees representing each disjoint set. | |
| // TODO: This organization of trees is logically convenient but may need to be optimized based | |
| // on real world data (e.g. how sparse is the map, how long is each vector of trees,...) | |
| std::unordered_map<CompressedPaintersOrder, std::vector<IntersectionTree*>, Hash> fTrees; | |
| SkSTArenaAllocWithReset<4 * sizeof(IntersectionTree)> fTreeStore; | |
| }; | |
| sk_sp<Device> Device::Make(Recorder* recorder, | |
| const SkImageInfo& ii, | |
| skgpu::Budgeted budgeted, | |
| Mipmapped mipmapped, | |
| const SkSurfaceProps& props, | |
| bool addInitialClear) { | |
| if (!recorder) { | |
| return nullptr; | |
| } | |
| sk_sp<TextureProxy> target = TextureProxy::Make(recorder->priv().caps(), | |
| ii.dimensions(), | |
| ii.colorType(), | |
| mipmapped, | |
| Protected::kNo, | |
| Renderable::kYes, | |
| budgeted); | |
| if (!target) { | |
| return nullptr; | |
| } | |
| return Make(recorder, std::move(target), ii.colorInfo(), props, addInitialClear); | |
| } | |
| sk_sp<Device> Device::Make(Recorder* recorder, | |
| sk_sp<TextureProxy> target, | |
| const SkColorInfo& colorInfo, | |
| const SkSurfaceProps& props, | |
| bool addInitialClear) { | |
| return Make(recorder, target, target->dimensions(), colorInfo, props, addInitialClear); | |
| } | |
| sk_sp<Device> Device::Make(Recorder* recorder, | |
| sk_sp<TextureProxy> target, | |
| SkISize deviceSize, | |
| const SkColorInfo& colorInfo, | |
| const SkSurfaceProps& props, | |
| bool addInitialClear) { | |
| if (!recorder) { | |
| return nullptr; | |
| } | |
| if (colorInfo.alphaType() != kPremul_SkAlphaType) { | |
| return nullptr; | |
| } | |
| sk_sp<DrawContext> dc = DrawContext::Make(std::move(target), deviceSize, colorInfo, props); | |
| if (!dc) { | |
| return nullptr; | |
| } | |
| return sk_sp<Device>(new Device(recorder, std::move(dc), addInitialClear)); | |
| } | |
| // These default tuning numbers for the HybridBoundsManager were chosen from looking at performance | |
| // and accuracy curves produced by the BoundsManagerBench for random draw bounding boxes. This | |
| // config will use brute force for the first 64 draw calls to the Device and then switch to a grid | |
| // that is dynamically sized to produce cells that are 16x16, which seemed to be in the sweet spot | |
| // for maintaining good performance without becoming too inaccurate. | |
| // TODO: These could be exposed as context options or surface options, and we may want to have | |
| // different strategies in place for a base device vs. a layer's device. | |
| static constexpr int kGridCellSize = 16; | |
| static constexpr int kMaxBruteForceN = 64; | |
| Device::Device(Recorder* recorder, sk_sp<DrawContext> dc, bool addInitialClear) | |
| : SkBaseDevice(dc->imageInfo(), dc->surfaceProps()) | |
| , fRecorder(recorder) | |
| , fDC(std::move(dc)) | |
| , fClip(this) | |
| , fColorDepthBoundsManager( | |
| std::make_unique<HybridBoundsManager>(fDC->imageInfo().dimensions(), | |
| kGridCellSize, | |
| kMaxBruteForceN)) | |
| , fDisjointStencilSet(std::make_unique<IntersectionTreeSet>()) | |
| , fCachedLocalToDevice(SkM44()) | |
| , fCurrentDepth(DrawOrder::kClearDepth) | |
| , fSDFTControl(recorder->priv().caps()->getSDFTControl(false)) | |
| , fDrawsOverlap(false) { | |
| SkASSERT(SkToBool(fDC) && SkToBool(fRecorder)); | |
| fRecorder->registerDevice(this); | |
| if (addInitialClear) { | |
| fDC->clear(SkColors::kTransparent); | |
| } | |
| } | |
| Device::~Device() { | |
| if (fRecorder) { | |
| this->flushPendingWorkToRecorder(); | |
| fRecorder->deregisterDevice(this); | |
| } | |
| } | |
| void Device::abandonRecorder() { | |
| fRecorder = nullptr; | |
| } | |
| const Transform& Device::localToDeviceTransform() { | |
| if (this->checkLocalToDeviceDirty()) { | |
| fCachedLocalToDevice = Transform{this->localToDevice44()}; | |
| } | |
| return fCachedLocalToDevice; | |
| } | |
| SkStrikeDeviceInfo Device::strikeDeviceInfo() const { | |
| return {this->surfaceProps(), this->scalerContextFlags(), &fSDFTControl}; | |
| } | |
| SkBaseDevice* Device::onCreateDevice(const CreateInfo& info, const SkPaint*) { | |
| // TODO: Inspect the paint and create info to determine if there's anything that has to be | |
| // modified to support inline subpasses. | |
| // TODO: onCreateDevice really should return sk_sp<SkBaseDevice>... | |
| SkSurfaceProps props(this->surfaceProps().flags(), info.fPixelGeometry); | |
| // Skia's convention is to only clear a device if it is non-opaque. | |
| bool addInitialClear = !info.fInfo.isOpaque(); | |
| return Make(fRecorder, | |
| info.fInfo, | |
| skgpu::Budgeted::kYes, | |
| Mipmapped::kNo, | |
| props, | |
| addInitialClear) | |
| .release(); | |
| } | |
| sk_sp<SkSurface> Device::makeSurface(const SkImageInfo& ii, const SkSurfaceProps& props) { | |
| return SkSurface::MakeGraphite(fRecorder, ii, Mipmapped::kNo, &props); | |
| } | |
| TextureProxyView Device::createCopy(const SkIRect* subset, Mipmapped mipmapped) { | |
| this->flushPendingWorkToRecorder(); | |
| TextureProxyView srcView = this->readSurfaceView(); | |
| if (!srcView) { | |
| return {}; | |
| } | |
| SkIRect srcRect = subset ? *subset : SkIRect::MakeSize(this->imageInfo().dimensions()); | |
| return TextureProxyView::Copy(this->recorder(), | |
| this->imageInfo().colorInfo(), | |
| srcView, | |
| srcRect, | |
| mipmapped); | |
| } | |
| TextureProxyView TextureProxyView::Copy(Recorder* recorder, | |
| const SkColorInfo& srcColorInfo, | |
| const TextureProxyView& srcView, | |
| SkIRect srcRect, | |
| Mipmapped mipmapped) { | |
| SkASSERT(SkIRect::MakeSize(srcView.proxy()->dimensions()).contains(srcRect)); | |
| sk_sp<TextureProxy> dest = TextureProxy::Make(recorder->priv().caps(), | |
| srcRect.size(), | |
| srcColorInfo.colorType(), | |
| mipmapped, | |
| srcView.proxy()->textureInfo().isProtected(), | |
| Renderable::kNo, | |
| skgpu::Budgeted::kNo); | |
| if (!dest) { | |
| return {}; | |
| } | |
| sk_sp<CopyTextureToTextureTask> copyTask = CopyTextureToTextureTask::Make(srcView.refProxy(), | |
| srcRect, | |
| dest, | |
| {0, 0}); | |
| if (!copyTask) { | |
| return {}; | |
| } | |
| recorder->priv().add(std::move(copyTask)); | |
| return { std::move(dest), srcView.swizzle() }; | |
| } | |
| bool Device::onReadPixels(const SkPixmap& pm, int srcX, int srcY) { | |
| #if GRAPHITE_TEST_UTILS | |
| if (Context* context = fRecorder->priv().context()) { | |
| this->flushPendingWorkToRecorder(); | |
| // Add all previous commands generated to the command buffer. | |
| // If the client snaps later they'll only get post-read commands in their Recording, | |
| // but since they're doing a readPixels in the middle that shouldn't be unexpected. | |
| std::unique_ptr<Recording> recording = fRecorder->snap(); | |
| if (!recording) { | |
| return false; | |
| } | |
| InsertRecordingInfo info; | |
| info.fRecording = recording.get(); | |
| if (!context->insertRecording(info)) { | |
| return false; | |
| } | |
| return context->priv().readPixels(pm, fDC->target(), this->imageInfo(), srcX, srcY); | |
| } | |
| #endif | |
| // We have no access to a context to do a read pixels here. | |
| return false; | |
| } | |
| void Device::asyncRescaleAndReadPixels(const SkImageInfo& info, | |
| SkIRect srcRect, | |
| RescaleGamma rescaleGamma, | |
| RescaleMode rescaleMode, | |
| ReadPixelsCallback callback, | |
| ReadPixelsContext context) { | |
| // Not supported for Graphite | |
| callback(context, nullptr); | |
| } | |
| void Device::asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace, | |
| sk_sp<SkColorSpace> dstColorSpace, | |
| SkIRect srcRect, | |
| SkISize dstSize, | |
| RescaleGamma rescaleGamma, | |
| RescaleMode rescaleMode, | |
| ReadPixelsCallback callback, | |
| ReadPixelsContext context) { | |
| // TODO: implement for Graphite | |
| callback(context, nullptr); | |
| } | |
| bool Device::onWritePixels(const SkPixmap& src, int x, int y) { | |
| // TODO: we may need to share this in a more central place to handle uploads | |
| // to backend textures | |
| const TextureProxy* target = fDC->target(); | |
| // TODO: add mipmap support for createBackendTexture | |
| if (src.colorType() == kUnknown_SkColorType) { | |
| return false; | |
| } | |
| // If one alpha type is unknown and the other isn't, it's too underspecified. | |
| if ((src.alphaType() == kUnknown_SkAlphaType) != | |
| (this->imageInfo().alphaType() == kUnknown_SkAlphaType)) { | |
| return false; | |
| } | |
| // TODO: check for readOnly or framebufferOnly target and return false if so | |
| // TODO: canvas2DFastPath? | |
| // TODO: check that surface supports writePixels | |
| // TODO: handle writePixels as draw if needed (e.g., canvas2DFastPath || !supportsWritePixels) | |
| // TODO: check for flips and either handle here or pass info to UploadTask | |
| // Determine rect to copy | |
| SkIRect dstRect = SkIRect::MakePtSize({x, y}, src.dimensions()); | |
| if (!target->isFullyLazy() && !dstRect.intersect(SkIRect::MakeSize(target->dimensions()))) { | |
| return false; | |
| } | |
| // Set up copy location | |
| const void* addr = src.addr(dstRect.fLeft - x, dstRect.fTop - y); | |
| std::vector<MipLevel> levels; | |
| levels.push_back({addr, src.rowBytes()}); | |
| this->flushPendingWorkToRecorder(); | |
| return fDC->recordUpload(fRecorder, sk_ref_sp(target), src.info().colorInfo(), | |
| this->imageInfo().colorInfo(), levels, dstRect, nullptr); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool Device::onClipIsAA() const { | |
| // All clips are AA'ed unless it's wide-open, empty, or a device-rect with integer coordinates | |
| ClipStack::ClipState type = fClip.clipState(); | |
| if (type == ClipStack::ClipState::kWideOpen || type == ClipStack::ClipState::kEmpty) { | |
| return false; | |
| } else if (type == ClipStack::ClipState::kDeviceRect) { | |
| const ClipStack::Element rect = *fClip.begin(); | |
| SkASSERT(rect.fShape.isRect() && rect.fLocalToDevice.type() == Transform::Type::kIdentity); | |
| return rect.fShape.rect() != rect.fShape.rect().makeRoundOut(); | |
| } else { | |
| return true; | |
| } | |
| } | |
| SkBaseDevice::ClipType Device::onGetClipType() const { | |
| ClipStack::ClipState state = fClip.clipState(); | |
| if (state == ClipStack::ClipState::kEmpty) { | |
| return ClipType::kEmpty; | |
| } else if (state == ClipStack::ClipState::kDeviceRect || | |
| state == ClipStack::ClipState::kWideOpen) { | |
| return ClipType::kRect; | |
| } else { | |
| return ClipType::kComplex; | |
| } | |
| } | |
| SkIRect Device::onDevClipBounds() const { | |
| return rect_to_pixelbounds(fClip.conservativeBounds()); | |
| } | |
| // TODO: This is easy enough to support, but do we still need this API in Skia at all? | |
| void Device::onAsRgnClip(SkRegion* region) const { | |
| SkIRect bounds = this->devClipBounds(); | |
| // Assume wide open and then perform intersect/difference operations reducing the region | |
| region->setRect(bounds); | |
| const SkRegion deviceBounds(bounds); | |
| for (const ClipStack::Element& e : fClip) { | |
| SkRegion tmp; | |
| if (e.fShape.isRect() && e.fLocalToDevice.type() == Transform::Type::kIdentity) { | |
| tmp.setRect(rect_to_pixelbounds(e.fShape.rect())); | |
| } else { | |
| SkPath tmpPath = e.fShape.asPath(); | |
| tmpPath.transform(e.fLocalToDevice); | |
| tmp.setPath(tmpPath, deviceBounds); | |
| } | |
| region->op(tmp, (SkRegion::Op) e.fOp); | |
| } | |
| } | |
| void Device::onClipRect(const SkRect& rect, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| // TODO: Snap rect edges to pixel bounds if non-AA and axis-aligned? | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rect}, op); | |
| } | |
| void Device::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| // TODO: Snap rrect edges to pixel bounds if non-AA and axis-aligned? Is that worth doing to | |
| // seam with non-AA rects even if the curves themselves are AA'ed? | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rrect}, op); | |
| } | |
| void Device::onClipPath(const SkPath& path, SkClipOp op, bool aa) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| // TODO: Ensure all path inspection is handled here or in SkCanvas, and that non-AA rects as | |
| // paths are routed appropriately. | |
| // TODO: Must also detect paths that are lines so the clip stack can be set to empty | |
| fClip.clipShape(this->localToDeviceTransform(), Shape{path}, op); | |
| } | |
| void Device::onClipShader(sk_sp<SkShader> shader) { | |
| fClip.clipShader(std::move(shader)); | |
| } | |
| // TODO: Is clipRegion() on the deprecation chopping block. If not it should be... | |
| void Device::onClipRegion(const SkRegion& globalRgn, SkClipOp op) { | |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); | |
| Transform globalToDevice{this->globalToDevice()}; | |
| if (globalRgn.isEmpty()) { | |
| fClip.clipShape(globalToDevice, Shape{}, op); | |
| } else if (globalRgn.isRect()) { | |
| // TODO: Region clips are non-AA so this should match non-AA onClipRect(), but we use a | |
| // different transform so can't just call that instead. | |
| fClip.clipShape(globalToDevice, Shape{SkRect::Make(globalRgn.getBounds())}, op); | |
| } else { | |
| // TODO: Can we just iterate the region and do non-AA rects for each chunk? | |
| SkPath path; | |
| globalRgn.getBoundaryPath(&path); | |
| fClip.clipShape(globalToDevice, Shape{path}, op); | |
| } | |
| } | |
| void Device::onReplaceClip(const SkIRect& rect) { | |
| // ReplaceClip() is currently not intended to be supported in Graphite since it's only used | |
| // for emulating legacy clip ops in Android Framework, and apps/devices that require that | |
| // should not use Graphite. However, if it needs to be supported, we could probably implement | |
| // it by: | |
| // 1. Flush all pending clip element depth draws. | |
| // 2. Draw a fullscreen rect to the depth attachment using a Z value greater than what's | |
| // been used so far. | |
| // 3. Make sure all future "unclipped" draws use this Z value instead of 0 so they aren't | |
| // sorted before the depth reset. | |
| // 4. Make sure all prior elements are inactive so they can't affect subsequent draws. | |
| // | |
| // For now, just ignore it. | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void Device::drawPaint(const SkPaint& paint) { | |
| // We never want to do a fullscreen clear on a fully-lazy render target, because the device size | |
| // may be smaller than the final surface we draw to, in which case we don't want to fill the | |
| // entire final surface. | |
| if (this->clipIsWideOpen() && !fDC->target()->isFullyLazy()) { | |
| if (!paint_depends_on_dst(paint)) { | |
| if (std::optional<SkColor4f> color = extract_paint_color(paint, fDC->colorInfo())) { | |
| // do fullscreen clear | |
| fDC->clear(*color); | |
| return; | |
| } | |
| // TODO(michaelludwig): this paint doesn't depend on the destination, so we can reset | |
| // the DrawContext to use a discard load op. The drawPaint will cover anything else | |
| // entirely. We still need shader evaluation to get per-pixel colors (since the paint | |
| // couldn't be reduced to a solid color). | |
| } | |
| } | |
| const Transform& localToDevice = this->localToDeviceTransform(); | |
| if (!localToDevice.valid()) { | |
| // TBD: This matches legacy behavior for drawPaint() that requires local coords, although | |
| // v1 handles arbitrary transforms when the paint is solid color because it just fills the | |
| // device bounds directly. In the new world it might be nice to have non-invertible | |
| // transforms formalized (i.e. no drawing ever, handled at SkCanvas level possibly?) | |
| return; | |
| } | |
| Rect localCoveringBounds = localToDevice.inverseMapRect(fClip.conservativeBounds()); | |
| this->drawGeometry(localToDevice, Geometry(Shape(localCoveringBounds)), paint, kFillStyle, | |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); | |
| } | |
| void Device::drawRect(const SkRect& r, const SkPaint& paint) { | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(r)), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| void Device::drawVertices(const SkVertices* vertices, sk_sp<SkBlender> blender, | |
| const SkPaint& paint, bool skipColorXform) { | |
| // TODO - Add GPU handling of skipColorXform once Graphite has its color system more fleshed out. | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(sk_ref_sp(vertices)), | |
| paint, | |
| kFillStyle, | |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter, | |
| std::move(blender), | |
| skipColorXform); | |
| } | |
| void Device::drawOval(const SkRect& oval, const SkPaint& paint) { | |
| // TODO: This has wasted effort from the SkCanvas level since it instead converts rrects that | |
| // happen to be ovals into this, only for us to go right back to rrect. | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(SkRRect::MakeOval(oval))), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| void Device::drawRRect(const SkRRect& rr, const SkPaint& paint) { | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(rr)), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| void Device::drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) { | |
| // TODO: If we do try to inspect the path, it should happen here and possibly after computing | |
| // the path effect. Alternatively, all that should be handled in SkCanvas. | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(path)), | |
| paint, SkStrokeRec(paint)); | |
| } | |
| void Device::drawPoints(SkCanvas::PointMode mode, size_t count, | |
| const SkPoint* points, const SkPaint& paint) { | |
| // TODO: I'm [ml] not sure either CPU or GPU backend really has a fast path for this that | |
| // isn't captured by drawOval and drawLine, so could easily be moved into SkCanvas. | |
| if (mode == SkCanvas::kPoints_PointMode) { | |
| float radius = 0.5f * paint.getStrokeWidth(); | |
| for (size_t i = 0; i < count; ++i) { | |
| SkRect pointRect = SkRect::MakeLTRB(points[i].fX - radius, points[i].fY - radius, | |
| points[i].fX + radius, points[i].fY + radius); | |
| // drawOval/drawRect with a forced fill style | |
| if (paint.getStrokeCap() == SkPaint::kRound_Cap) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(Shape(SkRRect::MakeOval(pointRect))), | |
| paint, kFillStyle); | |
| } else { | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(pointRect)), | |
| paint, kFillStyle); | |
| } | |
| } | |
| } else { | |
| // Force the style to be a stroke, using the radius and cap from the paint | |
| SkStrokeRec stroke(paint, SkPaint::kStroke_Style); | |
| size_t inc = (mode == SkCanvas::kLines_PointMode) ? 2 : 1; | |
| for (size_t i = 0; i < count-1; i += inc) { | |
| this->drawGeometry(this->localToDeviceTransform(), | |
| Geometry(Shape(points[i], points[i + 1])), | |
| paint, stroke); | |
| } | |
| } | |
| } | |
| void Device::drawEdgeAAQuad(const SkRect& rect, | |
| const SkPoint clip[4], | |
| SkCanvas::QuadAAFlags aaFlags, | |
| const SkColor4f& color, | |
| SkBlendMode mode) { | |
| SkPaint solidColorPaint; | |
| solidColorPaint.setColor4f(color, /*colorSpace=*/nullptr); | |
| solidColorPaint.setBlendMode(mode); | |
| auto flags = SkEnumBitMask<EdgeAAQuad::Flags>(static_cast<EdgeAAQuad::Flags>(aaFlags)); | |
| EdgeAAQuad quad = clip ? EdgeAAQuad(clip, flags) : EdgeAAQuad(rect, flags); | |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(quad), solidColorPaint, kFillStyle, | |
| DrawFlags::kIgnoreMaskFilter | DrawFlags::kIgnorePathEffect); | |
| } | |
| void Device::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, | |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], | |
| const SkSamplingOptions&, const SkPaint&, | |
| SkCanvas::SrcRectConstraint) { | |
| // TODO: Implement this by merging the logic of drawImageRect and drawEdgeAAQuad. | |
| } | |
| void Device::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
| const SkSamplingOptions& sampling, const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkASSERT(dst.isFinite()); | |
| SkASSERT(dst.isSorted()); | |
| // TODO: All of this logic should be handled in SkCanvas, since it's the same for every backend | |
| SkRect tmpSrc, tmpDst = dst; | |
| SkRect imgBounds = SkRect::Make(image->bounds()); | |
| if (src) { | |
| tmpSrc = *src; | |
| } else { | |
| tmpSrc = SkRect::Make(image->bounds()); | |
| } | |
| SkMatrix matrix = SkMatrix::RectToRect(tmpSrc, dst); | |
| // clip the tmpSrc to the bounds of the image, and recompute the dest rect if | |
| // needed (i.e., if the src was clipped). No check needed if src==null. | |
| if (src) { | |
| if (!imgBounds.contains(tmpSrc)) { | |
| if (!tmpSrc.intersect(imgBounds)) { | |
| return; // nothing to draw | |
| } | |
| // recompute dst, based on the smaller tmpSrc | |
| matrix.mapRect(&tmpDst, tmpSrc); | |
| if (!tmpDst.isFinite()) { | |
| return; | |
| } | |
| } | |
| } | |
| auto [ imageToDraw, newSampling ] = skgpu::graphite::GetGraphiteBacked(this->recorder(), | |
| image, sampling); | |
| if (!imageToDraw) { | |
| SKGPU_LOG_W("Device::drawImageRect: Creation of Graphite-backed image failed"); | |
| return; | |
| } | |
| SkPaint paintWithShader(paint); | |
| if (!create_img_shader_paint(std::move(imageToDraw), tmpSrc, newSampling, | |
| &matrix, &paintWithShader)) { | |
| return; | |
| } | |
| this->drawRect(tmpDst, paintWithShader); | |
| } | |
| void Device::onDrawGlyphRunList(SkCanvas* canvas, | |
| const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& initialPaint, | |
| const SkPaint& drawingPaint) { | |
| fRecorder->priv().textBlobCache()->drawGlyphRunList(canvas, | |
| this->localToDevice(), | |
| glyphRunList, | |
| drawingPaint, | |
| this->strikeDeviceInfo(), | |
| this); | |
| } | |
| void Device::drawAtlasSubRun(const sktext::gpu::AtlasSubRun* subRun, | |
| SkPoint drawOrigin, | |
| const SkPaint& paint, | |
| sk_sp<SkRefCnt> subRunStorage) { | |
| const int subRunEnd = subRun->glyphCount(); | |
| for (int subRunCursor = 0; subRunCursor < subRunEnd;) { | |
| // For the remainder of the run, add any atlas uploads to the Recorder's AtlasManager | |
| auto[ok, glyphsRegenerated] = subRun->regenerateAtlas(subRunCursor, subRunEnd, fRecorder); | |
| // There was a problem allocating the glyph in the atlas. Bail. | |
| if (!ok) { | |
| return; | |
| } | |
| if (glyphsRegenerated) { | |
| auto [bounds, localToDevice] = subRun->boundsAndDeviceMatrix( | |
| this->localToDeviceTransform(), drawOrigin); | |
| SkPaint subRunPaint = paint; | |
| // For color emoji, only the paint alpha affects the final color | |
| if (subRun->maskFormat() == skgpu::MaskFormat::kARGB) { | |
| subRunPaint.setColor(SK_ColorWHITE); | |
| subRunPaint.setAlphaf(paint.getAlphaf()); | |
| } | |
| this->drawGeometry(localToDevice, | |
| Geometry(SubRunData(subRun, subRunStorage, bounds, subRunCursor, | |
| glyphsRegenerated, fRecorder)), | |
| subRunPaint, | |
| kFillStyle, | |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); | |
| } | |
| subRunCursor += glyphsRegenerated; | |
| if (subRunCursor < subRunEnd) { | |
| // Flush if not all the glyphs are handled because the atlas is out of space. | |
| // We flush every Device because the glyphs that are being flushed/referenced are not | |
| // necessarily specific to this Device. This addresses both multiple SkSurfaces within | |
| // a Recorder, and nested layers. | |
| ATRACE_ANDROID_FRAMEWORK_ALWAYS("Atlas full"); | |
| fRecorder->priv().flushTrackedDevices(); | |
| } | |
| } | |
| } | |
| void Device::drawGeometry(const Transform& localToDevice, | |
| const Geometry& geometry, | |
| const SkPaint& paint, | |
| const SkStrokeRec& style, | |
| SkEnumBitMask<DrawFlags> flags, | |
| sk_sp<SkBlender> primitiveBlender, | |
| bool skipColorXform) { | |
| if (!localToDevice.valid()) { | |
| // If the transform is not invertible or not finite then drawing isn't well defined. | |
| SKGPU_LOG_W("Skipping draw with non-invertible/non-finite transform."); | |
| return; | |
| } | |
| // Heavy weight paint options like path effects, mask filters, and stroke-and-fill style are | |
| // applied on the CPU by generating a new shape and recursing on drawShape() with updated flags | |
| if (!(flags & DrawFlags::kIgnorePathEffect) && paint.getPathEffect()) { | |
| // Apply the path effect before anything else, which if we are applying here, means that we | |
| // are dealing with a Shape. drawVertices (and a SkVertices geometry) should pass in | |
| // kIgnorePathEffect per SkCanvas spec. Text geometry also should pass in kIgnorePathEffect | |
| // because the path effect is applied per glyph by the SkStrikeSpec already. | |
| SkASSERT(geometry.isShape()); | |
| // TODO: If asADash() returns true and the base path matches the dashing fast path, then | |
| // that should be detected now as well. Maybe add dashPath to Device so canvas can handle it | |
| SkStrokeRec newStyle = style; | |
| newStyle.setResScale(localToDevice.maxScaleFactor()); | |
| SkPath dst; | |
| if (paint.getPathEffect()->filterPath(&dst, geometry.shape().asPath(), &newStyle, | |
| nullptr, localToDevice)) { | |
| // Recurse using the path and new style, while disabling downstream path effect handling | |
| this->drawGeometry(localToDevice, Geometry(Shape(dst)), paint, newStyle, | |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), | |
| skipColorXform); | |
| return; | |
| } else { | |
| SKGPU_LOG_W("Path effect failed to apply, drawing original path."); | |
| this->drawGeometry(localToDevice, geometry, paint, style, | |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), | |
| skipColorXform); | |
| return; | |
| } | |
| } | |
| if (!(flags & DrawFlags::kIgnoreMaskFilter) && paint.getMaskFilter()) { | |
| // TODO: Handle mask filters, ignored for the sprint. | |
| // TODO: Could this be handled by SkCanvas by drawing a mask, blurring, and then sampling | |
| // with a rect draw? What about fast paths for rrect blur masks... | |
| this->drawGeometry(localToDevice, geometry, paint, style, | |
| flags | DrawFlags::kIgnoreMaskFilter, std::move(primitiveBlender), | |
| skipColorXform); | |
| return; | |
| } | |
| // TODO: The tessellating path renderers haven't implemented perspective yet, so transform to | |
| // device space so we draw something approximately correct (barring local coord issues). | |
| if (geometry.isShape() && localToDevice.type() == Transform::Type::kProjection && | |
| !is_simple_shape(geometry.shape(), style.getStyle())) { | |
| SkPath devicePath = geometry.shape().asPath(); | |
| devicePath.transform(localToDevice.matrix().asM33()); | |
| this->drawGeometry(Transform::Identity(), Geometry(Shape(devicePath)), paint, style, flags, | |
| std::move(primitiveBlender), skipColorXform); | |
| return; | |
| } | |
| // TODO: Manually snap pixels for rects, rrects, and lines if paint is non-AA (ideally also | |
| // consider snapping stroke width and/or adjusting geometry for hairlines). This pixel snapping | |
| // math should be consistent with how non-AA clip [r]rects are handled. | |
| // If we got here, then path effects and mask filters should have been handled and the style | |
| // should be fill or stroke/hairline. Stroke-and-fill is not handled by DrawContext, but is | |
| // emulated here by drawing twice--one stroke and one fill--using the same depth value. | |
| SkASSERT(!SkToBool(paint.getPathEffect()) || (flags & DrawFlags::kIgnorePathEffect)); | |
| SkASSERT(!SkToBool(paint.getMaskFilter()) || (flags & DrawFlags::kIgnoreMaskFilter)); | |
| // Check if we have room to record into the current list before determining clipping and order | |
| SkStrokeRec::Style styleType = style.getStyle(); | |
| if (this->needsFlushBeforeDraw(styleType == SkStrokeRec::kStrokeAndFill_Style ? 2 : 1)) { | |
| this->flushPendingWorkToRecorder(); | |
| } | |
| DrawOrder order(fCurrentDepth.next()); | |
| auto [clip, clipOrder] = fClip.applyClipToDraw( | |
| fColorDepthBoundsManager.get(), localToDevice, geometry, style, order.depth()); | |
| if (clip.drawBounds().isEmptyNegativeOrNaN()) { | |
| // Clipped out, so don't record anything | |
| return; | |
| } | |
| // Some Renderer decisions are based on estimated fill rate, which requires the clipped bounds. | |
| // Since the fallbacks shouldn't change the bounds of the draw, it's okay to have evaluated the | |
| // clip stack before calling ChooseRenderer. | |
| const Renderer* renderer = this->chooseRenderer(geometry, clip, style, /*requireMSAA=*/false); | |
| if (!renderer) { | |
| SKGPU_LOG_W("Skipping draw with no supported renderer."); | |
| return; | |
| } | |
| #if defined(SK_DEBUG) | |
| // Renderers and their component RenderSteps have flexibility in defining their | |
| // DepthStencilSettings. However, the clipping and ordering managed between Device and ClipStack | |
| // requires that only GREATER or GEQUAL depth tests are used for draws recorded through the | |
| // client-facing, painters-order-oriented API. We assert here vs. in Renderer's constructor to | |
| // allow internal-oriented Renderers that are never selected for a "regular" draw call to have | |
| // more flexibility in their settings. | |
| for (const RenderStep* step : renderer->steps()) { | |
| auto dss = step->depthStencilSettings(); | |
| SkASSERT((!step->performsShading() || dss.fDepthTestEnabled) && | |
| (!dss.fDepthTestEnabled || | |
| dss.fDepthCompareOp == CompareOp::kGreater || | |
| dss.fDepthCompareOp == CompareOp::kGEqual)); | |
| } | |
| #endif | |
| // A draw's order always depends on the clips that must be drawn before it | |
| order.dependsOnPaintersOrder(clipOrder); | |
| // A primitive blender should be ignored if there is no primitive color to blend against. | |
| // Additionally, if a renderer emits a primitive color, then a null primitive blender should | |
| // be interpreted as SrcOver blending mode. | |
| if (!renderer->emitsPrimitiveColor()) { | |
| primitiveBlender = nullptr; | |
| } else if (!SkToBool(primitiveBlender)) { | |
| primitiveBlender = SkBlender::Mode(SkBlendMode::kSrcOver); | |
| } | |
| // If a draw is not opaque, it must be drawn after the most recent draw it intersects with in | |
| // order to blend correctly. We always query the most recent draw (even when opaque) because it | |
| // also lets Device easily track whether or not there are any overlapping draws. | |
| PaintParams shading{paint, std::move(primitiveBlender), skipColorXform}; | |
| const bool dependsOnDst = renderer->emitsCoverage() || paint_depends_on_dst(shading); | |
| CompressedPaintersOrder prevDraw = | |
| fColorDepthBoundsManager->getMostRecentDraw(clip.drawBounds()); | |
| if (dependsOnDst) { | |
| order.dependsOnPaintersOrder(prevDraw); | |
| } | |
| // Now that the base paint order and draw bounds are finalized, if the Renderer relies on the | |
| // stencil attachment, we compute a secondary sorting field to allow disjoint draws to reorder | |
| // the RenderSteps across draws instead of in sequence for each draw. | |
| if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { | |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), | |
| clip.drawBounds()); | |
| order.dependsOnStencil(setIndex); | |
| } | |
| if (styleType == SkStrokeRec::kStroke_Style || | |
| styleType == SkStrokeRec::kHairline_Style || | |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { | |
| // For stroke-and-fill, 'renderer' is used for the fill and we always use the | |
| // TessellatedStrokes renderer; for stroke and hairline, 'renderer' is used. | |
| StrokeStyle stroke(style.getWidth(), style.getMiter(), style.getJoin(), style.getCap()); | |
| fDC->recordDraw(styleType == SkStrokeRec::kStrokeAndFill_Style | |
| ? fRecorder->priv().rendererProvider()->tessellatedStrokes() | |
| : renderer, | |
| localToDevice, geometry, clip, order, &shading, &stroke); | |
| } | |
| if (styleType == SkStrokeRec::kFill_Style || | |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { | |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, &shading, nullptr); | |
| } | |
| // TODO: If 'fullyOpaque' is true, it might be useful to store the draw bounds and Z in a | |
| // special occluders list for filtering the DrawList/DrawPass when flushing. | |
| // const bool fullyOpaque = !dependsOnDst && | |
| // clipOrder == DrawOrder::kNoIntersection && | |
| // shape.isRect() && | |
| // localToDevice.type() <= Transform::Type::kRectStaysRect; | |
| // Post-draw book keeping (bounds manager, depth tracking, etc.) | |
| fColorDepthBoundsManager->recordDraw(clip.drawBounds(), order.paintOrder()); | |
| fCurrentDepth = order.depth(); | |
| fDrawsOverlap |= (prevDraw != DrawOrder::kNoIntersection); | |
| } | |
| void Device::drawClipShape(const Transform& localToDevice, | |
| const Shape& shape, | |
| const Clip& clip, | |
| DrawOrder order) { | |
| // This call represents one of the deferred clip shapes that's already pessimistically counted | |
| // in needsFlushBeforeDraw(), so the DrawContext should have room to add it. | |
| SkASSERT(fDC->pendingDrawCount() + 1 < DrawList::kMaxDraws); | |
| // A clip draw's state is almost fully defined by the ClipStack. The only thing we need | |
| // to account for is selecting a Renderer and tracking the stencil buffer usage. | |
| Geometry geometry{shape}; | |
| const Renderer* renderer = this->chooseRenderer(geometry, clip, kFillStyle, | |
| /*requireMSAA=*/true); | |
| if (!renderer) { | |
| SKGPU_LOG_W("Skipping clip with no supported path renderer."); | |
| return; | |
| } else if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { | |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), | |
| clip.drawBounds()); | |
| order.dependsOnStencil(setIndex); | |
| } | |
| // Anti-aliased clipping requires the renderer to use MSAA to modify the depth per sample, so | |
| // analytic coverage renderers cannot be used. | |
| SkASSERT(!renderer->emitsCoverage() && renderer->requiresMSAA()); | |
| // Clips draws are depth-only (null PaintParams), and filled (null StrokeStyle). | |
| // TODO: Remove this CPU-transform once perspective is supported for all path renderers | |
| if (localToDevice.type() == Transform::Type::kProjection) { | |
| SkPath devicePath = geometry.shape().asPath(); | |
| devicePath.transform(localToDevice.matrix().asM33()); | |
| fDC->recordDraw(renderer, Transform::Identity(), Geometry(Shape(devicePath)), clip, order, | |
| nullptr, nullptr); | |
| } else { | |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, nullptr, nullptr); | |
| } | |
| // This ensures that draws recorded after this clip shape has been popped off the stack will | |
| // be unaffected by the Z value the clip shape wrote to the depth attachment. | |
| if (order.depth() > fCurrentDepth) { | |
| fCurrentDepth = order.depth(); | |
| } | |
| } | |
| // TODO: Currently all Renderers are always defined, but with config options and caps that may not | |
| // be the case, in which case chooseRenderer() will have to go through compatible choices. | |
| const Renderer* Device::chooseRenderer(const Geometry& geometry, | |
| const Clip& clip, | |
| const SkStrokeRec& style, | |
| bool requireMSAA) const { | |
| const RendererProvider* renderers = fRecorder->priv().rendererProvider(); | |
| SkStrokeRec::Style type = style.getStyle(); | |
| if (geometry.isSubRun()) { | |
| SkASSERT(!requireMSAA); | |
| return geometry.subRunData().subRun()->renderer(renderers); | |
| } else if (geometry.isVertices()) { | |
| SkVerticesPriv info(geometry.vertices()->priv()); | |
| return renderers->vertices(info.mode(), info.hasColors(), info.hasTexCoords()); | |
| } else if (geometry.isEdgeAAQuad()) { | |
| SkASSERT(!requireMSAA && style.isFillStyle()); | |
| return renderers->analyticRRect(); // handled by the same system as rects and round rects | |
| } else if (!geometry.isShape()) { | |
| // We must account for new Geometry types with specific Renderers | |
| return nullptr; | |
| } | |
| const Shape& shape = geometry.shape(); | |
| // We can't use this renderer if we require MSAA for an effect (i.e. clipping or stroke+fill). | |
| if (!requireMSAA && is_simple_shape(shape, type)) { | |
| return renderers->analyticRRect(); | |
| } | |
| // If we got here, it requires tessellated path rendering or an MSAA technique applied to a | |
| // simple shape (so we interpret them as paths to reduce the number of pipelines we need). | |
| // TODO: All shapes that select a tessellating path renderer need to be "pre-chopped" if they | |
| // are large enough to exceed the fixed count tessellation limits. Fills are pre-chopped to the | |
| // viewport bounds, strokes and stroke-and-fills are pre-chopped to the viewport bounds outset | |
| // by the stroke radius (hence taking the whole style and not just its type). | |
| if (type == SkStrokeRec::kStroke_Style || | |
| type == SkStrokeRec::kHairline_Style) { | |
| // Unlike in Ganesh, the HW stroke tessellator can work with arbitrary paints since the | |
| // depth test prevents double-blending when there is transparency, thus we can HW stroke | |
| // any path regardless of its paint. | |
| // TODO: We treat inverse-filled strokes as regular strokes. We could handle them by | |
| // stenciling first with the HW stroke tessellator and then covering their bounds, but | |
| // inverse-filled strokes are not well-specified in our public canvas behavior so we may be | |
| // able to remove it. | |
| return renderers->tessellatedStrokes(); | |
| } | |
| // 'type' could be kStrokeAndFill, but in that case chooseRenderer() is meant to return the | |
| // fill renderer since tessellatedStrokes() will always be used for the stroke pass. | |
| if (shape.convex() && !shape.inverted()) { | |
| // TODO: Ganesh doesn't have a curve+middle-out triangles option for convex paths, but it | |
| // would be pretty trivial to spin up. | |
| return renderers->convexTessellatedWedges(); | |
| } else { | |
| // TODO: Combine this heuristic with what is used in PathStencilCoverOp to choose between | |
| // wedges curves consistently in Graphite and Ganesh. | |
| const bool preferWedges = (shape.isPath() && shape.path().countVerbs() < 50) || | |
| clip.drawBounds().area() <= (256 * 256); | |
| if (preferWedges) { | |
| return renderers->stencilTessellatedWedges(shape.fillType()); | |
| } else { | |
| return renderers->stencilTessellatedCurvesAndTris(shape.fillType()); | |
| } | |
| } | |
| } | |
| void Device::flushPendingWorkToRecorder() { | |
| SkASSERT(fRecorder); | |
| // TODO: we may need to further split this function up since device->device drawList and | |
| // DrawPass stealing will need to share some of the same logic w/o becoming a Task. | |
| // push any pending uploads from the atlasmanager | |
| auto atlasManager = fRecorder->priv().atlasManager(); | |
| if (!fDC->recordTextUploads(atlasManager)) { | |
| SKGPU_LOG_E("AtlasManager uploads have failed -- may see invalid results."); | |
| } | |
| auto uploadTask = fDC->snapUploadTask(fRecorder); | |
| if (uploadTask) { | |
| fRecorder->priv().add(std::move(uploadTask)); | |
| } | |
| #ifdef SK_ENABLE_PIET_GPU | |
| auto pietTask = fDC->snapPietRenderTask(fRecorder); | |
| if (pietTask) { | |
| fRecorder->priv().add(std::move(pietTask)); | |
| } | |
| #endif | |
| fClip.recordDeferredClipDraws(); | |
| auto drawTask = fDC->snapRenderPassTask(fRecorder); | |
| if (drawTask) { | |
| fRecorder->priv().add(std::move(drawTask)); | |
| } | |
| // Reset accumulated state tracking since everything that it referred to has been moved into | |
| // an immutable DrawPass. | |
| fColorDepthBoundsManager->reset(); | |
| fDisjointStencilSet->reset(); | |
| fCurrentDepth = DrawOrder::kClearDepth; | |
| // NOTE: fDrawsOverlap is not reset here because that is a persistent property of everything | |
| // drawn into the Device, and not just the currently accumulating pass. | |
| } | |
| bool Device::needsFlushBeforeDraw(int numNewDraws) const { | |
| // Must also account for the elements in the clip stack that might need to be recorded. | |
| numNewDraws += fClip.maxDeferredClipDraws(); | |
| return (DrawList::kMaxDraws - fDC->pendingDrawCount()) < numNewDraws; | |
| } | |
| void Device::drawDevice(SkBaseDevice* device, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| this->SkBaseDevice::drawDevice(device, sampling, paint); | |
| } | |
| void Device::drawSpecial(SkSpecialImage* special, | |
| const SkMatrix& localToDevice, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| SkASSERT(!paint.getMaskFilter() && !paint.getImageFilter()); | |
| sk_sp<SkImage> img = special->asImage(); | |
| if (!img) { | |
| SKGPU_LOG_W("Couldn't get Graphite-backed special image as image"); | |
| return; | |
| } | |
| // TODO: remove this check once Graphite has image filter support. | |
| if (!img->isTextureBacked()) { | |
| return; | |
| } | |
| SkRect src = SkRect::Make(special->subset()); | |
| SkRect dst = SkRect::MakeWH(special->width(), special->height()); | |
| SkMatrix srcToDst = SkMatrix::RectToRect(src, dst); | |
| SkASSERT(srcToDst.isTranslate()); | |
| SkPaint paintWithShader(paint); | |
| if (!create_img_shader_paint(std::move(img), src, sampling, &srcToDst, &paintWithShader)) { | |
| return; | |
| } | |
| this->drawGeometry(Transform(SkM44(localToDevice)), | |
| Geometry(Shape(dst)), | |
| paintWithShader, | |
| kFillStyle, | |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); | |
| } | |
| sk_sp<SkSpecialImage> Device::makeSpecial(const SkBitmap&) { | |
| return nullptr; | |
| } | |
| sk_sp<SkSpecialImage> Device::makeSpecial(const SkImage*) { | |
| return nullptr; | |
| } | |
| sk_sp<SkSpecialImage> Device::snapSpecial(const SkIRect& subset, bool forceCopy) { | |
| this->flushPendingWorkToRecorder(); | |
| SkIRect finalSubset = subset; | |
| TextureProxyView view = fDC->readSurfaceView(fRecorder->priv().caps()); | |
| if (forceCopy || !view) { | |
| // TODO: fill this in. 'forceCopy' is only true for backdrop saveLayers. A non-readable | |
| // surface view could happen any time though. | |
| return nullptr; | |
| } | |
| return SkSpecialImage::MakeGraphite(fRecorder, | |
| finalSubset, | |
| kNeedNewImageUniqueID_SpecialImage, | |
| std::move(view), | |
| this->imageInfo().colorInfo(), | |
| this->surfaceProps()); | |
| } | |
| TextureProxy* Device::target() { return fDC->target(); } | |
| TextureProxyView Device::readSurfaceView() const { | |
| if (!fRecorder) { | |
| return {}; | |
| } | |
| return fDC->readSurfaceView(fRecorder->priv().caps()); | |
| } | |
| } // namespace skgpu::graphite |