| /* | |
| * Copyright 2022 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_MutableTextureState_DEFINED | |
| #define skgpu_MutableTextureState_DEFINED | |
| #include "include/gpu/GpuTypes.h" | |
| #ifdef SK_VULKAN | |
| #include "include/private/gpu/vk/VulkanTypesPriv.h" | |
| #endif | |
| #include <new> | |
| class GrVkGpu; | |
| namespace skgpu { | |
| /** | |
| * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way | |
| * for clients to inform us if they have modifiend any of this state. In order to not need setters | |
| * for every single API and state, we use this class to be a generic wrapper around all the mutable | |
| * state. This class is used for calls that inform Skia of these texture/image state changes by the | |
| * client as well as for requesting state changes to be done by Skia. The backend specific state | |
| * that is wrapped by this class are: | |
| * | |
| * Vulkan: VkImageLayout and QueueFamilyIndex | |
| */ | |
| class SK_API MutableTextureState { | |
| public: | |
| MutableTextureState() {} | |
| #ifdef SK_VULKAN | |
| MutableTextureState(VkImageLayout layout, uint32_t queueFamilyIndex) | |
| : fVkState(layout, queueFamilyIndex) | |
| , fBackend(BackendApi::kVulkan) | |
| , fIsValid(true) {} | |
| #endif | |
| MutableTextureState(const MutableTextureState& that) | |
| : fBackend(that.fBackend), fIsValid(that.fIsValid) { | |
| if (!fIsValid) { | |
| return; | |
| } | |
| switch (fBackend) { | |
| case BackendApi::kVulkan: | |
| #ifdef SK_VULKAN | |
| SkASSERT(that.fBackend == BackendApi::kVulkan); | |
| fVkState = that.fVkState; | |
| #endif | |
| break; | |
| default: | |
| (void)that; | |
| SkUNREACHABLE; | |
| } | |
| } | |
| MutableTextureState& operator=(const MutableTextureState& that) { | |
| if (this != &that) { | |
| this->~MutableTextureState(); | |
| new (this) MutableTextureState(that); | |
| } | |
| return *this; | |
| } | |
| #ifdef SK_VULKAN | |
| // If this class is not Vulkan backed it will return value of VK_IMAGE_LAYOUT_UNDEFINED. | |
| // Otherwise it will return the VkImageLayout. | |
| VkImageLayout getVkImageLayout() const { | |
| if (this->isValid() && fBackend != BackendApi::kVulkan) { | |
| return VK_IMAGE_LAYOUT_UNDEFINED; | |
| } | |
| return fVkState.getImageLayout(); | |
| } | |
| // If this class is not Vulkan backed it will return value of VK_QUEUE_FAMILY_IGNORED. | |
| // Otherwise it will return the VkImageLayout. | |
| uint32_t getQueueFamilyIndex() const { | |
| if (this->isValid() && fBackend != BackendApi::kVulkan) { | |
| return VK_QUEUE_FAMILY_IGNORED; | |
| } | |
| return fVkState.getQueueFamilyIndex(); | |
| } | |
| #endif | |
| BackendApi backend() const { return fBackend; } | |
| // Returns true if the backend mutable state has been initialized. | |
| bool isValid() const { return fIsValid; } | |
| private: | |
| friend class MutableTextureStateRef; | |
| friend class ::GrVkGpu; | |
| #ifdef SK_VULKAN | |
| void setVulkanState(VkImageLayout layout, uint32_t queueFamilyIndex) { | |
| SkASSERT(!this->isValid() || fBackend == BackendApi::kVulkan); | |
| fVkState.setImageLayout(layout); | |
| fVkState.setQueueFamilyIndex(queueFamilyIndex); | |
| fBackend = BackendApi::kVulkan; | |
| fIsValid = true; | |
| } | |
| #endif | |
| union { | |
| char fPlaceholder; | |
| #ifdef SK_VULKAN | |
| VulkanMutableTextureState fVkState; | |
| #endif | |
| }; | |
| BackendApi fBackend = BackendApi::kMock; | |
| bool fIsValid = false; | |
| }; | |
| } // namespace skgpu | |
| #endif // skgpu_MutableTextureState_DEFINED |