| uniform half4 colorGreen, colorRed; | |
| half4 main(float2 coords) { | |
| float f = colorGreen.g; | |
| int i = int(colorGreen.g); | |
| bool b = bool(colorGreen.g); | |
| float f1 = float(f); | |
| float f2 = float(i); | |
| float f3 = float(b); | |
| int i1 = int(f); | |
| int i2 = int(i); | |
| int i3 = int(b); | |
| bool b1 = bool(f); | |
| bool b2 = bool(i); | |
| bool b3 = bool(b); | |
| return half(f1) + half(f2) + half(f3) + | |
| half(i1) + half(i2) + half(i3) + | |
| half(b1) + half(b2) + half(b3) == 9 ? colorGreen : colorRed; | |
| } | |