| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRSXform.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkCoreBlitters.h" | |
| #include "src/core/SkDraw.h" | |
| #include "src/core/SkMatrixProvider.h" | |
| #include "src/core/SkRasterClip.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkScan.h" | |
| #include "src/core/SkVM.h" | |
| #include "src/core/SkVMBlitter.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include "src/shaders/SkTransformShader.h" | |
| static void fill_rect(const SkMatrix& ctm, const SkRasterClip& rc, | |
| const SkRect& r, SkBlitter* blitter, SkPath* scratchPath) { | |
| if (ctm.rectStaysRect()) { | |
| SkRect dr; | |
| ctm.mapRect(&dr, r); | |
| SkScan::FillRect(dr, rc, blitter); | |
| } else { | |
| SkPoint pts[4]; | |
| r.toQuad(pts); | |
| ctm.mapPoints(pts, pts, 4); | |
| scratchPath->rewind(); | |
| scratchPath->addPoly(pts, 4, true); | |
| SkScan::FillPath(*scratchPath, rc, blitter); | |
| } | |
| } | |
| static void load_color(SkRasterPipeline_UniformColorCtx* ctx, const float rgba[]) { | |
| // only need one of these. can I query the pipeline to know if its lowp or highp? | |
| ctx->rgba[0] = SkScalarRoundToInt(rgba[0]*255); ctx->r = rgba[0]; | |
| ctx->rgba[1] = SkScalarRoundToInt(rgba[1]*255); ctx->g = rgba[1]; | |
| ctx->rgba[2] = SkScalarRoundToInt(rgba[2]*255); ctx->b = rgba[2]; | |
| ctx->rgba[3] = SkScalarRoundToInt(rgba[3]*255); ctx->a = rgba[3]; | |
| } | |
| extern bool gUseSkVMBlitter; | |
| class UpdatableColorShader : public SkShaderBase { | |
| public: | |
| explicit UpdatableColorShader(SkColorSpace* cs) | |
| : fSteps{sk_srgb_singleton(), kUnpremul_SkAlphaType, cs, kUnpremul_SkAlphaType} {} | |
| skvm::Color program(skvm::Builder* builder, | |
| skvm::Coord device, | |
| skvm::Coord local, | |
| skvm::Color paint, | |
| const MatrixRec&, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, | |
| SkArenaAlloc* alloc) const override { | |
| skvm::Uniform color = uniforms->pushPtr(fValues); | |
| skvm::F32 r = builder->arrayF(color, 0); | |
| skvm::F32 g = builder->arrayF(color, 1); | |
| skvm::F32 b = builder->arrayF(color, 2); | |
| skvm::F32 a = builder->arrayF(color, 3); | |
| return {r, g, b, a}; | |
| } | |
| void updateColor(SkColor c) const { | |
| SkColor4f c4 = SkColor4f::FromColor(c); | |
| fSteps.apply(c4.vec()); | |
| auto cp4 = c4.premul(); | |
| fValues[0] = cp4.fR; | |
| fValues[1] = cp4.fG; | |
| fValues[2] = cp4.fB; | |
| fValues[3] = cp4.fA; | |
| } | |
| private: | |
| // For serialization. This will never be called. | |
| Factory getFactory() const override { return nullptr; } | |
| const char* getTypeName() const override { return nullptr; } | |
| SkColorSpaceXformSteps fSteps; | |
| mutable float fValues[4]; | |
| }; | |
| void SkDraw::drawAtlas(const SkRSXform xform[], | |
| const SkRect textures[], | |
| const SkColor colors[], | |
| int count, | |
| sk_sp<SkBlender> blender, | |
| const SkPaint& paint) { | |
| sk_sp<SkShader> atlasShader = paint.refShader(); | |
| if (!atlasShader) { | |
| return; | |
| } | |
| SkSTArenaAlloc<256> alloc; | |
| SkPaint p(paint); | |
| p.setAntiAlias(false); // we never respect this for drawAtlas(or drawVertices) | |
| p.setStyle(SkPaint::kFill_Style); | |
| p.setShader(nullptr); | |
| p.setMaskFilter(nullptr); | |
| const SkMatrix& ctm = fMatrixProvider->localToDevice(); | |
| // The RSXForms can't contain perspective - only the CTM cab. | |
| const bool perspective = ctm.hasPerspective(); | |
| auto transformShader = alloc.make<SkTransformShader>(*as_SB(atlasShader), perspective); | |
| auto rpblit = [&]() { | |
| SkRasterPipeline pipeline(&alloc); | |
| SkSurfaceProps props = SkSurfacePropsCopyOrDefault(fProps); | |
| SkStageRec rec = {&pipeline, &alloc, fDst.colorType(), fDst.colorSpace(), p, props}; | |
| // We pass an identity matrix here rather than the CTM. The CTM gets folded into the | |
| // per-triangle matrix. | |
| if (!as_SB(transformShader)->appendRootStages(rec, SkMatrix::I())) { | |
| return false; | |
| } | |
| SkRasterPipeline_UniformColorCtx* uniformCtx = nullptr; | |
| SkColorSpaceXformSteps steps( | |
| sk_srgb_singleton(), kUnpremul_SkAlphaType, rec.fDstCS, kUnpremul_SkAlphaType); | |
| if (colors) { | |
| // we will late-bind the values in ctx, once for each color in the loop | |
| uniformCtx = alloc.make<SkRasterPipeline_UniformColorCtx>(); | |
| rec.fPipeline->append(SkRasterPipelineOp::uniform_color_dst, uniformCtx); | |
| if (std::optional<SkBlendMode> bm = as_BB(blender)->asBlendMode(); bm.has_value()) { | |
| SkBlendMode_AppendStages(*bm, rec.fPipeline); | |
| } else { | |
| return false; | |
| } | |
| } | |
| bool isOpaque = !colors && transformShader->isOpaque(); | |
| if (p.getAlphaf() != 1) { | |
| rec.fPipeline->append(SkRasterPipelineOp::scale_1_float, | |
| alloc.make<float>(p.getAlphaf())); | |
| isOpaque = false; | |
| } | |
| auto blitter = SkCreateRasterPipelineBlitter( | |
| fDst, p, pipeline, isOpaque, &alloc, fRC->clipShader()); | |
| if (!blitter) { | |
| return false; | |
| } | |
| SkPath scratchPath; | |
| for (int i = 0; i < count; ++i) { | |
| if (colors) { | |
| SkColor4f c4 = SkColor4f::FromColor(colors[i]); | |
| steps.apply(c4.vec()); | |
| load_color(uniformCtx, c4.premul().vec()); | |
| } | |
| SkMatrix mx; | |
| mx.setRSXform(xform[i]); | |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); | |
| mx.postConcat(ctm); | |
| if (transformShader->update(mx)) { | |
| fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); | |
| } | |
| } | |
| return true; | |
| }; | |
| if (gUseSkVMBlitter || !rpblit()) { | |
| UpdatableColorShader* colorShader = nullptr; | |
| sk_sp<SkShader> shader; | |
| if (colors) { | |
| colorShader = alloc.make<UpdatableColorShader>(fDst.colorSpace()); | |
| shader = SkShaders::Blend(std::move(blender), | |
| sk_ref_sp(colorShader), | |
| sk_ref_sp(transformShader)); | |
| } else { | |
| shader = sk_ref_sp(transformShader); | |
| } | |
| p.setShader(std::move(shader)); | |
| // We use identity here and fold the CTM into the update matrix. | |
| if (auto blitter = SkVMBlitter::Make(fDst, | |
| p, | |
| SkMatrix::I(), | |
| &alloc, | |
| fRC->clipShader())) { | |
| SkPath scratchPath; | |
| for (int i = 0; i < count; ++i) { | |
| if (colorShader) { | |
| colorShader->updateColor(colors[i]); | |
| } | |
| SkMatrix mx; | |
| mx.setRSXform(xform[i]); | |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); | |
| mx.postConcat(ctm); | |
| if (transformShader->update(mx)) { | |
| fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); | |
| } | |
| } | |
| } | |
| } | |
| } |