| uniform half4 colorGreen, colorRed; | |
| half4 main(float2 coords) { | |
| const float4 a = float4(0); | |
| const float4 b = float4(1); | |
| // This is a constant-expression in GLSL, but not in SkSL (yet). | |
| // We can't declare this const, and we can't eliminate it. skbug.com/10835 | |
| /*const*/ float4 c = abs(b); | |
| if (a == b || b != c) { | |
| return colorRed; | |
| } else { | |
| return colorGreen; | |
| } | |
| } |