| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tools/DDLTileHelper.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkDeferredDisplayListRecorder.h" | |
| #include "include/core/SkPicture.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkSurfaceCharacterization.h" | |
| #include "include/gpu/GrDirectContext.h" | |
| #include "src/core/SkDeferredDisplayListPriv.h" | |
| #include "src/core/SkTaskGroup.h" | |
| #include "src/gpu/GrDirectContextPriv.h" | |
| #include "src/image/SkImage_Gpu.h" | |
| #include "tools/DDLPromiseImageHelper.h" | |
| void DDLTileHelper::TileData::init(int id, | |
| GrDirectContext* direct, | |
| const SkSurfaceCharacterization& dstSurfaceCharacterization, | |
| const SkIRect& clip, | |
| const SkIRect& paddingOutsets) { | |
| fID = id; | |
| fClip = clip; | |
| fPaddingOutsets = paddingOutsets; | |
| fPlaybackChar = dstSurfaceCharacterization.createResized(this->paddedRectSize().width(), | |
| this->paddedRectSize().height()); | |
| SkASSERT(fPlaybackChar.isValid()); | |
| SkDEBUGCODE(const GrCaps* caps = direct->priv().caps()); | |
| SkASSERT(caps->isFormatTexturable(fPlaybackChar.backendFormat(), | |
| fPlaybackChar.backendFormat().textureType())); | |
| fCallbackContext.reset(new PromiseImageCallbackContext(direct, fPlaybackChar.backendFormat())); | |
| } | |
| DDLTileHelper::TileData::TileData() {} | |
| DDLTileHelper::TileData::~TileData() {} | |
| void DDLTileHelper::TileData::createDDL(const SkPicture* picture) { | |
| SkASSERT(!fDisplayList && picture); | |
| auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height()); | |
| SkASSERT(recordingChar.isValid()); | |
| SkDeferredDisplayListRecorder recorder(recordingChar); | |
| // DDL TODO: the DDLRecorder's rContext isn't initialized until getCanvas is called. | |
| // Maybe set it up in the ctor? | |
| SkCanvas* recordingCanvas = recorder.getCanvas(); | |
| // We always record the DDL in the (0,0) .. (clipWidth, clipHeight) coordinates | |
| recordingCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); | |
| recordingCanvas->translate(-fClip.fLeft, -fClip.fTop); | |
| // Note: in this use case we only render a picture to the deferred canvas | |
| // but, more generally, clients will use arbitrary draw calls. | |
| recordingCanvas->drawPicture(picture); | |
| fDisplayList = recorder.detach(); | |
| } | |
| void DDLTileHelper::createComposeDDL() { | |
| SkASSERT(!fComposeDDL); | |
| SkDeferredDisplayListRecorder recorder(fDstCharacterization); | |
| SkCanvas* recordingCanvas = recorder.getCanvas(); | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData* tile = &fTiles[i]; | |
| if (!tile->initialized()) { | |
| continue; | |
| } | |
| sk_sp<SkImage> promiseImage = tile->makePromiseImageForDst( | |
| recordingCanvas->recordingContext()->threadSafeProxy()); | |
| SkRect dstRect = SkRect::Make(tile->clipRect()); | |
| SkIRect srcRect = tile->clipRect(); | |
| srcRect.offsetTo(tile->padOffset().x(), tile->padOffset().y()); | |
| SkASSERT(promiseImage->bounds().contains(srcRect)); | |
| recordingCanvas->drawImageRect(promiseImage.get(), SkRect::Make(srcRect), dstRect, | |
| SkSamplingOptions(), nullptr, | |
| SkCanvas::kStrict_SrcRectConstraint); | |
| } | |
| fComposeDDL = recorder.detach(); | |
| SkASSERT(fComposeDDL); | |
| } | |
| void DDLTileHelper::TileData::precompile(GrDirectContext* direct) { | |
| if (!this->initialized()) { | |
| return; | |
| } | |
| SkASSERT(fDisplayList); | |
| SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get()); | |
| for (; !iter.done(); iter.next()) { | |
| iter.compile(); | |
| } | |
| } | |
| sk_sp<SkSurface> DDLTileHelper::TileData::makeWrappedTileDest(GrRecordingContext* rContext) { | |
| SkASSERT(fCallbackContext && fCallbackContext->promiseImageTexture()); | |
| auto promiseImageTexture = fCallbackContext->promiseImageTexture(); | |
| if (!promiseImageTexture->backendTexture().isValid()) { | |
| return nullptr; | |
| } | |
| // Here we are, unfortunately, aliasing the backend texture held by the SkPromiseImageTexture. | |
| // Both the tile's destination surface and the promise image used to draw the tile will be | |
| // backed by the same backendTexture - unbeknownst to Ganesh. | |
| return SkSurface::MakeFromBackendTexture(rContext, | |
| promiseImageTexture->backendTexture(), | |
| fPlaybackChar.origin(), | |
| fPlaybackChar.sampleCount(), | |
| fPlaybackChar.colorType(), | |
| fPlaybackChar.refColorSpace(), | |
| &fPlaybackChar.surfaceProps()); | |
| } | |
| void DDLTileHelper::TileData::drawSKPDirectly(GrDirectContext* dContext, | |
| const SkPicture* picture) { | |
| SkASSERT(!fDisplayList && !fTileSurface && picture); | |
| fTileSurface = this->makeWrappedTileDest(dContext); | |
| if (fTileSurface) { | |
| SkCanvas* tileCanvas = fTileSurface->getCanvas(); | |
| SkASSERT(this->padOffset().isZero() && this->paddedRectSize() == fClip.size()); | |
| tileCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); | |
| tileCanvas->translate(-fClip.fLeft, -fClip.fTop); | |
| tileCanvas->drawPicture(picture); | |
| // We can't snap an image here bc, since we're using wrapped backend textures for the | |
| // surfaces, that would incur a copy. | |
| } | |
| } | |
| void DDLTileHelper::TileData::draw(GrDirectContext* direct) { | |
| SkASSERT(fDisplayList && !fTileSurface); | |
| fTileSurface = this->makeWrappedTileDest(direct); | |
| if (fTileSurface) { | |
| fTileSurface->draw(fDisplayList, this->padOffset().x(), this->padOffset().y()); | |
| // We can't snap an image here bc, since we're using wrapped backend textures for the | |
| // surfaces, that would incur a copy. | |
| } | |
| } | |
| void DDLTileHelper::TileData::reset() { | |
| // TODO: when DDLs are re-renderable we don't need to do this | |
| fDisplayList = nullptr; | |
| fTileSurface = nullptr; | |
| } | |
| sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImageForDst( | |
| sk_sp<GrContextThreadSafeProxy> threadSafeProxy) { | |
| SkASSERT(fCallbackContext); | |
| // The promise image gets a ref on the promise callback context | |
| sk_sp<SkImage> promiseImage = | |
| SkImage::MakePromiseTexture(std::move(threadSafeProxy), | |
| fCallbackContext->backendFormat(), | |
| this->paddedRectSize(), | |
| GrMipmapped::kNo, | |
| GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, | |
| fPlaybackChar.colorType(), | |
| kPremul_SkAlphaType, | |
| fPlaybackChar.refColorSpace(), | |
| PromiseImageCallbackContext::PromiseImageFulfillProc, | |
| PromiseImageCallbackContext::PromiseImageReleaseProc, | |
| (void*)this->refCallbackContext().release()); | |
| fCallbackContext->wasAddedToImage(); | |
| return promiseImage; | |
| } | |
| void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) { | |
| SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture()); | |
| const SkSurfaceCharacterization& c = tile->fPlaybackChar; | |
| GrBackendTexture beTex = direct->createBackendTexture(c.width(), c.height(), c.colorType(), | |
| GrMipMapped(c.isMipMapped()), | |
| GrRenderable::kYes); | |
| tile->fCallbackContext->setBackendTexture(beTex); | |
| } | |
| void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext*, TileData* tile) { | |
| if (!tile->initialized()) { | |
| return; | |
| } | |
| SkASSERT(tile->fCallbackContext); | |
| // TODO: it seems that, on the Linux bots, backend texture creation is failing | |
| // a lot (skbug.com/10142) | |
| SkASSERT(!tile->fCallbackContext->promiseImageTexture() || | |
| tile->fCallbackContext->promiseImageTexture()->backendTexture().isValid()); | |
| tile->fTileSurface = nullptr; | |
| SkASSERT(tile->fCallbackContext->unique()); | |
| tile->fCallbackContext.reset(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| DDLTileHelper::DDLTileHelper(GrDirectContext* direct, | |
| const SkSurfaceCharacterization& dstChar, | |
| const SkIRect& viewport, | |
| int numXDivisions, int numYDivisions, | |
| bool addRandomPaddingToDst) | |
| : fNumXDivisions(numXDivisions) | |
| , fNumYDivisions(numYDivisions) | |
| , fTiles(numXDivisions * numYDivisions) | |
| , fDstCharacterization(dstChar) { | |
| SkASSERT(fNumXDivisions > 0 && fNumYDivisions > 0); | |
| int xTileSize = viewport.width()/fNumXDivisions; | |
| int yTileSize = viewport.height()/fNumYDivisions; | |
| SkRandom rand; | |
| // Create the destination tiles | |
| for (int y = 0, yOff = 0; y < fNumYDivisions; ++y, yOff += yTileSize) { | |
| int ySize = (y < fNumYDivisions-1) ? yTileSize : viewport.height()-yOff; | |
| for (int x = 0, xOff = 0; x < fNumXDivisions; ++x, xOff += xTileSize) { | |
| int xSize = (x < fNumXDivisions-1) ? xTileSize : viewport.width()-xOff; | |
| SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); | |
| SkASSERT(viewport.contains(clip)); | |
| static const uint32_t kMaxPad = 64; | |
| int32_t lPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; | |
| int32_t tPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; | |
| int32_t rPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; | |
| int32_t bPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; | |
| fTiles[y*fNumXDivisions+x].init(y*fNumXDivisions+x, direct, dstChar, clip, | |
| {lPad, tPad, rPad, bPad}); | |
| } | |
| } | |
| } | |
| void DDLTileHelper::createDDLsInParallel(SkPicture* picture) { | |
| #if 1 | |
| SkTaskGroup().batch(this->numTiles(), [&](int i) { | |
| fTiles[i].createDDL(picture); | |
| }); | |
| SkTaskGroup().add([this]{ this->createComposeDDL(); }); | |
| SkTaskGroup().wait(); | |
| #else | |
| // Use this code path to debug w/o threads | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].createDDL(picture); | |
| } | |
| this->createComposeDDL(); | |
| #endif | |
| } | |
| // On the gpu thread: | |
| // precompile any programs | |
| // replay the DDL into a surface to make the tile image | |
| // compose the tile image into the main canvas | |
| static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) { | |
| // TODO: schedule program compilation as their own tasks | |
| tile->precompile(direct); | |
| tile->draw(direct); | |
| tile->dropDDL(); | |
| } | |
| // We expect to have more than one recording thread but just one gpu thread | |
| void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup, | |
| SkTaskGroup* gpuTaskGroup, | |
| GrDirectContext* dContext, | |
| SkPicture* picture) { | |
| SkASSERT(recordingTaskGroup && gpuTaskGroup && dContext); | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData* tile = &fTiles[i]; | |
| if (!tile->initialized()) { | |
| continue; | |
| } | |
| // On a recording thread: | |
| // generate the tile's DDL | |
| // schedule gpu-thread processing of the DDL | |
| // Note: a finer grained approach would be add a scheduling task which would evaluate | |
| // which DDLs were ready to be rendered based on their prerequisites | |
| recordingTaskGroup->add([tile, gpuTaskGroup, dContext, picture]() { | |
| tile->createDDL(picture); | |
| gpuTaskGroup->add([dContext, tile]() { | |
| do_gpu_stuff(dContext, tile); | |
| }); | |
| }); | |
| } | |
| recordingTaskGroup->add([this] { this->createComposeDDL(); }); | |
| } | |
| // Only called from skpbench | |
| void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* dContext, SkPicture* picture) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].createDDL(picture); | |
| fTiles[i].draw(dContext); | |
| } | |
| } | |
| // Only called from skpbench | |
| void DDLTileHelper::drawAllTilesDirectly(GrDirectContext* dContext, SkPicture* picture) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].drawSKPDirectly(dContext, picture); | |
| } | |
| } | |
| void DDLTileHelper::dropCallbackContexts() { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].dropCallbackContext(); | |
| } | |
| } | |
| void DDLTileHelper::resetAllTiles() { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].reset(); | |
| } | |
| fComposeDDL.reset(); | |
| } | |
| void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { | |
| if (taskGroup) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData* tile = &fTiles[i]; | |
| if (!tile->initialized()) { | |
| continue; | |
| } | |
| taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); }); | |
| } | |
| } else { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData::CreateBackendTexture(direct, &fTiles[i]); | |
| } | |
| } | |
| } | |
| void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { | |
| if (taskGroup) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData* tile = &fTiles[i]; | |
| taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); }); | |
| } | |
| } else { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData::DeleteBackendTexture(direct, &fTiles[i]); | |
| } | |
| } | |
| } |