| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_BackendTexture_DEFINED | |
| #define skgpu_graphite_BackendTexture_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/gpu/graphite/GraphiteTypes.h" | |
| #include "include/gpu/graphite/TextureInfo.h" | |
| #ifdef SK_DAWN | |
| #include "include/gpu/graphite/dawn/DawnTypes.h" | |
| #endif | |
| #ifdef SK_METAL | |
| #include "include/gpu/graphite/mtl/MtlTypes.h" | |
| #endif | |
| #ifdef SK_VULKAN | |
| #include "include/private/gpu/vk/SkiaVulkan.h" | |
| #endif | |
| namespace skgpu { | |
| class MutableTextureState; | |
| class MutableTextureStateRef; | |
| } | |
| namespace skgpu::graphite { | |
| class BackendTexture { | |
| public: | |
| BackendTexture(); | |
| #ifdef SK_DAWN | |
| // Create a BackendTexture from a wgpu::Texture. Texture info will be | |
| // queried from the texture. Comparing to wgpu::TextureView, | |
| // SkImage::readPixels(), SkSurface::readPixels() and | |
| // SkSurface::writePixels() are implemented by direct buffer copy. They | |
| // should be more efficient. For wgpu::TextureView, those methods will use | |
| // create an intermediate wgpu::Texture, and use it to transfer pixels. | |
| // Note: for better performance, using wgpu::Texture IS RECOMMENDED. | |
| BackendTexture(wgpu::Texture texture); | |
| // Create a BackendTexture from a wgpu::TextureView. Texture dimensions and | |
| // info have to be provided. | |
| // Note: this method is for importing wgpu::TextureView from wgpu::SwapChain | |
| // only. | |
| BackendTexture(SkISize dimensions, | |
| const DawnTextureInfo& info, | |
| wgpu::TextureView textureView); | |
| #endif | |
| #ifdef SK_METAL | |
| // The BackendTexture will not call retain or release on the passed in MtlHandle. Thus the | |
| // client must keep the MtlHandle valid until they are no longer using the BackendTexture. | |
| BackendTexture(SkISize dimensions, MtlHandle mtlTexture); | |
| #endif | |
| #ifdef SK_VULKAN | |
| BackendTexture(SkISize dimensions, | |
| const VulkanTextureInfo&, | |
| VkImageLayout, | |
| uint32_t queueFamilyIndex, | |
| VkImage); | |
| #endif | |
| BackendTexture(const BackendTexture&); | |
| ~BackendTexture(); | |
| BackendTexture& operator=(const BackendTexture&); | |
| bool operator==(const BackendTexture&) const; | |
| bool operator!=(const BackendTexture& that) const { return !(*this == that); } | |
| bool isValid() const { return fInfo.isValid(); } | |
| BackendApi backend() const { return fInfo.backend(); } | |
| SkISize dimensions() const { return fDimensions; } | |
| const TextureInfo& info() const { return fInfo; } | |
| // If the client changes any of the mutable backend of the GrBackendTexture they should call | |
| // this function to inform Skia that those values have changed. The backend API specific state | |
| // that can be set from this function are: | |
| // | |
| // Vulkan: VkImageLayout and QueueFamilyIndex | |
| void setMutableState(const skgpu::MutableTextureState&); | |
| #ifdef SK_DAWN | |
| wgpu::Texture getDawnTexture() const; | |
| wgpu::TextureView getDawnTextureView() const; | |
| #endif | |
| #ifdef SK_METAL | |
| MtlHandle getMtlTexture() const; | |
| #endif | |
| #ifdef SK_VULKAN | |
| VkImage getVkImage() const; | |
| VkImageLayout getVkImageLayout() const; | |
| uint32_t getVkQueueFamilyIndex() const; | |
| #endif | |
| private: | |
| sk_sp<MutableTextureStateRef> mutableState() const; | |
| SkISize fDimensions; | |
| TextureInfo fInfo; | |
| sk_sp<MutableTextureStateRef> fMutableState; | |
| #ifdef SK_DAWN | |
| struct Dawn { | |
| Dawn(wgpu::Texture texture) : fTexture(std::move(texture)) {} | |
| Dawn(wgpu::TextureView textureView) : fTextureView(std::move(textureView)) {} | |
| bool operator==(const Dawn& that) const { | |
| return fTexture.Get() == that.fTexture.Get() && | |
| fTextureView.Get() == that.fTextureView.Get(); | |
| } | |
| bool operator!=(const Dawn& that) const { | |
| return !this->operator==(that); | |
| } | |
| Dawn& operator=(const Dawn& that) { | |
| fTexture = that.fTexture; | |
| fTextureView = that.fTextureView; | |
| return *this; | |
| } | |
| wgpu::Texture fTexture; | |
| wgpu::TextureView fTextureView; | |
| }; | |
| #endif | |
| union { | |
| #ifdef SK_DAWN | |
| Dawn fDawn; | |
| #endif | |
| #ifdef SK_METAL | |
| MtlHandle fMtlTexture; | |
| #endif | |
| #ifdef SK_VULKAN | |
| VkImage fVkImage; | |
| #endif | |
| }; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_BackendTexture_DEFINED | |