| /* | |
| * Copyright 2021 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_BufferManager_DEFINED | |
| #define skgpu_graphite_BufferManager_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "src/gpu/BufferWriter.h" | |
| #include "src/gpu/graphite/DrawTypes.h" | |
| #include "src/gpu/graphite/ResourceTypes.h" | |
| #include <array> | |
| #include <vector> | |
| namespace skgpu::graphite { | |
| class Buffer; | |
| class Caps; | |
| class Context; | |
| class GlobalCache; | |
| class QueueManager; | |
| class Recording; | |
| class ResourceProvider; | |
| /** | |
| * DrawBufferManager controls writing to buffer data ranges within larger, cacheable Buffers and | |
| * automatically handles either mapping or copying via transfer buffer depending on what the GPU | |
| * hardware supports for the requested buffer type and use case. It is intended for repeatedly | |
| * uploading dynamic data to the GPU. | |
| */ | |
| class DrawBufferManager { | |
| public: | |
| DrawBufferManager(ResourceProvider*, const Caps*); | |
| ~DrawBufferManager(); | |
| std::tuple<VertexWriter, BindBufferInfo> getVertexWriter(size_t requiredBytes); | |
| std::tuple<IndexWriter, BindBufferInfo> getIndexWriter(size_t requiredBytes); | |
| std::tuple<UniformWriter, BindBufferInfo> getUniformWriter(size_t requiredBytes); | |
| std::tuple<UniformWriter, BindBufferInfo> getSsboWriter(size_t requiredBytes); | |
| // Returns a pointer to a mapped storage buffer slice without a specific data writer. | |
| std::tuple<void*, BindBufferInfo> getMappedStorage(size_t requiredBytes); | |
| // Utilities that return an unmapped buffer slice with a particular usage. These slices are | |
| // intended to be only accessed by the GPU and are configured to prioritize GPU reads. | |
| BindBufferInfo getStorage(size_t requiredBytes); | |
| BindBufferInfo getVertexStorage(size_t requiredBytes); | |
| BindBufferInfo getIndexStorage(size_t requiredBytes); | |
| BindBufferInfo getIndirectStorage(size_t requiredBytes); | |
| // Returns the last 'unusedBytes' from the last call to getVertexWriter(). Assumes that | |
| // 'unusedBytes' is less than the 'requiredBytes' to the original allocation. | |
| void returnVertexBytes(size_t unusedBytes); | |
| size_t alignUniformBlockSize(size_t dataSize) { | |
| return SkAlignTo(dataSize, fCurrentBuffers[kUniformBufferIndex].fStartAlignment); | |
| } | |
| // Finalizes all buffers and transfers ownership of them to a Recording. | |
| void transferToRecording(Recording*); | |
| private: | |
| struct BufferInfo { | |
| BufferInfo(BufferType type, size_t blockSize, const Caps* caps); | |
| const BufferType fType; | |
| const size_t fStartAlignment; | |
| const size_t fBlockSize; | |
| sk_sp<Buffer> fBuffer{}; | |
| // The fTransferBuffer can be null, if draw buffer cannot be mapped, | |
| // see Caps::drawBufferCanBeMapped() for detail. | |
| sk_sp<Buffer> fTransferBuffer{}; | |
| size_t fOffset = 0; | |
| Buffer* getMappableBuffer() { | |
| return fTransferBuffer ? fTransferBuffer.get() : fBuffer.get(); | |
| } | |
| }; | |
| std::pair<void*, BindBufferInfo> prepareMappedBindBuffer(BufferInfo* info, | |
| size_t requiredBytes); | |
| BindBufferInfo prepareBindBuffer(BufferInfo* info, size_t requiredBytes, bool mappable = false); | |
| ResourceProvider* const fResourceProvider; | |
| const Caps* const fCaps; | |
| static constexpr size_t kVertexBufferIndex = 0; | |
| static constexpr size_t kIndexBufferIndex = 1; | |
| static constexpr size_t kUniformBufferIndex = 2; | |
| static constexpr size_t kStorageBufferIndex = 3; | |
| static constexpr size_t kGpuOnlyStorageBufferIndex = 4; | |
| static constexpr size_t kVertexStorageBufferIndex = 5; | |
| static constexpr size_t kIndexStorageBufferIndex = 6; | |
| static constexpr size_t kIndirectStorageBufferIndex = 7; | |
| std::array<BufferInfo, 8> fCurrentBuffers; | |
| // Vector of buffer and transfer buffer pairs. | |
| std::vector<std::pair<sk_sp<Buffer>, sk_sp<Buffer>>> fUsedBuffers; | |
| }; | |
| /** | |
| * The StaticBufferManager is the one-time-only analog to DrawBufferManager and provides "static" | |
| * Buffers to RenderSteps and other Context-lifetime-tied objects, where the Buffers' contents will | |
| * not change and can benefit from prioritizing GPU reads. The assumed use case is that they remain | |
| * read-only on the GPU as well, so a single static buffer can be shared by all Recorders. | |
| * | |
| * Unlike DrawBufferManager's getXWriter() functions that return both a Writer and a BindBufferInfo, | |
| * StaticBufferManager returns only a Writer and accepts a BindBufferInfo* as an argument. This will | |
| * be re-written with the final binding info for the GPU-private data once that can be determined | |
| * after *all* static buffers have been requested. | |
| */ | |
| class StaticBufferManager { | |
| public: | |
| StaticBufferManager(ResourceProvider*, const Caps*); | |
| ~StaticBufferManager(); | |
| // The passed in BindBufferInfos are updated when finalize() is later called, to point to the | |
| // packed, GPU-private buffer at the appropriate offset. The data written to the returned Writer | |
| // is copied to the private buffer at that offset. 'binding' must live until finalize() returns. | |
| VertexWriter getVertexWriter(size_t size, BindBufferInfo* binding); | |
| // TODO: Update the tessellation index buffer generation functions to use an IndexWriter so this | |
| // can return an IndexWriter vs. a VertexWriter that happens to just write uint16s... | |
| VertexWriter getIndexWriter(size_t size, BindBufferInfo* binding); | |
| enum class FinishResult : int { | |
| kFailure, // Unable to create or copy static buffers | |
| kSuccess, // Successfully created static buffers and added GPU tasks to the queue | |
| kNoWork // No static buffers required, no GPU tasks add to the queue | |
| }; | |
| // Finalizes all buffers and records a copy task to compact and privatize static data. The | |
| // final static buffers will become owned by the Context's GlobalCache. | |
| FinishResult finalize(Context*, QueueManager*, GlobalCache*); | |
| private: | |
| struct CopyRange { | |
| BindBufferInfo fSource; // The CPU-to-GPU buffer and offset for the source of the copy | |
| BindBufferInfo* fTarget; // The late-assigned destination of the copy | |
| size_t fSize; // The number of bytes to copy | |
| }; | |
| struct BufferInfo { | |
| BufferInfo(BufferType type, const Caps* caps); | |
| bool createAndUpdateBindings(ResourceProvider*, | |
| Context*, | |
| QueueManager*, | |
| GlobalCache*) const; | |
| void reset() { | |
| fData.clear(); | |
| fTotalRequiredBytes = 0; | |
| } | |
| const BufferType fBufferType; | |
| const size_t fAlignment; | |
| std::vector<CopyRange> fData; | |
| size_t fTotalRequiredBytes; | |
| }; | |
| void* prepareStaticData(BufferInfo* info, size_t requiredBytes, BindBufferInfo* target); | |
| ResourceProvider* const fResourceProvider; | |
| // The source data that's copied into a final GPU-private buffer | |
| BufferInfo fVertexBufferInfo; | |
| BufferInfo fIndexBufferInfo; | |
| std::vector<sk_sp<Buffer>> fUsedBuffers; | |
| sk_sp<Buffer> fCurrentTransferBuffer; | |
| size_t fCurrentOffset; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_BufferManager_DEFINED |